mirror of https://github.com/stella-emu/stella.git
Changelog.
This commit is contained in:
parent
31ea315756
commit
30f1e2681b
44
Changes.txt
44
Changes.txt
|
@ -20,20 +20,36 @@
|
||||||
* Stella has moved from Sourceforge to Github.
|
* Stella has moved from Sourceforge to Github.
|
||||||
|
|
||||||
* Completely new TIA core is now available, ported from 6502ts by
|
* Completely new TIA core is now available, ported from 6502ts by
|
||||||
Christian Speckner. This new core is extremely accurate, and matches
|
Christian Speckner (DirtyHairy). This new core is extremely accurate,
|
||||||
real hardware in almost every test we've performed. New features
|
and matches real hardware in almost every test we've performed.
|
||||||
include:
|
New features include:
|
||||||
- TODO - gather info on all new functionality:
|
- Meltdown emulates correct
|
||||||
- RSYNC
|
- The lap number in Pole Positions displays correctly
|
||||||
- YStart autodetection
|
- Artifacts in the mountains on Snoopy and the Red baron are gone
|
||||||
- Proper emulation of RDY during write cycles (WSYNC).
|
- Line artifacts in Title Match Pro Wrestling and Realsports Boxing are
|
||||||
- Fixed debug colors can now be set for each graphical object, from a
|
fixed
|
||||||
|
- The spurious line at the left border of Video Chess now displays
|
||||||
|
correctly
|
||||||
|
- All 32 char text demos from AtariAge now work perfectly (Stella 4
|
||||||
|
shows artifacts on several of these)
|
||||||
|
- Stella is now the only emulator to display the "Mega Bitmap Demo"
|
||||||
|
(atext.bin) from AtariAge correctly
|
||||||
|
- Improved starfield effect for missiles (still TODO for ball and
|
||||||
|
players)
|
||||||
|
- RSYNC emulation has improved, all testcases now match real
|
||||||
|
hardware
|
||||||
|
- Several other ROMs that have never worked in any emulator are now
|
||||||
|
emulated correctly.
|
||||||
|
- RDY behavior with respect to write cycles is accurate
|
||||||
|
- Optional YStart autodetect and more robust frame handling
|
||||||
|
- NUSIZ during player draw matches hardware
|
||||||
|
- RESMx during missile draw matches hardware
|
||||||
|
- Paddle emulation is slightly more accurate. As a consequence, the
|
||||||
|
"paddle feel" may be slightly different from Stella 4
|
||||||
|
- Fixed debug colors can now be set for each graphical object, from a
|
||||||
choice of 'red', 'orange', 'yellow', 'green', 'blue' and 'purple'.
|
choice of 'red', 'orange', 'yellow', 'green', 'blue' and 'purple'.
|
||||||
This is accessible through the new 'tia.dbgcolors' commandline
|
This is accessible through the new 'tia.dbgcolors' commandline
|
||||||
argument.
|
argument.
|
||||||
- Several ROMs that have never worked in any emulator are now
|
|
||||||
emulated correctly.
|
|
||||||
- ...
|
|
||||||
|
|
||||||
* Implemented new phosphor emulation mode, which is much closer to real
|
* Implemented new phosphor emulation mode, which is much closer to real
|
||||||
TV output. Related to this, added ability to change the default
|
TV output. Related to this, added ability to change the default
|
||||||
|
@ -52,9 +68,9 @@
|
||||||
less memory and in some cases run faster than before.
|
less memory and in some cases run faster than before.
|
||||||
|
|
||||||
* Much improved RIOT timer emulation never before seen in any emulator.
|
* Much improved RIOT timer emulation never before seen in any emulator.
|
||||||
Special thanks to DirtyHairy for the implementation, and alex_79 for
|
Special thanks to Christian Speckner (DirtyHairy) for the implementation,
|
||||||
finding documentation that finally describes in more detail how the
|
and alex_79 for finding documentation that finally describes in more detail
|
||||||
M6532 chip actually works.
|
how the M6532 chip actually works.
|
||||||
|
|
||||||
* Added BUS (experimental) and CDF bankswitching schemes, and also
|
* Added BUS (experimental) and CDF bankswitching schemes, and also
|
||||||
ARM Timer 1 support; special thanks to SpiceWare for the code.
|
ARM Timer 1 support; special thanks to SpiceWare for the code.
|
||||||
|
|
Loading…
Reference in New Issue