Updated the fragment size and the high water mark for the sample queue

so that sound works better under Windows NT/2000/XP systems.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@165 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
bwmott 2003-02-17 05:09:21 +00:00
parent 28572bbff3
commit 2a66c0ea9a
1 changed files with 5 additions and 5 deletions

View File

@ -8,12 +8,12 @@
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2002 by Bradford W. Mott
// Copyright (c) 1995-2003 by Bradford W. Mott
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: SndDOS.cxx,v 1.2 2002-11-13 03:47:55 bwmott Exp $
// $Id: SndDOS.cxx,v 1.3 2003-02-17 05:09:21 bwmott Exp $
//============================================================================
#include "SndDOS.hxx"
@ -23,7 +23,7 @@
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SoundDOS::SoundDOS(bool activate)
: myCurrentVolume(100),
myFragmentSize(1024),
myFragmentSize(2048),
myIsInitializedFlag(false),
myUpdateLock(false),
myIsMuted(false),
@ -143,9 +143,9 @@ void SoundDOS::updateSound(MediaSource& mediaSource)
mySampleQueue.enqueue(buffer, size);
}
// Block until the sound interrupt has consumed all but 125 milliseconds
// Block until the sound interrupt has consumed all but 142 milliseconds
// of the available audio samples
uInt32 leave = mySampleRate / 8;
uInt32 leave = mySampleRate / 7;
while(mySampleQueue.size() > leave)
{
}