Updated docs concerning phosphor blend usage.

This commit is contained in:
Stephen Anthony 2017-07-25 14:32:02 -02:30
parent 00afc8ea4f
commit 11ee61e351
1 changed files with 7 additions and 2 deletions

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@ -1895,6 +1895,11 @@
<td>Enable default phosphor blending level; 0 implies no mixing, and 100
is full mixing (not recommended). Note that this doesn't actually
enable phosphor mode; that is done for each ROM in the ROM properties.
Higher blend values will intensify the phosphor effect. Depending on your
display and personal preferences, the optimal default for you may vary.
Slow LCDs (especially for office use) may only need a low blend of
around 30, while fast switching gamer LCDs may need about 70 to look
similar to a CRT.
</td>
</tr>
@ -2403,7 +2408,7 @@
<tr>
<td><pre>-ppblend &lt;number&gt;</pre></td>
<td>Set "Display.PPBlend" property, used for phosphor effect (0-100).
Default is 77.</td>
Default is whatever is specified for tv.phosblend.</td>
</tr>
<tr>
@ -3446,7 +3451,7 @@ Ms Pac-Man (Stella extended codes):
<td VALIGN="TOP"><i>Display.PPBlend:</i></td>
<td>Indicates the amount of blending which will occur while using the
phosphor effect. The value must be <i>n</i> such that 0 &lt;= <i>n</i>
&lt;= 100. The default value is 77.</td>
&lt;= 100. The default value is whatever is specified for tv.phosblend.</td>
</tr>
</table>
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