mirror of https://github.com/stella-emu/stella.git
refactored/renamed key state parameters (pressed vs. released)
This commit is contained in:
parent
0666be24e6
commit
39884db86f
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@ -123,7 +123,7 @@ void EventHandlerSDL2::pollEvent()
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case SDL_JOYBUTTONDOWN:
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{
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handleJoyBtnEvent(myEvent.jbutton.which, myEvent.jbutton.button,
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myEvent.jbutton.state == SDL_PRESSED ? 1 : 0);
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myEvent.jbutton.state == SDL_PRESSED);
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break;
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}
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@ -165,7 +165,7 @@ void EventHandlerSDL2::pollEvent()
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case SDL_QUIT:
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{
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handleEvent(Event::Quit, 1);
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handleEvent(Event::Quit);
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break; // SDL_QUIT
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}
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@ -528,9 +528,9 @@ void PhysicalJoystickHandler::handleAxisEvent(int stick, int axis, int value)
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{
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// Otherwise, we know the event is digital
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if(value > Joystick::deadzone())
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myHandler.handleEvent(eventAxisPos, 1);
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myHandler.handleEvent(eventAxisPos);
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else if(value < -Joystick::deadzone())
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myHandler.handleEvent(eventAxisNeg, 1);
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myHandler.handleEvent(eventAxisNeg);
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else
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{
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// Treat any deadzone value as zero
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@ -542,8 +542,8 @@ void PhysicalJoystickHandler::handleAxisEvent(int stick, int axis, int value)
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{
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// Turn off both events, since we don't know exactly which one
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// was previously activated.
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myHandler.handleEvent(eventAxisNeg, 0);
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myHandler.handleEvent(eventAxisPos, 0);
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myHandler.handleEvent(eventAxisNeg, false);
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myHandler.handleEvent(eventAxisPos, false);
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}
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}
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j->axisLastValue[axis] = value;
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@ -593,7 +593,7 @@ void PhysicalJoystickHandler::handleAxisEvent(int stick, int axis, int value)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void PhysicalJoystickHandler::handleBtnEvent(int stick, int button, uInt8 state)
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void PhysicalJoystickHandler::handleBtnEvent(int stick, int button, bool pressed)
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{
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const PhysicalJoystickPtr j = joy(stick);
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if(!j) return;
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@ -603,14 +603,14 @@ void PhysicalJoystickHandler::handleBtnEvent(int stick, int button, uInt8 state)
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{
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case PhysicalJoystick::JT_REGULAR:
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// Handle buttons which switch eventhandler state
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if(state && myHandler.changeStateByEvent(j->btnTable[button][kEmulationMode]))
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if(pressed && myHandler.changeStateByEvent(j->btnTable[button][kEmulationMode]))
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return;
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// Determine which mode we're in, then send the event to the appropriate place
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if(myHandler.state() == EventHandlerState::EMULATION)
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myHandler.handleEvent(j->btnTable[button][kEmulationMode], state);
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myHandler.handleEvent(j->btnTable[button][kEmulationMode], pressed);
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else if(myHandler.hasOverlay())
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myHandler.overlay().handleJoyBtnEvent(stick, button, state);
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myHandler.overlay().handleJoyBtnEvent(stick, button, pressed);
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break; // Regular button
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// These events don't have to pass through handleEvent, since
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@ -620,7 +620,7 @@ void PhysicalJoystickHandler::handleBtnEvent(int stick, int button, uInt8 state)
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// The 'type-2' here refers to the fact that 'PhysicalJoystick::JT_STELLADAPTOR_LEFT'
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// and 'PhysicalJoystick::JT_STELLADAPTOR_RIGHT' are at index 2 and 3 in the JoyType
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// enum; subtracting two gives us Controller 0 and 1
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if(button < 2) myEvent.set(SA_Button[j->type-2][button], state);
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if(button < 2) myEvent.set(SA_Button[j->type-2][button], pressed ? 1 : 0);
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break; // Stelladaptor button
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case PhysicalJoystick::JT_2600DAPTOR_LEFT:
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case PhysicalJoystick::JT_2600DAPTOR_RIGHT:
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@ -632,18 +632,18 @@ void PhysicalJoystickHandler::handleBtnEvent(int stick, int button, uInt8 state)
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switch(myOSystem.console().leftController().type())
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{
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case Controller::Keyboard:
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if(button < 12) myEvent.set(SA_Key[j->type-4][button], state);
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if(button < 12) myEvent.set(SA_Key[j->type-4][button], pressed ? 1 : 0);
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break;
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default:
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if(button < 4) myEvent.set(SA_Button[j->type-4][button], state);
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if(button < 4) myEvent.set(SA_Button[j->type-4][button], pressed ? 1 : 0);
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}
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switch(myOSystem.console().rightController().type())
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{
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case Controller::Keyboard:
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if(button < 12) myEvent.set(SA_Key[j->type-4][button], state);
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if(button < 12) myEvent.set(SA_Key[j->type-4][button], pressed ? 1 : 0);
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break;
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default:
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if(button < 4) myEvent.set(SA_Button[j->type-4][button], state);
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if(button < 4) myEvent.set(SA_Button[j->type-4][button], pressed ? 1 : 0);
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}
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}
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break; // 2600DAPTOR button
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@ -80,7 +80,7 @@ class PhysicalJoystickHandler
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/** Handle a physical joystick event. */
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void handleAxisEvent(int stick, int axis, int value);
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void handleBtnEvent(int stick, int button, uInt8 state);
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void handleBtnEvent(int stick, int button, bool pressed);
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void handleHatEvent(int stick, int hat, int value);
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Event::Type eventForAxis(int stick, int axis, int value, EventMode mode) const {
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@ -237,7 +237,7 @@ bool PhysicalKeyboardHandler::addMapping(Event::Type event, EventMode mode,
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void PhysicalKeyboardHandler::handleEvent(StellaKey key, StellaMod mod, bool state)
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void PhysicalKeyboardHandler::handleEvent(StellaKey key, StellaMod mod, bool pressed)
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{
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// Swallow KBDK_TAB under certain conditions
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// See commments on 'myAltKeyCounter' for more information
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@ -253,17 +253,17 @@ void PhysicalKeyboardHandler::handleEvent(StellaKey key, StellaMod mod, bool sta
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EventHandlerState estate = myHandler.state();
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// Immediately store the key state
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myEvent.setKey(key, state);
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myEvent.setKey(key, pressed);
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// An attempt to speed up event processing; we quickly check for
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// Control or Alt/Cmd combos first
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if(StellaModTest::isAlt(mod) && state)
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if(StellaModTest::isAlt(mod) && pressed)
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{
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#ifdef BSPF_MACOS
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// These keys work in all states
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if(key == KBDK_Q)
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{
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myHandler.handleEvent(Event::Quit, 1);
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myHandler.handleEvent(Event::Quit);
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}
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else
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#endif
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@ -283,11 +283,12 @@ void PhysicalKeyboardHandler::handleEvent(StellaKey key, StellaMod mod, bool sta
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switch(key)
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{
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case KBDK_LEFT: // Alt-left(-shift) rewinds 1(10) states
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myHandler.enterTimeMachineMenuMode((StellaModTest::isShift(mod) && state) ? 10 : 1, false);
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//if (!myEvent.getKeys()[KBDK_SPACE])
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myHandler.enterTimeMachineMenuMode((StellaModTest::isShift(mod) && pressed) ? 10 : 1, false);
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break;
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case KBDK_RIGHT: // Alt-right(-shift) unwinds 1(10) states
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myHandler.enterTimeMachineMenuMode((StellaModTest::isShift(mod) && state) ? 10 : 1, true);
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myHandler.enterTimeMachineMenuMode((StellaModTest::isShift(mod) && pressed) ? 10 : 1, true);
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break;
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case KBDK_DOWN: // Alt-down rewinds to start of list
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@ -471,12 +472,12 @@ void PhysicalKeyboardHandler::handleEvent(StellaKey key, StellaMod mod, bool sta
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else
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handled = false;
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}
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else if(StellaModTest::isControl(mod) && state && myUseCtrlKeyFlag)
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else if(StellaModTest::isControl(mod) && pressed && myUseCtrlKeyFlag)
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{
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// These keys work in all states
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if(key == KBDK_Q)
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{
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myHandler.handleEvent(Event::Quit, 1);
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myHandler.handleEvent(Event::Quit);
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}
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// These only work when in emulation mode
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else if(estate == EventHandlerState::EMULATION || estate == EventHandlerState::PAUSE)
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@ -539,7 +540,7 @@ void PhysicalKeyboardHandler::handleEvent(StellaKey key, StellaMod mod, bool sta
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{
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// Special handling for Escape key
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// Basically, exit whichever mode we're currently in
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if(state && key == KBDK_ESCAPE)
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if(pressed && key == KBDK_ESCAPE)
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{
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switch(estate)
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{
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@ -563,7 +564,7 @@ void PhysicalKeyboardHandler::handleEvent(StellaKey key, StellaMod mod, bool sta
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}
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// Handle keys which switch eventhandler state
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if(!state && myHandler.changeStateByEvent(myKeyTable[key][kEmulationMode]))
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if(!pressed && myHandler.changeStateByEvent(myKeyTable[key][kEmulationMode]))
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return;
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}
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@ -571,7 +572,7 @@ void PhysicalKeyboardHandler::handleEvent(StellaKey key, StellaMod mod, bool sta
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switch(estate)
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{
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case EventHandlerState::EMULATION:
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myHandler.handleEvent(myKeyTable[key][kEmulationMode], state);
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myHandler.handleEvent(myKeyTable[key][kEmulationMode], pressed);
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break;
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case EventHandlerState::PAUSE:
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@ -579,7 +580,7 @@ void PhysicalKeyboardHandler::handleEvent(StellaKey key, StellaMod mod, bool sta
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{
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case Event::TakeSnapshot:
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case Event::DebuggerMode:
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myHandler.handleEvent(myKeyTable[key][kEmulationMode], state);
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myHandler.handleEvent(myKeyTable[key][kEmulationMode], pressed);
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break;
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default:
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@ -589,7 +590,7 @@ void PhysicalKeyboardHandler::handleEvent(StellaKey key, StellaMod mod, bool sta
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default:
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if(myHandler.hasOverlay())
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myHandler.overlay().handleKeyEvent(key, mod, state);
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myHandler.overlay().handleKeyEvent(key, mod, pressed);
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break;
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}
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}
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@ -52,7 +52,7 @@ class PhysicalKeyboardHandler
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bool addMapping(Event::Type event, EventMode mode, StellaKey key);
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/** Handle a physical keyboard event. */
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void handleEvent(StellaKey key, StellaMod mod, bool state);
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void handleEvent(StellaKey key, StellaMod mod, bool pressed);
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Event::Type eventForKey(StellaKey key, EventMode mode) const {
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return myKeyTable[key][mode];
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@ -154,7 +154,7 @@ bool Debugger::startWithFatalError(const string& message)
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void Debugger::quit(bool exitrom)
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{
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if(exitrom)
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myOSystem.eventHandler().handleEvent(Event::LauncherMode, 1);
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myOSystem.eventHandler().handleEvent(Event::LauncherMode, true);
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else
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{
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myOSystem.eventHandler().leaveDebugMode();
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@ -160,10 +160,10 @@ class Event
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/**
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Set the value associated with the event of the specified type.
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*/
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void setKey(StellaKey key, bool state) {
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void setKey(StellaKey key, bool pressed) {
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std::lock_guard<std::mutex> lock(myMutex);
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myKeyTable[key] = state;
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myKeyTable[key] = pressed;
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}
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/**
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@ -312,7 +312,7 @@ void EventHandler::handleSystemEvent(SystemEvent e, int, int)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void EventHandler::handleEvent(Event::Type event, Int32 state)
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void EventHandler::handleEvent(Event::Type event, bool pressed)
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{
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// Take care of special events that aren't part of the emulation core
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// or need to be preprocessed before passing them on
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@ -321,93 +321,93 @@ void EventHandler::handleEvent(Event::Type event, Int32 state)
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////////////////////////////////////////////////////////////////////////
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// If enabled, make sure 'impossible' joystick directions aren't allowed
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case Event::JoystickZeroUp:
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if(!myAllowAllDirectionsFlag && state)
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if(!myAllowAllDirectionsFlag && pressed)
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myEvent.set(Event::JoystickZeroDown, 0);
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break;
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case Event::JoystickZeroDown:
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if(!myAllowAllDirectionsFlag && state)
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if(!myAllowAllDirectionsFlag && pressed)
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myEvent.set(Event::JoystickZeroUp, 0);
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break;
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case Event::JoystickZeroLeft:
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if(!myAllowAllDirectionsFlag && state)
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if(!myAllowAllDirectionsFlag && pressed)
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myEvent.set(Event::JoystickZeroRight, 0);
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break;
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case Event::JoystickZeroRight:
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if(!myAllowAllDirectionsFlag && state)
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if(!myAllowAllDirectionsFlag && pressed)
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myEvent.set(Event::JoystickZeroLeft, 0);
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break;
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case Event::JoystickOneUp:
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if(!myAllowAllDirectionsFlag && state)
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if(!myAllowAllDirectionsFlag && pressed)
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myEvent.set(Event::JoystickOneDown, 0);
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break;
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case Event::JoystickOneDown:
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if(!myAllowAllDirectionsFlag && state)
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if(!myAllowAllDirectionsFlag && pressed)
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myEvent.set(Event::JoystickOneUp, 0);
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break;
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case Event::JoystickOneLeft:
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if(!myAllowAllDirectionsFlag && state)
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if(!myAllowAllDirectionsFlag && pressed)
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myEvent.set(Event::JoystickOneRight, 0);
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break;
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case Event::JoystickOneRight:
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if(!myAllowAllDirectionsFlag && state)
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if(!myAllowAllDirectionsFlag && pressed)
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myEvent.set(Event::JoystickOneLeft, 0);
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break;
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////////////////////////////////////////////////////////////////////////
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case Event::Fry:
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if(myPKeyHandler->useCtrlKey()) myFryingFlag = bool(state);
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if(myPKeyHandler->useCtrlKey()) myFryingFlag = bool(pressed);
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return;
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case Event::VolumeDecrease:
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if(state) myOSystem.sound().adjustVolume(-1);
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if(pressed) myOSystem.sound().adjustVolume(-1);
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return;
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case Event::VolumeIncrease:
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if(state) myOSystem.sound().adjustVolume(+1);
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if(pressed) myOSystem.sound().adjustVolume(+1);
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return;
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case Event::SoundToggle:
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if(state) myOSystem.sound().toggleMute();
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if(pressed) myOSystem.sound().toggleMute();
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return;
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case Event::SaveState:
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if(state) myOSystem.state().saveState();
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if(pressed) myOSystem.state().saveState();
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return;
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case Event::ChangeState:
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if(state) myOSystem.state().changeState();
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if(pressed) myOSystem.state().changeState();
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return;
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case Event::LoadState:
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if(state) myOSystem.state().loadState();
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if(pressed) myOSystem.state().loadState();
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return;
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case Event::TakeSnapshot:
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if(state) myOSystem.frameBuffer().tiaSurface().saveSnapShot();
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if(pressed) myOSystem.frameBuffer().tiaSurface().saveSnapShot();
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return;
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case Event::LauncherMode:
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if((myState == EventHandlerState::EMULATION || myState == EventHandlerState::CMDMENU ||
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myState == EventHandlerState::DEBUGGER) && state)
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myState == EventHandlerState::DEBUGGER) && pressed)
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{
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// Go back to the launcher, or immediately quit
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if(myOSystem.settings().getBool("exitlauncher") ||
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myOSystem.launcherUsed())
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myOSystem.createLauncher();
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else
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handleEvent(Event::Quit, 1);
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handleEvent(Event::Quit);
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}
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return;
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case Event::Quit:
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if(state)
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if(pressed)
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{
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saveKeyMapping();
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saveJoyMapping();
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@ -436,28 +436,28 @@ void EventHandler::handleEvent(Event::Type event, Int32 state)
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case Event::Combo16:
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for(int i = 0, combo = event - Event::Combo1; i < kEventsPerCombo; ++i)
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if(myComboTable[combo][i] != Event::NoType)
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handleEvent(myComboTable[combo][i], state);
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handleEvent(myComboTable[combo][i], pressed);
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return;
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// Events which relate to switches()
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case Event::ConsoleColor:
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if(state)
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if(pressed)
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{
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myEvent.set(Event::ConsoleBlackWhite, 0);
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myOSystem.frameBuffer().showMessage(myIs7800 ? "Pause released" : "Color Mode");
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}
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break;
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case Event::ConsoleBlackWhite:
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if(state)
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if(pressed)
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{
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myEvent.set(Event::ConsoleColor, 0);
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myOSystem.frameBuffer().showMessage(myIs7800 ? "Pause pushed" : "B/W Mode");
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}
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break;
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case Event::ConsoleColorToggle:
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if(state)
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if(pressed)
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{
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if(myOSystem.console().switches().tvColor())
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{
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@ -476,7 +476,7 @@ void EventHandler::handleEvent(Event::Type event, Int32 state)
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return;
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case Event::Console7800Pause:
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if(state)
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if(pressed)
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{
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myEvent.set(Event::ConsoleBlackWhite, 0);
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myEvent.set(Event::ConsoleColor, 0);
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@ -486,21 +486,21 @@ void EventHandler::handleEvent(Event::Type event, Int32 state)
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break;
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case Event::ConsoleLeftDiffA:
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if(state)
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if(pressed)
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{
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myEvent.set(Event::ConsoleLeftDiffB, 0);
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myOSystem.frameBuffer().showMessage("Left Difficulty A");
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}
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break;
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case Event::ConsoleLeftDiffB:
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if(state)
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if(pressed)
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{
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myEvent.set(Event::ConsoleLeftDiffA, 0);
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myOSystem.frameBuffer().showMessage("Left Difficulty B");
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}
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break;
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case Event::ConsoleLeftDiffToggle:
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if(state)
|
||||
if(pressed)
|
||||
{
|
||||
if(myOSystem.console().switches().leftDifficultyA())
|
||||
{
|
||||
|
@ -519,21 +519,21 @@ void EventHandler::handleEvent(Event::Type event, Int32 state)
|
|||
return;
|
||||
|
||||
case Event::ConsoleRightDiffA:
|
||||
if(state)
|
||||
if(pressed)
|
||||
{
|
||||
myEvent.set(Event::ConsoleRightDiffB, 0);
|
||||
myOSystem.frameBuffer().showMessage("Right Difficulty A");
|
||||
}
|
||||
break;
|
||||
case Event::ConsoleRightDiffB:
|
||||
if(state)
|
||||
if(pressed)
|
||||
{
|
||||
myEvent.set(Event::ConsoleRightDiffA, 0);
|
||||
myOSystem.frameBuffer().showMessage("Right Difficulty B");
|
||||
}
|
||||
break;
|
||||
case Event::ConsoleRightDiffToggle:
|
||||
if(state)
|
||||
if(pressed)
|
||||
{
|
||||
if(myOSystem.console().switches().rightDifficultyA())
|
||||
{
|
||||
|
@ -560,7 +560,7 @@ void EventHandler::handleEvent(Event::Type event, Int32 state)
|
|||
}
|
||||
|
||||
// Otherwise, pass it to the emulation core
|
||||
myEvent.set(event, state);
|
||||
myEvent.set(event, pressed);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
@ -569,40 +569,40 @@ void EventHandler::handleConsoleStartupEvents()
|
|||
bool update = false;
|
||||
if(myOSystem.settings().getBool("holdreset"))
|
||||
{
|
||||
handleEvent(Event::ConsoleReset, 1);
|
||||
handleEvent(Event::ConsoleReset);
|
||||
update = true;
|
||||
}
|
||||
if(myOSystem.settings().getBool("holdselect"))
|
||||
{
|
||||
handleEvent(Event::ConsoleSelect, 1);
|
||||
handleEvent(Event::ConsoleSelect);
|
||||
update = true;
|
||||
}
|
||||
|
||||
const string& holdjoy0 = myOSystem.settings().getString("holdjoy0");
|
||||
update = update || holdjoy0 != "";
|
||||
if(BSPF::containsIgnoreCase(holdjoy0, "U"))
|
||||
handleEvent(Event::JoystickZeroUp, 1);
|
||||
handleEvent(Event::JoystickZeroUp);
|
||||
if(BSPF::containsIgnoreCase(holdjoy0, "D"))
|
||||
handleEvent(Event::JoystickZeroDown, 1);
|
||||
handleEvent(Event::JoystickZeroDown);
|
||||
if(BSPF::containsIgnoreCase(holdjoy0, "L"))
|
||||
handleEvent(Event::JoystickZeroLeft, 1);
|
||||
handleEvent(Event::JoystickZeroLeft);
|
||||
if(BSPF::containsIgnoreCase(holdjoy0, "R"))
|
||||
handleEvent(Event::JoystickZeroRight, 1);
|
||||
handleEvent(Event::JoystickZeroRight);
|
||||
if(BSPF::containsIgnoreCase(holdjoy0, "F"))
|
||||
handleEvent(Event::JoystickZeroFire, 1);
|
||||
handleEvent(Event::JoystickZeroFire);
|
||||
|
||||
const string& holdjoy1 = myOSystem.settings().getString("holdjoy1");
|
||||
update = update || holdjoy1 != "";
|
||||
if(BSPF::containsIgnoreCase(holdjoy1, "U"))
|
||||
handleEvent(Event::JoystickOneUp, 1);
|
||||
handleEvent(Event::JoystickOneUp);
|
||||
if(BSPF::containsIgnoreCase(holdjoy1, "D"))
|
||||
handleEvent(Event::JoystickOneDown, 1);
|
||||
handleEvent(Event::JoystickOneDown);
|
||||
if(BSPF::containsIgnoreCase(holdjoy1, "L"))
|
||||
handleEvent(Event::JoystickOneLeft, 1);
|
||||
handleEvent(Event::JoystickOneLeft);
|
||||
if(BSPF::containsIgnoreCase(holdjoy1, "R"))
|
||||
handleEvent(Event::JoystickOneRight, 1);
|
||||
handleEvent(Event::JoystickOneRight);
|
||||
if(BSPF::containsIgnoreCase(holdjoy1, "F"))
|
||||
handleEvent(Event::JoystickOneFire, 1);
|
||||
handleEvent(Event::JoystickOneFire);
|
||||
|
||||
if(update)
|
||||
myOSystem.console().riot().update();
|
||||
|
|
|
@ -115,7 +115,7 @@ class EventHandler
|
|||
/**
|
||||
This method indicates that the system should terminate.
|
||||
*/
|
||||
void quit() { handleEvent(Event::Quit, 1); }
|
||||
void quit() { handleEvent(Event::Quit, true); }
|
||||
|
||||
/**
|
||||
Sets the mouse axes and buttons to act as the controller specified in
|
||||
|
@ -137,10 +137,10 @@ class EventHandler
|
|||
Send an event directly to the event handler.
|
||||
These events cannot be remapped.
|
||||
|
||||
@param type The event
|
||||
@param value The value for the event
|
||||
@param type The event
|
||||
@param pressed Pressed (true) or released (false)
|
||||
*/
|
||||
void handleEvent(Event::Type type, Int32 value);
|
||||
void handleEvent(Event::Type type, bool pressed = true);
|
||||
|
||||
/**
|
||||
Handle events that must be processed each time a new console is
|
||||
|
@ -314,11 +314,11 @@ class EventHandler
|
|||
void handleTextEvent(char text);
|
||||
void handleMouseMotionEvent(int x, int y, int xrel, int yrel);
|
||||
void handleMouseButtonEvent(MouseButton b, bool pressed, int x, int y);
|
||||
void handleKeyEvent(StellaKey key, StellaMod mod, bool state) {
|
||||
myPKeyHandler->handleEvent(key, mod, state);
|
||||
void handleKeyEvent(StellaKey key, StellaMod mod, bool pressed) {
|
||||
myPKeyHandler->handleEvent(key, mod, pressed);
|
||||
}
|
||||
void handleJoyBtnEvent(int stick, int button, uInt8 state) {
|
||||
myPJoyHandler->handleBtnEvent(stick, button, state);
|
||||
void handleJoyBtnEvent(int stick, int button, bool pressed) {
|
||||
myPJoyHandler->handleBtnEvent(stick, button, pressed);
|
||||
}
|
||||
void handleJoyAxisEvent(int stick, int axis, int value) {
|
||||
myPJoyHandler->handleAxisEvent(stick, axis, value);
|
||||
|
|
|
@ -185,7 +185,7 @@ void CommandDialog::handleCommand(CommandSender* sender, int cmd,
|
|||
|
||||
case kSnapshotCmd:
|
||||
instance().eventHandler().leaveMenuMode();
|
||||
instance().eventHandler().handleEvent(Event::TakeSnapshot, 1);
|
||||
instance().eventHandler().handleEvent(Event::TakeSnapshot);
|
||||
break;
|
||||
|
||||
case kTimeMachineCmd:
|
||||
|
@ -194,7 +194,7 @@ void CommandDialog::handleCommand(CommandSender* sender, int cmd,
|
|||
break;
|
||||
|
||||
case kExitCmd:
|
||||
instance().eventHandler().handleEvent(Event::LauncherMode, 1);
|
||||
instance().eventHandler().handleEvent(Event::LauncherMode);
|
||||
break;
|
||||
|
||||
// Column 3
|
||||
|
@ -227,18 +227,18 @@ void CommandDialog::handleCommand(CommandSender* sender, int cmd,
|
|||
break;
|
||||
}
|
||||
|
||||
// Console commands show be performed right away, after leaving the menu
|
||||
// Console commands should be performed right away, after leaving the menu
|
||||
// State commands require you to exit the menu manually
|
||||
if(consoleCmd)
|
||||
{
|
||||
instance().eventHandler().leaveMenuMode();
|
||||
instance().eventHandler().handleEvent(event, 1);
|
||||
instance().eventHandler().handleEvent(event);
|
||||
instance().console().switches().update();
|
||||
instance().console().tia().update();
|
||||
instance().eventHandler().handleEvent(event, 0);
|
||||
instance().eventHandler().handleEvent(event, false);
|
||||
}
|
||||
else if(stateCmd)
|
||||
instance().eventHandler().handleEvent(event, 1);
|
||||
instance().eventHandler().handleEvent(event);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
|
|
@ -175,14 +175,14 @@ void DialogContainer::handleTextEvent(char text)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void DialogContainer::handleKeyEvent(StellaKey key, StellaMod mod, bool state)
|
||||
void DialogContainer::handleKeyEvent(StellaKey key, StellaMod mod, bool pressed)
|
||||
{
|
||||
if(myDialogStack.empty())
|
||||
return;
|
||||
|
||||
// Send the event to the dialog box on the top of the stack
|
||||
Dialog* activeDialog = myDialogStack.top();
|
||||
if(state)
|
||||
if(pressed)
|
||||
{
|
||||
myCurrentKeyDown.key = key;
|
||||
myCurrentKeyDown.mod = mod;
|
||||
|
@ -290,7 +290,7 @@ void DialogContainer::handleMouseButtonEvent(MouseButton b, bool pressed,
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void DialogContainer::handleJoyBtnEvent(int stick, int button, uInt8 state)
|
||||
void DialogContainer::handleJoyBtnEvent(int stick, int button, bool pressed)
|
||||
{
|
||||
if(myDialogStack.empty())
|
||||
return;
|
||||
|
@ -298,7 +298,7 @@ void DialogContainer::handleJoyBtnEvent(int stick, int button, uInt8 state)
|
|||
// Send the event to the dialog box on the top of the stack
|
||||
Dialog* activeDialog = myDialogStack.top();
|
||||
|
||||
if(state == 1)
|
||||
if(pressed)
|
||||
{
|
||||
myCurrentButtonDown.stick = stick;
|
||||
myCurrentButtonDown.button = button;
|
||||
|
|
|
@ -68,11 +68,11 @@ class DialogContainer
|
|||
/**
|
||||
Handle a keyboard single-key event.
|
||||
|
||||
@param key Actual key symbol
|
||||
@param mod Modifiers
|
||||
@param state Pressed (true) or released (false)
|
||||
@param key Actual key symbol
|
||||
@param mod Modifiers
|
||||
@param pressed Pressed (true) or released (false)
|
||||
*/
|
||||
void handleKeyEvent(StellaKey key, StellaMod mod, bool state);
|
||||
void handleKeyEvent(StellaKey key, StellaMod mod, bool pressed);
|
||||
|
||||
/**
|
||||
Handle a mouse motion event.
|
||||
|
@ -97,9 +97,9 @@ class DialogContainer
|
|||
|
||||
@param stick The joystick number
|
||||
@param button The joystick button
|
||||
@param state The state (pressed or released)
|
||||
@param pressed Pressed (true) or released (false)
|
||||
*/
|
||||
void handleJoyBtnEvent(int stick, int button, uInt8 state);
|
||||
void handleJoyBtnEvent(int stick, int button, bool pressed);
|
||||
|
||||
/**
|
||||
Handle a joystick axis event.
|
||||
|
|
Loading…
Reference in New Issue