Added new argument to constructor to pass in the desired frame rate

to the Console.  This information is needed by the SoundSDL class to
properly schedule the sound.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@261 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
bwmott 2004-06-13 04:59:40 +00:00
parent 21af97fb43
commit 3d231acd53
2 changed files with 24 additions and 8 deletions

View File

@ -8,12 +8,12 @@
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2002 by Bradford W. Mott
// Copyright (c) 1995-2004 by Bradford W. Mott
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: Console.cxx,v 1.28 2004-05-28 22:07:57 stephena Exp $
// $Id: Console.cxx,v 1.29 2004-06-13 04:59:40 bwmott Exp $
//============================================================================
#include <assert.h>
@ -52,11 +52,12 @@
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Console::Console(const uInt8* image, uInt32 size, const char* filename,
Settings& settings, PropertiesSet& propertiesSet,
FrameBuffer& framebuffer, Sound& sound)
FrameBuffer& framebuffer, Sound& sound, uInt32 frameRate)
: mySettings(settings),
myPropSet(propertiesSet),
myFrameBuffer(framebuffer),
mySound(sound)
mySound(sound),
myFrameRate(frameRate)
{
myControllers[0] = 0;
myControllers[1] = 0;
@ -224,6 +225,12 @@ FrameBuffer& Console::frameBuffer() const
return myFrameBuffer;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt32 Console::frameRate() const
{
return myFrameRate;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sound& Console::sound() const
{

View File

@ -8,12 +8,12 @@
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2002 by Bradford W. Mott
// Copyright (c) 1995-2004 by Bradford W. Mott
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: Console.hxx,v 1.17 2003-12-04 19:18:45 stephena Exp $
// $Id: Console.hxx,v 1.18 2004-06-13 04:59:40 bwmott Exp $
//============================================================================
#ifndef CONSOLE_HXX
@ -41,7 +41,7 @@ class FrameBuffer;
This class represents the entire game console.
@author Bradford W. Mott
@version $Id: Console.hxx,v 1.17 2003-12-04 19:18:45 stephena Exp $
@version $Id: Console.hxx,v 1.18 2004-06-13 04:59:40 bwmott Exp $
*/
class Console
{
@ -57,10 +57,11 @@ class Console
@param profiles The game profiles object to use
@param framebuffer The framebuffer object to use
@param sound The sound object to use
@param framerate The framerate being used
*/
Console(const uInt8* image, uInt32 size, const char* filename,
Settings& settings, PropertiesSet& propertiesSet,
FrameBuffer& framebuffer, Sound& sound);
FrameBuffer& framebuffer, Sound& sound, uInt32 frameRate);
/**
Create a new console object by copying another one
@ -112,6 +113,11 @@ class Console
*/
FrameBuffer& frameBuffer() const;
/**
Get the frame rate for the emulation
*/
uInt32 frameRate() const;
/**
Get the sound object of the console
@ -269,6 +275,9 @@ class Console
// Reference to the Sound object
Sound& mySound;
// Frame rate being used by the emulator
uInt32 myFrameRate;
// Pointer to the EventHandler object
EventHandler* myEventHandler;