mirror of https://github.com/stella-emu/stella.git
reversed parameter order in FrameBuffer::renderTIA
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5262d66216
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27bf99717d
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@ -400,10 +400,10 @@ void FrameBuffer::update(UpdateMode mode)
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{
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myPausedCount = static_cast<uInt32>(7 * myOSystem.frameRate());
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showTextMessage("Paused", MessagePosition::MiddleCenter);
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renderTIA(shade, false);
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renderTIA(false, shade);
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}
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if(rerender)
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renderTIA(shade, false);
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renderTIA(false, shade);
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break; // EventHandlerState::PAUSE
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}
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@ -414,12 +414,12 @@ void FrameBuffer::update(UpdateMode mode)
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redraw |= myOSystem.optionsMenu().needsRedraw();
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if(redraw)
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{
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renderTIA(true);
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renderTIA(true, true);
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myOSystem.optionsMenu().draw(forceRedraw);
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}
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else if(rerender)
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{
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renderTIA(true);
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renderTIA(true, true);
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myOSystem.optionsMenu().render();
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}
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break; // EventHandlerState::OPTIONSMENU
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@ -431,12 +431,12 @@ void FrameBuffer::update(UpdateMode mode)
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redraw |= myOSystem.commandMenu().needsRedraw();
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if(redraw)
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{
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renderTIA(true);
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renderTIA(true, true);
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myOSystem.commandMenu().draw(forceRedraw);
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}
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else if(rerender)
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{
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renderTIA(true);
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renderTIA(true, true);
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myOSystem.commandMenu().render();
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}
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break; // EventHandlerState::CMDMENU
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@ -448,12 +448,12 @@ void FrameBuffer::update(UpdateMode mode)
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redraw |= myOSystem.highscoresMenu().needsRedraw();
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if(redraw)
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{
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renderTIA(true);
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renderTIA(true, true);
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myOSystem.highscoresMenu().draw(forceRedraw);
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}
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else if(rerender)
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{
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renderTIA(true);
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renderTIA(true, true);
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myOSystem.highscoresMenu().render();
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}
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break; // EventHandlerState::HIGHSCORESMENU
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@ -465,7 +465,7 @@ void FrameBuffer::update(UpdateMode mode)
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redraw |= myOSystem.messageMenu().needsRedraw();
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if(redraw)
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{
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renderTIA(true);
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renderTIA(true, true);
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myOSystem.messageMenu().draw(forceRedraw);
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}
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break; // EventHandlerState::MESSAGEMENU
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@ -477,7 +477,7 @@ void FrameBuffer::update(UpdateMode mode)
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redraw |= myOSystem.plusRomsMenu().needsRedraw();
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if(redraw)
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{
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renderTIA(true);
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renderTIA(true, true);
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myOSystem.plusRomsMenu().draw(forceRedraw);
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}
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break; // EventHandlerState::PLUSROMSMENU
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@ -526,7 +526,7 @@ void FrameBuffer::update(UpdateMode mode)
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}
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redraw |= success;
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if(redraw)
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renderTIA(false, false);
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renderTIA(false);
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// Stop playback mode at the end of the state buffer
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// and switch to Time Machine or Pause mode
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@ -960,7 +960,7 @@ void FrameBuffer::resetSurfaces()
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void FrameBuffer::renderTIA(bool shade, bool doClear)
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void FrameBuffer::renderTIA(bool doClear, bool shade)
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{
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if(doClear)
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clear(); // TODO - test this: it may cause slowdowns on older systems
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@ -194,6 +194,16 @@ class FrameBuffer
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*/
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const Common::Rect& imageRect() const { return myActiveVidMode.imageR; }
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/**
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Returns the current, non-rounde size of the framebuffer image.
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Note that this will take into account the current scaling (if any)
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as well as image 'centering'.
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*/
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void imageSize(double* w, double* h) const {
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*w = myActiveVidMode.imageW;
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*h = myActiveVidMode.imageH;
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}
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/**
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Returns the current dimensions of the framebuffer window.
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This is the entire area containing the framebuffer image as well as any
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@ -433,10 +443,11 @@ class FrameBuffer
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/**
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Renders TIA and overlaying, optional bezel surface
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@param shade Shade the TIA surface after rendering
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@param doClear Clear the framebuffer before rendering
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@param shade Shade the TIA surface after rendering
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*/
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void renderTIA(bool shade = false, bool doClear = true);
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//void renderTIA(bool shade = false, bool doClear = true);
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void renderTIA(bool doClear = true, bool shade = false);
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#ifdef GUI_SUPPORT
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/**
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