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@ -603,8 +603,8 @@ or memory.</p>
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<p>Traps can also combined with a condition ("trapif"). If an access
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to a memory address is caught, the condition is evaluated additionally.
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Only if the condition is true too, the emulations stops.
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</p>
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Only if the condition is true too, the emulations stops. For details
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about conditions see <b>Conditional Breaks</b> described above.</p>
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<p>An example: you are debugging a game, and you want to stop the
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emulation and enter the debugger whenever RESP0 is strobed. You'd use
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@ -625,11 +625,12 @@ so the best we can do is stop before the next instruction runs.</p>
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<p>Traps come in two varieties: read access traps and write access traps.
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It is possible to set both types of trap on the same address (that's
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what the plain "trap" command does). To set a read or write only trap,
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use "trapread(if)" or "trapwrite(if)". To remove a trap, you just attempt
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to set it again: the commands actually toggle the trap on & off. You
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can also get rid of all traps at once with the "cleartraps" command.</p>
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use "trapread(if)" or "trapwrite(if)".
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<p>Use "listtraps" to see all enabled traps.</p>
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<p>All traps appear in "listtraps", numbered starting from zero. You
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can remove a trap with "deltrap number", where the number comes from
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"listtraps" or by entering the identical trap again. You can get rid of
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all traps at once with the "cleartraps" command.</p></p>
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<h3>Prompt commands:</h3>
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@ -658,6 +659,7 @@ clearsavestateifs - Clear all savestate points
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delbreakif - Delete conditional breakif <xx>
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delfunction - Delete function with label xx
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delsavestateif - Delete conditional savestate point <xx>
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deltrap - Delete trap <xx>
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delwatch - Delete watch <xx>
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disasm - Disassemble address xx [yy lines] (default=PC)
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dump - Dump data at address <xx> [to yy] [0..7, dumps to file]
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