documented new delayed background color glitch developer option

This commit is contained in:
thrust26 2020-08-27 14:06:16 +02:00
parent 859f33f54c
commit 2bc8e4f669
3 changed files with 10 additions and 4 deletions

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@ -41,7 +41,7 @@
* Added option to display detected settings info when a ROM is loaded.
* Added another oddball TIA glitch option for delayed background color. (TODO: DOC)
* Added another oddball TIA glitch option for delayed background color.
* Replaced "Re-disassemble" with "Disassemble @ current line" in debugger.

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@ -2940,7 +2940,7 @@
<td>When enabled, each read or write access to the AtariVox/SaveKey EEPROM is
signalled by a message.</td>
</tr><tr>
<td><pre>-dev.tia.type &lt;standard|koolaidman|</br> cosmicark|pesco|quickstep|heman|custom&gt;</pre></td>
<td><pre>-dev.tia.type &lt;standard|koolaidman|cosmicark|</br> pesco|quickstep|indy500|heman|custom&gt;</pre></td>
<td>Set emulated TIA type.</td>
</tr><tr>
<td><pre>-dev.tia.plinvphase &lt;1|0&gt;</pre></td>
@ -2957,6 +2957,9 @@
</tr><tr>
<td><pre>-dev.tia.delaypfcolor &lt;1|0&gt;</pre></td>
<td>Enable/disable playfield color delayed by one color clock (colored step borders in Quick Step!).</td>
</tr><tr>
<td><pre>-dev.tia.delaybkcolor &lt;1|0&gt;</pre></td>
<td>Enable/disable background color delayed by one color clock (stray pixels in Indy 500 menu hack).</td>
</tr><tr>
<td><pre>-dev.tia.delayplswap &lt;1|0&gt;</pre></td>
<td>Enable/disable player swap delayed by one color clock (He-Man title glitch).</td>
@ -3650,10 +3653,13 @@
<tr><td>Inverted HMOVE clock...</td><td>Emulates the Kool-Aid Man
collision and Cosmic Ark stars glitches for the given objects.</td>
<td>-dev.tia.plinvphase</br>-dev.tia.msinvphase</br>-dev.tia.blinvphase</td></tr>
<tr><td>Delayed Playfield</td><td>Emulates playfield registers delayed
<tr><td>Delayed Playfield</td><td>Emulates playfield register changes delayed
by one color clock. This e.g. causes glitches in Pesco (stray playfield
pixel) and Quick Step! (colored step borders)</td>
pixel) and Quick Step! (colored step borders).</td>
<td>-dev.tia.delaypfbits</br>-dev.tia.delaypfcolor</td></tr>
<tr><td>Delayed Background</td><td>Emulates background color register changes delayed
by one color clock. This causes stray pixel in the Indy 500 menu hack.</td>
<td>-dev.tia.delaybkcolor</td></tr>
<tr><td>Delayed VDEL... swap for</td><td>Emulates a VDELP0/P1/BL swap
delayed by one color clock. This e.g cause glitches in the He-Man title
screen.</td>