enhanced KidVid to allow selecting and starting the games via console switches

This commit is contained in:
Thomas Jentzsch 2022-09-08 19:43:58 +02:00
parent 8aa67f8493
commit 3293aecdd0
4 changed files with 52 additions and 26 deletions

View File

@ -1057,8 +1057,18 @@
<tr><td>Start game #2</td><td>9 (same as Right Pad Button '2')</td></tr>
<tr><td>Start game #3</td><td>0 (same as Right Pad Button '3')</td></tr>
<tr><td>Skip current song</br>
(except initial songs of Berenstain Bears and Harmony Smurf)
(except initial songs of Berenstain Bears and Harmony Smurf)
</td><td>P (same as Right Pad Button '6')</td></tr>
<tr>
<td colspan="3">
The games can also be started with the 'Select Game' key. The
settings of the difficulty switches</br>determine which game is started.
<ul>
<li>Left = B, Right = B: Start game #1</li>
<li>Left = A, Right = B: Start game #2</li>
<li>Left = B, Right = A: Start game #3</li>
</ul></td>
</tr>
</table>
</br>

View File

@ -1028,8 +1028,7 @@ unique_ptr<Controller> Console::getControllerPort(const Controller::Type type,
break;
case Controller::Type::KidVid:
controller = make_unique<KidVid>(port, myEvent, *mySystem, myOSystem.baseDir().getPath(),
myOSystem.sound(), romMd5);
controller = make_unique<KidVid>(port, myEvent, myOSystem, *mySystem, romMd5);
break;
case Controller::Type::MindLink:

View File

@ -15,17 +15,21 @@
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#include "Console.hxx"
#include "Event.hxx"
#include "FSNode.hxx"
#include "OSystem.hxx"
#include "Sound.hxx"
#include "Switches.hxx"
#include "KidVid.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KidVid::KidVid(Jack jack, const Event& event, const System& system,
const string& baseDir, Sound& sound, const string& romMd5)
KidVid::KidVid(Jack jack, const Event& event, const OSystem& osystem,
const System& system, const string& romMd5)
: Controller(jack, event, system, Controller::Type::KidVid),
myEnabled{myJack == Jack::Right},
myBaseDir{baseDir},
mySound{sound}
myOSystem{osystem}
{
// Right now, there are only two games that use the KidVid
if(romMd5 == "ee6665683ebdb539e89ba620981cb0f6")
@ -65,8 +69,8 @@ void KidVid::update()
const uInt32 songLength = ourSongStart[temp + 1] - ourSongStart[temp];
// Play the remaining WAV file
const string& fileName = myBaseDir + ((temp < 10) ? "KVSHARED.WAV" : getFileName());
mySound.playWav(fileName, ourSongStart[temp] + (songLength - mySongLength), mySongLength);
const string& fileName = myOSystem.baseDir().getPath() + ((temp < 10) ? "KVSHARED.WAV" : getFileName());
myOSystem.sound().playWav(fileName, ourSongStart[temp] + (songLength - mySongLength), mySongLength);
myContinueSong = false;
}
@ -75,7 +79,7 @@ void KidVid::update()
{
myTape = 0; // rewind Kid Vid tape
myFilesFound = mySongPlaying = false;
mySound.stopWav();
myOSystem.sound().stopWav();
}
else if(myEvent.get(Event::RightKeyboard6))
{
@ -83,7 +87,7 @@ void KidVid::update()
if(mySongPointer &&
ourSongPositions[mySongPointer - 1] != 0 && // First song of all BBears games
ourSongPositions[mySongPointer - 1] != 11) // First song of Harmony Smurf
mySound.stopWav();
myOSystem.sound().stopWav();
}
if(!myTape)
{
@ -93,6 +97,21 @@ void KidVid::update()
myTape = 3;
else if(myEvent.get(Event::RightKeyboard3))
myTape = myGame == Game::BBears ? 4 : 1; // Berenstain Bears or Smurfs Save The Day?
// If no Keyboard controller is available, use SELECT and the same
// switches settings as for playing Smurfs without a Kid Vid.
else if(myEvent.get(Event::ConsoleSelect) && myOSystem.hasConsole())
{
// Harmony (2) : A B
// Handy (3) : B A
// Greedy (1/4): B B
myTape = 1
+ (myOSystem.console().switches().leftDifficultyA() ? 1 : 0)
+ (myOSystem.console().switches().rightDifficultyA() ? 2 : 0);
if(myTape == 4) // ignore A A
myTape = 0;
else if(myTape == 1 && myGame == Game::BBears)
myTape = 4;
}
if(myTape)
{
myIdx = myGame == Game::BBears ? NumBlockBits : 0; // KVData48/KVData44
@ -138,7 +157,7 @@ void KidVid::update()
{
if(mySongPlaying)
{
mySongLength = mySound.wavSize();
mySongLength = myOSystem.sound().wavSize();
myTapeBusy = (mySongLength > 262 * ClickFrames) || !myBeep;
// Check for end of played sample
if(mySongLength == 0)
@ -231,11 +250,8 @@ void KidVid::openSampleFiles()
int i = myGame == Game::Smurfs ? myTape - 1 : myTape + 2;
if(myTape == 4) i = 3;
std::ifstream f1, f2;
f1.open(myBaseDir + getFileName());
f2.open(myBaseDir + "KVSHARED.WAV");
myFilesFound = f1.is_open() && f2.is_open();
myFilesFound = FSNode(myOSystem.baseDir().getPath() + getFileName()).exists() &&
FSNode(myOSystem.baseDir().getPath() + "KVSHARED.WAV").exists();
#ifdef DEBUG_BUILD
if(myFilesFound)
@ -262,7 +278,8 @@ void KidVid::setNextSong()
// Play the WAV file
const string& fileName = (temp < 10) ? "KVSHARED.WAV" : getFileName();
mySound.playWav(myBaseDir + fileName, ourSongStart[temp], mySongLength);
myOSystem.sound().playWav(myOSystem.baseDir().getPath() + fileName,
ourSongStart[temp], mySongLength);
#ifdef DEBUG_BUILD
cerr << fileName << ": " << (ourSongPositions[mySongPointer] & 0x7f) << endl;
#endif

View File

@ -41,13 +41,14 @@ class KidVid : public Controller
/**
Create a new KidVid controller plugged into the specified jack
@param jack The jack the controller is plugged into
@param event The event object to use for events
@param system The system using this controller
@param romMd5 The md5 of the ROM using this controller
@param jack The jack the controller is plugged into
@param event The event object to use for events
@param osystem The OSystem object to use
@param system The system using this controller
@param romMd5 The md5 of the ROM using this controller
*/
KidVid(Jack jack, const Event& event, const System& system,
const string& baseDir, Sound& sound, const string& romMd5);
KidVid(Jack jack, const Event& event, const OSystem& osystem,
const System& system, const string& romMd5);
~KidVid() override = default;
public:
@ -115,8 +116,7 @@ class KidVid : public Controller
// supports, and if it's plugged into the right port)
bool myEnabled{false};
string myBaseDir;
Sound& mySound;
const OSystem& myOSystem;
// Indicates if the sample files have been found
bool myFilesFound{false};