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Remove misleading comment.
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@ -507,8 +507,6 @@ void FrameBuffer::update(bool force)
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void FrameBuffer::updateInEmulationMode(float framesPerSecond)
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void FrameBuffer::updateInEmulationMode(float framesPerSecond)
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{
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{
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// Update method that is specifically tailored to emulation mode
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// Update method that is specifically tailored to emulation mode
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// Typically called from a thread, so it needs to be separate from
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// the normal update() method
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//
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//
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// We don't worry about selective rendering here; the rendering
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// We don't worry about selective rendering here; the rendering
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// always happens at the full framerate
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// always happens at the full framerate
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