mirror of https://github.com/stella-emu/stella.git
Prevent ystart detection code from oscillating between 'fixed' and 'floating'. Documentation.
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@ -12,6 +12,12 @@
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Release History
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===========================================================================
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5.0.2 to 5.0.3
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* Fixed Genesis controller autodetect (Stay Frosty 2, Scramble, etc.)
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* Fixed a bug in ystart autodetection that could cause screen jumps
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5.0.1 to 5.0.2: (August 20, 2017)
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* Improved emulation of Trakball controller, eliminating bias in left/
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@ -32,7 +32,6 @@ enum Metrics: uInt32 {
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maxLinesVsync = 32,
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maxLinesVsyncDuringAutodetect = 100,
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visibleOverscan = 20,
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maxUnderscan = 10,
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tvModeDetectionTolerance = 20,
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initialGarbageFrames = 10,
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framesForModeConfirmation = 5,
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@ -323,7 +322,7 @@ void FrameManager::updateLayout(FrameLayout layout)
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if (layout == myLayout) return;
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#ifdef TIA_FRAMEMANAGER_DEBUG_LOG
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(cout << "TV mode switched to " << int(mode) << "\n").flush();
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(cout << "TV mode switched to " << int(layout) << "\n").flush();
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#endif // TIA_FRAMEMANAGER_DEBUG_LOG
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myLayout = layout;
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@ -356,6 +355,10 @@ void FrameManager::updateLayout(FrameLayout layout)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void FrameManager::setVblank(bool vblank)
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{
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#ifdef TIA_FRAMEMANAGER_DEBUG_LOG
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(cout << "vblank change " << myVblankManager.vblank() << " -> " << vblank << "@" << myLineInState << "\n").flush();
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#endif // TIA_FRAMEMANAGER_DEBUG_LOG
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if (myState == State::waitForFrameStart) {
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if (myVblankManager.setVblankDuringVblank(vblank, myTotalFrames <= Metrics::initialGarbageFrames)) {
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setState(State::frame);
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@ -75,9 +75,6 @@ void VblankManager::start()
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myIsRunning = true;
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myVblankViolated = false;
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if (myMode == VblankMode::locked && ++myFramesInLockedMode > Metrics::framesUntilFinal)
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setVblankMode(VblankMode::final);
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if (myJitter > 0) myJitter = std::max(myJitter - myJitterFactor, 0);
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if (myJitter < 0) myJitter = std::min(myJitter + myJitterFactor, 0);
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}
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@ -87,11 +84,17 @@ bool VblankManager::nextLine(bool isGarbageFrame)
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{
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if (!myIsRunning) return false;
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myCurrentLine++;
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// Make sure that we do the transition check **before** incrementing the line
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// counter. This ensures that, if the transition is caused by VSYNC off during
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// the line, this will continue to trigger the transition in 'locked' mode. Otherwise,
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// the transition would be triggered by the line change **before** the VSYNC
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// and thus detected as a suprious violation. Sigh, this stuff is complicated,
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// isn't it?
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const bool transition = shouldTransition(isGarbageFrame);
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if (transition) myIsRunning = false;
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myCurrentLine++;
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return transition;
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}
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@ -122,26 +125,37 @@ bool VblankManager::setVblankDuringVblank(bool vblank, bool isGarbageFrame)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool VblankManager::shouldTransition(bool isGarbageFrame)
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{
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bool shouldTransition = myCurrentLine >= (myVblank ? myVblankLines : myVblankLines - Metrics::maxUnderscan);
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// Are we free to transition as per vblank cycle?
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bool shouldTransition = myCurrentLine + 1 >= (myVblank ? myVblankLines : myVblankLines - Metrics::maxUnderscan);
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// Do we **actually** transition? This depends on what mode we are in.
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bool transition = false;
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switch (myMode) {
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// Floating mode: we still are looking for a stable frame start
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case VblankMode::floating:
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// Are we free to transition?
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if (shouldTransition) {
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// Is this same scanline in which the transition ocurred last frame?
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if (!isGarbageFrame && myCurrentLine == myLastVblankLines)
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// Yes? -> Increase the number of stable frames
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myStableVblankFrames++;
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else
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// No? -> Frame start shifted again, set the number of consecutive stable frames to zero
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myStableVblankFrames = 0;
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// Save the transition point for checking on it next frame
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myLastVblankLines = myCurrentLine;
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#ifdef TIA_VBLANK_MANAGER_DEBUG_LOG
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(cout << "leaving vblank in floating mode, should transition: " << shouldTransition << "\n").flush();
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#endif
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// In floating mode, we transition whenever we can.
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transition = true;
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}
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// Transition to locked mode if we saw enough stable frames in a row.
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if (myStableVblankFrames >= Metrics::minStableVblankFrames) {
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setVblankMode(VblankMode::locked);
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myVblankViolations = 0;
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@ -149,13 +163,20 @@ bool VblankManager::shouldTransition(bool isGarbageFrame)
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break;
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// Locked mode: always transition at the same point, but check whether this is actually the
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// detected transition point and revert state if applicable
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case VblankMode::locked:
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// Have we reached the transition point?
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if (myCurrentLine == myLastVblankLines) {
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// Are we free to transition per the algorithm and didn't we observe an violation before?
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// (aka did the algorithm tell us to transition before reaching the actual line)
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if (shouldTransition && !myVblankViolated)
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// Reset the number of irregular frames (if any)
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myVblankViolations = 0;
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else {
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// Record a violation if it wasn't recorded before
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if (!myVblankViolated) myVblankViolations++;
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myVblankViolated = true;
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}
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@ -164,24 +185,33 @@ bool VblankManager::shouldTransition(bool isGarbageFrame)
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(cout << "leaving vblank in locked mode, should transition: " << shouldTransition << "\n").flush();
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#endif
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// transition
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transition = true;
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// The algorithm tells us to transition although we haven't reached the trip line before
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} else if (shouldTransition) {
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// Record a violation if it wasn't recorded before
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if (!myVblankViolated) myVblankViolations++;
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myVblankViolated = true;
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}
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if (myVblankViolations > Metrics::maxVblankViolations) {
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// Freeze frame start if the detected value seems to be sufficiently stable
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if (transition && ++myFramesInLockedMode > Metrics::framesUntilFinal) {
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setVblankMode(VblankMode::final);
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// Revert to floating mode if there were too many irregular frames in a row
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} else if (myVblankViolations > Metrics::maxVblankViolations) {
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setVblankMode(VblankMode::floating);
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myStableVblankFrames = 0;
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}
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break;
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// Fixed mode: use external ystart value
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case VblankMode::fixed:
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transition = (Int32)myCurrentLine >=
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std::max<Int32>(myYstart + std::min<Int32>(myJitter, Metrics::maxJitter), 0);
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break;
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// Final mode: use detected ystart value
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case VblankMode::final:
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transition = (Int32)myCurrentLine >=
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std::max<Int32>(myLastVblankLines + std::min<Int32>(myJitter, Metrics::maxJitter), 0);
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