Updated Visual Studio project file for building with SDL3.

It doesn't actually compile yet, since I haven't fixed the sound code.
But at least it's not complaining about not finding SDL.
This commit is contained in:
Stephen Anthony 2025-05-15 16:35:56 -02:30
parent c02aa1ea0a
commit 0db0774147
1 changed files with 13 additions and 13 deletions

View File

@ -135,35 +135,35 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LibraryPath>$(ProjectDir)\SDL\lib\x64;$(LibraryPath)</LibraryPath>
<LibraryPath>$(ProjectDir)SDL3\lib\x64;$(LibraryPath)</LibraryPath>
<IncludePath>$(IncludePath)</IncludePath>
<EnableMicrosoftCodeAnalysis>true</EnableMicrosoftCodeAnalysis>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\SDL\include</ExternalIncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL3\include</ExternalIncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-NoDebugger|x64'">
<LibraryPath>$(ProjectDir)\SDL\lib\x64;$(LibraryPath)</LibraryPath>
<LibraryPath>$(ProjectDir)SDL3\lib\x64;$(LibraryPath)</LibraryPath>
<IncludePath>$(IncludePath)</IncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\SDL\include</ExternalIncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL3\include</ExternalIncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LibraryPath>$(ProjectDir)\SDL\lib\x64;$(LibraryPath)</LibraryPath>
<LibraryPath>$(ProjectDir)SDL3\lib\x64;$(LibraryPath)</LibraryPath>
<IncludePath>$(IncludePath)</IncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\SDL\include</ExternalIncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL3\include</ExternalIncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release PGO|x64'">
<LibraryPath>$(ProjectDir)\SDL\lib\x64;$(LibraryPath)</LibraryPath>
<LibraryPath>$(ProjectDir)SDL3\lib\x64;$(LibraryPath)</LibraryPath>
<IncludePath>$(IncludePath)</IncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\SDL\include</ExternalIncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL3\include</ExternalIncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Sanitize|x64'">
<LibraryPath>$(ProjectDir)\SDL\lib\x64;$(LibraryPath)</LibraryPath>
<LibraryPath>$(ProjectDir)SDL3\lib\x64;$(LibraryPath)</LibraryPath>
<IncludePath>$(IncludePath)</IncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\SDL\include</ExternalIncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL3\include</ExternalIncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
<LibraryPath>$(ProjectDir)\SDL\lib\x64;$(LibraryPath)</LibraryPath>
<LibraryPath>$(ProjectDir)SDL3\lib\x64;$(LibraryPath)</LibraryPath>
<IncludePath>$(IncludePath)</IncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\SDL\include</ExternalIncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL3\include</ExternalIncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
@ -2003,4 +2003,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>