Oops, this code will only work in SDL 1.2.11, and I haven't added logic

to test for that version yet.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1138 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-11-03 16:55:44 +00:00
parent 121f75314b
commit 1fd458c9e9
1 changed files with 3 additions and 3 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBufferGL.cxx,v 1.66 2006-11-03 16:50:16 stephena Exp $
// $Id: FrameBufferGL.cxx,v 1.67 2006-11-03 16:55:44 stephena Exp $
//============================================================================
#ifdef DISPLAY_OPENGL
@ -320,8 +320,8 @@ bool FrameBufferGL::createScreen()
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, myRGB[2] );
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, myRGB[3] );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1 );
// SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
// SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1 );
// Set the screen coordinates
GLdouble orthoWidth = 0.0;