diff --git a/Changes.txt b/Changes.txt index 0d7868416..5696c3989 100644 --- a/Changes.txt +++ b/Changes.txt @@ -30,7 +30,7 @@ * Added configurable paddle dejittering. - * Huge improvements to event remapping. (TODO: doc) + * Huge improvements to event remapping. - Allow mapping of modifier-key and button-direction combinations. - One controller can use the same mappings as other controllers - Much more events can be remapped diff --git a/docs/graphics/eventmapping.png b/docs/graphics/eventmapping.png index e165f37b4..3907eaff8 100644 Binary files a/docs/graphics/eventmapping.png and b/docs/graphics/eventmapping.png differ diff --git a/docs/graphics/eventmapping_combo.png b/docs/graphics/eventmapping_combo.png index f4c5d7f36..18d461971 100644 Binary files a/docs/graphics/eventmapping_combo.png and b/docs/graphics/eventmapping_combo.png differ diff --git a/docs/graphics/eventmapping_remap.png b/docs/graphics/eventmapping_remap.png index 5676b37d1..e99aed5dd 100644 Binary files a/docs/graphics/eventmapping_remap.png and b/docs/graphics/eventmapping_remap.png differ diff --git a/docs/index.html b/docs/index.html index a6d56c954..a8797b52e 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1021,13 +1021,13 @@ - Paddle 0 decrease - Right arrow + Paddle 0 Turn Left + Left arrow - Paddle 0 increase - Left arrow + Paddle 0 Turn Right + Right arrow @@ -1036,13 +1036,13 @@ - Paddle 1 decrease - Down arrow + Paddle 1 Turn Left + Up arrow - Paddle 1 increase - Up arrow + Paddle 1 Turn Right + Down arrow @@ -1060,13 +1060,13 @@ - Paddle 2 decrease - J + Paddle 2 Turn Left + G - Paddle 2 increase - G + Paddle 2 Turn Right + J @@ -1075,13 +1075,13 @@ - Paddle 3 decrease - H + Paddle 3 Turn Left + Y - Paddle 3 increase - Y + Paddle 3 Turn Right + H @@ -2934,19 +2934,22 @@

To remap an event:

  1. Enter Options Menu and click the Input Settings button.
  2. -
  3. If you wish to remap emulation events, click the 'Emul. Events' tab. +
  4. If you wish to remap emulation events, click the 'Emulation Events' tab. Otherwise, click the 'UI Events' tab for user interface events.
  5. -
  6. Select event you want to remap and click the 'Map' button.
  7. -
  8. Press a key, a modifier key (Control, Shift...), a modifier+key combination or - use a controller direction or button. Then that key (combination) or controller - action will be bound to the selected event.
    - Notes:
  9. Cancel a remap in progress by clicking 'Cancel', erase the event's mappings by clicking 'Erase', or reset to default mapping by clicking 'Reset'
  10. Reset to default all mappings by clicking 'Defaults'.
  11. @@ -2956,7 +2959,7 @@ -

    There is also a 'Combo' button in the 'Emul. Events' tab, accessible +

    There is also a 'Combo' button in the 'Emulation Events' tab, accessible when a Combo event has been selected from the list of events on the left. Clicking 'Combo' will show a dialog similar to the following:

    diff --git a/src/emucore/EventHandler.cxx b/src/emucore/EventHandler.cxx index 515f21883..1c267d2c4 100644 --- a/src/emucore/EventHandler.cxx +++ b/src/emucore/EventHandler.cxx @@ -1625,23 +1625,23 @@ EventHandler::ActionList EventHandler::ourEmulActionList[EMUL_ACTIONLIST_SIZE] = { Event::JoystickOneFire9, "P1 Booster Handle Grip Trigger", "" }, { Event::PaddleZeroAnalog, "Paddle 0 Analog", "" }, - { Event::PaddleZeroDecrease, "Paddle 0 Decrease", "" }, - { Event::PaddleZeroIncrease, "Paddle 0 Increase", "" }, + { Event::PaddleZeroIncrease, "Paddle 0 Turn Left", "" }, + { Event::PaddleZeroDecrease, "Paddle 0 Turn Right", "" }, { Event::PaddleZeroFire, "Paddle 0 Fire", "" }, { Event::PaddleOneAnalog, "Paddle 1 Analog", "" }, - { Event::PaddleOneDecrease, "Paddle 1 Decrease", "" }, - { Event::PaddleOneIncrease, "Paddle 1 Increase", "" }, + { Event::PaddleOneIncrease, "Paddle 1 Turn Left", "" }, + { Event::PaddleOneDecrease, "Paddle 1 Turn Right", "" }, { Event::PaddleOneFire, "Paddle 1 Fire", "" }, { Event::PaddleTwoAnalog, "Paddle 2 Analog", "" }, - { Event::PaddleTwoDecrease, "Paddle 2 Decrease", "" }, - { Event::PaddleTwoIncrease, "Paddle 2 Increase", "" }, + { Event::PaddleTwoIncrease, "Paddle 2 Turn Left", "" }, + { Event::PaddleTwoDecrease, "Paddle 2 Turn Right", "" }, { Event::PaddleTwoFire, "Paddle 2 Fire", "" }, { Event::PaddleThreeAnalog, "Paddle 3 Analog", "" }, - { Event::PaddleThreeDecrease, "Paddle 3 Decrease", "" }, - { Event::PaddleThreeIncrease, "Paddle 3 Increase", "" }, + { Event::PaddleThreeIncrease, "Paddle 3 Turn Left", "" }, + { Event::PaddleThreeDecrease, "Paddle 3 Turn Right", "" }, { Event::PaddleThreeFire, "Paddle 3 Fire", "" }, { Event::KeyboardZero1, "P0 Keyboard 1", "" }, diff --git a/src/gui/InputDialog.cxx b/src/gui/InputDialog.cxx index 0d2c6c02e..f389789f0 100644 --- a/src/gui/InputDialog.cxx +++ b/src/gui/InputDialog.cxx @@ -59,7 +59,7 @@ InputDialog::InputDialog(OSystem& osystem, DialogContainer& parent, addTabWidget(myTab); // 1) Event mapper for emulation actions - tabID = myTab->addTab("Emul. Events"); + tabID = myTab->addTab(" Emulation Events ", TabWidget::AUTO_WIDTH); actions = instance().eventHandler().getActionList(kEmulationMode); myEmulEventMapper = new EventMappingWidget(myTab, font, 2, 2, myTab->getWidth(), @@ -69,7 +69,7 @@ InputDialog::InputDialog(OSystem& osystem, DialogContainer& parent, addToFocusList(myEmulEventMapper->getFocusList(), myTab, tabID); // 2) Event mapper for UI actions - tabID = myTab->addTab("UI Events"); + tabID = myTab->addTab(" UI Events ", TabWidget::AUTO_WIDTH); actions = instance().eventHandler().getActionList(kMenuMode); myMenuEventMapper = new EventMappingWidget(myTab, font, 2, 2, myTab->getWidth(), @@ -110,7 +110,7 @@ void InputDialog::addDevicePortTab(const GUI::Font& font) const int HBORDER = 8; // Devices/ports - tabID = myTab->addTab("Devices & Ports"); + tabID = myTab->addTab(" Devices & Ports ", TabWidget::AUTO_WIDTH); ypos = VBORDER; lwidth = font.getStringWidth("Digital paddle sensitivity "); // was: "Use mouse as a controller "