Fixed "new console created" messages appearing when loading a ROM

from the launcher.  This message should only appear when *reloading*
a ROM, not creating a new one completely.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2662 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2013-03-07 17:41:19 +00:00
parent 5d5719e390
commit 2bde61558d
3 changed files with 13 additions and 8 deletions

View File

@ -16,6 +16,9 @@
* Disassembly from debugger ...
* Fixed redundant "New console created" message when entering the same
ROM multiple times from the ROM launcher.
-Have fun!

View File

@ -501,17 +501,16 @@ void OSystem::createSound()
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool OSystem::createConsole(const FilesystemNode& rom, const string& md5sum)
bool OSystem::createConsole(const FilesystemNode& rom, const string& md5sum,
bool newrom)
{
ostringstream buf;
// Do a little error checking; it shouldn't be necessary
if(myConsole) deleteConsole();
bool showmessage = false;
// If same ROM has been given, we reload the current one (assuming one exists)
if(rom == myRomFile)
if(!newrom && rom == myRomFile)
{
showmessage = true; // we show a message if a ROM is being reloaded
}
@ -527,6 +526,7 @@ bool OSystem::createConsole(const FilesystemNode& rom, const string& md5sum)
}
// Create an instance of the 2600 game console
ostringstream buf;
string type, id;
myConsole = openConsole(myRomFile, myRomMD5, type, id);
if(myConsole)
@ -617,7 +617,7 @@ void OSystem::deleteConsole()
bool OSystem::reloadConsole()
{
deleteConsole();
return createConsole(myRomFile);
return createConsole(myRomFile, myRomMD5, false);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

View File

@ -375,10 +375,12 @@ class OSystem
@param rom The FSNode of the ROM to use (contains path, etc)
@param md5 The MD5sum of the ROM
@param newrom Whether this is a new ROM, or a reload of current one
@return True on successful creation, otherwise false
*/
bool createConsole(const FilesystemNode& rom, const string& md5 = "");
bool createConsole(const FilesystemNode& rom, const string& md5 = "",
bool newrom = true);
/**
Deletes the currently defined console, if it exists.