mirror of https://github.com/stella-emu/stella.git
Fixed toggling between display formats, and saving them in GameInfoDialog.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: Console.cxx,v 1.111 2006-12-26 00:39:43 stephena Exp $
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// $Id: Console.cxx,v 1.112 2006-12-26 02:09:29 stephena Exp $
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//============================================================================
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//============================================================================
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#include <assert.h>
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#include <assert.h>
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@ -277,29 +277,32 @@ const Properties& Console::properties() const
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void Console::toggleFormat()
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void Console::toggleFormat()
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{
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{
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uInt32 framerate = 60;
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uInt32 framerate = 60;
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if(myDisplayFormat == "NTSC")
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if(myDisplayFormat == "NTSC")
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{
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{
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myProperties.set(Display_Format, "PAL");
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myDisplayFormat = "PAL";
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myProperties.set(Display_Format, myDisplayFormat);
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mySystem->reset();
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mySystem->reset();
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myOSystem->frameBuffer().showMessage("PAL Mode");
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myOSystem->frameBuffer().showMessage("PAL Mode");
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framerate = 50;
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framerate = 50;
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}
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}
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else if(myDisplayFormat == "PAL")
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else if(myDisplayFormat == "PAL")
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{
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{
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myProperties.set(Display_Format, "PAL60");
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myDisplayFormat = "PAL60";
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myProperties.set(Display_Format, myDisplayFormat);
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mySystem->reset();
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mySystem->reset();
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myOSystem->frameBuffer().showMessage("PAL60 Mode");
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myOSystem->frameBuffer().showMessage("PAL60 Mode");
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framerate = 60;
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framerate = 60;
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}
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}
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else if(myDisplayFormat == "PAL60")
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else if(myDisplayFormat == "PAL60")
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{
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{
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myProperties.set(Display_Format, "NTSC");
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myDisplayFormat = "NTSC";
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myProperties.set(Display_Format, myDisplayFormat);
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mySystem->reset();
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mySystem->reset();
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initializeVideo();
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myOSystem->frameBuffer().showMessage("NTSC Mode");
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myOSystem->frameBuffer().showMessage("NTSC Mode");
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framerate = 60;
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framerate = 60;
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}
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}
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myDisplayFormat = myProperties.get(Display_Format);
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setPalette(myOSystem->settings().getString("palette"));
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setPalette(myOSystem->settings().getString("palette"));
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myOSystem->setFramerate(framerate);
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myOSystem->setFramerate(framerate);
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myOSystem->sound().setFrameRate(framerate);
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myOSystem->sound().setFrameRate(framerate);
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: GameInfoDialog.cxx,v 1.33 2006-12-26 00:39:44 stephena Exp $
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// $Id: GameInfoDialog.cxx,v 1.34 2006-12-26 02:09:29 stephena Exp $
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//
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//
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// Based on code from ScummVM - Scumm Interpreter
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// Based on code from ScummVM - Scumm Interpreter
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// Copyright (C) 2002-2004 The ScummVM project
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// Copyright (C) 2002-2004 The ScummVM project
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@ -572,7 +572,7 @@ void GameInfoDialog::saveConfig()
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// Display properties
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// Display properties
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tag = myFormat->getSelectedTag();
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tag = myFormat->getSelectedTag();
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s = (tag == 3) ? "PAL60" : (tag == 2) ? "PAL" : "NTSC";
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s = (tag == 4) ? "PAL60" : (tag == 3) ? "PAL" : (tag == 2) ? "NTSC" : "AUTO-DETECT";
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myGameProperties.set(Display_Format, s);
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myGameProperties.set(Display_Format, s);
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s = myXStart->getEditString();
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s = myXStart->getEditString();
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