Oops, an onscreen message fix I forgot in the last commit.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1606 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2009-01-10 18:52:55 +00:00
parent a36c6f08d1
commit 21062f5ca3
4 changed files with 19 additions and 20 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: FrameBufferSoft.cxx,v 1.91 2009-01-03 22:57:12 stephena Exp $ // $Id: FrameBufferSoft.cxx,v 1.92 2009-01-10 18:52:55 stephena Exp $
//============================================================================ //============================================================================
#include <sstream> #include <sstream>
@ -422,12 +422,6 @@ void FrameBufferSoft::enablePhosphor(bool enable, int blend)
myRedrawEntireFrame = true; myRedrawEntireFrame = true;
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FrameBufferSoft::stateChanged(EventHandler::State state)
{
myRedrawEntireFrame = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FBSurface* FrameBufferSoft::createSurface(int w, int h, bool isBase) const FBSurface* FrameBufferSoft::createSurface(int w, int h, bool isBase) const
{ {

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: FrameBufferSoft.hxx,v 1.63 2009-01-03 22:57:12 stephena Exp $ // $Id: FrameBufferSoft.hxx,v 1.64 2009-01-10 18:52:55 stephena Exp $
//============================================================================ //============================================================================
#ifndef FRAMEBUFFER_SOFT_HXX #ifndef FRAMEBUFFER_SOFT_HXX
@ -32,7 +32,7 @@ class RectList;
This class implements an SDL software framebuffer. This class implements an SDL software framebuffer.
@author Stephen Anthony @author Stephen Anthony
@version $Id: FrameBufferSoft.hxx,v 1.63 2009-01-03 22:57:12 stephena Exp $ @version $Id: FrameBufferSoft.hxx,v 1.64 2009-01-10 18:52:55 stephena Exp $
*/ */
class FrameBufferSoft : public FrameBuffer class FrameBufferSoft : public FrameBuffer
{ {
@ -141,11 +141,6 @@ class FrameBufferSoft : public FrameBuffer
*/ */
string about() const; string about() const;
/**
Informs the Framebuffer of a change in EventHandler state.
*/
void stateChanged(EventHandler::State state);
private: private:
int myZoomLevel; int myZoomLevel;
int myBytesPerPixel; int myBytesPerPixel;
@ -177,7 +172,7 @@ class FrameBufferSoft : public FrameBuffer
A surface suitable for software rendering mode. A surface suitable for software rendering mode.
@author Stephen Anthony @author Stephen Anthony
@version $Id: FrameBufferSoft.hxx,v 1.63 2009-01-03 22:57:12 stephena Exp $ @version $Id: FrameBufferSoft.hxx,v 1.64 2009-01-10 18:52:55 stephena Exp $
*/ */
class FBSurfaceSoft : public FBSurface class FBSurfaceSoft : public FBSurface
{ {

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: FrameBuffer.cxx,v 1.156 2009-01-10 18:42:49 stephena Exp $ // $Id: FrameBuffer.cxx,v 1.157 2009-01-10 18:52:55 stephena Exp $
//============================================================================ //============================================================================
#include <algorithm> #include <algorithm>
@ -552,6 +552,16 @@ void FrameBuffer::setUIPalette(const uInt32* palette)
} }
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FrameBuffer::stateChanged(EventHandler::State state)
{
// Make sure any onscreen messages are removed
myMsg.enabled = false;
myMsg.counter = 0;
myRedrawEntireFrame = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FrameBuffer::toggleFullscreen() void FrameBuffer::toggleFullscreen()
{ {

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: FrameBuffer.hxx,v 1.114 2009-01-10 18:42:49 stephena Exp $ // $Id: FrameBuffer.hxx,v 1.115 2009-01-10 18:52:55 stephena Exp $
//============================================================================ //============================================================================
#ifndef FRAMEBUFFER_HXX #ifndef FRAMEBUFFER_HXX
@ -91,7 +91,7 @@ enum {
turn drawn here as well. turn drawn here as well.
@author Stephen Anthony @author Stephen Anthony
@version $Id: FrameBuffer.hxx,v 1.114 2009-01-10 18:42:49 stephena Exp $ @version $Id: FrameBuffer.hxx,v 1.115 2009-01-10 18:52:55 stephena Exp $
*/ */
class FrameBuffer class FrameBuffer
{ {
@ -268,7 +268,7 @@ class FrameBuffer
/** /**
Informs the Framebuffer of a change in EventHandler state. Informs the Framebuffer of a change in EventHandler state.
*/ */
virtual void stateChanged(EventHandler::State state) { } void stateChanged(EventHandler::State state);
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
// The following methods are system-specific and must be implemented // The following methods are system-specific and must be implemented
@ -563,7 +563,7 @@ class FrameBuffer
FrameBuffer type. FrameBuffer type.
@author Stephen Anthony @author Stephen Anthony
@version $Id: FrameBuffer.hxx,v 1.114 2009-01-10 18:42:49 stephena Exp $ @version $Id: FrameBuffer.hxx,v 1.115 2009-01-10 18:52:55 stephena Exp $
*/ */
// Text alignment modes for drawString() // Text alignment modes for drawString()
enum TextAlignment { enum TextAlignment {