mirror of https://github.com/stella-emu/stella.git
Merge remote-tracking branch 'origin/late-hmove-experiments'
This commit is contained in:
commit
1dd364bc8a
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@ -3694,7 +3694,7 @@
|
|||
<td>When enabled, each external access (AtariVox/SaveKey EEPROM, PlusROM, Supercharger...)
|
||||
is signalled by a message.</td>
|
||||
</tr><tr>
|
||||
<td><pre>-dev.tia.type <standard|koolaidman|</br> cosmicark|pesco|quickstep|matchie|</br> indy500|heman|custom></pre></td>
|
||||
<td><pre>-dev.tia.type <standard|koolaidman|</br> cosmicark|pesco|quickstep|matchie|</br> indy500|heman|flashmenu|custom></pre></td>
|
||||
<td>Set emulated TIA type. Only with 'custom' the following TIA options become relevant.</td>
|
||||
</tr><tr>
|
||||
<td><pre>-dev.tia.plinvphase <1|0></pre></td>
|
||||
|
@ -3705,6 +3705,15 @@
|
|||
</tr><tr>
|
||||
<td><pre>-dev.tia.blinvphase <1|0></pre></td>
|
||||
<td>Enable/disable inverted HMOVE clock phase for ball.</td>
|
||||
</tr><tr>
|
||||
<td><pre>-dev.tia.pllatehmove <1|0></pre></td>
|
||||
<td>Enable/disable short late HMOVE for players (Flashcart menu shifted right).</td>
|
||||
</tr><tr>
|
||||
<td><pre>-dev.tia.mslatehmove <1|0></pre></td>
|
||||
<td>Enable/disable short late HMOVE for missiles.</td>
|
||||
</tr><tr>
|
||||
<td><pre>-dev.tia.bllatehmove <1|0></pre></td>
|
||||
<td>Enable/disable short late HMOVE for ball.</td>
|
||||
</tr><tr>
|
||||
<td><pre>-dev.tia.delaypfbits <1|0></pre></td>
|
||||
<td>Enable/disable playfield bits delayed by one color clock (stray playfield pixels in Pesco).</td>
|
||||
|
@ -4615,6 +4624,9 @@
|
|||
<tr><td>Inverted HMOVE clock...</td><td>Emulates the Kool-Aid Man
|
||||
collision and Cosmic Ark stars glitches for the given objects.</td>
|
||||
<td>-dev.tia.plinvphase</br>-dev.tia.msinvphase</br>-dev.tia.blinvphase</td></tr>
|
||||
<tr><td>Short late HMOVE</td><td>Emulates one pixel too short late HMOVEs for the given objects.
|
||||
This causes e.g. shifted flashcart menues.</td>
|
||||
<td>-dev.tia.pllatehmove</br>-dev.tia.mslatehmove</br>-dev.tia.bllatehmove</td></tr>
|
||||
<tr><td>Delayed Playfield</td><td>Emulates playfield changes moved
|
||||
by one color clock. This e.g. causes glitches in Pesco (stray playfield
|
||||
pixel), Quick Step! (colored step borders) and Matchie (vertical line at pixel 79).</td>
|
||||
|
|
|
@ -70,6 +70,9 @@ void DevSettingsHandler::loadSettings(SettingsSet set)
|
|||
myPlInvPhase[set] = devSettings ? settings.getBool("dev.tia.plinvphase") : false;
|
||||
myMsInvPhase[set] = devSettings ? settings.getBool("dev.tia.msinvphase") : false;
|
||||
myBlInvPhase[set] = devSettings ? settings.getBool("dev.tia.blinvphase") : false;
|
||||
myPlLateHMove[set] = devSettings ? settings.getBool("dev.tia.pllatehmove") : false;
|
||||
myMsLateHMove[set] = devSettings ? settings.getBool("dev.tia.mslatehmove") : false;
|
||||
myBlLateHMove[set] = devSettings ? settings.getBool("dev.tia.bllatehmove") : false;
|
||||
myPFBits[set] = devSettings ? settings.getBool("dev.tia.delaypfbits") : false;
|
||||
myPFColor[set] = devSettings ? settings.getBool("dev.tia.delaypfcolor") : false;
|
||||
myPFScore[set] = devSettings ? settings.getBool("dev.tia.pfscoreglitch") : false;
|
||||
|
@ -141,6 +144,9 @@ void DevSettingsHandler::saveSettings(SettingsSet set)
|
|||
settings.setValue("dev.tia.plinvphase", myPlInvPhase[set]);
|
||||
settings.setValue("dev.tia.msinvphase", myMsInvPhase[set]);
|
||||
settings.setValue("dev.tia.blinvphase", myBlInvPhase[set]);
|
||||
settings.setValue("dev.tia.pllatehmove", myPlLateHMove[set]);
|
||||
settings.setValue("dev.tia.mslatehmove", myMsLateHMove[set]);
|
||||
settings.setValue("dev.tia.bllatehmove", myBlLateHMove[set]);
|
||||
settings.setValue("dev.tia.delaypfbits", myPFBits[set]);
|
||||
settings.setValue("dev.tia.delaypfcolor", myPFColor[set]);
|
||||
settings.setValue("dev.tia.pfscoreglitch", myPFScore[set]);
|
||||
|
@ -197,6 +203,9 @@ void DevSettingsHandler::applySettings(SettingsSet set)
|
|||
myOSystem.console().tia().setPlInvertedPhaseClock(myPlInvPhase[set]);
|
||||
myOSystem.console().tia().setMsInvertedPhaseClock(myMsInvPhase[set]);
|
||||
myOSystem.console().tia().setBlInvertedPhaseClock(myBlInvPhase[set]);
|
||||
myOSystem.console().tia().setPlShortLateHMove(myPlLateHMove[set]);
|
||||
myOSystem.console().tia().setMsShortLateHMove(myMsLateHMove[set]);
|
||||
myOSystem.console().tia().setBlShortLateHMove(myBlLateHMove[set]);
|
||||
myOSystem.console().tia().setPFBitsDelay(myPFBits[set]);
|
||||
myOSystem.console().tia().setPFColorDelay(myPFColor[set]);
|
||||
myOSystem.console().tia().setPFScoreGlitch(myPFScore[set]);
|
||||
|
|
|
@ -69,16 +69,19 @@ class DevSettingsHandler
|
|||
std::array<bool, numSets> myThumbException{};
|
||||
std::array<int, numSets> myArmSpeed{};
|
||||
// TIA sets
|
||||
std::array<string, numSets> myTIAType{};
|
||||
std::array<bool, numSets> myPlInvPhase{};
|
||||
std::array<bool, numSets> myMsInvPhase{};
|
||||
std::array<bool, numSets> myBlInvPhase{};
|
||||
std::array<bool, numSets> myPFBits{};
|
||||
std::array<bool, numSets> myPFColor{};
|
||||
std::array<bool, numSets> myPFScore{};
|
||||
std::array<bool, numSets> myBKColor{};
|
||||
std::array<bool, numSets> myPlSwap{};
|
||||
std::array<bool, numSets> myBlSwap{};
|
||||
std::array<string, numSets> myTIAType;
|
||||
std::array<bool, numSets> myPlInvPhase;
|
||||
std::array<bool, numSets> myMsInvPhase;
|
||||
std::array<bool, numSets> myBlInvPhase;
|
||||
std::array<bool, numSets> myPlLateHMove;
|
||||
std::array<bool, numSets> myMsLateHMove;
|
||||
std::array<bool, numSets> myBlLateHMove;
|
||||
std::array<bool, numSets> myPFBits;
|
||||
std::array<bool, numSets> myPFColor;
|
||||
std::array<bool, numSets> myPFScore;
|
||||
std::array<bool, numSets> myBKColor;
|
||||
std::array<bool, numSets> myPlSwap;
|
||||
std::array<bool, numSets> myBlSwap;
|
||||
// States sets
|
||||
std::array<bool, numSets> myTimeMachine{};
|
||||
std::array<int, numSets> myStateSize{};
|
||||
|
|
|
@ -297,6 +297,9 @@ Settings::Settings()
|
|||
setPermanent("dev.tia.plinvphase", "true");
|
||||
setPermanent("dev.tia.msinvphase", "true");
|
||||
setPermanent("dev.tia.blinvphase", "true");
|
||||
setPermanent("dev.tia.pllatehmove", "true");
|
||||
setPermanent("dev.tia.mslatehmove", "true");
|
||||
setPermanent("dev.tia.bllatehmove", "true");
|
||||
setPermanent("dev.tia.delaypfbits", "true");
|
||||
setPermanent("dev.tia.delaypfcolor", "true");
|
||||
setPermanent("dev.tia.pfscoreglitch", "true");
|
||||
|
@ -811,11 +814,16 @@ void Settings::usage()
|
|||
<< " koolaidman|\n"
|
||||
<< " cosmicark|pesco|\n"
|
||||
<< " quickstep|matchie|\n"
|
||||
<< " indy500|heman|>\n"
|
||||
<< " indy500|heman|\n"
|
||||
<< " flashmenu>\n"
|
||||
<< " -dev.tia.plinvphase <1|0> Enable inverted HMOVE clock phase for players\n"
|
||||
<< " -dev.tia.msinvphase <1|0> Enable inverted HMOVE clock phase for\n"
|
||||
<< " missiles\n"
|
||||
<< " -dev.tia.blinvphase <1|0> Enable inverted HMOVE clock phase for ball\n"
|
||||
<< " -dev.tia.pllatehmove <1|0> Enable short late HMOVE for players\n"
|
||||
<< " -dev.tia.mslatehmove <1|0> Enable short late HMOVE for\n"
|
||||
<< " missiles\n"
|
||||
<< " -dev.tia.bllatehmove <1|0> Enable short late HMOVE for ball\n"
|
||||
<< " -dev.tia.delaypfbits <1|0> Enable extra delay cycle for PF bits access\n"
|
||||
<< " -dev.tia.delaypfcolor <1|0> Enable extra delay cycle for PF color\n"
|
||||
<< " -dev.tia.pfscoreglitch <1|0> Enable PF score mode color glitch\n"
|
||||
|
|
|
@ -45,6 +45,7 @@ void Ball::reset()
|
|||
myRenderCounter = 0;
|
||||
myInvertedPhaseClock = false;
|
||||
myUseInvertedPhaseClock = false;
|
||||
myUseShortLateHMove = false;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
@ -153,6 +154,12 @@ void Ball::setInvertedPhaseClock(bool enable)
|
|||
myUseInvertedPhaseClock = enable;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Ball::setShortLateHMove(bool enable)
|
||||
{
|
||||
myUseShortLateHMove = enable;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Ball::startMovement()
|
||||
{
|
||||
|
|
|
@ -108,6 +108,7 @@ class Ball : public Serializable
|
|||
Aid Man bug on some Jr. models.
|
||||
*/
|
||||
void setInvertedPhaseClock(bool enable);
|
||||
void setShortLateHMove(bool enable);
|
||||
|
||||
/**
|
||||
Start movement --- this is triggered by strobing HMOVE.
|
||||
|
@ -167,7 +168,7 @@ class Ball : public Serializable
|
|||
/**
|
||||
Process a single movement tick. Inline for performance (implementation below).
|
||||
*/
|
||||
FORCE_INLINE void movementTick(uInt32 clock, bool hblank);
|
||||
FORCE_INLINE void movementTick(uInt32 clock, uInt32 hclock, bool hblank);
|
||||
|
||||
/**
|
||||
Tick one color clock. Inline for performance (implementation below).
|
||||
|
@ -323,6 +324,8 @@ class Ball : public Serializable
|
|||
*/
|
||||
bool myUseInvertedPhaseClock{false};
|
||||
|
||||
bool myUseShortLateHMove{false};
|
||||
|
||||
/**
|
||||
TIA instance. Required for flushing the line cache and requesting collision updates.
|
||||
*/
|
||||
|
@ -341,7 +344,7 @@ class Ball : public Serializable
|
|||
// ############################################################################
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Ball::movementTick(uInt32 clock, bool hblank)
|
||||
void Ball::movementTick(uInt32 clock, uInt32 hclock, bool hblank)
|
||||
{
|
||||
myLastMovementTick = myCounter;
|
||||
|
||||
|
@ -350,7 +353,7 @@ void Ball::movementTick(uInt32 clock, bool hblank)
|
|||
// Stop movement once the number of clocks according to HMBL is reached
|
||||
if (clock == myHmmClocks)
|
||||
isMoving = false;
|
||||
else
|
||||
else if (!myUseShortLateHMove || hclock != 0)
|
||||
{
|
||||
// Process the tick if we are in hblank. Otherwise, the tick is either masked
|
||||
// by an ordinary tick or merges two consecutive ticks into a single tick (inverted
|
||||
|
|
|
@ -46,6 +46,7 @@ void Missile::reset()
|
|||
collision = myCollisionMaskDisabled;
|
||||
myInvertedPhaseClock = false;
|
||||
myUseInvertedPhaseClock = false;
|
||||
myUseShortLateHMove = false;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
@ -199,6 +200,12 @@ void Missile::setInvertedPhaseClock(bool enable)
|
|||
myUseInvertedPhaseClock = enable;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Missile::setShortLateHMove(bool enable)
|
||||
{
|
||||
myUseShortLateHMove = enable;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Missile::updateEnabled()
|
||||
{
|
||||
|
|
|
@ -60,6 +60,7 @@ class Missile : public Serializable
|
|||
void applyColorLoss();
|
||||
|
||||
void setInvertedPhaseClock(bool enable);
|
||||
void setShortLateHMove(bool enable);
|
||||
|
||||
void toggleCollisions(bool enabled);
|
||||
|
||||
|
@ -127,6 +128,7 @@ class Missile : public Serializable
|
|||
|
||||
bool myInvertedPhaseClock{false};
|
||||
bool myUseInvertedPhaseClock{false};
|
||||
bool myUseShortLateHMove{false};
|
||||
|
||||
TIA *myTIA{nullptr};
|
||||
|
||||
|
@ -149,7 +151,7 @@ void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank)
|
|||
// Stop movement once the number of clocks according to HMMx is reached
|
||||
if(clock == myHmmClocks)
|
||||
isMoving = false;
|
||||
else
|
||||
else if (!myUseShortLateHMove || hclock != 0)
|
||||
{
|
||||
// Process the tick if we are in hblank. Otherwise, the tick is either masked
|
||||
// by an ordinary tick or merges two consecutive ticks into a single tick (inverted
|
||||
|
|
|
@ -47,6 +47,7 @@ void Player::reset()
|
|||
myDividerChangeCounter = -1;
|
||||
myInvertedPhaseClock = false;
|
||||
myUseInvertedPhaseClock = false;
|
||||
myUseShortLateHMove = false;
|
||||
myPattern = 0;
|
||||
|
||||
setDivider(1);
|
||||
|
@ -260,6 +261,12 @@ void Player::setInvertedPhaseClock(bool enable)
|
|||
myUseInvertedPhaseClock = enable;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Player::setShortLateHMove(bool enable)
|
||||
{
|
||||
myUseShortLateHMove = enable;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Player::startMovement()
|
||||
{
|
||||
|
|
|
@ -60,6 +60,7 @@ class Player : public Serializable
|
|||
void applyColorLoss();
|
||||
|
||||
void setInvertedPhaseClock(bool enable);
|
||||
void setShortLateHMove(bool enable);
|
||||
|
||||
void startMovement();
|
||||
|
||||
|
@ -88,7 +89,7 @@ class Player : public Serializable
|
|||
bool save(Serializer& out) const override;
|
||||
bool load(Serializer& in) override;
|
||||
|
||||
FORCE_INLINE void movementTick(uInt32 clock, bool hblank);
|
||||
FORCE_INLINE void movementTick(uInt32 clock, uInt32 hclock, bool hblank);
|
||||
|
||||
FORCE_INLINE void tick();
|
||||
|
||||
|
@ -143,6 +144,7 @@ class Player : public Serializable
|
|||
bool myIsDelaying{false};
|
||||
bool myInvertedPhaseClock{false};
|
||||
bool myUseInvertedPhaseClock{false};
|
||||
bool myUseShortLateHMove{false};
|
||||
|
||||
TIA* myTIA{nullptr};
|
||||
|
||||
|
@ -158,14 +160,14 @@ class Player : public Serializable
|
|||
// ############################################################################
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Player::movementTick(uInt32 clock, bool hblank)
|
||||
void Player::movementTick(uInt32 clock, uInt32 hclock, bool hblank)
|
||||
{
|
||||
if(isMoving)
|
||||
{
|
||||
// Stop movement once the number of clocks according to HMPx is reached
|
||||
if (clock == myHmmClocks)
|
||||
isMoving = false;
|
||||
else
|
||||
else if (!myUseShortLateHMove || hclock != 0)
|
||||
{
|
||||
// Process the tick if we are in hblank. Otherwise, the tick is either masked
|
||||
// by an ordinary tick or merges two consecutive ticks into a single tick (inverted
|
||||
|
|
|
@ -978,6 +978,11 @@ void TIA::applyDeveloperSettings()
|
|||
? mySettings.getBool("dev.tia.msinvphase")
|
||||
: BSPF::equalsIgnoreCase("cosmicark", mySettings.getString("dev.tia.type")));
|
||||
setBlInvertedPhaseClock(custom ? mySettings.getBool("dev.tia.blinvphase") : false);
|
||||
setPlShortLateHMove(custom
|
||||
? mySettings.getBool("dev.tia.pllatehmove")
|
||||
: BSPF::equalsIgnoreCase("flashmenu", mySettings.getString("dev.tia.type")));
|
||||
setMsShortLateHMove(custom ? mySettings.getBool("dev.tia.mslatehmove") : false);
|
||||
setBlShortLateHMove(custom ? mySettings.getBool("dev.tia.bllatehmove") : false);
|
||||
setPFBitsDelay(custom
|
||||
? mySettings.getBool("dev.tia.delaypfbits")
|
||||
: BSPF::equalsIgnoreCase("pesco", mySettings.getString("dev.tia.type")));
|
||||
|
@ -1558,9 +1563,9 @@ FORCE_INLINE void TIA::tickMovement()
|
|||
|
||||
myMissile0.movementTick(movementCounter, myHctr, hblank);
|
||||
myMissile1.movementTick(movementCounter, myHctr, hblank);
|
||||
myPlayer0.movementTick(movementCounter, hblank);
|
||||
myPlayer1.movementTick(movementCounter, hblank);
|
||||
myBall.movementTick(movementCounter, hblank);
|
||||
myPlayer0.movementTick(movementCounter, myHctr, hblank);
|
||||
myPlayer1.movementTick(movementCounter, myHctr, hblank);
|
||||
myBall.movementTick(movementCounter, myHctr, hblank);
|
||||
|
||||
myMovementInProgress =
|
||||
myMissile0.isMoving ||
|
||||
|
@ -1900,6 +1905,27 @@ void TIA::setBlInvertedPhaseClock(bool enable)
|
|||
myBall.setInvertedPhaseClock(enable);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void TIA::setPlShortLateHMove(bool enable)
|
||||
{
|
||||
myPlayer0.setShortLateHMove(enable);
|
||||
myPlayer1.setShortLateHMove(enable);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void TIA::setMsShortLateHMove(bool enable)
|
||||
{
|
||||
myMissile0.setShortLateHMove(enable);
|
||||
myMissile1.setShortLateHMove(enable);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void TIA::setBlShortLateHMove(bool enable)
|
||||
{
|
||||
myBall.setShortLateHMove(enable);
|
||||
}
|
||||
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void TIA::delayedWrite(uInt8 address, uInt8 value)
|
||||
{
|
||||
|
|
|
@ -523,6 +523,27 @@ class TIA : public Device
|
|||
*/
|
||||
void setBlInvertedPhaseClock(bool enable);
|
||||
|
||||
/**
|
||||
Enables/disables short late HMOVE for players.
|
||||
|
||||
@param enable Whether to enable short late HMOVE for players
|
||||
*/
|
||||
void setPlShortLateHMove(bool enable);
|
||||
|
||||
/**
|
||||
Enables/disables short late HMOVE for missiles.
|
||||
|
||||
@param enable Whether to enable short late HMOVE for missiles
|
||||
*/
|
||||
void setMsShortLateHMove(bool enable);
|
||||
|
||||
/**
|
||||
Enables/disables short late HMOVE for ball.
|
||||
|
||||
@param enable Whether to enable short late HMOVE for ball
|
||||
*/
|
||||
void setBlShortLateHMove(bool enable);
|
||||
|
||||
/**
|
||||
This method should be called to update the TIA with a new scanline.
|
||||
*/
|
||||
|
|
|
@ -286,6 +286,7 @@ void DeveloperDialog::addTiaTab(const GUI::Font& font)
|
|||
VarList::push_back(items, "Glitched Matchie line", "matchie");
|
||||
VarList::push_back(items, "Glitched Indy 500 menu", "indy500");
|
||||
VarList::push_back(items, "Glitched He-Man title", "heman");
|
||||
VarList::push_back(items, "Shifted flashcart menu", "flashmenu");
|
||||
VarList::push_back(items, "Custom", "custom");
|
||||
myTIATypeWidget = new PopUpWidget(myTab, font, HBORDER + INDENT, ypos - 1,
|
||||
pwidth, lineHeight, items, "Chip type ", 0, kTIAType);
|
||||
|
@ -314,6 +315,24 @@ void DeveloperDialog::addTiaTab(const GUI::Font& font)
|
|||
wid.push_back(myBlInvPhaseWidget);
|
||||
ypos += lineHeight + VGAP * 1;
|
||||
|
||||
myLateHMoveLabel = new StaticTextWidget(myTab, font, HBORDER + INDENT * 2, ypos + 1,
|
||||
"Short late HMOVE for");
|
||||
myLateHMoveLabel->setToolTip("Objects react different to late HMOVEs");
|
||||
wid.push_back(myLateHMoveLabel);
|
||||
ypos += lineHeight + VGAP * 1;
|
||||
|
||||
myPlLateHMoveWidget = new CheckboxWidget(myTab, font, HBORDER + INDENT * 3, ypos + 1, "Players");
|
||||
wid.push_back(myPlLateHMoveWidget);
|
||||
|
||||
myMsLateHMoveWidget = new CheckboxWidget(myTab, font, myPlLateHMoveWidget->getRight() + fontWidth() * 2.5,
|
||||
ypos + 1, "Missiles");
|
||||
wid.push_back(myMsLateHMoveWidget);
|
||||
|
||||
myBlLateHMoveWidget = new CheckboxWidget(myTab, font, myMsLateHMoveWidget->getRight() + fontWidth() * 2.5,
|
||||
ypos + 1, "Ball");
|
||||
wid.push_back(myBlLateHMoveWidget);
|
||||
ypos += lineHeight + VGAP * 1;
|
||||
|
||||
myPlayfieldLabel = new StaticTextWidget(myTab, font, HBORDER + INDENT * 2, ypos + 1,
|
||||
"Delayed playfield");
|
||||
myPlayfieldLabel->setToolTip("Playfield reacts one color clock slower to updates.");
|
||||
|
@ -758,6 +777,9 @@ void DeveloperDialog::getWidgetStates(SettingsSet set)
|
|||
myPlInvPhase[set] = myPlInvPhaseWidget->getState();
|
||||
myMsInvPhase[set] = myMsInvPhaseWidget->getState();
|
||||
myBlInvPhase[set] = myBlInvPhaseWidget->getState();
|
||||
myPlLateHMove[set] = myPlLateHMoveWidget->getState();
|
||||
myMsLateHMove[set] = myMsLateHMoveWidget->getState();
|
||||
myBlLateHMove[set] = myBlLateHMoveWidget->getState();
|
||||
myPFBits[set] = myPFBitsWidget->getState();
|
||||
myPFColor[set] = myPFColorWidget->getState();
|
||||
myPFScore[set] = myPFScoreWidget->getState();
|
||||
|
@ -1183,6 +1205,10 @@ void DeveloperDialog::handleTia()
|
|||
myPlInvPhaseWidget->setEnabled(enable);
|
||||
myMsInvPhaseWidget->setEnabled(enable);
|
||||
myBlInvPhaseWidget->setEnabled(enable);
|
||||
myLateHMoveLabel->setEnabled(enable);
|
||||
myPlLateHMoveWidget->setEnabled(enable);
|
||||
myMsLateHMoveWidget->setEnabled(enable);
|
||||
myBlLateHMoveWidget->setEnabled(enable);
|
||||
myPlayfieldLabel->setEnabled(enable);
|
||||
myBackgroundLabel->setEnabled(enable);
|
||||
myPFBitsWidget->setEnabled(enable);
|
||||
|
@ -1200,6 +1226,9 @@ void DeveloperDialog::handleTia()
|
|||
myPlInvPhaseWidget->setState(myPlInvPhase[set]);
|
||||
myMsInvPhaseWidget->setState(myMsInvPhase[set]);
|
||||
myBlInvPhaseWidget->setState(myBlInvPhase[set]);
|
||||
myPlLateHMoveWidget->setState(myPlLateHMove[set]);
|
||||
myMsLateHMoveWidget->setState(myMsLateHMove[set]);
|
||||
myBlLateHMoveWidget->setState(myBlLateHMove[set]);
|
||||
myPFBitsWidget->setState(myPFBits[set]);
|
||||
myPFColorWidget->setState(myPFColor[set]);
|
||||
myPFScoreWidget->setState(myPFScore[set]);
|
||||
|
@ -1212,6 +1241,9 @@ void DeveloperDialog::handleTia()
|
|||
myPlInvPhaseWidget->setState(BSPF::equalsIgnoreCase("koolaidman", myTIATypeWidget->getSelectedTag().toString()));
|
||||
myMsInvPhaseWidget->setState(BSPF::equalsIgnoreCase("cosmicark", myTIATypeWidget->getSelectedTag().toString()));
|
||||
myBlInvPhaseWidget->setState(false);
|
||||
myPlLateHMoveWidget->setState(BSPF::equalsIgnoreCase("flashmenu", myTIATypeWidget->getSelectedTag().toString()));
|
||||
myMsLateHMoveWidget->setState(false);
|
||||
myBlLateHMoveWidget->setState(false);
|
||||
myPFBitsWidget->setState(BSPF::equalsIgnoreCase("pesco", myTIATypeWidget->getSelectedTag().toString()));
|
||||
myPFColorWidget->setState(BSPF::equalsIgnoreCase("quickstep", myTIATypeWidget->getSelectedTag().toString()));
|
||||
myPFScoreWidget->setState(BSPF::equalsIgnoreCase("matchie", myTIATypeWidget->getSelectedTag().toString()));
|
||||
|
|
|
@ -108,14 +108,22 @@ class DeveloperDialog : public Dialog, DevSettingsHandler
|
|||
// TIA widgets
|
||||
RadioButtonGroup* mySettingsGroupTia{nullptr};
|
||||
PopUpWidget* myTIATypeWidget{nullptr};
|
||||
|
||||
StaticTextWidget* myInvPhaseLabel{nullptr};
|
||||
CheckboxWidget* myPlInvPhaseWidget{nullptr};
|
||||
CheckboxWidget* myMsInvPhaseWidget{nullptr};
|
||||
CheckboxWidget* myBlInvPhaseWidget{nullptr};
|
||||
|
||||
StaticTextWidget* myLateHMoveLabel{nullptr};
|
||||
CheckboxWidget* myPlLateHMoveWidget{nullptr};
|
||||
CheckboxWidget* myMsLateHMoveWidget{nullptr};
|
||||
CheckboxWidget* myBlLateHMoveWidget{nullptr};
|
||||
|
||||
StaticTextWidget* myPlayfieldLabel{nullptr};
|
||||
CheckboxWidget* myPFBitsWidget{nullptr};
|
||||
CheckboxWidget* myPFColorWidget{nullptr};
|
||||
CheckboxWidget* myPFScoreWidget{nullptr};
|
||||
|
||||
StaticTextWidget* myBackgroundLabel{nullptr};
|
||||
CheckboxWidget* myBKColorWidget{nullptr};
|
||||
StaticTextWidget* mySwapLabel{nullptr};
|
||||
|
|
Loading…
Reference in New Issue