mirror of https://github.com/stella-emu/stella.git
Cleaned up some debugging code from the last commit, and removed remaining
scaler stuff. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1211 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
839bdb0c5f
commit
0bac94e94f
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@ -27,7 +27,6 @@ _build_cheats=yes
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_build_static=no
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_build_profile=no
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_build_atarivox=no
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_build_scalers=no
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# more defaults
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_ranlib=ranlib
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@ -268,8 +267,6 @@ Optional Features:
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--disable-cheats
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--enable-atarivox enable/disable AtariVox support [disabled]
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--disable-atarivox
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--enable-scalers enable/disable video scalers support [disabled]
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--disable-scalers
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--enable-shared build shared binary [enabled]
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--enable-static build static binary (if possible) [disabled]
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--disable-static
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@ -278,7 +275,6 @@ Optional Features:
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Optional Libraries:
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--with-zlib-prefix=DIR Prefix where zlib is installed (optional)
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--disable-zlib disable zlib (compression) support [autodetect]
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--with-sdl-prefix=DIR Prefix where the sdl-config script is installed (optional)
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@ -316,10 +312,6 @@ for ac_option in $@; do
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--disable-cheats) _build_cheats=no ;;
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--enable-atarivox) _build_atarivox=yes ;;
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--disable-atarivox) _build_atarivox=no ;;
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--enable-scalers) _build_scalers=yes ;;
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--disable-scalers) _build_scalers=no ;;
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--enable-zlib) _zlib=yes ;;
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--disable-zlib) _zlib=no ;;
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--enable-nasm) _nasm=yes ;;
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--disable-nasm) _nasm=no ;;
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--enable-shared) _build_static=no ;;
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@ -637,7 +629,12 @@ int main(void) { return strcmp(ZLIB_VERSION, zlibVersion()); }
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EOF
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cc_check $LDFLAGS $CXXFLAGS $ZLIB_CFLAGS $ZLIB_LIBS -lz && _zlib=yes
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fi
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echo "$_zlib"
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if test "$_zlib" = yes ; then
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echo "$_zlib"
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else
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echo "none found!"
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exit 1
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fi
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#
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# Check for GL
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@ -744,20 +741,6 @@ else
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echo
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fi
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if test "$_build_scalers" = "yes" ; then
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if test "$_build_gl" = "yes" ; then
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echo_n " Scaler support enabled in OpenGL mode"
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echo
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else
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echo_n " Scaler support disabled (OpenGL not available)"
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echo
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_build_scalers=no
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fi
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else
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echo_n " Scaler support disabled"
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echo
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fi
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if test "$_nasm" = yes ; then
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echo_n " NASM support enabled for x86 assembly code"
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echo
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@ -798,7 +781,6 @@ DBGGUI="$SRC/debugger/gui"
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YACC="$SRC/yacc"
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CHEAT="$SRC/cheat"
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ATARIVOX="$SRC/emucore/rsynth"
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SCALER="$SRC/common/scaler"
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INCLUDES="-I$CORE -I$CORE/m6502/src -I$CORE/m6502/src/bspf/src -I$COMMON -I$GUI"
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@ -904,12 +886,6 @@ if test "$_build_atarivox" = yes ; then
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INCLUDES="$INCLUDES -I$ATARIVOX"
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fi
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if test "$_build_scalers" = yes ; then
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DEFINES="$DEFINES -DSCALER_SUPPORT"
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MODULES="$MODULES $SCALER"
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INCLUDES="$INCLUDES -I$SCALER"
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fi
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if test "$_build_profile" = no ; then
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_build_profile=
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fi
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBufferGL.cxx,v 1.75 2006-12-13 19:13:32 stephena Exp $
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// $Id: FrameBufferGL.cxx,v 1.76 2006-12-13 22:46:28 stephena Exp $
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//============================================================================
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#ifdef DISPLAY_OPENGL
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@ -90,15 +90,15 @@ static void (APIENTRY* p_glTexParameteri)( GLenum, GLenum, GLint );
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FrameBufferGL::FrameBufferGL(OSystem* osystem)
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: FrameBuffer(osystem),
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myTexture(NULL),
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myHaveTexRectEXT(false),
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myHaveAppleCStorageEXT(false),
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myHaveAppleTexRangeEXT(false),
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myScreenmode(0),
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myScreenmodeCount(0),
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myFilterParamName("GL_NEAREST"),
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myZoomLevel(1),
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myFSScaleFactor(1.0),
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myDirtyFlag(true),
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myHaveTexRectEXT(false),
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myHaveAppleCStorageEXT(false),
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myHaveAppleTexRangeEXT(false)
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myDirtyFlag(true)
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{
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}
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@ -291,7 +291,6 @@ bool FrameBufferGL::createScreen()
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cerr << "ERROR: Unable to open SDL window: " << SDL_GetError() << endl;
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return false;
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}
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myUse16Bit = (myDepth == 15 || myDepth == 16);
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// Check for some extensions that can potentially speed up operation
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const char* extensions = (const char *) p_glGetString(GL_EXTENSIONS);
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@ -526,10 +525,9 @@ void FrameBufferGL::drawChar(const GUI::Font* font, uInt8 chr,
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uInt16 mask = 0x8000;
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for(int x = 0; x < w; ++x, mask >>= 1)
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{
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if(ptr & mask)
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buffer[x] = (uInt16) myDefPalette[color];
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}
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buffer += myBuffer.pitch;
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}
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}
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@ -544,10 +542,9 @@ void FrameBufferGL::drawBitmap(uInt32* bitmap, Int32 tx, Int32 ty,
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{
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uInt32 mask = 0xF0000000;
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for(int x = 0; x < 8; ++x, mask >>= 4)
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{
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if(bitmap[y] & mask)
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buffer[x] = (uInt16) myDefPalette[color];
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}
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buffer += myBuffer.pitch;
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}
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}
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@ -618,8 +615,6 @@ bool FrameBufferGL::createTextures()
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// Create a texture that best suits the current display depth and system
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// This code needs to be Apple-specific, otherwise performance is
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// terrible on a Mac Mini
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// if(myUse16Bit)
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{
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#if defined(MAC_OSX)
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myTexture = SDL_CreateRGBSurface(SDL_SWSURFACE,
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myBuffer.texture_width, myBuffer.texture_height, 16,
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@ -629,15 +624,6 @@ bool FrameBufferGL::createTextures()
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myBuffer.texture_width, myBuffer.texture_height, 16,
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0x0000f800, 0x000007e0, 0x0000001f, 0x00000000);
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#endif
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}
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/*
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else
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{
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myTexture = SDL_CreateRGBSurface(SDL_SWSURFACE,
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myBuffer.texture_width, myBuffer.texture_height, 32,
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0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000);
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}
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*/
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if(myTexture == NULL)
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return false;
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@ -683,8 +669,6 @@ bool FrameBufferGL::createTextures()
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// Finally, create the texture in the most optimal format
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GLenum tex_intformat;
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// if(myUse16Bit)
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{
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#if defined (MAC_OSX)
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tex_intformat = GL_RGB5;
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myBuffer.format = GL_BGRA;
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@ -694,15 +678,6 @@ bool FrameBufferGL::createTextures()
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myBuffer.format = GL_RGB;
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myBuffer.type = GL_UNSIGNED_SHORT_5_6_5;
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#endif
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}
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/*
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else
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{
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tex_intformat = GL_RGBA8;
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myBuffer.format = GL_BGRA;
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myBuffer.type = GL_UNSIGNED_INT_8_8_8_8_REV;
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}
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*/
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p_glTexImage2D(myBuffer.target, 0, tex_intformat,
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myBuffer.texture_width, myBuffer.texture_height, 0,
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myBuffer.format, myBuffer.type, myBuffer.pixels);
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBufferGL.hxx,v 1.39 2006-12-13 17:09:09 stephena Exp $
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// $Id: FrameBufferGL.hxx,v 1.40 2006-12-13 22:46:28 stephena Exp $
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//============================================================================
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#ifndef FRAMEBUFFER_GL_HXX
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@ -36,7 +36,7 @@ class GUI::Font;
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This class implements an SDL OpenGL framebuffer.
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@author Stephen Anthony
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@version $Id: FrameBufferGL.hxx,v 1.39 2006-12-13 17:09:09 stephena Exp $
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@version $Id: FrameBufferGL.hxx,v 1.40 2006-12-13 22:46:28 stephena Exp $
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*/
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class FrameBufferGL : public FrameBuffer
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{
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@ -240,6 +240,7 @@ class FrameBufferGL : public FrameBuffer
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// Points to the current texture data
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SDL_Surface* myTexture;
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// Holds all items specifically needed by GL commands
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struct glBufferType
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{
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GLuint texture;
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@ -250,7 +251,7 @@ class FrameBufferGL : public FrameBuffer
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GLenum target;
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GLenum format;
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GLenum type;
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GLint filter; // The texture filtering to use
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GLint filter;
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void* pixels;
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int width, height;
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@ -258,7 +259,8 @@ class FrameBufferGL : public FrameBuffer
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};
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glBufferType myBuffer;
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bool myUse16Bit;
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// Optional GL extensions that may increase performance
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bool myHaveTexRectEXT, myHaveAppleCStorageEXT, myHaveAppleTexRangeEXT;
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// The possible OpenGL screenmodes to use
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SDL_Rect** myScreenmode;
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@ -285,9 +287,6 @@ class FrameBufferGL : public FrameBuffer
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// TODO - will be removed when textured dirty rect support is added
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bool myDirtyFlag;
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// Optional extensions that may increase performance
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bool myHaveTexRectEXT, myHaveAppleCStorageEXT, myHaveAppleTexRangeEXT;
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// Indicates if the OpenGL functions have been properly loaded
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static bool myFuncsLoaded;
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};
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBuffer.cxx,v 1.108 2006-12-13 00:05:46 stephena Exp $
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// $Id: FrameBuffer.cxx,v 1.109 2006-12-13 22:46:28 stephena Exp $
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//============================================================================
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#include <sstream>
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@ -698,58 +698,13 @@ void FrameBuffer::setAvailableScalers()
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{
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/** Different emulation modes support different scalers, and the size
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of the current desktop also determines how much a window can be
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zoomed. For now, there are two separate scaler lists; one for
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normal emulation mode (and modes that have the TIA in the background),
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and one for standard GUI modes (modes that bypass drawMediaSource).
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For reasons of efficiency, only zooming is supported in GUI mode. Also,
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it doesn't really make sense to use high quality scalers on text-only
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windows. */
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EventHandler::State state = myOSystem->eventHandler().state();
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zoomed. */
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int maxsize = maxWindowSizeForScreen();
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myScalerList.clear();
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bool inTIAMode = (state == EventHandler::S_EMULATE ||
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state == EventHandler::S_MENU ||
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state == EventHandler::S_CMDMENU);
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// Next, determine which mode we're in and update the appropriate scaler list
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if(type() == kSoftBuffer)
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{
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if(inTIAMode)
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{
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for(int i = 0; i < kTIAScalerListSize; ++i)
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if(ourTIAScalers[i].scale == 1 && ourTIAScalers[i].zoom <= maxsize)
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myScalerList.push_back(&ourTIAScalers[i]);
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}
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else // UI mode
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{
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for(int i = 0; i < kUIScalerListSize; ++i)
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if(ourUIScalers[i].scale == 1 && ourUIScalers[i].zoom <= maxsize)
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myScalerList.push_back(&ourTIAScalers[i]);
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}
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}
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else if(type() == kGLBuffer)
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{
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if(inTIAMode)
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{
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#ifdef SCALER_SUPPORT
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for(int i = 0; i < kTIAScalerListSize; ++i)
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if(ourTIAScalers[i].scale <= maxsize && ourTIAScalers[i].zoom <= maxsize)
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myScalerList.push_back(&ourTIAScalers[i]);
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#else
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for(int i = 0; i < kTIAScalerListSize; ++i)
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if(ourTIAScalers[i].scale == 1 && ourTIAScalers[i].zoom <= maxsize)
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myScalerList.push_back(&ourTIAScalers[i]);
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#endif
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}
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else // UI mode
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{
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for(int i = 0; i < kUIScalerListSize; ++i)
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if(ourUIScalers[i].scale == 1 && ourUIScalers[i].zoom <= maxsize)
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myScalerList.push_back(&ourTIAScalers[i]);
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}
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}
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for(int i = 0; i < kScalerListSize; ++i)
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if(ourScalers[i].zoom <= maxsize)
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myScalerList.push_back(&ourScalers[i]);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -787,7 +742,6 @@ void FrameBuffer::getScaler(Scaler& scaler, int direction, const string& name)
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else
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{
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// Otherwise, get the largest scaler that's available
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// FIXME - this needs to be fixed for high-quality scalers
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scaler = *(myScalerList[myScalerList.size()-1]);
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}
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}
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@ -821,27 +775,11 @@ const uInt8 FrameBuffer::ourGUIColors[kNumColors-256][3] = {
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};
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Scaler FrameBuffer::ourUIScalers[kUIScalerListSize] = {
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{ kZOOM1X, "Zoom1x", "zoom1x", 1, 1 },
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{ kZOOM2X, "Zoom2x", "zoom2x", 2, 1 },
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{ kZOOM3X, "Zoom3x", "zoom3x", 3, 1 },
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{ kZOOM4X, "Zoom4x", "zoom4x", 4, 1 },
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{ kZOOM5X, "Zoom5x", "zoom5x", 5, 1 },
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{ kZOOM6X, "Zoom6x", "zoom6x", 6, 1 }
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};
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Scaler FrameBuffer::ourTIAScalers[kTIAScalerListSize] = {
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{ kZOOM1X, "Zoom1x", "zoom1x", 1, 1 },
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{ kZOOM2X, "Zoom2x", "zoom2x", 2, 1 },
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||||
{ kZOOM3X, "Zoom3x", "zoom3x", 3, 1 },
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||||
{ kZOOM4X, "Zoom4x", "zoom4x", 4, 1 },
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||||
{ kZOOM5X, "Zoom5x", "zoom5x", 5, 1 },
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||||
{ kZOOM6X, "Zoom6x", "zoom6x", 6, 1 },
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||||
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{ kSCALE2X, "Scale2x", "scale2x", 1, 2 },
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||||
{ kSCALE3X, "Scale3x", "scale3x", 1, 3 },
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||||
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||||
{ kHQ2X, "HQ2x", "hq2x", 1, 2 },
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||||
{ kHQ3X, "HQ3x", "hq3x", 1, 3 },
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||||
Scaler FrameBuffer::ourScalers[kScalerListSize] = {
|
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{ kZOOM1X, "Zoom1x", "zoom1x", 1 },
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{ kZOOM2X, "Zoom2x", "zoom2x", 2 },
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||||
{ kZOOM3X, "Zoom3x", "zoom3x", 3 },
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||||
{ kZOOM4X, "Zoom4x", "zoom4x", 4 },
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||||
{ kZOOM5X, "Zoom5x", "zoom5x", 5 },
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||||
{ kZOOM6X, "Zoom6x", "zoom6x", 6 }
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||||
};
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||||
|
|
|
@ -13,7 +13,7 @@
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|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: FrameBuffer.hxx,v 1.80 2006-12-13 00:05:46 stephena Exp $
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||||
// $Id: FrameBuffer.hxx,v 1.81 2006-12-13 22:46:28 stephena Exp $
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||||
//============================================================================
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||||
|
||||
#ifndef FRAMEBUFFER_HXX
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||||
|
@ -77,17 +77,12 @@ enum {
|
|||
};
|
||||
|
||||
// Different types of scalers available
|
||||
enum ScalerType {
|
||||
kZOOM1X, kZOOM2X, kZOOM3X, kZOOM4X, kZOOM5X, kZOOM6X,
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kSCALE2X, kSCALE3X, kSCALE4X,
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kHQ2X, kHQ3X, kHQ4X
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};
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enum ScalerType { kZOOM1X, kZOOM2X, kZOOM3X, kZOOM4X, kZOOM5X, kZOOM6X };
|
||||
struct Scaler {
|
||||
ScalerType type;
|
||||
const char* name;
|
||||
const char* comparitor;
|
||||
int zoom;
|
||||
int scale;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -98,7 +93,7 @@ struct Scaler {
|
|||
All GUI elements (ala ScummVM) are drawn here as well.
|
||||
|
||||
@author Stephen Anthony
|
||||
@version $Id: FrameBuffer.hxx,v 1.80 2006-12-13 00:05:46 stephena Exp $
|
||||
@version $Id: FrameBuffer.hxx,v 1.81 2006-12-13 22:46:28 stephena Exp $
|
||||
*/
|
||||
class FrameBuffer
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||||
{
|
||||
|
@ -214,7 +209,7 @@ class FrameBuffer
|
|||
@param direction Described above
|
||||
@param type The scaler to use if direction is set to 0
|
||||
*/
|
||||
bool scale(int direction, const string& type = "Zoom1x");
|
||||
bool scale(int direction, const string& type = "zoom1x");
|
||||
|
||||
/**
|
||||
Sets the state of the cursor (hidden or grabbed) based on the
|
||||
|
@ -541,7 +536,7 @@ class FrameBuffer
|
|||
|
||||
/**
|
||||
Returns a scaler based on the current eventhandler mode and the value of direction.
|
||||
If there's any error, default to 'Zoom1x'.
|
||||
If there's any error, default to 'zoom1x'.
|
||||
direction = -1 means previous scaler based on value in 'name'
|
||||
direction = 0 means actual scaler based on value in 'name'
|
||||
direction = +1 means next scaler based on value in 'name'
|
||||
|
@ -576,12 +571,8 @@ class FrameBuffer
|
|||
// The various scalers available in TIA vs. non-TIA mode
|
||||
// For the foreseeable future, the UI scalers will be restricted
|
||||
// from using the more advanced scalers
|
||||
enum {
|
||||
kUIScalerListSize = 6,
|
||||
kTIAScalerListSize = 10
|
||||
};
|
||||
static Scaler ourUIScalers[kUIScalerListSize];
|
||||
static Scaler ourTIAScalers[kTIAScalerListSize];
|
||||
enum { kScalerListSize = 6 };
|
||||
static Scaler ourScalers[kScalerListSize];
|
||||
|
||||
// The list of scalers available in the current mode
|
||||
Common::Array<Scaler*> myScalerList;
|
||||
|
|
Loading…
Reference in New Issue