minor doc fixes

This commit is contained in:
thrust26 2017-11-25 11:12:37 +01:00
parent 7c46f031f3
commit 3dcec2e705
1 changed files with 15 additions and 15 deletions

View File

@ -296,8 +296,8 @@
generation of DASM-compatible disassembly files</li> generation of DASM-compatible disassembly files</li>
<li>Emulation of CRT TV systems using <a href="http://slack.net/~ant/libs/ntsc.html"> <li>Emulation of CRT TV systems using <a href="http://slack.net/~ant/libs/ntsc.html">
Blargg filtering</a>, including presets for several common TV outputs Blargg filtering</a>, including presets for several common TV outputs
(composite, S-video, RGB, etc), and ability to fully customize (composite, S-video, RGB, etc.), and ability to fully customize
many attributes (contrast, brightness, saturation, gamma, etc).</li> many attributes (contrast, brightness, saturation, gamma, etc.).</li>
<li>Built-in ROM database with information partially compiled by <li>Built-in ROM database with information partially compiled by
<a href="http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html"> <a href="http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html">
RomHunter</a></li> RomHunter</a></li>
@ -336,7 +336,7 @@
<li>Linux Kernel 3.x</li> <li>Linux Kernel 3.x</li>
<li>i386 or x86_64 class machine, with 32 or 64-bit distribution</li> <li>i386 or x86_64 class machine, with 32 or 64-bit distribution</li>
<li>OpenGL capable video card</li> <li>OpenGL capable video card</li>
<li>Other architectures (MIPS, PPC, PPC64, etc) have been confirmed to work, <li>Other architectures (MIPS, PPC, PPC64, etc.) have been confirmed to work,
but aren't as well tested as i386/x86_64</li> but aren't as well tested as i386/x86_64</li>
<li>GNU g++ v/5 or Clang v/3.5 (with C++14 support) and the make utility are required for compiling the Stella source code</li> <li>GNU g++ v/5 or Clang v/3.5 (with C++14 support) and the make utility are required for compiling the Stella source code</li>
</ul> </ul>
@ -1352,7 +1352,7 @@
</tr> </tr>
<tr> <tr>
<td>Toggle frame stats (scanline count/fps/bs type/etc)</td> <td>Toggle frame stats (scanline count/fps/bs type/etc.)</td>
<td>Alt + L</td> <td>Alt + L</td>
<td>Cmd + L</td> <td>Cmd + L</td>
</tr> </tr>
@ -1494,19 +1494,19 @@
</tr> </tr>
<tr> <tr>
<td>Toggle console type in increasing order (<i>NTSC/PAL/SECAM, etc)</i>)</td> <td>Toggle console type in increasing order (<i>NTSC/PAL/SECAM/etc.</i>)</td>
<td>Control + f</td> <td>Control + f</td>
<td>Control + f</td> <td>Control + f</td>
</tr> </tr>
<tr> <tr>
<td>Toggle console type in decreasing order (<i>NTSC/PAL/SECAM, etc)</i>)</td> <td>Toggle console type in decreasing order (<i>NTSC/PAL/SECAM/etc.</i>)</td>
<td>Shift-Control + f</td> <td>Shift-Control + f</td>
<td>Shift-Control + f</td> <td>Shift-Control + f</td>
</tr> </tr>
<tr> <tr>
<td>Save current properties to a new properties file</td> <td>Save current game's properties to a separate properties file</td>
<td>Control + s</td> <td>Control + s</td>
<td>Control + s</td> <td>Control + s</td>
</tr> </tr>
@ -1580,8 +1580,8 @@
<tr> <tr>
<td>Toggle PAL color-loss effect</td> <td>Toggle PAL color-loss effect</td>
<td>Control + l</td> <td>Control + L</td>
<td>Control + l</td> <td>Control + L</td>
</tr> </tr>
<tr> <tr>
@ -1624,7 +1624,7 @@
<p>Some Atari (virtual) controllers are simulated with more than one computer controller, and <p>Some Atari (virtual) controllers are simulated with more than one computer controller, and
there are several special cases where controllers are active in certain modes only, as the table there are several special cases where controllers are active in certain modes only, as the table
below shows. Items marked as <b>(+ extra)</b> indicate that the computer controller may not have below shows. Items marked as <b>(+ extra)</b> indicate that the computer controller may not have
enough buttons/axes/etc to fully emulate the device, so extra functionality must be mapped to other enough buttons/axes/etc. to fully emulate the device, so extra functionality must be mapped to other
controllers.</p> controllers.</p>
<table BORDER=2 cellpadding=5> <table BORDER=2 cellpadding=5>
@ -2028,7 +2028,7 @@
<td><pre>-usemouse &lt;always|analog|never&gt;</pre></td> <td><pre>-usemouse &lt;always|analog|never&gt;</pre></td>
<td>Use mouse as a controller as specified by ROM properties in specific case. <td>Use mouse as a controller as specified by ROM properties in specific case.
Always and never are self-explanatory, analog means only for analog-type devices Always and never are self-explanatory, analog means only for analog-type devices
(paddles, trakball, etc).</td> (paddles, trakball, etc.).</td>
</tr> </tr>
<tr> <tr>
@ -2044,7 +2044,7 @@
<tr> <tr>
<td><pre>-dsense &lt;number&gt;</pre></td> <td><pre>-dsense &lt;number&gt;</pre></td>
<td>Sensitivity for emulation of paddles when using a digital device <td>Sensitivity for emulation of paddles when using a digital device
(ie, joystick digital axis or button, keyboard key, etc). (ie, joystick digital axis or button, keyboard key, etc.).
Valid range of values is from 1 to 20, with larger numbers causing Valid range of values is from 1 to 20, with larger numbers causing
faster movement.</td> faster movement.</td>
</tr> </tr>
@ -2673,7 +2673,7 @@
while in emulation mode, the left arrow could mean 'joystick 0 left', while in UI while in emulation mode, the left arrow could mean 'joystick 0 left', while in UI
mode it could mean 'move cursor left'. Emulation mode occurs whenever you're mode it could mean 'move cursor left'. Emulation mode occurs whenever you're
actually playing a game. UI mode occurs whenever a user interface is present actually playing a game. UI mode occurs whenever a user interface is present
(ROM launcher, debugger, settings menu, etc). Because of these different modes, (ROM launcher, debugger, settings menu, etc.). Because of these different modes,
there are two separate mapping areas. there are two separate mapping areas.
<p>To remap an event: <p>To remap an event:
@ -2922,7 +2922,7 @@
<p>Note that you must use the entire name of the port as specified by <p>Note that you must use the entire name of the port as specified by
your operating system. For example, in Windows this would be COM1, your operating system. For example, in Windows this would be COM1,
COM2, etc; Linux and MacOSX tend to use names similar to '/dev/xxxxxx'. COM2, etc.; Linux and MacOSX tend to use names similar to '/dev/xxxxxx'.
For now, only Linux/UNIX, MacOSX, and Windows are supported.</p> For now, only Linux/UNIX, MacOSX, and Windows are supported.</p>
<p>Support for the EEPROM portion of the AtariVox and SaveKey is currently <p>Support for the EEPROM portion of the AtariVox and SaveKey is currently
@ -3401,7 +3401,7 @@ Ms Pac-Man (Stella extended codes):
<tr><td>Trakball </td><td>Standard Atari 2600 CX22/CX80 trakball controller.</td></tr> <tr><td>Trakball </td><td>Standard Atari 2600 CX22/CX80 trakball controller.</td></tr>
<tr><td><a href="http://atariage.com/store/index.php?l=product_list&c=98"> <tr><td><a href="http://atariage.com/store/index.php?l=product_list&c=98">
AtariVox</a></td><td>A SpeakJet based unlimited-vocabulary speech / sound synthesizer with 32K EEPROM.</td></tr> AtariVox</a></td><td>A SpeakJet based unlimited-vocabulary speech / sound synthesizer with 32K EEPROM.</td></tr>
<tr><td><a href="http://www.vectrex.biz/MemCard.htm">SaveKey</a></td><td>A 32K EEPROM for saving high scores, etc (the EEPROM portion of an AtariVox).</td></tr> <tr><td><a href="http://www.vectrex.biz/MemCard.htm">SaveKey</a></td><td>A 32K EEPROM for saving high scores, etc. (the EEPROM portion of an AtariVox).</td></tr>
<tr><td>Genesis </td><td>Sega Genesis controller, which can be used similar to a BoosterGrip, giving an extra button.</td></tr> <tr><td>Genesis </td><td>Sega Genesis controller, which can be used similar to a BoosterGrip, giving an extra button.</td></tr>
<tr><td>CompuMate </td><td>Spectravideo CompuMate (if either left or right is set, CompuMate is used for both).</td></tr> <tr><td>CompuMate </td><td>Spectravideo CompuMate (if either left or right is set, CompuMate is used for both).</td></tr>
<tr><td>Mindlink </td><td>Mindlink controller.</td></tr> <tr><td>Mindlink </td><td>Mindlink controller.</td></tr>