mirror of https://github.com/stella-emu/stella.git
Fixed bug in load/save of DPC+ state; a 32-bit integer was being written as a
byte, but read as an integer. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1984 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -109,7 +109,7 @@ void CartridgeDPCPlus::install(System& system)
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inline void CartridgeDPCPlus::clockRandomNumberGenerator()
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{
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// Update random number generator (32-bit LFSR)
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myRandomNumber = ((myRandomNumber & 1) ? 0xa260012b: 0x00) ^ ((myRandomNumber >> 1) & 0x7FFFFFFF);
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myRandomNumber = ((myRandomNumber & 1) ? 0xa260012b: 0x00) ^ ((myRandomNumber >> 1) & 0x7FFFFFFF);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -657,7 +657,7 @@ bool CartridgeDPCPlus::save(Serializer& out) const
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out.putInt(myMusicFrequency[i]);
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// The random number generator register
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out.putByte((uInt32)myRandomNumber);
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out.putInt(myRandomNumber);
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out.putInt(mySystemCycles);
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out.putInt((uInt32)(myFractionalClocks * 100000000.0));
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@ -701,7 +701,7 @@ bool CartridgeDPCPlus::load(Serializer& in)
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for(i = 0; i < limit; ++i)
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myCounters[i] = (uInt16) in.getInt();
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// The counter registers for the data fetchers
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// The counter registers for the fractional data fetchers
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limit = (uInt32) in.getInt();
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for(i = 0; i < limit; ++i)
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myFractionalCounters[i] = (uInt32) in.getInt();
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