mirror of https://github.com/stella-emu/stella.git
Made the windows port create a 'state' directory to save state files
into if the directory didn't already exist. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@272 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,16 +13,13 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: SettingsWin32.cxx,v 1.4 2004-06-13 16:51:15 stephena Exp $
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// $Id: SettingsWin32.cxx,v 1.5 2004-06-19 21:51:12 stephena Exp $
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//============================================================================
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//#include <cstdlib>
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#include <sstream>
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#include <fstream>
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//#include <unistd.h>
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//#include <sys/stat.h>
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//#include <sys/types.h>
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#include <direct.h>
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#include "bspf.hxx"
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#include "Settings.hxx"
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@ -31,16 +28,18 @@
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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SettingsWin32::SettingsWin32()
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{
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// FIXME - there really should be code here to determine which version
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// of Windows is being used.
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// If using a version which supports multiple users (NT and above),
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// the relevant directories should be created in per-user locations.
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// For now, we just put it in the same directory as the executable.
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// First set variables that the parent class needs
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myBaseDir = ".\\";
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string stelladir = myBaseDir;
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// if(access(stelladir.c_str(), R_OK|W_OK|X_OK) != 0 )
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// mkdir(stelladir.c_str(), 0777);
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myStateDir = stelladir + "state\\";
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// if(access(myStateDir.c_str(), R_OK|W_OK|X_OK) != 0 )
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// mkdir(myStateDir.c_str(), 0777);
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_mkdir(myStateDir.c_str());
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myUserPropertiesFile = stelladir + "stella.pro";
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mySystemPropertiesFile = stelladir + "stella.pro";
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@ -49,10 +48,10 @@ SettingsWin32::SettingsWin32()
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// Set up the names of the input and output config files
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mySettingsOutputFilename = myUserConfigFile;
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// if(access(myUserConfigFile.c_str(), R_OK) == 0)
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if(fileExists(myUserConfigFile))
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mySettingsInputFilename = myUserConfigFile;
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// else
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// mySettingsInputFilename = mySystemConfigFile;
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else
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mySettingsInputFilename = mySystemConfigFile;
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mySnapshotFile = "";
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myStateFile = "";
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@ -92,19 +91,13 @@ void SettingsWin32::usage(string& message)
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#endif
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<< " -sound <0|1> Enable sound generation\n"
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<< " -fragsize <number> The size of sound fragments (must be a power of two)\n"
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<< " -bufsize <number> The size of the sound buffer\n"
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<< " -framerate <number> Display the given number of frames per second\n"
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<< " -zoom <size> Makes window be 'size' times normal\n"
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<< " -fullscreen <0|1> Play the game in fullscreen mode\n"
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<< " -grabmouse <0|1> Keeps the mouse in the game window\n"
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<< " -hidecursor <0|1> Hides the mouse cursor in the game window\n"
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<< " -volume <number> Set the volume (0 - 100)\n"
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#ifdef JOYSTICK_SUPPORT
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<< " -paddle <0|1|2|3|real> Indicates which paddle the mouse should emulate\n"
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<< " or that real Atari 2600 paddles are being used\n"
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#else
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<< " -paddle <0|1|2|3> Indicates which paddle the mouse should emulate\n"
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#endif
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<< " -altpro <props file> Use the given properties file instead of stella.pro\n"
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<< " -showinfo <0|1> Shows some game info\n"
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<< " -accurate <0|1> Accurate game timing (uses more CPU)\n"
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@ -116,13 +109,13 @@ void SettingsWin32::usage(string& message)
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<< endl
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#ifdef DEVELOPER_SUPPORT
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<< " DEVELOPER options (see Stella manual for details)\n"
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<< " -Dformat Sets \"Display.Format\"\n"
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<< " -Dxstart Sets \"Display.XStart\"\n"
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<< " -Dwidth Sets \"Display.Width\"\n"
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<< " -Dystart Sets \"Display.YStart\"\n"
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<< " -Dheight Sets \"Display.Height\"\n"
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<< " -mergeprops <0|1> Merge changed properties into properties file,\n"
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<< " or save into a separate file\n"
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<< " -Dformat Sets \"Display.Format\"\n"
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<< " -Dxstart Sets \"Display.XStart\"\n"
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<< " -Dwidth Sets \"Display.Width\"\n"
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<< " -Dystart Sets \"Display.YStart\"\n"
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<< " -Dheight Sets \"Display.Height\"\n"
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<< " -mergeprops <0|1> Merge changed properties into properties file,\n"
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<< " or save into a separate file\n"
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#endif
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<< endl;
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}
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