mirror of https://github.com/stella-emu/stella.git
Fixed regression with missing VSYNC in certain ROMs, and bumped
version # for next release. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2566 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
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Announce.txt
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Announce.txt
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@ -9,7 +9,7 @@
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SSSS ttt eeeee llll llll aaaaa
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SSSS ttt eeeee llll llll aaaaa
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===========================================================================
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===========================================================================
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Release 3.7.3 for Linux, MacOSX and Windows
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Release 3.7.4 for Linux, MacOSX and Windows
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===========================================================================
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===========================================================================
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The Atari 2600 Video Computer System (VCS), introduced in 1977, was the
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The Atari 2600 Video Computer System (VCS), introduced in 1977, was the
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@ -21,28 +21,28 @@ all of your favourite Atari 2600 games again! Stella was originally
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developed for Linux by Bradford W. Mott, however, it has been ported to a
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developed for Linux by Bradford W. Mott, however, it has been ported to a
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number of other platforms and is currently maintained by Stephen Anthony.
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number of other platforms and is currently maintained by Stephen Anthony.
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This is the 3.7.3 release of Stella for Linux, Mac OSX and Windows. The
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This is the 3.7.4 release of Stella for Linux, Mac OSX and Windows. The
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distributions currently available are:
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distributions currently available are:
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* Binaries for Windows XP/Vista/7 :
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* Binaries for Windows XP/Vista/7 :
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Stella-3.7.3-win32.exe (32-bit EXE installer)
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Stella-3.7.4-win32.exe (32-bit EXE installer)
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Stella-3.7.3-x64.exe (64-bit EXE installer)
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Stella-3.7.4-x64.exe (64-bit EXE installer)
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Stella-3.7.3-windows.zip (32/64 bit versions)
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Stella-3.7.4-windows.zip (32/64 bit versions)
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* Binary distribution for MacOS X 32-bit & 64-bit :
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* Binary distribution for MacOS X 32-bit & 64-bit :
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Stella-3.7.3-macosx.dmg (32-bit Universal Binary)
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Stella-3.7.4-macosx.dmg (32-bit Universal Binary)
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Stella-3.7.3_intel-macosx.dmg (32/64-bit Intel/OSX 10.6+)
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Stella-3.7.4_intel-macosx.dmg (32/64-bit Intel/OSX 10.6+)
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* Binary distribution in 32-bit & 64-bit Ubuntu DEB format :
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* Binary distribution in 32-bit & 64-bit Ubuntu DEB format :
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stella_3.7.3-1_i386.deb
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stella_3.7.4-1_i386.deb
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stella_3.7.3-1_amd64.deb
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stella_3.7.4-1_amd64.deb
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* Binary distribution in 32-bit & 64-bit RPM format :
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* Binary distribution in 32-bit & 64-bit RPM format :
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stella-3.7.3-2.i386.rpm
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stella-3.7.4-2.i386.rpm
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stella-3.7.3-2.x86_64.rpm
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stella-3.7.4-2.x86_64.rpm
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* Source code distribution for all platforms :
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* Source code distribution for all platforms :
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stella-3.7.3-src.tar.gz
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stella-3.7.4-src.tar.gz
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Distribution Site
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Distribution Site
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10
Changes.txt
10
Changes.txt
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@ -12,6 +12,14 @@
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Release History
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Release History
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===========================================================================
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===========================================================================
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3.7.3 to 3.7.4: (October 31, 2012)
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* Fixed screen blanking regression in 'Video Chess', and improved
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behaviour of ROMs that don't use VSYNC.
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-Have fun!
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3.7.2 to 3.7.3: (October 26, 2012)
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3.7.2 to 3.7.3: (October 26, 2012)
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* Note: because of TIA/RIOT changes, the state file format has changed
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* Note: because of TIA/RIOT changes, the state file format has changed
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@ -38,8 +46,6 @@
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* Updated included PNG library to latest stable version.
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* Updated included PNG library to latest stable version.
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-Have fun!
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3.7.1 to 3.7.2: (June 10, 2012)
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3.7.1 to 3.7.2: (June 10, 2012)
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@ -1,4 +1,4 @@
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This is release 3.7.3 of Stella. Stella is a multi-platform Atari 2600 VCS
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This is release 3.7.4 of Stella. Stella is a multi-platform Atari 2600 VCS
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emulator which allows you to play all of your favourite Atari 2600 games
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emulator which allows you to play all of your favourite Atari 2600 games
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on your PC. You'll find the Stella Users Manual in the docs subdirectory.
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on your PC. You'll find the Stella Users Manual in the docs subdirectory.
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If you'd like to verify that you have the latest release of Stella visit
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If you'd like to verify that you have the latest release of Stella visit
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@ -9,4 +9,4 @@ the Stella Website at:
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Enjoy,
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Enjoy,
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The Stella Team
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The Stella Team
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October 26, 2012
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October 31, 2012
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@ -1,3 +1,10 @@
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stella (3.7.4-1) stable; urgency=high
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* Version 3.7.4 release
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-- Stephen Anthony <stephena@users.sf.net> Wed, 31 Oct 2012 18:38:25 +0200
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stella (3.7.3-1) stable; urgency=high
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stella (3.7.3-1) stable; urgency=high
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* Version 3.7.3 release
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* Version 3.7.3 release
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<br><br>
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<br><br>
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<center><h2><b>A multi-platform Atari 2600 VCS emulator</b></h2></center>
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<center><h2><b>A multi-platform Atari 2600 VCS emulator</b></h2></center>
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<center><h4><b>Release 3.7.3</b></h4></center>
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<center><h4><b>Release 3.7.4</b></h4></center>
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<br><br>
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<br><br>
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<center><h2><b>User's Guide</b></h2></center>
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<center><h2><b>User's Guide</b></h2></center>
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#include <cstdlib>
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#include <cstdlib>
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#define STELLA_VERSION "3.7.3"
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#define STELLA_VERSION "3.7.4_pre"
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#define STELLA_BUILD atoi("$Rev$" + 6)
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#define STELLA_BUILD atoi("$Rev$" + 6)
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#endif
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#endif
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mySystem->resetCycles();
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mySystem->resetCycles();
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// Setup clocks that'll be used for drawing this frame
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// Setup clocks that'll be used for drawing this frame
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myClockWhenFrameStarted = -1 * clocks;
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myClockWhenFrameStarted = -clocks;
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myClockStartDisplay = myClockWhenFrameStarted;
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myClockStartDisplay = myClockWhenFrameStarted;
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myClockStopDisplay = myClockWhenFrameStarted + myStopDisplayOffset;
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myClockStopDisplay = myClockWhenFrameStarted + myStopDisplayOffset;
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myClockAtLastUpdate = myClockStartDisplay;
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myClockAtLastUpdate = myClockStartDisplay;
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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inline void TIA::endFrame()
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inline void TIA::endFrame()
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{
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{
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uInt32 currentlines = scanlines();
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// The TIA may generate frames that are 'invisible' to TV (they complete
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// The TIA may generate frames that are 'invisible' to TV (they complete
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// before the first visible scanline)
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// before the first visible scanline)
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// Such 'short' frames can't simply be eliminated, since they're running
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// Such 'short' frames can't simply be eliminated, since they're running
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// code at that point; however, they are not shown at all, otherwise the
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// code at that point; however, they are not shown at all, otherwise the
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// double-buffering of the video output will get confused
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// double-buffering of the video output will get confused
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if(scanlines() <= myStartScanline)
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if(currentlines <= myStartScanline)
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{
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{
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// Skip display of this frame, as if it wasn't generated at all
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// Skip display of this frame, as if it wasn't generated at all
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startFrame();
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startFrame();
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// Compute the number of scanlines in the frame
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// Compute the number of scanlines in the frame
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uInt32 previousCount = myScanlineCountForLastFrame;
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uInt32 previousCount = myScanlineCountForLastFrame;
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myScanlineCountForLastFrame = scanlines();
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myScanlineCountForLastFrame = currentlines;
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// The following handle cases where scanlines either go too high or too
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// The following handle cases where scanlines either go too high or too
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// low compared to the previous frame, in which case certain portions
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// low compared to the previous frame, in which case certain portions
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// Did we generate too many scanlines?
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// Did we generate too many scanlines?
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// (usually caused by VBLANK/VSYNC taking too long or not occurring at all)
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// (usually caused by VBLANK/VSYNC taking too long or not occurring at all)
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// If so, blank entire viewable area
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// If so, blank entire viewable area
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if(myScanlineCountForLastFrame > 342)
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if(myScanlineCountForLastFrame > myMaximumNumberOfScanlines+1)
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{
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{
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myScanlineCountForLastFrame = 342;
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myScanlineCountForLastFrame = myMaximumNumberOfScanlines;
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if(previousCount <= 342)
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if(previousCount < myMaximumNumberOfScanlines)
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{
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{
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memset(myCurrentFrameBuffer, 0, 160 * 320);
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memset(myCurrentFrameBuffer, 0, 160 * 320);
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memset(myPreviousFrameBuffer, 1, 160 * 320);
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memset(myPreviousFrameBuffer, 1, 160 * 320);
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<key>CFBundleSignature</key>
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<key>CFBundleSignature</key>
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<string>StLa</string>
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<string>StLa</string>
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<key>CFBundleVersion</key>
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<key>CFBundleVersion</key>
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<string>3.7.3</string>
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<string>3.7.4</string>
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<key>NSMainNibFile</key>
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<key>NSMainNibFile</key>
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<string>SDLMain.nib</string>
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<string>SDLMain.nib</string>
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<key>NSPrincipalClass</key>
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<key>NSPrincipalClass</key>
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%define name stella
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%define name stella
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%define version 3.7.3
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%define version 3.7.4
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%define rel 1
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%define rel 1
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%define enable_gl 1
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%define enable_gl 1
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%_datadir/icons/large/%{name}.png
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%_datadir/icons/large/%{name}.png
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%changelog
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%changelog
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* Wed Oct 31 2012 Stephen Anthony <stephena@users.sf.net> 3.7.4-1
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- Version 3.7.4 release
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* Fri Oct 26 2012 Stephen Anthony <stephena@users.sf.net> 3.7.3-1
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* Fri Oct 26 2012 Stephen Anthony <stephena@users.sf.net> 3.7.3-1
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- Version 3.7.3 release
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- Version 3.7.3 release
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//
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//
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VS_VERSION_INFO VERSIONINFO
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 3,7,3,0
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FILEVERSION 3,7,4,0
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PRODUCTVERSION 3,7,3,0
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PRODUCTVERSION 3,7,4,0
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FILEFLAGSMASK 0x3fL
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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FILEFLAGS 0x1L
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VALUE "Comments", "The multi-platform Atari 2600 emulator. Stella is released under the GPLv2."
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VALUE "Comments", "The multi-platform Atari 2600 emulator. Stella is released under the GPLv2."
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VALUE "CompanyName", "The Stella Team (http://stella.sourceforge.net)"
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VALUE "CompanyName", "The Stella Team (http://stella.sourceforge.net)"
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VALUE "FileDescription", "Stella"
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VALUE "FileDescription", "Stella"
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VALUE "FileVersion", "3.7.3"
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VALUE "FileVersion", "3.7.4"
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VALUE "InternalName", "Stella"
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VALUE "InternalName", "Stella"
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VALUE "LegalCopyright", "Copyright (C) 1995-2012 The Stella Team"
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VALUE "LegalCopyright", "Copyright (C) 1995-2012 The Stella Team"
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VALUE "OriginalFilename", "Stella.exe"
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VALUE "OriginalFilename", "Stella.exe"
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VALUE "ProductName", "Stella"
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VALUE "ProductName", "Stella"
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VALUE "ProductVersion", "3.7.3"
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VALUE "ProductVersion", "3.7.4"
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END
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END
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END
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END
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BLOCK "VarFileInfo"
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BLOCK "VarFileInfo"
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