Remove misleading comment.

This commit is contained in:
Christian Speckner 2020-07-26 21:56:46 +02:00
parent 37af09e3dc
commit 205c532398
1 changed files with 0 additions and 2 deletions

View File

@ -507,8 +507,6 @@ void FrameBuffer::update(bool force)
void FrameBuffer::updateInEmulationMode(float framesPerSecond)
{
// Update method that is specifically tailored to emulation mode
// Typically called from a thread, so it needs to be separate from
// the normal update() method
//
// We don't worry about selective rendering here; the rendering
// always happens at the full framerate