mirror of https://github.com/stella-emu/stella.git
Take titlebar into account when calculating max desktop window size
(fixes #577).
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@ -119,11 +119,21 @@ void FrameBufferSDL2::queryHardware(vector<Common::Size>& fullscreenRes,
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// Now get the maximum windowed desktop resolution
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// Try to take into account taskbars, etc, if available
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#if SDL_VERSION_ATLEAST(2,0,5)
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// Take window title-bar into account; SDL_GetDisplayUsableBounds doesn't do that
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int wTop = 0, wLeft = 0, wBottom = 0, wRight = 0;
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SDL_Window* tmpWindow = SDL_CreateWindow("", 0, 0, 0, 0, SDL_WINDOW_HIDDEN);
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if(tmpWindow != nullptr)
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{
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SDL_GetWindowBordersSize(tmpWindow, &wTop, &wLeft, &wBottom, &wRight);
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SDL_DestroyWindow(tmpWindow);
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}
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SDL_Rect r;
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for(int i = 0; i < myNumDisplays; ++i)
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{
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// Display bounds minus dock
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SDL_GetDisplayUsableBounds(i, &r); // Requires SDL-2.0.5 or higher
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r.h -= (wTop + wBottom);
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windowedRes.emplace_back(r.w, r.h);
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}
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#else
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