Updates TODO with current info, placing the things likely to be done soon

near the top of the list.  The TIA HMOVE stuff is well underway, the
Blargg NTSC emulation is being done by the Georgia Tech team, and the
debugger improvements (disassemble zero-page RAM, Distella integration,
and rewind in the debugger) will be started soon.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1846 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2009-08-02 20:54:42 +00:00
parent 5e4b690d8d
commit 2537291ec8
2 changed files with 5 additions and 8 deletions

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@ -19,14 +19,14 @@ Stephen Anthony at stephena@users.sourceforge.net.
* Add new TIA infrastructure with improved HMOVE emulation, including
fixes for (possibly) incorrect VSYNC handling in Q-Bert.
* Add better support for 'floating' TIA reads as described here:
http://www.atariage.com/forums/index.php?s=&showtopic=143363&view=findpost&p=1762433
* Look into adding Blargg NTSC filtering (perhaps as a GLSL program).
* Step-debug through disassembled zero-page code (get clarification on this)
* Either Support Distella as frontend or integrate a 6507 Disassembler
* Step-debug through disassembled zero-page code (get clarification on this)
* Add better support for 'floating' TIA reads as described here:
http://www.atariage.com/forums/index.php?s=&showtopic=143363&view=findpost&p=1762433
* Improve debugger support for remaining cartridges with dedicated RAM,
and add source-level debugging
@ -42,9 +42,6 @@ Stephen Anthony at stephena@users.sourceforge.net.
* 'Fixed Debug Colours' option as explained in the 'Stella 2.6.1 released'
thread, post #40 on AtariAge. Basically emulates no$2k6 behaviour.
* Research lockups in Stay Frosty ROM. Test out sample state file in
AtariAge email.
* Research starting bank for 8K/F8 ROMs. Probably default should be 0
instead of 1.

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@ -1314,7 +1314,7 @@ void TIA::updateFrame(Int32 clock)
for(uInt32 line = startLine; line <= endLine; ++line)
{
// Only check for inter-line changes after the current scanline
// The ideas for much of the following code was inspired by MESS
// The ideas for much of the following code was inspired by MESS
// (used with permission from Wilbert Pol)
if(line != startLine)
{