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Updated TODO items.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2311 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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Todo.txt
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Todo.txt
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@ -16,3 +16,35 @@ If you would like to contribute to Stella's development then feel free to
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contact me by email:
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contact me by email:
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Stephen Anthony (stephena@users.sf.net).
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Stephen Anthony (stephena@users.sf.net).
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The following is a list of items that I plan to get to sooner or later.
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Note that currently I'm the only person working on Stella, maintaining
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the code across three major platforms (Linux, MacOSX, Windows), so my
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time is very limited:
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* Convert code to SDL-1.3/2.0. The next major revision of SDL hasn't
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been released yet, but I'm already in the process of working with
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beta versions. The main reason for this change is to have hardware-
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accelerated Direct3D support in Windows (which currently uses
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OpenGL, and isn't as fast as it is on other systems). As well, I'll
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no longer have to maintain separate software and OpenGL renderers
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within Stella; SDL will handle it all behind the scenes.
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* Add Blargg NTSC TV filters. This will be OpenGL only for now.
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Eventually when I move to SDL 2.0, it will be available for any
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accelerated backend (Direct3D, OpenGL, OpenGLES, etc).
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* Add support for esoteric controllers. KidVid support is almost done;
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still TODO are Mindlink and Lightgun.
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* Add more debugger features, improve graphics access tracking, improve
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GUI, etc.
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* Fix final remaining bugs in the TIA emulation.
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* Add rewind support to the entire emulation, not just in the debugger.
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* Look into adding movie recording or net play.
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* Probably a thousand other things that I've forgotten.
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