Some more cleanups wrt the sharing of the SDL codebase between

Linux and Windows.

Reworked the Makefile (again).  Now you have to edit it and select
which system you are using for the SDL port (linux or windows),
then start compilation with 'make sdl'.

The makefile is starting to get harder to manage, and with the
explosion of features, I'm looking into moving to a configure
script (autoconf and automake) for a future release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@227 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2003-12-05 19:51:09 +00:00
parent 41556196e4
commit 1457853110
4 changed files with 93 additions and 75 deletions

View File

@ -13,7 +13,7 @@
## See the file "license" for information on usage and redistribution of
## this file, and for a DISCLAIMER OF ALL WARRANTIES.
##
## $Id: makefile,v 1.46 2003-12-04 22:22:53 stephena Exp $
## $Id: makefile,v 1.47 2003-12-05 19:51:08 stephena Exp $
##============================================================================
##============================================================================
@ -23,7 +23,14 @@
## Comment a line out to disable that option, remove comment to enable it.
##============================================================================
OPTIMIZATIONS = $(CXXFLAGS) -Wall -Wunused
### add your own compiler optimizations here
### if none are provided, the defaults will be used
OPTIMIZATIONS =
### which system the SDL version is being compiled on
### you should only enable one at a time
SYSTEM_SDL = linux
#SYSTEM_SDL = windows
### which sound drivers to compile for the SDL version
### OSS is most compatible, SDL for platforms where OSS not available
@ -40,9 +47,8 @@ SOUND_SDL = 1
JOYSTICK_SUPPORT = 1
### to include support for saving snapshots in png format
### (requires PNG library) FIXME
### Only SDL port supported for now FIXME
# SNAPSHOT_SUPPORT = 1
### (requires PNG library)
SNAPSHOT_SUPPORT = 1
### comment this out if your system doesn't
### have the gettimeofday function
@ -51,8 +57,7 @@ SOUND_SDL = 1
### to include support for game developers
### enables some extra commandline options that allow the user
### to override some emulation defaults
### Only SDL port supported for now
DEVELOPER_SUPPORT = 1
# DEVELOPER_SUPPORT = 1
### if your C++ compiler doesn't support the bool type
# BSPF_BOOL = 1
@ -79,7 +84,7 @@ OPTS.SDL =
LIBS.SDL = `sdl-config --libs`
CFLAGS.SDL = `sdl-config --cflags`
OPTS.DOS = -DDOS=1
OPTS.DOS = -DDOS
SRC = ..
CORE = $(SRC)/emucore
@ -88,63 +93,95 @@ COMMON = $(SRC)/ui/common
INCLUDES = -I. -I$(CORE) -I$(CORE)/m6502/src -I$(CORE)/m6502/src/bspf/src -I$(COMMON)
FLAGS = $(OPTIMIZATIONS) $(INCLUDES) $(SYS_INCLUDES)
## set some sane optimizations if none have been provided
ifndef OPTIMIZATIONS
ifdef CXXFLAGS
OPTIMIZATIONS = $(CXXFLAGS)
else
OPTIMIZATIONS = -O2 -march=i386
endif
endif
FLAGS = $(OPTIMIZATIONS) -Wall -Wunused $(INCLUDES) $(SYS_INCLUDES)
## set the user-defined options
ifdef BSPF_BOOL
OPTS.DOS += -DBSPF_BOOL=1
OPTS.DOS += -DBSPF_BOOL
endif
ifdef SHOW_TIMING
OPTS.SDL += -DSHOW_TIMING=1
OPTS.DOS += -DSHOW_TIMING=1
OPTS.SDL += -DSHOW_TIMING
OPTS.DOS += -DSHOW_TIMING
endif
ifdef DEBUG
OPTS.SDL += -DDEBUG=1
OPTS.DOS += -DDEBUG=1
OPTS.SDL += -DDEBUG
OPTS.DOS += -DDEBUG
endif
ifdef JOYSTICK_SUPPORT
OPTS.SDL += -DHAVE_JOYSTICK=1
OPTS.SDL += -DHAVE_JOYSTICK
endif
ifdef SNAPSHOT_SUPPORT
OBJS.SDL += Snapshot.o
OPTS.SDL += -DSNAPSHOT_SUPPORT=1
OPTS.SDL += -DSNAPSHOT_SUPPORT
LIBS.SDL += -lpng -lz
endif
ifdef HAVE_GETTIMEOFDAY
OPTS.SDL += -DHAVE_GETTIMEOFDAY=1
OPTS.SDL += -DHAVE_GETTIMEOFDAY
endif
ifdef DEVELOPER_SUPPORT
OPTS.SDL += -DDEVELOPER_SUPPORT=1
OPTS.DOS += -DDEVELOPER_SUPPORT=1
OPTS.SDL += -DDEVELOPER_SUPPORT
OPTS.DOS += -DDEVELOPER_SUPPORT
endif
ifeq ($(sounD_OSS), 1)
OPTS.SDL += -DSOUND_OSS=1
ifeq ($(SOUND_OSS), 1)
OPTS.SDL += -DSOUND_OSS
OBJS.SDL += SoundOSS.o
endif
ifeq ($(SOUND_SDL), 1)
OPTS.SDL += -DSOUND_SDL=1
OPTS.SDL += -DSOUND_SDL
OBJS.SDL += SoundSDL.o
endif
ifeq ($(SOUND_ALSA), 1)
OPTS.SDL += -DSOUND_ALSA=1
OPTS.SDL += -DSOUND_ALSA
OBJS.SDL += SoundALSA.o
LIBS.SDL += -lasound
endif
##============================================================================
## Now figure out what has to be built for SDL
##============================================================================
ifeq ($(SYSTEM_SDL), linux)
CFLAGS.SDL += -L/usr/X11R6/lib
OPTS.SDL += -DBSPF_UNIX -DUNIX
LIBS.SDL += -lX11 -lXext
OBJS.SDL += SettingsUNIX.o
ifeq ($(OPENGL_SUPPORT), 1)
OPTS.SDL += -DDISPLAY_OPENGL=1
OPTS.SDL += -DDISPLAY_OPENGL
OBJS.SDL += FrameBufferGL.o
LIBS.SDL += -lGL
endif
endif
ifeq ($(SYSTEM_SDL), windows)
CFLAGS.SDL += ""
OPTS.SDL += -DBSPF_WIN32 -DWIN32
LIBS.SDL += ""
OBJS.SDL += SettingsWin32.o
ifeq ($(OPENGL_SUPPORT), 1)
OPTS.SDL += -DDISPLAY_OPENGL -DTEXTURES_ARE_LOST
OBJS.SDL += FrameBufferGL.o
LIBS.SDL += -lopengl32
endif
endif
default:
@ -155,8 +192,7 @@ default:
@echo "<version> is one of:"
@echo ""
@echo " dos DOS version using DJGPP"
@echo " linux-sdl Linux SDL version"
@echo " win32-sdl Windows SDL version"
@echo " sdl SDL version (edit makefile for version)"
@echo ""
@echo "Hopefully new versions will be added soon!"
@echo ""
@ -166,36 +202,19 @@ dos:
LD="gxx" \
CXX="gcc" \
INCLUDES="$(INCLUDES) -I$(UI)/dos -I$(UI)/sound" \
OPTIONS="-DBSPF_DOS=1" \
OPTIONS="-DBSPF_DOS" \
OPTIONS+="$(OPTS.DOS)" \
LDFLAGS="" \
LDLIBS="" \
OBJS="mainDOS.o PCJoys.o SndDOS.o dos_sb.o vga.o"
linux-sdl:
sdl:
make stella.sdl \
INCLUDES="$(INCLUDES) -I$(UI)/sdl -I$(UI)/sound" \
SYS_INCLUDES="" \
OPTIONS="-DBSPF_UNIX=1 -DUNIX=1" \
OPTIONS+="$(OPTS.SDL)" \
LDFLAGS="-L/usr/X11R6/lib" \
LDFLAGS+="$(CFLAGS.SDL)" \
LDLIBS="-lX11 -lXext" \
LDLIBS+="$(LIBS.SDL)" \
OBJS="mainSDL.o SettingsUNIX.o FrameBufferSDL.o FrameBufferSoft.o" \
OBJS+="$(OBJS.SDL)"
win32-sdl:
make stella.sdl \
INCLUDES="$(INCLUDES) -I$(UI)/sdl -I$(UI)/sound" \
SYS_INCLUDES="" \
OPTIONS="-DBSPF_UNIX=1 -DWIN32" \
OPTIONS+="$(OPTS.SDL)" \
LDFLAGS="" \
LDFLAGS+="$(CFLAGS.SDL)" \
LDLIBS="" \
LDLIBS+="$(LIBS.SDL)" \
OBJS="mainSDL.o SettingsWin32.o FrameBufferSDL.o FrameBufferSoft.o" \
OPTIONS="$(OPTS.SDL)" \
LDFLAGS="$(CFLAGS.SDL)" \
LDLIBS="$(LIBS.SDL)" \
OBJS="mainSDL.o FrameBufferSDL.o FrameBufferSoft.o" \
OBJS+="$(OBJS.SDL)"

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: Settings.cxx,v 1.15 2003-12-04 19:18:45 stephena Exp $
// $Id: Settings.cxx,v 1.16 2003-12-05 19:51:09 stephena Exp $
//============================================================================
#include <cassert>
@ -50,8 +50,8 @@ Settings::Settings()
set("palette", "standard");
#ifdef SNAPSHOT_SUPPORT
set("ssdir", "");
set("ssname", "");
set("ssdir", ".");
set("ssname", "romname");
set("sssingle", "false");
#endif
#ifdef DEVELOPER_SUPPORT

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: SettingsUNIX.cxx,v 1.5 2003-11-18 15:04:17 stephena Exp $
// $Id: SettingsUNIX.cxx,v 1.6 2003-12-05 19:51:09 stephena Exp $
//============================================================================
#include <cstdlib>
@ -73,11 +73,6 @@ SettingsUNIX::SettingsUNIX()
set("hidecursor", "false");
set("volume", "-1");
set("accurate", "true");
#ifdef SNAPSHOT_SUPPORT
set("ssname", "romname");
set("ssdir", "./");
set("ssingle", "false");
#endif
set("joyleft", "0");
set("joyright", "1");
}

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: mainSDL.cxx,v 1.64 2003-12-04 22:22:53 stephena Exp $
// $Id: mainSDL.cxx,v 1.65 2003-12-05 19:51:09 stephena Exp $
//============================================================================
#include <fstream>
@ -43,6 +43,9 @@
#ifdef DISPLAY_OPENGL
#include "FrameBufferGL.hxx"
// Indicates whether to use OpenGL mode
static bool theUseOpenGLFlag;
#endif
#ifdef SOUND_ALSA
@ -57,11 +60,9 @@
#include "SoundSDL.hxx"
#endif
#ifdef UNIX
#if defined(UNIX)
#include "SettingsUNIX.hxx"
#endif
#ifdef WIN32
#elif defined(WIN32)
#include "SettingsWin32.hxx"
#endif
@ -343,7 +344,7 @@ void handleEvents()
else if(key == SDLK_RETURN)
theDisplay->toggleFullscreen();
#ifdef DISPLAY_OPENGL
else if(key == SDLK_f)
else if(key == SDLK_f && theUseOpenGLFlag)
((FrameBufferGL*)theDisplay)->toggleFilter();
#endif
#ifdef DEVELOPER_SUPPORT
@ -666,10 +667,9 @@ void cleanup()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int main(int argc, char* argv[])
{
#ifdef UNIX
#if defined(UNIX)
theSettings = new SettingsUNIX();
#endif
#ifdef WIN32
#elif defined(WIN32)
theSettings = new SettingsWin32();
#endif
if(!theSettings)
@ -693,8 +693,11 @@ int main(int argc, char* argv[])
theShowInfoFlag = theSettings->getBool("showinfo");
// Request that the SDL window be centered, if possible
// This will probably only work under Linux
#if defined(UNIX)
setenv("SDL_VIDEO_CENTERED", "1", 1);
#else
putenv("SDL_VIDEO_CENTERED");
#endif
// Get a pointer to the file which contains the cartridge ROM
const char* file = argv[argc - 1];
@ -734,6 +737,7 @@ int main(int argc, char* argv[])
else if(videodriver == "gl")
{
theDisplay = new FrameBufferGL();
theUseOpenGLFlag = true;
if(theShowInfoFlag)
cout << "Using OpenGL mode for video.\n";
}