mirror of https://github.com/stella-emu/stella.git
Rearranged debug colours and collision widgets in TIA tab.
This commit is contained in:
parent
f1c35ee730
commit
1d30f1ddc0
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@ -56,23 +56,23 @@ const DebuggerState& TIADebug::getState()
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if(myTIA.myFrameManager.layout() == FrameLayout::ntsc)
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{
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myState.fixedCols.push_back(myTIA.P0ColorNTSC);
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myState.fixedCols.push_back(myTIA.M0ColorNTSC);
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myState.fixedCols.push_back(myTIA.P1ColorNTSC);
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myState.fixedCols.push_back(myTIA.M1ColorNTSC);
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myState.fixedCols.push_back(myTIA.BLColorNTSC);
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myState.fixedCols.push_back(myTIA.PFColorNTSC);
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myState.fixedCols.push_back(myTIA.BKColorNTSC);
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myState.fixedCols.push_back(myTIA.M0ColorNTSC);
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myState.fixedCols.push_back(myTIA.M1ColorNTSC);
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myState.fixedCols.push_back(myTIA.BLColorNTSC);
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myState.fixedCols.push_back(myTIA.HBLANKColor);
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}
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else
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{
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myState.fixedCols.push_back(myTIA.P0ColorPAL);
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myState.fixedCols.push_back(myTIA.M0ColorPAL);
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myState.fixedCols.push_back(myTIA.P1ColorPAL);
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myState.fixedCols.push_back(myTIA.M1ColorPAL);
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myState.fixedCols.push_back(myTIA.BLColorPAL);
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myState.fixedCols.push_back(myTIA.PFColorPAL);
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myState.fixedCols.push_back(myTIA.BKColorPAL);
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myState.fixedCols.push_back(myTIA.M0ColorPAL);
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myState.fixedCols.push_back(myTIA.M1ColorPAL);
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myState.fixedCols.push_back(myTIA.BLColorPAL);
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myState.fixedCols.push_back(myTIA.HBLANKColor);
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}
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@ -804,8 +804,8 @@ string TIADebug::debugColors() const
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<< " Orange " << colorSwatch(myTIA.M0ColorNTSC) << " Missile 0\n"
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<< " Yellow " << colorSwatch(myTIA.P1ColorNTSC) << " Player 1\n"
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<< " Green " << colorSwatch(myTIA.M1ColorNTSC) << " Missile 1\n"
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<< " Blue " << colorSwatch(myTIA.BLColorNTSC) << " Ball\n"
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<< " Purple " << colorSwatch(myTIA.PFColorNTSC) << " Playfield\n"
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<< " Blue " << colorSwatch(myTIA.PFColorNTSC) << " Playfield\n"
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<< " Purple " << colorSwatch(myTIA.BLColorNTSC) << " Ball\n"
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<< " Grey " << colorSwatch(myTIA.BKColorNTSC) << " Background\n"
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<< " White " << colorSwatch(myTIA.HBLANKColor) << " HMOVE\n";
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}
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@ -815,8 +815,8 @@ string TIADebug::debugColors() const
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<< " Orange " << colorSwatch(myTIA.M0ColorPAL) << " Missile 0\n"
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<< " Yellow " << colorSwatch(myTIA.P1ColorPAL) << " Player 1\n"
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<< " Green " << colorSwatch(myTIA.M1ColorPAL) << " Missile 1\n"
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<< " Blue " << colorSwatch(myTIA.BLColorPAL) << " Ball\n"
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<< " Purple " << colorSwatch(myTIA.PFColorPAL) << " Playfield\n"
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<< " Blue " << colorSwatch(myTIA.PFColorPAL) << " Playfield\n"
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<< " Purple " << colorSwatch(myTIA.BLColorPAL) << " Ball\n"
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<< " Grey " << colorSwatch(myTIA.BKColorPAL) << " Background\n"
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<< " White " << colorSwatch(myTIA.HBLANKColor) << " HMOVE\n";
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}
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@ -55,4 +55,9 @@ void ColorWidget::drawWidget(bool hilite)
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// Show the currently selected color
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s.fillRect(_x+1, _y+1, _w-2, _h-1, _color);
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// Cross out the grid?
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if(_crossGrid)
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for(uInt32 row = 1; row < 4; ++row)
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s.hLine(_x, _y + (row * _h/4), _x + _w - 2, kColor);
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}
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@ -42,6 +42,8 @@ class ColorWidget : public Widget, public CommandSender
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void setColor(int color);
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int getColor() const { return _color; }
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void setCrossed(bool enable) { _crossGrid = enable; }
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protected:
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void drawWidget(bool hilite) override;
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@ -49,6 +51,8 @@ class ColorWidget : public Widget, public CommandSender
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int _color;
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int _cmd;
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bool _crossGrid;
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private:
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// Following constructors and assignment operators not supported
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ColorWidget() = delete;
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@ -638,8 +638,8 @@ void DataGridWidget::drawWidget(bool hilite)
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_scrollBar->recalc(); // takes care of the draw
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// Cross out the grid?
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if (_crossGrid)
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for (row = 0; row < 4; ++row)
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if(_crossGrid)
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for(row = 1; row < 4; ++row)
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s.hLine(_x, _y + (row * lineheight/4), _x + linewidth, kColor);
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}
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@ -46,7 +46,6 @@ TiaOutputWidget::TiaOutputWidget(GuiObject* boss, const GUI::Font& font,
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VarList::push_back(l, "Set breakpoint", "bp");
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VarList::push_back(l, "Set zoom position", "zoom");
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VarList::push_back(l, "Save snapshot", "snap");
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VarList::push_back(l, "Toggle fixed debug colors (from beam pos)", "fixed");
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myMenu = make_ptr<ContextMenu>(this, font, l);
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}
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@ -135,10 +134,6 @@ void TiaOutputWidget::handleCommand(CommandSender* sender, int cmd, int data, in
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{
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instance().debugger().parser().run("savesnap");
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}
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else if(rmb == "fixed")
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{
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instance().console().tia().toggleFixedColors();
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}
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break;
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}
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}
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@ -41,7 +41,7 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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fontHeight = lfont.getFontHeight(),
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lineHeight = lfont.getLineHeight(),
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buttonW = 7 * fontWidth;
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int xpos = 10, ypos = 15 + lineHeight, buttonX = 0, buttonY = 0;
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int xpos = 10, ypos = 10 + lineHeight, buttonX = 0, buttonY = 0;
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StaticTextWidget* t = nullptr;
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ButtonWidget* b = nullptr;
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@ -60,27 +60,56 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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addFocusWidget(myColorRegs);
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xpos += myColorRegs->colWidth() + 5;
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myCOLUP0Color = new ColorWidget(boss, nfont, xpos, ypos+2, 30, lineHeight - 4);
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myCOLUP0Color = new ColorWidget(boss, nfont, xpos, ypos+2, 1.5*lineHeight, lineHeight - 4);
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myCOLUP0Color->setTarget(this);
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ypos += lineHeight;
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myCOLUP1Color = new ColorWidget(boss, nfont, xpos, ypos+2, 30, lineHeight - 4);
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myCOLUP1Color = new ColorWidget(boss, nfont, xpos, ypos+2, 1.5*lineHeight, lineHeight - 4);
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myCOLUP1Color->setTarget(this);
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ypos += lineHeight;
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myCOLUPFColor = new ColorWidget(boss, nfont, xpos, ypos+2, 30, lineHeight - 4);
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myCOLUPFColor = new ColorWidget(boss, nfont, xpos, ypos+2, 1.5*lineHeight, lineHeight - 4);
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myCOLUPFColor->setTarget(this);
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ypos += lineHeight;
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myCOLUBKColor = new ColorWidget(boss, nfont, xpos, ypos+2, 30, lineHeight - 4);
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myCOLUBKColor = new ColorWidget(boss, nfont, xpos, ypos+2, 1.5*lineHeight, lineHeight - 4);
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myCOLUBKColor->setTarget(this);
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// Fixed debug colors
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xpos += myCOLUP0Color->getWidth() + 30; ypos = 10;
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myFixedEnabled = new CheckboxWidget(boss, lfont, xpos, ypos, "Debug Colors", kDbgClCmd);
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myFixedEnabled->setTarget(this);
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addFocusWidget(myFixedEnabled);
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const char* dbgLabels[] = { "P0", "P1", "PF", "BK", "M0", "M1", "BL", "HM" };
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for(uInt32 row = 0; row <= 3; ++row)
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{
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ypos += lineHeight;
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t = new StaticTextWidget(boss, lfont, xpos, ypos + 2, 2*fontWidth, fontHeight,
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dbgLabels[row], kTextAlignLeft);
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myFixedColors[row] = new ColorWidget(boss, nfont, xpos + 2 + t->getWidth() + 4,
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ypos + 2, 1.5*lineHeight, lineHeight - 4);
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myFixedColors[row]->setTarget(this);
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}
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xpos += t->getWidth() + myFixedColors[0]->getWidth() + 24;
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ypos = 10;
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for(uInt32 row = 4; row <= 7; ++row)
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{
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ypos += lineHeight;
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t = new StaticTextWidget(boss, lfont, xpos, ypos + 2, 2*fontWidth, fontHeight,
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dbgLabels[row], kTextAlignLeft);
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myFixedColors[row] = new ColorWidget(boss, nfont, xpos + 2 + t->getWidth() + 4,
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ypos + 2, 1.5*lineHeight, lineHeight - 4);
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myFixedColors[row]->setTarget(this);
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}
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////////////////////////////
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// Collision register bits
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////////////////////////////
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xpos += myCOLUBKColor->getWidth() + 2*fontWidth + 30; ypos -= 4*lineHeight + 5;
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xpos += myFixedColors[0]->getWidth() + 2*fontWidth + 60; ypos = 10;
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// Add all 15 collision bits (with labels)
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uInt32 cxclrY = 0;
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xpos -= 2*fontWidth + 5; ypos += lineHeight;
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const char* rowLabel[] = { "P0", "P1", "M0", "M1", "BL" };
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const char* colLabel[] = { "PF", "BL", "M1", "M0", "P1" };
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@ -99,6 +128,11 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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myCollision[idx]->setID(idx);
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myCollision[idx]->setEditable(false); // TODO - enable this?
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// We need to know where the PF_BL register is, to properly position
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// the CXCLR button
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if(idx == kBL_PFID)
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cxclrY = collY;
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// Add horizontal label
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uInt32 labelx = collX;
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if(lwidth > uInt32(myCollision[idx]->getWidth()))
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@ -118,46 +152,17 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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// Clear all collision bits
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buttonX = collX + 5*(myCollision[0]->getWidth() + 10) - buttonW - 10;
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buttonY = collY - lineHeight - 8;
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buttonY = lineHeight == 15 ? cxclrY : cxclrY - 4;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"CxClr", kCxclrCmd);
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"CXCLR", kCxclrCmd);
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b->setTarget(this);
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addFocusWidget(b);
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// Fixed debug colors
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xpos = collX + 5*(lwidth + 5) + 70; ypos -= lineHeight;
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t = new StaticTextWidget(boss, lfont, xpos, ypos, 18*fontWidth, fontHeight,
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"Fixed Debug Colors", kTextAlignLeft);
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xpos -= 50; ypos += lineHeight;
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const char* dbgLabels[] = {
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"Player 0", "Missile 0", "Player 1", "Missile 1",
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"Ball", "Playfield", "Background", "HMOVE"
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};
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for(uInt32 row = 0; row <= 3; ++row, ypos += lineHeight+3)
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{
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t = new StaticTextWidget(boss, lfont, xpos, ypos, 10*fontWidth, fontHeight,
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dbgLabels[row], kTextAlignLeft);
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myFixedColors[row] = new ColorWidget(boss, nfont, xpos + 2 + t->getWidth(), ypos,
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30, lineHeight - 4);
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myFixedColors[row]->setTarget(this);
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}
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xpos += t->getWidth() + myFixedColors[0]->getWidth() + 12;
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ypos -= 4 * (lineHeight+3);
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for(uInt32 row = 4; row <= 7; ++row, ypos += lineHeight+3)
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{
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t = new StaticTextWidget(boss, lfont, xpos, ypos, 10*fontWidth, fontHeight,
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dbgLabels[row], kTextAlignLeft);
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myFixedColors[row] = new ColorWidget(boss, nfont, xpos + 2 + t->getWidth(), ypos,
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30, lineHeight - 4);
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myFixedColors[row]->setTarget(this);
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}
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////////////////////////////
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// P0 register info
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////////////////////////////
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// grP0 (new)
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xpos = 10; ypos = collY + 8;
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xpos = 10; ypos = collY + 4;
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new StaticTextWidget(boss, lfont, xpos, ypos+2, 2*fontWidth, fontHeight,
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"P0", kTextAlignLeft);
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xpos += 2*fontWidth + 5;
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@ -200,8 +205,9 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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// P0 reset
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xpos += myRefP0->getWidth() + 12;
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buttonX = xpos;
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b = new ButtonWidget(boss, lfont, xpos, ypos, buttonW, lineHeight,
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"ResP0", kResP0Cmd);
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"RESP0", kResP0Cmd);
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b->setTarget(this);
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addFocusWidget(b);
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@ -285,7 +291,7 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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// P1 reset
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xpos += myRefP1->getWidth() + 12;
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b = new ButtonWidget(boss, lfont, xpos, ypos, buttonW, lineHeight,
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"ResP1", kResP1Cmd);
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"RESP1", kResP1Cmd);
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b->setTarget(this);
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addFocusWidget(b);
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@ -369,21 +375,21 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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myNusizM0->setID(kNusizM0ID);
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addFocusWidget(myNusizM0);
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// M0 reset
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xpos += myNusizM0->getWidth() + 15;
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b = new ButtonWidget(boss, lfont, xpos, ypos, buttonW, lineHeight,
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"ResM0", kResM0Cmd);
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b->setTarget(this);
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addFocusWidget(b);
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// M0 reset to player 0
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xpos += b->getWidth() + 15;
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xpos += myNusizM0->getWidth() + 15;
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myResMP0 = new CheckboxWidget(boss, lfont, xpos, ypos+1,
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"Reset to P0", kCheckActionCmd);
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myResMP0->setTarget(this);
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myResMP0->setID(kResMP0ID);
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addFocusWidget(myResMP0);
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// M0 reset
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xpos = buttonX;
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b = new ButtonWidget(boss, lfont, xpos, ypos, buttonW, lineHeight,
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"RESM0", kResM0Cmd);
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b->setTarget(this);
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addFocusWidget(b);
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////////////////////////////
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// M1 register info
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////////////////////////////
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@ -432,21 +438,21 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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myNusizM1->setID(kNusizM1ID);
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addFocusWidget(myNusizM1);
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// M1 reset
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xpos += myNusizM1->getWidth() + 15;
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b = new ButtonWidget(boss, lfont, xpos, ypos, buttonW, lineHeight,
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"ResM1", kResM1Cmd);
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b->setTarget(this);
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addFocusWidget(b);
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// M1 reset to player 0
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xpos += b->getWidth() + 15;
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xpos += myNusizM1->getWidth() + 15;
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myResMP1 = new CheckboxWidget(boss, lfont, xpos, ypos+1,
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"Reset to P1", kCheckActionCmd);
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myResMP1->setTarget(this);
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myResMP1->setID(kResMP1ID);
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addFocusWidget(myResMP1);
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// M1 reset
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xpos = buttonX;
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b = new ButtonWidget(boss, lfont, xpos, ypos, buttonW, lineHeight,
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"RESM1", kResM1Cmd);
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b->setTarget(this);
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addFocusWidget(b);
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////////////////////////////
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// BL register info
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////////////////////////////
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@ -496,9 +502,9 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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addFocusWidget(mySizeBL);
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// Reset ball
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xpos += mySizeBL->getWidth() + 15;
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xpos = buttonX;
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b = new ButtonWidget(boss, lfont, xpos, ypos, buttonW, lineHeight,
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"ResBL", kResBLCmd);
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"RESBL", kResBLCmd);
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b->setTarget(this);
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addFocusWidget(b);
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@ -613,25 +619,25 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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buttonX = xpos + myDelayQueueWidget->getWidth() + 20;
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buttonY = ypos;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"WSync", kWsyncCmd);
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"WSYNC", kWsyncCmd);
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b->setTarget(this);
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addFocusWidget(b);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"RSync", kRsyncCmd);
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"RSYNC", kRsyncCmd);
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b->setTarget(this);
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addFocusWidget(b);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"HMove", kHmoveCmd);
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"HMOVE", kHmoveCmd);
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b->setTarget(this);
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addFocusWidget(b);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"HmClr", kHmclrCmd);
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"HMCLR", kHmclrCmd);
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b->setTarget(this);
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addFocusWidget(b);
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@ -691,6 +697,10 @@ void TiaWidget::handleCommand(CommandSender* sender, int cmd, int data, int id)
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tia.strobeCxclr();
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break;
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case kDbgClCmd:
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myFixedEnabled->setState(tia.tia().toggleFixedColors());
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break;
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case kPPinCmd:
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tia.tia().driveUnusedPinsRandom(myUndrivenPins->getState());
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break;
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@ -888,14 +898,24 @@ void TiaWidget::loadConfig()
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}
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myColorRegs->setList(alist, vlist, changed);
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||||
bool fixed = tia.tia().usingFixedColors();
|
||||
|
||||
myCOLUP0Color->setColor(state.coluRegs[0]);
|
||||
myCOLUP1Color->setColor(state.coluRegs[1]);
|
||||
myCOLUPFColor->setColor(state.coluRegs[2]);
|
||||
myCOLUBKColor->setColor(state.coluRegs[3]);
|
||||
myCOLUP0Color->setCrossed(fixed);
|
||||
myCOLUP1Color->setCrossed(fixed);
|
||||
myCOLUPFColor->setCrossed(fixed);
|
||||
myCOLUBKColor->setCrossed(fixed);
|
||||
|
||||
// Fixed debug colors
|
||||
myFixedEnabled->setState(fixed);
|
||||
for(uInt32 c = 0; c < 8; ++c)
|
||||
{
|
||||
myFixedColors[c]->setColor(state.fixedCols[c]);
|
||||
myFixedColors[c]->setCrossed(!fixed);
|
||||
}
|
||||
|
||||
////////////////////////////
|
||||
// Collision register bits
|
||||
|
|
|
@ -46,6 +46,7 @@ class TiaWidget : public Widget, public CommandSender
|
|||
ColorWidget* myCOLUPFColor;
|
||||
ColorWidget* myCOLUBKColor;
|
||||
|
||||
CheckboxWidget* myFixedEnabled;
|
||||
ColorWidget* myFixedColors[8];
|
||||
|
||||
TogglePixelWidget* myGRP0;
|
||||
|
@ -138,6 +139,7 @@ class TiaWidget : public Widget, public CommandSender
|
|||
kHmoveCmd = 'Shmv',
|
||||
kHmclrCmd = 'Shmc',
|
||||
kCxclrCmd = 'Scxl',
|
||||
kDbgClCmd = 'DBGc',
|
||||
kPPinCmd = 'PPin'
|
||||
};
|
||||
|
||||
|
|
|
@ -138,6 +138,6 @@ void TogglePixelWidget::drawWidget(bool hilite)
|
|||
|
||||
// Cross out the bits?
|
||||
if(_crossBits)
|
||||
for (row = 0; row < 4; ++row)
|
||||
for(row = 1; row < 4; ++row)
|
||||
s.hLine(_x, _y + (row * lineheight/4), _x + linewidth, kColor);
|
||||
}
|
||||
|
|
|
@ -872,6 +872,12 @@ bool TIA::toggleFixedColors(uInt8 mode)
|
|||
return on;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool TIA::usingFixedColors() const
|
||||
{
|
||||
return myColorHBlank != 0x00;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool TIA::driveUnusedPinsRandom(uInt8 mode)
|
||||
{
|
||||
|
|
|
@ -266,7 +266,7 @@ class TIA : public Device
|
|||
bool toggleCollisions();
|
||||
|
||||
/**
|
||||
Enables/disable/toggle 'fixed debug colors' mode.
|
||||
Enables/disable/toggle/query 'fixed debug colors' mode.
|
||||
|
||||
@param mode 1/0 indicates on/off, otherwise flip from
|
||||
its current state
|
||||
|
@ -274,6 +274,7 @@ class TIA : public Device
|
|||
@return Whether the mode was enabled or disabled
|
||||
*/
|
||||
bool toggleFixedColors(uInt8 mode = 2);
|
||||
bool usingFixedColors() const;
|
||||
|
||||
/**
|
||||
Enable/disable/query state of 'undriven/floating TIA pins'.
|
||||
|
@ -366,16 +367,16 @@ class TIA : public Device
|
|||
M0ColorNTSC = 0x38, // orange
|
||||
P1ColorNTSC = 0x1c, // yellow
|
||||
M1ColorNTSC = 0xc4, // green
|
||||
BLColorNTSC = 0x9e, // blue
|
||||
PFColorNTSC = 0x66, // purple
|
||||
PFColorNTSC = 0x9e, // blue
|
||||
BLColorNTSC = 0x66, // purple
|
||||
BKColorNTSC = 0x0a, // grey
|
||||
|
||||
P0ColorPAL = 0x62, // red
|
||||
M0ColorPAL = 0x4a, // orange
|
||||
P1ColorPAL = 0x2e, // yellow
|
||||
M1ColorPAL = 0x34, // green
|
||||
BLColorPAL = 0xbc, // blue
|
||||
PFColorPAL = 0xa6, // purple
|
||||
PFColorPAL = 0xbc, // blue
|
||||
BLColorPAL = 0xa6, // purple
|
||||
BKColorPAL = 0x0a, // grey
|
||||
|
||||
HBLANKColor = 0x0e // white
|
||||
|
|
Loading…
Reference in New Issue