mirror of https://github.com/stella-emu/stella.git
Updated Visual Studio project file for building with SDL3.
It doesn't actually compile yet, since I haven't fixed the sound code. But at least it's not complaining about not finding SDL.
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@ -135,35 +135,35 @@
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LibraryPath>$(ProjectDir)\SDL\lib\x64;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(ProjectDir)SDL3\lib\x64;$(LibraryPath)</LibraryPath>
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<IncludePath>$(IncludePath)</IncludePath>
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<EnableMicrosoftCodeAnalysis>true</EnableMicrosoftCodeAnalysis>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\SDL\include</ExternalIncludePath>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL3\include</ExternalIncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-NoDebugger|x64'">
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<LibraryPath>$(ProjectDir)\SDL\lib\x64;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(ProjectDir)SDL3\lib\x64;$(LibraryPath)</LibraryPath>
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<IncludePath>$(IncludePath)</IncludePath>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\SDL\include</ExternalIncludePath>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL3\include</ExternalIncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LibraryPath>$(ProjectDir)\SDL\lib\x64;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(ProjectDir)SDL3\lib\x64;$(LibraryPath)</LibraryPath>
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<IncludePath>$(IncludePath)</IncludePath>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\SDL\include</ExternalIncludePath>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL3\include</ExternalIncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release PGO|x64'">
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<LibraryPath>$(ProjectDir)\SDL\lib\x64;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(ProjectDir)SDL3\lib\x64;$(LibraryPath)</LibraryPath>
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<IncludePath>$(IncludePath)</IncludePath>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\SDL\include</ExternalIncludePath>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL3\include</ExternalIncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Sanitize|x64'">
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<LibraryPath>$(ProjectDir)\SDL\lib\x64;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(ProjectDir)SDL3\lib\x64;$(LibraryPath)</LibraryPath>
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<IncludePath>$(IncludePath)</IncludePath>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\SDL\include</ExternalIncludePath>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL3\include</ExternalIncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
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<LibraryPath>$(ProjectDir)\SDL\lib\x64;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(ProjectDir)SDL3\lib\x64;$(LibraryPath)</LibraryPath>
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<IncludePath>$(IncludePath)</IncludePath>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\SDL\include</ExternalIncludePath>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL3\include</ExternalIncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Midl>
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@ -2003,4 +2003,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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