mirror of https://github.com/stella-emu/stella.git
- Changed back to updating sound per-scanline from per-frame. It doesn't
seem to add any more overhead, and it's theoretically supposed to sound better (jury's still out on that one). - Added a patch that fixes compiling under OS X with Fink (thanks to Julian Squires). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@237 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
dfdfc9a139
commit
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@ -13,7 +13,7 @@
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## See the file "license" for information on usage and redistribution of
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## this file, and for a DISCLAIMER OF ALL WARRANTIES.
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##
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## $Id: makefile,v 1.49 2004-04-03 18:54:21 stephena Exp $
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## $Id: makefile,v 1.50 2004-04-20 21:07:35 stephena Exp $
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##============================================================================
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##============================================================================
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@ -66,14 +66,16 @@ CORE = $(SRC)/emucore
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UI = $(SRC)/ui
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COMMON = $(SRC)/ui/common
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INCLUDES = -I. -I$(CORE) -I$(CORE)/m6502/src -I$(CORE)/m6502/src/bspf/src -I$(COMMON) -I$(UI)/sdl -I$(UI)/sound
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INCLUDES = -I. -I$(CORE) -I$(CORE)/m6502/src \
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-I$(CORE)/m6502/src/bspf/src -I$(COMMON) -I$(UI)/sdl -I$(UI)/sound \
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-I/sw/include
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## set some sane optimizations if none have been provided
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ifndef OPTIMIZATIONS
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ifdef CXXFLAGS
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OPTIMIZATIONS = $(CXXFLAGS)
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else
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OPTIMIZATIONS = -O2 -march=i386
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OPTIMIZATIONS = -O2
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endif
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endif
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@ -85,12 +87,6 @@ endif
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FLAGS = $(OPTIMIZATIONS) -Wall -Wunused $(INCLUDES) $(SYS_INCLUDES)
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## set the user-defined options
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#ifdef DEBUG
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# OPTS.SDL += -DDEBUG
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# OPTS.DOS += -DDEBUG
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#endif
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ifdef JOYSTICK_SUPPORT
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OPTIONS += -DJOYSTICK_SUPPORT
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endif
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@ -122,13 +118,13 @@ default:
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@echo ""
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linux:
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make $(SMP) stella \
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$(MAKE) $(SMP) stella \
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EXE_NAME="stella" \
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OPTIONS="$(OPTIONS) -DBSPF_UNIX -DUNIX -DHAVE_GETTIMEOFDAY" \
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OBJS="$(OBJECTS) SettingsUNIX.o"
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linux-gl:
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make $(SMP) stella \
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$(MAKE) $(SMP) stella \
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EXE_NAME="stella" \
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LDFLAGS="$(LDFLAGS) -L/usr/X11R6/lib" \
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LDLIBS="$(LDLIBS) -lGL" \
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@ -136,13 +132,13 @@ linux-gl:
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OBJS="$(OBJECTS) FrameBufferGL.o SettingsUNIX.o"
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win32:
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make $(SMP) stella \
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$(MAKE) $(SMP) stella \
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EXE_NAME="stella.exe" \
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OPTIONS="$(OPTIONS) -DBSPF_WIN32 -DWIN32" \
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OBJS="$(OBJECTS) SettingsWin32.o"
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win32-gl:
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make $(SMP) stella \
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$(MAKE) $(SMP) stella \
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EXE_NAME="stella.exe" \
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LDLIBS="$(LDLIBS) -lopengl32" \
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OPTIONS="$(OPTIONS) -DBSPF_WIN32 -DWIN32 -DDISPLAY_OPENGL -DTEXTURES_ARE_LOST" \
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Console.cxx,v 1.24 2004-04-12 23:28:42 stephena Exp $
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// $Id: Console.cxx,v 1.25 2004-04-20 21:07:40 stephena Exp $
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//============================================================================
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#include <assert.h>
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@ -207,7 +207,7 @@ Console::~Console()
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void Console::update()
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{
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myFrameBuffer.update();
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mySound.update();
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//FIXME mySound.update();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: TIA.cxx,v 1.28 2004-04-12 23:28:42 stephena Exp $
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// $Id: TIA.cxx,v 1.29 2004-04-20 21:07:47 stephena Exp $
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//============================================================================
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#include <cassert>
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@ -1637,7 +1637,7 @@ inline void TIA::updateFrameScanline(uInt32 clocksToUpdate, uInt32 hpos)
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myFramePointer = ending;
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// Add sound bytes to the sound queue every scanline
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//FIXME mySound.update();
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mySound.update(); //FIXME
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBufferGL.cxx,v 1.16 2004-04-15 21:27:31 stephena Exp $
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// $Id: FrameBufferGL.cxx,v 1.17 2004-04-20 21:07:50 stephena Exp $
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//============================================================================
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#include <SDL.h>
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// Check which system we are running under
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x11Available = false;
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#ifdef UNIX
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#if UNIX && (!__APPLE__)
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SDL_VERSION(&myWMInfo.version);
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if(SDL_GetWMInfo(&myWMInfo) > 0)
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if(myWMInfo.subsystem == SDL_SYSWM_X11)
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBufferSDL.cxx,v 1.11 2004-04-15 22:52:43 stephena Exp $
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// $Id: FrameBufferSDL.cxx,v 1.12 2004-04-20 21:08:03 stephena Exp $
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//============================================================================
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#include <SDL.h>
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if(!x11Available)
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return 4;
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#ifdef UNIX
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/* Every UNIX except Darwin with Cocoa. */
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#if UNIX && (!__APPLE__)
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// Otherwise, lock the screen and get the width and height
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myWMInfo.info.x11.lock_func();
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Display* theX11Display = myWMInfo.info.x11.display;
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBufferSoft.cxx,v 1.5 2003-12-10 18:58:56 stephena Exp $
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// $Id: FrameBufferSoft.cxx,v 1.6 2004-04-20 21:08:03 stephena Exp $
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//============================================================================
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#include <SDL.h>
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// Check which system we are running under
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x11Available = false;
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#ifdef UNIX
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#if UNIX && (!__APPLE__)
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SDL_VERSION(&myWMInfo.version);
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if(SDL_GetWMInfo(&myWMInfo) > 0)
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if(myWMInfo.subsystem == SDL_SYSWM_X11)
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: SoundSDL.cxx,v 1.7 2004-04-04 02:03:15 stephena Exp $
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// $Id: SoundSDL.cxx,v 1.8 2004-04-20 21:08:03 stephena Exp $
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//============================================================================
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#include <SDL.h>
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if(!myPauseStatus && myIsInitializedFlag)
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{
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// Make sure we have exclusive access to the sample queue
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SDL_LockAudio();
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// SDL_LockAudio();
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// Generate enough samples to keep the sample queue full to capacity
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uInt32 numbytes = mySampleQueue.capacity() - mySampleQueue.size();
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mySampleQueue.enqueue(buffer, numbytes);
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// Release lock on the sample queue
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SDL_UnlockAudio();
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// SDL_UnlockAudio();
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}
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}
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