reverted to working (fixed) borders

This commit is contained in:
thrust26 2023-08-23 18:03:36 +02:00
parent 6b1191a16e
commit 201fc97ecb
5 changed files with 84 additions and 96 deletions

View File

@ -33,7 +33,7 @@ void VideoModeHandler::setDisplaySize(const Common::Size& display, Int32 fsIndex
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const VideoModeHandler::Mode&
VideoModeHandler::buildMode(const Settings& settings, bool inTIAMode, Mode::BezelInfo bezelInfo)
VideoModeHandler::buildMode(const Settings& settings, bool inTIAMode, bool showBezel)
{
const bool windowedRequested = myFSIndex == -1;
@ -49,7 +49,7 @@ const VideoModeHandler::Mode&
// Image and screen (aka window) dimensions are the same
// Overscan is not applicable in this mode
myMode = Mode(myImage.w * zoom, myImage.h * zoom, Mode::Stretch::Fill,
myFSIndex, desc.str(), zoom, bezelInfo);
myFSIndex, desc.str(), zoom, showBezel);
}
else
{
@ -57,7 +57,7 @@ const VideoModeHandler::Mode&
// First calculate maximum zoom that keeps aspect ratio
// Note: We are assuming a 16:9 bezel image here
const float bezelScaleW = bezelInfo.enabled ? bezelInfo.scaleW() : 1;
const float bezelScaleW = showBezel ? (16.F / 9.F) / (4.F / 3.F) : 1;
const float scaleX = myImage.w / (myDisplay.w / bezelScaleW),
scaleY = static_cast<float>(myImage.h) / myDisplay.h;
float zoom = 1.F / std::max(scaleX, scaleY);
@ -73,7 +73,8 @@ const VideoModeHandler::Mode&
myDisplay.w, myDisplay.h,
Mode::Stretch::Preserve, myFSIndex,
"Fullscreen: Preserve aspect, no stretch",
zoom, overscan, bezelInfo);
zoom, overscan,
showBezel, showBezel ? settings.getInt("bezel.border") : 0);
}
else // ignore aspect, use all space
{
@ -81,7 +82,7 @@ const VideoModeHandler::Mode&
myDisplay.w, myDisplay.h,
Mode::Stretch::Fill, myFSIndex,
"Fullscreen: Ignore aspect, full stretch",
zoom, overscan, bezelInfo);
zoom, overscan, showBezel);
}
}
}
@ -100,15 +101,17 @@ const VideoModeHandler::Mode&
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VideoModeHandler::Mode::Mode(uInt32 iw, uInt32 ih, Stretch smode,
Int32 fsindex, string_view desc,
float zoomLevel, BezelInfo bezelInfo)
: Mode(iw, ih, iw, ih, smode, fsindex, desc, zoomLevel, 1.F, bezelInfo)
float zoomLevel,
bool showBezel, Int32 bezelBorder)
: Mode(iw, ih, iw, ih, smode, fsindex, desc, zoomLevel, 1.F, showBezel, bezelBorder)
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VideoModeHandler::Mode::Mode(uInt32 iw, uInt32 ih, uInt32 sw, uInt32 sh,
Stretch smode, Int32 fsindex, string_view desc,
float zoomLevel, float overscan, BezelInfo bezelInfo)
float zoomLevel, float overscan,
bool showBezel, Int32 bezelBorder)
: screenS{sw, sh},
stretch{smode},
description{desc},
@ -116,15 +119,15 @@ VideoModeHandler::Mode::Mode(uInt32 iw, uInt32 ih, uInt32 sw, uInt32 sh,
fsIndex{fsindex}
{
// Note: We are assuming a 16:9 bezel image here
const float bezelScaleW = bezelInfo.enabled ? bezelInfo.scaleW() : 1;
const float bezelScaleW = showBezel ? (16.F / 9.F) / (4.F / 3.F) : 1;
// Now resize based on windowed/fullscreen mode and stretch factor
if(fsIndex != -1) // fullscreen mode
{
switch(stretch)
{
case Stretch::Preserve:
iw = (iw - bezelInfo.hBorder() * zoomLevel) * overscan;
ih = (ih - bezelInfo.vBorder() * zoomLevel) * overscan;
iw = (iw - bezelBorder * 4.F / 3.F * zoomLevel) * overscan;
ih = (ih - bezelBorder * zoomLevel) * overscan;
//iw *= overscan;
//ih *= overscan;
break;

View File

@ -49,11 +49,6 @@ class VideoModeHandler
BezelInfo(bool _enabled, bool _windowedMode, uInt32 _topBorder, uInt32 _bottomBorder)
: enabled{_enabled}, windowedMode{_windowedMode},
topBorder{_topBorder}, bottomBorder(_bottomBorder) { }
uInt32 vBorder() { return topBorder + bottomBorder; }
uInt32 hBorder() { return (topBorder + bottomBorder) * 4.F / 3.F; }
// Scale width from 4:3 into 16:9
float scaleW(float width = 1.F) { return width * (16.F / 9.F) / (4.F / 3.F); }
};
Common::Rect imageR;
@ -68,12 +63,10 @@ class VideoModeHandler
Mode(uInt32 iw, uInt32 ih, uInt32 sw, uInt32 sh, Stretch smode,
Int32 fsindex = -1, string_view desc = "",
float zoomLevel = 1.F, float overscan = 1.F,
BezelInfo bezelInfo = BezelInfo());
//bool showBezel = false, Int32 bezelBorder = 0);
bool showBezel = false, Int32 bezelBorder = 0);
Mode(uInt32 iw, uInt32 ih, Stretch smode, Int32 fsindex = -1,
string_view desc = "", float zoomLevel = 1.F,
BezelInfo bezelInfo = BezelInfo());
//bool showBezel = false, Int32 bezelBorder = 0);
bool showBezel = false, Int32 bezelBorder = 0);
friend ostream& operator<<(ostream& os, const Mode& vm)
{
@ -115,8 +108,8 @@ class VideoModeHandler
@return A video mode based on the given criteria
*/
const VideoModeHandler::Mode& buildMode(const Settings& settings, bool inTIAMode,
Mode::BezelInfo bezelInfo = Mode::BezelInfo());
const VideoModeHandler::Mode& buildMode(const Settings& settings,
bool inTIAMode, bool showBezel);
private:
Common::Size myImage, myDisplay;

View File

@ -1279,13 +1279,9 @@ FBInitStatus FrameBuffer::applyVideoMode()
#else
const bool showBezel = false;
#endif
VideoModeHandler::Mode::BezelInfo bezelInfo(showBezel,
myOSystem.settings().getBool("bezel.windowed"),
myOSystem.settings().getInt("bezel.topborder"),
myOSystem.settings().getInt("bezel.bottomborder"));
// Build the new mode based on current settings
const VideoModeHandler::Mode& mode = myVidModeHandler.buildMode(s, inTIAMode, bezelInfo);
const VideoModeHandler::Mode& mode = myVidModeHandler.buildMode(s, inTIAMode, showBezel);
if(mode.imageR.size() > mode.screenS)
return FBInitStatus::FailTooLarge;
@ -1310,9 +1306,14 @@ FBInitStatus FrameBuffer::applyVideoMode()
if(inTIAMode)
{
#ifdef IMAGE_SUPPORT
loadBezel(bezelInfo);
if(myBezelSurface)
deallocateSurface(myBezelSurface);
myBezelSurface = nullptr;
if(showBezel)
loadBezel();
#endif
myTIASurface->initialize(myOSystem.console(), myActiveVidMode);
myTIASurface->initialize(myOSystem.console(), myActiveVidMode);
if(fullScreen())
myOSystem.settings().setValue("tia.fs_stretch",
myActiveVidMode.stretch == VideoModeHandler::Mode::Stretch::Fill);
@ -1384,87 +1385,79 @@ bool FrameBuffer::checkBezel()
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool FrameBuffer::loadBezel(VideoModeHandler::Mode::BezelInfo& info)
bool FrameBuffer::loadBezel()
{
bool isValid = false;
double aspectRatio = 1;
if(myBezelSurface)
deallocateSurface(myBezelSurface);
myBezelSurface = nullptr;
if(info.enabled)
myBezelSurface = allocateSurface(myActiveVidMode.screenS.w, myActiveVidMode.screenS.h);
try
{
double aspectRatio = 1;
const string& path = myOSystem.bezelDir().getPath();
string imageName;
VariantList metaData;
int index = 0;
myBezelSurface = allocateSurface(myActiveVidMode.screenS.w, myActiveVidMode.screenS.h);
try
do
{
const string& path = myOSystem.bezelDir().getPath();
string imageName;
VariantList metaData;
int index = 0;
do
const string& name = getBezelName(index);
if(name != EmptyString)
{
const string& name = getBezelName(index);
if(name != EmptyString)
imageName = path + name + ".png";
FSNode node(imageName);
if(node.exists())
{
imageName = path + name + ".png";
FSNode node(imageName);
if(node.exists())
{
isValid = true;
break;
}
isValid = true;
break;
}
} while(index != -1);
if(isValid)
myOSystem.png().loadImage(imageName, *myBezelSurface, &aspectRatio, metaData);
}
catch(const runtime_error&)
{
isValid = false;
}
}
} while (index != -1);
if(isValid)
myOSystem.png().loadImage(imageName, *myBezelSurface, &aspectRatio, metaData);
}
catch(const runtime_error&)
{
isValid = false;
}
if(isValid)
{
const float overscan = 1 - myOSystem.settings().getInt("tia.fs_overscan") / 100.0;
bool fs = fullScreen();
uInt32 imageW, imageH;
if(fullScreen())
{
const float overscan = 1 - myOSystem.settings().getInt("tia.fs_overscan") / 100.0;
const float bezelBorder = myOSystem.settings().getInt("bezel.border") * overscan * myActiveVidMode.zoom;
imageW = (myActiveVidMode.imageR.w() + static_cast<int>(bezelBorder * 4.F / 3.F)) * (16.F / 9.F) / (4.F / 3.F);
imageH = myActiveVidMode.imageR.h() + static_cast<int>(bezelBorder);
}
else
{
imageW = static_cast<uInt32>(myActiveVidMode.imageR.w() * (16.F / 9.F) / (4.F / 3.F));
imageH = myActiveVidMode.imageR.h();
}
uInt32 imageW, imageH;
if(fullScreen())
{
const float hBorder = info.hBorder() * overscan * myActiveVidMode.zoom;
const float vBorder = info.vBorder() * overscan * myActiveVidMode.zoom;
imageW = info.scaleW(myActiveVidMode.imageR.w() + hBorder);
imageH = myActiveVidMode.imageR.h() + vBorder;
}
else
{
imageW = info.scaleW(myActiveVidMode.imageR.w());
imageH = myActiveVidMode.imageR.h();
}
// Scale bezel to fullscreen (preserve or stretch) or window size
const uInt32 bezelW = std::min(
myActiveVidMode.screenS.w, imageW);
// Scale bezel to fullscreen (preserve or stretch) or window size
const uInt32 bezelW = std::min(
myActiveVidMode.screenS.w, imageW);
//static_cast<uInt32>(myActiveVidMode.imageR.w() * (16.F / 9.F) / (4.F / 3.F)) + static_cast<int>(40 * myActiveVidMode.zoom));
const uInt32 bezelH = std::min(
myActiveVidMode.screenS.h, imageH);
const uInt32 bezelH = std::min(
myActiveVidMode.screenS.h, imageH);
//myActiveVidMode.imageR.h() + static_cast<int>(30 * myActiveVidMode.zoom));
//cerr << bezelW << " x " << bezelH << endl;
myBezelSurface->setDstSize(bezelW, bezelH);
myBezelSurface->setDstPos((myActiveVidMode.screenS.w - bezelW) / 2,
(myActiveVidMode.screenS.h - bezelH) / 2); // center
myBezelSurface->setScalingInterpolation(ScalingInterpolation::sharp);
myBezelSurface->setDstSize(bezelW, bezelH);
myBezelSurface->setDstPos((myActiveVidMode.screenS.w - bezelW) / 2,
(myActiveVidMode.screenS.h - bezelH) / 2); // center
myBezelSurface->setScalingInterpolation(ScalingInterpolation::sharp);
// Enable blending to allow overlaying the bezel over the TIA output
myBezelSurface->attributes().blending = true;
myBezelSurface->attributes().blendalpha = 100;
myBezelSurface->applyAttributes();
}
if(myBezelSurface)
myBezelSurface->setVisible(isValid);
// Enable blending to allow overlaying the bezel over the TIA output
myBezelSurface->attributes().blending = true;
myBezelSurface->attributes().blendalpha = 100;
myBezelSurface->applyAttributes();
}
if(myBezelSurface)
myBezelSurface->setVisible(isValid);
return isValid;
}
#endif

View File

@ -485,7 +485,7 @@ class FrameBuffer
@return Whether the bezel was loaded or not
*/
bool loadBezel(VideoModeHandler::Mode::BezelInfo& info);
bool loadBezel();
#endif
/**

View File

@ -64,8 +64,7 @@ Settings::Settings()
setPermanent("pausedim", "true");
setPermanent("bezel.show", "true");
setPermanent("bezel.windowed", "false");
setPermanent("bezel.topborder", "0");
setPermanent("bezel.bottomborder", "0");
setPermanent("bezel.border", "30");
// TIA specific options
setPermanent("tia.inter", "false");
setPermanent("tia.zoom", "3");