mirror of https://github.com/stella-emu/stella.git
documented new delayed background color glitch developer option
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* Added option to display detected settings info when a ROM is loaded.
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* Added another oddball TIA glitch option for delayed background color. (TODO: DOC)
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* Added another oddball TIA glitch option for delayed background color.
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* Replaced "Re-disassemble" with "Disassemble @ current line" in debugger.
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<td>When enabled, each read or write access to the AtariVox/SaveKey EEPROM is
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signalled by a message.</td>
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</tr><tr>
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<td><pre>-dev.tia.type <standard|koolaidman|</br> cosmicark|pesco|quickstep|heman|custom></pre></td>
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<td><pre>-dev.tia.type <standard|koolaidman|cosmicark|</br> pesco|quickstep|indy500|heman|custom></pre></td>
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<td>Set emulated TIA type.</td>
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</tr><tr>
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<td><pre>-dev.tia.plinvphase <1|0></pre></td>
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</tr><tr>
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<td><pre>-dev.tia.delaypfcolor <1|0></pre></td>
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<td>Enable/disable playfield color delayed by one color clock (colored step borders in Quick Step!).</td>
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</tr><tr>
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<td><pre>-dev.tia.delaybkcolor <1|0></pre></td>
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<td>Enable/disable background color delayed by one color clock (stray pixels in Indy 500 menu hack).</td>
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</tr><tr>
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<td><pre>-dev.tia.delayplswap <1|0></pre></td>
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<td>Enable/disable player swap delayed by one color clock (He-Man title glitch).</td>
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@ -3650,10 +3653,13 @@
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<tr><td>Inverted HMOVE clock...</td><td>Emulates the Kool-Aid Man
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collision and Cosmic Ark stars glitches for the given objects.</td>
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<td>-dev.tia.plinvphase</br>-dev.tia.msinvphase</br>-dev.tia.blinvphase</td></tr>
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<tr><td>Delayed Playfield</td><td>Emulates playfield registers delayed
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<tr><td>Delayed Playfield</td><td>Emulates playfield register changes delayed
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by one color clock. This e.g. causes glitches in Pesco (stray playfield
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pixel) and Quick Step! (colored step borders)</td>
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pixel) and Quick Step! (colored step borders).</td>
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<td>-dev.tia.delaypfbits</br>-dev.tia.delaypfcolor</td></tr>
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<tr><td>Delayed Background</td><td>Emulates background color register changes delayed
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by one color clock. This causes stray pixel in the Indy 500 menu hack.</td>
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<td>-dev.tia.delaybkcolor</td></tr>
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<tr><td>Delayed VDEL... swap for</td><td>Emulates a VDELP0/P1/BL swap
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delayed by one color clock. This e.g cause glitches in the He-Man title
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screen.</td>
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