mirror of https://github.com/stella-emu/stella.git
Convert some raw enum to C++11 'enum class' in EventHandlerConstants.
This commit is contained in:
parent
fd5c026034
commit
31da99f48b
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@ -71,11 +71,11 @@ void EventHandlerSDL2::pollEvent()
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switch(myEvent.button.button)
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{
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case SDL_BUTTON_LEFT:
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handleMouseButtonEvent(pressed ? EVENT_LBUTTONDOWN : EVENT_LBUTTONUP,
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handleMouseButtonEvent(pressed ? MouseButton::LBUTTONDOWN : MouseButton::LBUTTONUP,
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myEvent.button.x, myEvent.button.y);
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break;
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case SDL_BUTTON_RIGHT:
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handleMouseButtonEvent(pressed ? EVENT_RBUTTONDOWN : EVENT_RBUTTONUP,
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handleMouseButtonEvent(pressed ? MouseButton::RBUTTONDOWN : MouseButton::RBUTTONUP,
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myEvent.button.x, myEvent.button.y);
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break;
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}
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@ -87,9 +87,9 @@ void EventHandlerSDL2::pollEvent()
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int x, y;
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SDL_GetMouseState(&x, &y); // we need mouse position too
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if(myEvent.wheel.y < 0)
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handleMouseButtonEvent(EVENT_WHEELDOWN, x, y);
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handleMouseButtonEvent(MouseButton::WHEELDOWN, x, y);
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else if(myEvent.wheel.y > 0)
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handleMouseButtonEvent(EVENT_WHEELUP, x, y);
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handleMouseButtonEvent(MouseButton::WHEELUP, x, y);
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break;
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}
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@ -112,11 +112,15 @@ void EventHandlerSDL2::pollEvent()
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case SDL_JOYHATMOTION:
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{
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int v = myEvent.jhat.value, value = 0;
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if(v & SDL_HAT_UP) value |= EVENT_HATUP_M;
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if(v & SDL_HAT_DOWN) value |= EVENT_HATDOWN_M;
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if(v & SDL_HAT_LEFT) value |= EVENT_HATLEFT_M;
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if(v & SDL_HAT_RIGHT) value |= EVENT_HATRIGHT_M;
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if(v == SDL_HAT_CENTERED) value = EVENT_HATCENTER_M;
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if(v & SDL_HAT_CENTERED)
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value = EVENT_HATCENTER_M;
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else
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{
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if(v & SDL_HAT_UP) value |= EVENT_HATUP_M;
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if(v & SDL_HAT_DOWN) value |= EVENT_HATDOWN_M;
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if(v & SDL_HAT_LEFT) value |= EVENT_HATLEFT_M;
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if(v & SDL_HAT_RIGHT) value |= EVENT_HATRIGHT_M;
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}
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handleJoyHatEvent(myEvent.jhat.which, myEvent.jhat.hat, value);
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break; // SDL_JOYHATMOTION
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@ -671,16 +671,16 @@ void EventHandler::handleMouseButtonEvent(MouseButton b, int x, int y)
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{
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switch(b)
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{
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case EVENT_LBUTTONDOWN:
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case MouseButton::LBUTTONDOWN:
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myEvent.set(Event::MouseButtonLeftValue, 1);
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break;
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case EVENT_LBUTTONUP:
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case MouseButton::LBUTTONUP:
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myEvent.set(Event::MouseButtonLeftValue, 0);
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break;
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case EVENT_RBUTTONDOWN:
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case MouseButton::RBUTTONDOWN:
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myEvent.set(Event::MouseButtonRightValue, 1);
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break;
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case EVENT_RBUTTONUP:
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case MouseButton::RBUTTONUP:
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myEvent.set(Event::MouseButtonRightValue, 0);
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break;
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default:
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@ -869,29 +869,29 @@ void EventHandler::handleJoyHatEvent(int stick, int hat, int value)
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// when we get a diagonal hat event
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if(myState == S_EMULATE)
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{
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handleEvent(joy->hatTable[hat][EVENT_HATUP][kEmulationMode],
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handleEvent(joy->hatTable[hat][int(JoyHat::UP)][kEmulationMode],
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value & EVENT_HATUP_M);
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handleEvent(joy->hatTable[hat][EVENT_HATRIGHT][kEmulationMode],
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handleEvent(joy->hatTable[hat][int(JoyHat::RIGHT)][kEmulationMode],
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value & EVENT_HATRIGHT_M);
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handleEvent(joy->hatTable[hat][EVENT_HATDOWN][kEmulationMode],
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handleEvent(joy->hatTable[hat][int(JoyHat::DOWN)][kEmulationMode],
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value & EVENT_HATDOWN_M);
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handleEvent(joy->hatTable[hat][EVENT_HATLEFT][kEmulationMode],
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handleEvent(joy->hatTable[hat][int(JoyHat::LEFT)][kEmulationMode],
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value & EVENT_HATLEFT_M);
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}
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else if(myOverlay)
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{
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if(value == EVENT_HATCENTER_M)
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myOverlay->handleJoyHatEvent(stick, hat, EVENT_HATCENTER);
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myOverlay->handleJoyHatEvent(stick, hat, JoyHat::CENTER);
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else
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{
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if(value & EVENT_HATUP_M)
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myOverlay->handleJoyHatEvent(stick, hat, EVENT_HATUP);
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myOverlay->handleJoyHatEvent(stick, hat, JoyHat::UP);
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if(value & EVENT_HATRIGHT_M)
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myOverlay->handleJoyHatEvent(stick, hat, EVENT_HATRIGHT);
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myOverlay->handleJoyHatEvent(stick, hat, JoyHat::RIGHT);
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if(value & EVENT_HATDOWN_M)
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myOverlay->handleJoyHatEvent(stick, hat, EVENT_HATDOWN);
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myOverlay->handleJoyHatEvent(stick, hat, JoyHat::DOWN);
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if(value & EVENT_HATLEFT_M)
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myOverlay->handleJoyHatEvent(stick, hat, EVENT_HATLEFT);
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myOverlay->handleJoyHatEvent(stick, hat, JoyHat::LEFT);
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}
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}
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}
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@ -1354,12 +1354,13 @@ void EventHandler::setActionMappings(EventMode mode)
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{
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buf.str("");
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buf << "J" << stick << "/H" << hat;
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switch(dir)
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switch(JoyHat(dir))
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{
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case EVENT_HATUP: buf << "/up"; break;
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case EVENT_HATDOWN: buf << "/down"; break;
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case EVENT_HATLEFT: buf << "/left"; break;
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case EVENT_HATRIGHT: buf << "/right"; break;
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case JoyHat::UP: buf << "/up"; break;
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case JoyHat::DOWN: buf << "/down"; break;
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case JoyHat::LEFT: buf << "/left"; break;
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case JoyHat::RIGHT: buf << "/right"; break;
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case JoyHat::CENTER: break;
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}
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if(key == "")
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key = key + buf.str();
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@ -1563,7 +1564,7 @@ bool EventHandler::addJoyButtonMapping(Event::Type event, EventMode mode,
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool EventHandler::addJoyHatMapping(Event::Type event, EventMode mode,
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int stick, int hat, int value,
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int stick, int hat, JoyHat value,
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bool updateMenus)
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{
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#ifdef JOYSTICK_SUPPORT
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@ -1571,9 +1572,9 @@ bool EventHandler::addJoyHatMapping(Event::Type event, EventMode mode,
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if(joy)
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{
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if(hat >= 0 && hat < joy->numHats && event < Event::LastType &&
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value != EVENT_HATCENTER)
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value != JoyHat::CENTER)
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{
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joy->hatTable[hat][value][mode] = event;
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joy->hatTable[hat][int(value)][mode] = event;
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if(updateMenus)
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setActionMappings(mode);
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return true;
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@ -203,9 +203,9 @@ class EventHandler
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const StellaJoystick* joy = myJoyHandler->joy(stick);
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return joy ? joy->btnTable[button][mode] : Event::NoType;
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}
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Event::Type eventForJoyHat(int stick, int hat, int value, EventMode mode) const {
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Event::Type eventForJoyHat(int stick, int hat, JoyHat value, EventMode mode) const {
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const StellaJoystick* joy = myJoyHandler->joy(stick);
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return joy ? joy->hatTable[hat][value][mode] : Event::NoType;
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return joy ? joy->hatTable[hat][int(value)][mode] : Event::NoType;
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}
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Event::Type eventAtIndex(int idx, EventMode mode) const;
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@ -267,7 +267,7 @@ class EventHandler
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'adds', in which case it's delayed until the end
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*/
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bool addJoyHatMapping(Event::Type event, EventMode mode,
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int stick, int hat, int value,
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int stick, int hat, JoyHat value,
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bool updateMenus = true);
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/**
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@ -15,28 +15,27 @@
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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// FIXME - perhaps add to namespace or something
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#ifndef EVENTHANDLER_CONSTANTS_HXX
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#define EVENTHANDLER_CONSTANTS_HXX
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enum MouseButton {
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EVENT_LBUTTONDOWN,
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EVENT_LBUTTONUP,
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EVENT_RBUTTONDOWN,
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EVENT_RBUTTONUP,
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EVENT_WHEELDOWN,
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EVENT_WHEELUP
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enum class MouseButton {
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LBUTTONDOWN,
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LBUTTONUP,
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RBUTTONDOWN,
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RBUTTONUP,
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WHEELDOWN,
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WHEELUP
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};
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enum JoyHat {
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EVENT_HATUP = 0, // make sure these are set correctly,
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EVENT_HATDOWN = 1, // since they'll be used as array indices
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EVENT_HATLEFT = 2,
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EVENT_HATRIGHT = 3,
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EVENT_HATCENTER = 4
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enum class JoyHat {
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UP = 0, // make sure these are set correctly,
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DOWN = 1, // since they'll be used as array indices
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LEFT = 2,
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RIGHT = 3,
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CENTER = 4
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};
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// TODO - add bitmask class for 'enum class' and convert this
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enum JoyHatMask {
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EVENT_HATUP_M = 1<<0,
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EVENT_HATDOWN_M = 1<<1,
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EVENT_HATCENTER_M = 1<<4
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};
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// TODO - make this 'enum class' somehow
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enum EventMode {
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kEmulationMode = 0, // make sure these are set correctly,
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kMenuMode = 1, // since they'll be used as array indices
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@ -472,7 +472,7 @@ void EventHandler::JoystickHandler::setStickDefaultMapping(int stick,
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if(eraseAll || b_event == event)
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handler.addJoyButtonMapping(b_event, mode, b_stick, b_button, false);
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};
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auto setDefaultHat = [&](int h_stick, int h_hat, int h_dir, Event::Type h_event)
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auto setDefaultHat = [&](int h_stick, int h_hat, JoyHat h_dir, Event::Type h_event)
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{
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if(eraseAll || h_event == event)
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handler.addJoyHatMapping(h_event, mode, h_stick, h_hat, h_dir, false);
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@ -492,11 +492,11 @@ void EventHandler::JoystickHandler::setStickDefaultMapping(int stick,
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// Left joystick (assume joystick zero, button zero)
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setDefaultBtn( 0, 0, Event::JoystickZeroFire );
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// Left joystick left/right directions (assume joystick zero and hat 0)
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setDefaultHat( 0, 0, EVENT_HATLEFT, Event::JoystickZeroLeft );
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setDefaultHat( 0, 0, EVENT_HATRIGHT, Event::JoystickZeroRight );
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setDefaultHat( 0, 0, JoyHat::LEFT, Event::JoystickZeroLeft );
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setDefaultHat( 0, 0, JoyHat::RIGHT, Event::JoystickZeroRight );
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// Left joystick up/down directions (assume joystick zero and hat 0)
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setDefaultHat( 0, 0, EVENT_HATUP, Event::JoystickZeroUp );
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setDefaultHat( 0, 0, EVENT_HATDOWN, Event::JoystickZeroDown );
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setDefaultHat( 0, 0, JoyHat::UP, Event::JoystickZeroUp );
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setDefaultHat( 0, 0, JoyHat::DOWN, Event::JoystickZeroDown );
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}
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else if(stick == 1)
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{
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@ -509,11 +509,11 @@ void EventHandler::JoystickHandler::setStickDefaultMapping(int stick,
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// Right joystick (assume joystick one, button zero)
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setDefaultBtn( 1, 0, Event::JoystickOneFire );
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// Right joystick left/right directions (assume joystick one and hat 0)
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setDefaultHat( 1, 0, EVENT_HATLEFT, Event::JoystickOneLeft );
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setDefaultHat( 1, 0, EVENT_HATRIGHT, Event::JoystickOneRight );
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setDefaultHat( 1, 0, JoyHat::LEFT, Event::JoystickOneLeft );
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setDefaultHat( 1, 0, JoyHat::RIGHT, Event::JoystickOneRight );
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// Right joystick up/down directions (assume joystick one and hat 0)
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setDefaultHat( 1, 0, EVENT_HATUP, Event::JoystickOneUp );
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setDefaultHat( 1, 0, EVENT_HATDOWN, Event::JoystickOneDown );
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setDefaultHat( 1, 0, JoyHat::UP, Event::JoystickOneUp );
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setDefaultHat( 1, 0, JoyHat::DOWN, Event::JoystickOneDown );
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}
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break;
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@ -528,10 +528,10 @@ void EventHandler::JoystickHandler::setStickDefaultMapping(int stick,
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// Left joystick (assume joystick zero, button zero)
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setDefaultBtn( 0, 0, Event::UISelect );
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setDefaultHat( 0, 0, EVENT_HATLEFT, Event::UILeft );
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setDefaultHat( 0, 0, EVENT_HATRIGHT, Event::UIRight );
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setDefaultHat( 0, 0, EVENT_HATUP, Event::UIUp );
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setDefaultHat( 0, 0, EVENT_HATDOWN, Event::UIDown );
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setDefaultHat( 0, 0, JoyHat::LEFT, Event::UILeft );
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setDefaultHat( 0, 0, JoyHat::RIGHT, Event::UIRight );
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setDefaultHat( 0, 0, JoyHat::UP, Event::UIUp );
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setDefaultHat( 0, 0, JoyHat::DOWN, Event::UIDown );
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}
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break;
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@ -297,7 +297,7 @@ void ContextMenu::handleJoyAxis(int stick, int axis, int value)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool ContextMenu::handleJoyHat(int stick, int hat, int value)
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bool ContextMenu::handleJoyHat(int stick, int hat, JoyHat value)
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{
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handleEvent(instance().eventHandler().eventForJoyHat(stick, hat, value, kMenuMode));
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return true;
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@ -89,7 +89,7 @@ class ContextMenu : public Dialog, public CommandSender
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void handleKeyDown(StellaKey key, StellaMod mod) override;
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void handleJoyDown(int stick, int button) override;
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void handleJoyAxis(int stick, int axis, int value) override;
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bool handleJoyHat(int stick, int hat, int value) override;
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bool handleJoyHat(int stick, int hat, JoyHat value) override;
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void handleEvent(Event::Type e);
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void drawDialog() override;
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@ -522,7 +522,7 @@ void Dialog::handleJoyAxis(int stick, int axis, int value)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Dialog::handleJoyHat(int stick, int hat, int value)
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bool Dialog::handleJoyHat(int stick, int hat, JoyHat value)
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{
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Event::Type e =
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instance().eventHandler().eventForJoyHat(stick, hat, value, kMenuMode);
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@ -31,6 +31,7 @@ class CommandSender;
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#include "Widget.hxx"
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#include "GuiObject.hxx"
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#include "StellaKeys.hxx"
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#include "EventHandlerConstants.hxx"
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#include "bspf.hxx"
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/**
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@ -93,7 +94,7 @@ class Dialog : public GuiObject
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virtual void handleJoyDown(int stick, int button);
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virtual void handleJoyUp(int stick, int button);
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virtual void handleJoyAxis(int stick, int axis, int value);
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virtual bool handleJoyHat(int stick, int hat, int value);
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virtual bool handleJoyHat(int stick, int hat, JoyHat value);
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virtual void handleCommand(CommandSender* sender, int cmd, int data, int id) override;
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Widget* findWidget(int x, int y) const; // Find the widget at pos x,y if any
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@ -205,11 +205,11 @@ void DialogContainer::handleMouseButtonEvent(MouseButton b, int x, int y)
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Dialog* activeDialog = myDialogStack.top();
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activeDialog->surface().translateCoords(x, y);
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int button = (b == EVENT_LBUTTONDOWN || b == EVENT_LBUTTONUP) ? 1 : 2;
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int button = (b == MouseButton::LBUTTONDOWN || b == MouseButton::LBUTTONUP) ? 1 : 2;
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switch(b)
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{
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case EVENT_LBUTTONDOWN:
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case EVENT_RBUTTONDOWN:
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case MouseButton::LBUTTONDOWN:
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case MouseButton::RBUTTONDOWN:
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// If more than two clicks have been recorded, we start over
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if(myLastClick.count == 2)
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{
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@ -249,8 +249,8 @@ void DialogContainer::handleMouseButtonEvent(MouseButton b, int x, int y)
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button, myLastClick.count);
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break;
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case EVENT_LBUTTONUP:
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case EVENT_RBUTTONUP:
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case MouseButton::LBUTTONUP:
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case MouseButton::RBUTTONUP:
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activeDialog->handleMouseUp(x - activeDialog->_x, y - activeDialog->_y,
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button, myLastClick.count);
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@ -258,11 +258,11 @@ void DialogContainer::handleMouseButtonEvent(MouseButton b, int x, int y)
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myCurrentMouseDown.button = -1;
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break;
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case EVENT_WHEELUP:
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case MouseButton::WHEELUP:
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activeDialog->handleMouseWheel(x - activeDialog->_x, y - activeDialog->_y, -1);
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break;
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case EVENT_WHEELDOWN:
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case MouseButton::WHEELDOWN:
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activeDialog->handleMouseWheel(x - activeDialog->_x, y - activeDialog->_y, 1);
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break;
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}
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@ -324,11 +324,11 @@ void DialogContainer::handleJoyHatEvent(int stick, int hat, JoyHat value)
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return;
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// Only stop firing events if it's the current stick
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if(myCurrentHatDown.stick == stick && value == EVENT_HATCENTER)
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if(myCurrentHatDown.stick == stick && value == JoyHat::CENTER)
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{
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myCurrentHatDown.stick = myCurrentHatDown.hat = -1;
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}
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else if(value != EVENT_HATCENTER) // never repeat the 'center' direction
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else if(value != JoyHat::CENTER) // never repeat the 'center' direction
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{
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// Now account for repeated hat events (press and hold)
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myCurrentHatDown.stick = stick;
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@ -196,7 +196,7 @@ class DialogContainer
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struct {
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int stick;
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int hat;
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int value;
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JoyHat value;
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} myCurrentHatDown;
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uInt64 myHatRepeatTime;
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@ -303,7 +303,7 @@ void EventMappingWidget::handleJoyAxis(int stick, int axis, int value)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool EventMappingWidget::handleJoyHat(int stick, int hat, int value)
|
||||
bool EventMappingWidget::handleJoyHat(int stick, int hat, JoyHat value)
|
||||
{
|
||||
// Remap joystick hats in remap mode
|
||||
// There are two phases to detection:
|
||||
|
@ -312,19 +312,19 @@ bool EventMappingWidget::handleJoyHat(int stick, int hat, int value)
|
|||
if(myRemapStatus && myActionSelected >= 0)
|
||||
{
|
||||
// Detect the first hat event that represents a valid direction
|
||||
if(myLastStick == -1 && myLastHat == -1 && value != EVENT_HATCENTER)
|
||||
if(myLastStick == -1 && myLastHat == -1 && value != JoyHat::CENTER)
|
||||
{
|
||||
myLastStick = stick;
|
||||
myLastHat = hat;
|
||||
myLastValue = value;
|
||||
myLastValue = int(value);
|
||||
|
||||
return true;
|
||||
}
|
||||
// Detect the first hat event that matches a previously set
|
||||
// stick and hat, but centers the hat
|
||||
else if(myLastStick == stick && hat == myLastHat && value == EVENT_HATCENTER)
|
||||
else if(myLastStick == stick && hat == myLastHat && value == JoyHat::CENTER)
|
||||
{
|
||||
value = myLastValue;
|
||||
value = JoyHat(myLastValue);
|
||||
|
||||
Event::Type event =
|
||||
instance().eventHandler().eventAtIndex(myActionSelected, myEventMode);
|
||||
|
|
|
@ -60,7 +60,7 @@ class EventMappingWidget : public Widget, public CommandSender
|
|||
bool handleKeyDown(StellaKey key, StellaMod mod) override;
|
||||
void handleJoyDown(int stick, int button) override;
|
||||
void handleJoyAxis(int stick, int axis, int value) override;
|
||||
bool handleJoyHat(int stick, int hat, int value) override;
|
||||
bool handleJoyHat(int stick, int hat, JoyHat value) override;
|
||||
|
||||
void loadConfig() override;
|
||||
void saveConfig();
|
||||
|
|
|
@ -453,7 +453,7 @@ void InputDialog::handleJoyAxis(int stick, int axis, int value)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool InputDialog::handleJoyHat(int stick, int hat, int value)
|
||||
bool InputDialog::handleJoyHat(int stick, int hat, JoyHat value)
|
||||
{
|
||||
// Remap joystick hat in remap mode, otherwise pass to parent dialog
|
||||
if(myEmulEventMapper->remapMode())
|
||||
|
|
|
@ -46,7 +46,7 @@ class InputDialog : public Dialog
|
|||
void handleKeyDown(StellaKey key, StellaMod mod) override;
|
||||
void handleJoyDown(int stick, int button) override;
|
||||
void handleJoyAxis(int stick, int axis, int value) override;
|
||||
bool handleJoyHat(int stick, int hat, int value) override;
|
||||
bool handleJoyHat(int stick, int hat, JoyHat value) override;
|
||||
void handleCommand(CommandSender* sender, int cmd, int data, int id) override;
|
||||
|
||||
void loadConfig() override;
|
||||
|
|
|
@ -78,7 +78,7 @@ class Widget : public GuiObject
|
|||
virtual void handleJoyDown(int stick, int button) { }
|
||||
virtual void handleJoyUp(int stick, int button) { }
|
||||
virtual void handleJoyAxis(int stick, int axis, int value) { }
|
||||
virtual bool handleJoyHat(int stick, int hat, int value) { return false; }
|
||||
virtual bool handleJoyHat(int stick, int hat, JoyHat value) { return false; }
|
||||
virtual bool handleEvent(Event::Type event) { return false; }
|
||||
|
||||
void draw() override;
|
||||
|
|
Loading…
Reference in New Issue