mirror of https://github.com/stella-emu/stella.git
First of all, I forgot to include the MainWin32 class before, so it
really didn't compile :) And now for the changes. 1) I've updated the DirectInput class to DirectInput 8, and moved to an event-based system, somewhat similar to SDL. Only the keyboard is supported for now, but adding joystick and mouse should be quite easy. 2) I've (almost completely) moved the FrameBuffer stuff out of MainWin32 and into FrameBufferWin32, where it actually belongs. Next, I'll work on more code cleanups, and then I'll attempt to switch to the experimental DirectDraw code (so we have windowed *and* fullscreen modes dynamically). All things considered, its coming together faster than I thought ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@205 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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