mirror of https://github.com/stella-emu/stella.git
Properly initiated pause state, so WIN32 version works again...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@48 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: TIA.cxx,v 1.7 2002-03-17 19:37:00 stephena Exp $
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// $Id: TIA.cxx,v 1.8 2002-03-18 14:38:34 gunfight Exp $
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//============================================================================
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//============================================================================
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#include <assert.h>
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#include <assert.h>
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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TIA::TIA(const Console& console, Sound& sound)
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TIA::TIA(const Console& console, Sound& sound)
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: myConsole(console),
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: myConsole(console)
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mySound(sound),
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,mySound(sound)
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myCOLUBK(myColor[0]),
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,myCOLUBK(myColor[0])
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myCOLUPF(myColor[1]),
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,myCOLUPF(myColor[1])
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myCOLUP0(myColor[2]),
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,myCOLUP0(myColor[2])
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myCOLUP1(myColor[3])
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,myCOLUP1(myColor[3])
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,pauseState(false)
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{
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{
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// Allocate buffers for two frame buffers
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// Allocate buffers for two frame buffers
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myCurrentFrameBuffer = new uInt8[160 * 300];
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myCurrentFrameBuffer = new uInt8[160 * 300];
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