mirror of https://github.com/stella-emu/stella.git
Factor out rendering / texture juggling from surface handling. Defuct.
This commit is contained in:
parent
3a90828892
commit
1c798bd567
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@ -14,60 +14,15 @@
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"C_Cpp.intelliSenseEngine": "Default",
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"files.insertFinalNewline": true,
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"files.associations": {
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"__split_buffer": "cpp",
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"__tree": "cpp",
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"atomic": "cpp",
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"deque": "cpp",
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"ios": "cpp",
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"list": "cpp",
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"map": "cpp",
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"set": "cpp",
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"string": "cpp",
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"string_view": "cpp",
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"system_error": "cpp",
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"vector": "cpp",
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"sstream": "cpp",
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"__bit_reference": "cpp",
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"__functional_base": "cpp",
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"algorithm": "cpp",
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"bitset": "cpp",
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"chrono": "cpp",
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"functional": "cpp",
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"iterator": "cpp",
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"limits": "cpp",
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"array": "cpp",
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"istream": "cpp",
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"locale": "cpp",
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"memory": "cpp",
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"ratio": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"stdexcept": "cpp",
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"fstream": "cpp",
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"__locale": "cpp",
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"__string": "cpp",
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"__config": "cpp",
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"__nullptr": "cpp",
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"cstddef": "cpp",
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"exception": "cpp",
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"initializer_list": "cpp",
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"new": "cpp",
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"typeinfo": "cpp",
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"__mutex_base": "cpp",
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"mutex": "cpp",
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"condition_variable": "cpp",
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"*.ins": "cpp",
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"cstring": "cpp",
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"iostream": "cpp",
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"cstdint": "cpp",
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"ostream": "cpp",
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"__memory": "cpp",
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"iosfwd": "cpp",
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"__hash_table": "cpp",
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"array": "cpp",
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"queue": "cpp",
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"unordered_map": "cpp",
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"istream": "cpp",
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"thread": "cpp",
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"tuple": "cpp",
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"utility": "cpp",
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"streambuf": "cpp"
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"*.tcc": "cpp",
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"functional": "cpp"
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}
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}
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@ -18,21 +18,17 @@
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#include "FBSurfaceSDL2.hxx"
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#include "ThreadDebugging.hxx"
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#include "sdl_blitter/BilinearBlitter.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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FBSurfaceSDL2::FBSurfaceSDL2(FrameBufferSDL2& buffer,
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uInt32 width, uInt32 height, const uInt32* data)
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: myFB(buffer),
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mySurface(nullptr),
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myTexture(nullptr),
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mySecondaryTexture(nullptr),
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mySurfaceIsDirty(true),
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myIsVisible(true),
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myTexAccess(SDL_TEXTUREACCESS_STREAMING),
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myInterpolate(false),
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myBlendEnabled(false),
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myBlendAlpha(255)
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myIsStatic(false)
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{
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myBlitter = make_unique<BilinearBlitter>(buffer);
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createSurface(width, height, data);
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}
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@ -93,6 +89,8 @@ void FBSurfaceSDL2::setSrcPos(uInt32 x, uInt32 y)
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{
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mySrcR.x = x; mySrcR.y = y;
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mySrcGUIR.moveTo(x, y);
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reinitializeBlitter();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -100,6 +98,8 @@ void FBSurfaceSDL2::setSrcSize(uInt32 w, uInt32 h)
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{
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mySrcR.w = w; mySrcR.h = h;
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mySrcGUIR.setWidth(w); mySrcGUIR.setHeight(h);
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reinitializeBlitter();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -107,6 +107,8 @@ void FBSurfaceSDL2::setDstPos(uInt32 x, uInt32 y)
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{
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myDstR.x = x; myDstR.y = y;
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myDstGUIR.moveTo(x, y);
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reinitializeBlitter();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -114,6 +116,8 @@ void FBSurfaceSDL2::setDstSize(uInt32 w, uInt32 h)
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{
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myDstR.w = w; myDstR.h = h;
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myDstGUIR.setWidth(w); myDstGUIR.setHeight(h);
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reinitializeBlitter();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -132,10 +136,11 @@ void FBSurfaceSDL2::translateCoords(Int32& x, Int32& y) const
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool FBSurfaceSDL2::render()
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{
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ASSERT_MAIN_THREAD;
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// ASSERT_MAIN_THREAD;
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if(myIsVisible)
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{
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/*
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SDL_Texture* texture = myTexture;
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if(myTexAccess == SDL_TEXTUREACCESS_STREAMING) {
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@ -146,6 +151,10 @@ bool FBSurfaceSDL2::render()
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SDL_RenderCopy(myFB.myRenderer, texture, &mySrcR, &myDstR);
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*/
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myBlitter->blit(*mySurface);
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return true;
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}
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return false;
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@ -161,7 +170,7 @@ void FBSurfaceSDL2::invalidate()
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void FBSurfaceSDL2::free()
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{
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{/*
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ASSERT_MAIN_THREAD;
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SDL_Texture* textures[] = {myTexture, mySecondaryTexture};
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@ -171,11 +180,15 @@ void FBSurfaceSDL2::free()
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SDL_DestroyTexture(myTexture);
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myTexture = nullptr;
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}
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*/
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myBlitter->free();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void FBSurfaceSDL2::reload()
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{
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/*
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ASSERT_MAIN_THREAD;
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// Re-create texture; the underlying SDL_Surface is fine as-is
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@ -202,6 +215,9 @@ void FBSurfaceSDL2::reload()
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SDL_SetTextureAlphaMod(texture, myBlendAlpha);
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}
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}
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*/
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reinitializeBlitter();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -209,11 +225,14 @@ void FBSurfaceSDL2::resize(uInt32 width, uInt32 height)
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{
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ASSERT_MAIN_THREAD;
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/*
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// We will only resize when necessary, and not using static textures
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if((myTexAccess == SDL_TEXTUREACCESS_STATIC) || (mySurface &&
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int(width) <= mySurface->w && int(height) <= mySurface->h))
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return; // don't need to resize at all
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*/
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if(mySurface)
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SDL_FreeSurface(mySurface);
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free();
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@ -248,21 +267,28 @@ void FBSurfaceSDL2::createSurface(uInt32 width, uInt32 height,
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if(data)
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{
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myTexAccess = SDL_TEXTUREACCESS_STATIC;
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myStaticPitch = mySurface->w * 4; // we need pitch in 'bytes'
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myStaticData = make_unique<uInt32[]>(mySurface->w * mySurface->h);
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SDL_memcpy(myStaticData.get(), data, mySurface->w * mySurface->h * 4);
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myIsStatic = true;
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SDL_memcpy(mySurface->pixels, data, mySurface->w * mySurface->h * 4);
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}
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applyAttributes(false);
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// applyAttributes(false);
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// To generate texture
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reload();
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// reload();
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reinitializeBlitter();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void FBSurfaceSDL2::reinitializeBlitter()
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{
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myBlitter->reinitialize(mySrcR, myDstR, myAttributes, myIsStatic ? mySurface : nullptr);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void FBSurfaceSDL2::applyAttributes(bool immediate)
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{
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reinitializeBlitter();
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/*
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myInterpolate = myAttributes.smoothing;
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myBlendEnabled = myAttributes.blending;
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myBlendAlpha = uInt8(myAttributes.blendalpha * 2.55);
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@ -273,4 +299,5 @@ void FBSurfaceSDL2::applyAttributes(bool immediate)
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free();
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reload();
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}
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*/
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}
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#include "bspf.hxx"
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#include "FBSurface.hxx"
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#include "FrameBufferSDL2.hxx"
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#include "sdl_blitter/Blitter.hxx"
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/**
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An FBSurface suitable for the SDL2 Render2D API, making use of hardware
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@ -40,7 +41,7 @@ class FBSurfaceSDL2 : public FBSurface
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//
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void fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, ColorId color) override;
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// With hardware surfaces, it's faster to just update the entire surface
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void setDirty() override { mySurfaceIsDirty = true; }
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void setDirty() override {}
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uInt32 width() const override;
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uInt32 height() const override;
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private:
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void createSurface(uInt32 width, uInt32 height, const uInt32* data);
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void reinitializeBlitter();
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// Following constructors and assignment operators not supported
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FBSurfaceSDL2() = delete;
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FBSurfaceSDL2(const FBSurfaceSDL2&) = delete;
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private:
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FrameBufferSDL2& myFB;
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unique_ptr<Blitter> myBlitter;
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SDL_Surface* mySurface;
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SDL_Texture* myTexture;
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SDL_Texture* mySecondaryTexture;
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SDL_Rect mySrcR, myDstR;
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bool mySurfaceIsDirty;
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bool myIsVisible;
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SDL_TextureAccess myTexAccess; // Is pixel data constant or can it change?
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bool myInterpolate; // Scaling is smoothed or blocky
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bool myBlendEnabled; // Blending is enabled
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uInt8 myBlendAlpha; // Alpha to use in blending mode
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unique_ptr<uInt32[]> myStaticData; // The data to use when the buffer contents are static
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uInt32 myStaticPitch; // The number of bytes in a row of static data
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bool myIsStatic;
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Common::Rect mySrcGUIR, myDstGUIR;
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};
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@ -427,3 +427,15 @@ void FrameBufferSDL2::clear()
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SDL_RenderClear(myRenderer);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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SDL_Renderer* FrameBufferSDL2::renderer()
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{
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return myRenderer;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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const SDL_PixelFormat& FrameBufferSDL2::pixelFormat()
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{
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return *myPixelFormat;
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}
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@ -116,6 +116,10 @@ class FrameBufferSDL2 : public FrameBuffer
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*/
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void clear() override;
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SDL_Renderer* renderer();
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const SDL_PixelFormat& pixelFormat();
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protected:
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//////////////////////////////////////////////////////////////////////
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// The following are derived from protected methods in FrameBuffer.hxx
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@ -25,7 +25,8 @@ MODULE_OBJS := \
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src/common/FpsMeter.o \
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src/common/ThreadDebugging.o \
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src/common/StaggeredLogger.o \
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src/common/repository/KeyValueRepositoryConfigfile.o
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src/common/repository/KeyValueRepositoryConfigfile.o \
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src/common/sdl_blitter/BilinearBlitter.o
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MODULE_DIRS += \
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src/common
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@ -0,0 +1,140 @@
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "BilinearBlitter.hxx"
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#include "ThreadDebugging.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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BilinearBlitter::BilinearBlitter(FrameBufferSDL2& fb) :
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myTexture(nullptr),
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mySecondaryTexture(nullptr),
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myTexturesAreAllocated(false),
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myRecreateTextures(false),
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myStaticData(nullptr),
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myFB(fb)
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{}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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BilinearBlitter::~BilinearBlitter()
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{
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free();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void BilinearBlitter::reinitialize(
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SDL_Rect srcRect,
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SDL_Rect destRect,
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FBSurface::Attributes attributes,
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SDL_Surface* staticData
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)
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{
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myRecreateTextures = !(
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mySrcRect.w == srcRect.w &&
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mySrcRect.h == srcRect.h &&
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myDstRect.w == destRect.w &&
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myDstRect.h == destRect.h &&
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attributes == myAttributes &&
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myStaticData == staticData
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);
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myStaticData = staticData;
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mySrcRect = srcRect;
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myDstRect = destRect;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void BilinearBlitter::free()
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{
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if (!myTexturesAreAllocated) {
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return;
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}
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ASSERT_MAIN_THREAD;
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SDL_Texture* textures[] = {myTexture, mySecondaryTexture};
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for (SDL_Texture* texture: textures) {
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if (!texture) continue;
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SDL_DestroyTexture(texture);
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}
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myTexturesAreAllocated = false;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void BilinearBlitter::blit(SDL_Surface& surface)
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{
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ASSERT_MAIN_THREAD;
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recreateTexturesIfNecessary();
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SDL_Texture* texture = myTexture;
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if(myStaticData == nullptr) {
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SDL_UpdateTexture(myTexture, &mySrcRect, surface.pixels, surface.pitch);
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myTexture = mySecondaryTexture;
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mySecondaryTexture = texture;
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}
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SDL_RenderCopy(myFB.renderer(), texture, &mySrcRect, &myDstRect);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void BilinearBlitter::recreateTexturesIfNecessary()
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{
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if (myTexturesAreAllocated && !myRecreateTextures) {
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return;
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}
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ASSERT_MAIN_THREAD;
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if (myTexturesAreAllocated) {
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free();
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}
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SDL_TextureAccess texAccess = myStaticData == nullptr ? SDL_TEXTUREACCESS_STREAMING : SDL_TEXTUREACCESS_STATIC;
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, myAttributes.smoothing ? "1" : "0");
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myTexture = SDL_CreateTexture(myFB.renderer(), myFB.pixelFormat().format,
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texAccess, mySrcRect.w, mySrcRect.h);
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if (myStaticData == nullptr) {
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mySecondaryTexture = SDL_CreateTexture(myFB.renderer(), myFB.pixelFormat().format,
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texAccess, mySrcRect.w, mySrcRect.h);
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} else {
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mySecondaryTexture = nullptr;
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SDL_UpdateTexture(myTexture, nullptr, myStaticData->pixels, myStaticData->pitch);
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}
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if (myAttributes.blending) {
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uInt8 blendAlpha = uInt8(myAttributes.blendalpha * 2.55);
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SDL_Texture* textures[] = {myTexture, mySecondaryTexture};
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for (SDL_Texture* texture: textures) {
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if (!texture) continue;
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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SDL_SetTextureAlphaMod(texture, blendAlpha);
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||||
}
|
||||
}
|
||||
|
||||
myRecreateTextures = false;
|
||||
myTexturesAreAllocated = true;
|
||||
}
|
|
@ -0,0 +1,73 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony
|
||||
// and the Stella Team
|
||||
//
|
||||
// See the file "License.txt" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//============================================================================
|
||||
|
||||
#ifndef BILINEAR_BLITTER_HXX
|
||||
#define BILINEAR_BLITTER_HXX
|
||||
|
||||
#include "Blitter.hxx"
|
||||
#include "FrameBufferSDL2.hxx"
|
||||
#include "SDL_lib.hxx"
|
||||
|
||||
class BilinearBlitter : public Blitter {
|
||||
|
||||
public:
|
||||
|
||||
BilinearBlitter(FrameBufferSDL2& fb);
|
||||
|
||||
virtual ~BilinearBlitter();
|
||||
|
||||
virtual void reinitialize(
|
||||
SDL_Rect srcRect,
|
||||
SDL_Rect destRect,
|
||||
FBSurface::Attributes attributes,
|
||||
SDL_Surface* staticData = nullptr
|
||||
) override;
|
||||
|
||||
virtual void blit(SDL_Surface& surface) override;
|
||||
|
||||
virtual void free() override;
|
||||
|
||||
private:
|
||||
|
||||
SDL_Texture* myTexture;
|
||||
SDL_Texture* mySecondaryTexture;
|
||||
SDL_Rect mySrcRect, myDstRect;
|
||||
FBSurface::Attributes myAttributes;
|
||||
|
||||
bool myTexturesAreAllocated;
|
||||
bool myRecreateTextures;
|
||||
|
||||
SDL_Surface* myStaticData;
|
||||
|
||||
FrameBufferSDL2& myFB;
|
||||
|
||||
private:
|
||||
|
||||
void recreateTexturesIfNecessary();
|
||||
|
||||
private:
|
||||
|
||||
BilinearBlitter(const BilinearBlitter&) = delete;
|
||||
|
||||
BilinearBlitter(BilinearBlitter&&) = delete;
|
||||
|
||||
BilinearBlitter& operator=(const BilinearBlitter&) = delete;
|
||||
|
||||
BilinearBlitter& operator=(BilinearBlitter&&) = delete;
|
||||
};
|
||||
|
||||
#endif // BILINEAR_BLITTER_HXX
|
|
@ -0,0 +1,57 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony
|
||||
// and the Stella Team
|
||||
//
|
||||
// See the file "License.txt" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//============================================================================
|
||||
|
||||
#ifndef BLITTER_HXX
|
||||
#define BLITTER_HXX
|
||||
|
||||
#include "bspf.hxx"
|
||||
#include "SDL_lib.hxx"
|
||||
#include "FBSurface.hxx"
|
||||
|
||||
class Blitter {
|
||||
|
||||
public:
|
||||
|
||||
virtual ~Blitter() = default;
|
||||
|
||||
virtual void reinitialize(
|
||||
SDL_Rect srcRect,
|
||||
SDL_Rect destRect,
|
||||
FBSurface::Attributes attributes,
|
||||
SDL_Surface* staticData = nullptr
|
||||
) = 0;
|
||||
|
||||
virtual void blit(SDL_Surface& surface) = 0;
|
||||
|
||||
virtual void free() = 0;
|
||||
|
||||
protected:
|
||||
|
||||
Blitter() = default;
|
||||
|
||||
private:
|
||||
|
||||
Blitter(const Blitter&) = delete;
|
||||
|
||||
Blitter(Blitter&&) = delete;
|
||||
|
||||
Blitter& operator=(const Blitter&) = delete;
|
||||
|
||||
Blitter& operator=(Blitter&&) = delete;
|
||||
};
|
||||
|
||||
#endif // BLITTER_HXX
|
|
@ -451,3 +451,9 @@ bool FBSurface::checkBounds(const uInt32 x, const uInt32 y) const
|
|||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
const uInt32* FBSurface::myPalette = nullptr;
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool operator==(const FBSurface::Attributes& a1, const FBSurface::Attributes& a2)
|
||||
{
|
||||
return a1.blendalpha == a2.blendalpha && a1.blending == a2.blending && a1.smoothing && a2.smoothing;
|
||||
}
|
||||
|
|
|
@ -389,4 +389,6 @@ class FBSurface
|
|||
FBSurface& operator=(FBSurface&&) = delete;
|
||||
};
|
||||
|
||||
bool operator==(const FBSurface::Attributes& a1, const FBSurface::Attributes& a2);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue