diff --git a/docs/debugger.html b/docs/debugger.html index 46e38d079..4f0c1cf6f 100644 --- a/docs/debugger.html +++ b/docs/debugger.html @@ -331,7 +331,7 @@ previous rewind operation. The rewind buffer is 100 levels deep by default, the size can be configured e.g. in the Developer Settings - Time Machine dialog.
-
The other operations are Step, Trace, Scan+1, Frame+1 and Exit (debugger).
+The other operations are Step, Trace, Scan+1, Frame+1 and Run.
You can also use the buttons from anywhere in the GUI via hotkeys.
@@ -382,12 +382,12 @@ size can be configured e.g. in the
To the left of the global buttons, you find the "Options..." button.
+To the left of the global buttons, you find the 'Options...' button.
Example: You have got a label called "kernel". To break there, the command is "break kernel". After you've set the breakpoint, -exit the debugger ("quit" or click the Exit button). The emulator +exit the debugger (enter "run" or click the 'Run' button). The emulator will run until it gets to the breakpoint, then it will enter the debugger with the Program Counter pointing to the instruction at the breakpoint.
@@ -1027,8 +1027,8 @@ graphics and positions, and the playfield. of the displays are editable. You can even toggle individual bits in the GRP0/1 and playfield registers (remember to double-click). -The group of buttons labelled "Strobes" allows you to write to any -of the strobe registers at any time.
+The buttons allow you to write to any of the strobe registers at +any time.
The collision registers are displayed in decoded format, in a table. You can see exactly which objects have hit what. These are read-only @@ -1103,7 +1103,7 @@ or TV effects are enabled, you won't see the effects here; this shows the raw TIA image only.
To e.g. watch the TIA draw the frame one scanline at a time, you can -use the "Scan+1" button, the prompt "scan" command or the Control-L key.
+use the 'Scan+1' button, the prompt "scan" command or the Control-L key.You can also right-click anywhere in this window to show a context menu, as illustrated:
@@ -1213,7 +1213,7 @@ section for details.All the registers and flags are displayed, and can be changed by double-clicking on them (to the left). Flags are toggled on double-click. -Selected registers here can also be changed by using the "Data Operations" buttons, +Selected registers here can also be changed by using the 'Data Operations' buttons, further described in (J). All items are shown in hex. Any label defined for the current PC value is shown to the right. Decimal and binary equivalents are shown for SP/A/X/Y to the right (first decimal, then binary).
@@ -1631,7 +1631,7 @@ but it helps to know at least a little about 6502 programming.