Cleaned up some debugging code from the last commit, and removed remaining

scaler stuff.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1211 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-12-13 22:46:28 +00:00
parent 839bdb0c5f
commit 0bac94e94f
5 changed files with 50 additions and 171 deletions

36
stella/configure vendored
View File

@ -27,7 +27,6 @@ _build_cheats=yes
_build_static=no
_build_profile=no
_build_atarivox=no
_build_scalers=no
# more defaults
_ranlib=ranlib
@ -268,8 +267,6 @@ Optional Features:
--disable-cheats
--enable-atarivox enable/disable AtariVox support [disabled]
--disable-atarivox
--enable-scalers enable/disable video scalers support [disabled]
--disable-scalers
--enable-shared build shared binary [enabled]
--enable-static build static binary (if possible) [disabled]
--disable-static
@ -278,7 +275,6 @@ Optional Features:
Optional Libraries:
--with-zlib-prefix=DIR Prefix where zlib is installed (optional)
--disable-zlib disable zlib (compression) support [autodetect]
--with-sdl-prefix=DIR Prefix where the sdl-config script is installed (optional)
@ -316,10 +312,6 @@ for ac_option in $@; do
--disable-cheats) _build_cheats=no ;;
--enable-atarivox) _build_atarivox=yes ;;
--disable-atarivox) _build_atarivox=no ;;
--enable-scalers) _build_scalers=yes ;;
--disable-scalers) _build_scalers=no ;;
--enable-zlib) _zlib=yes ;;
--disable-zlib) _zlib=no ;;
--enable-nasm) _nasm=yes ;;
--disable-nasm) _nasm=no ;;
--enable-shared) _build_static=no ;;
@ -637,7 +629,12 @@ int main(void) { return strcmp(ZLIB_VERSION, zlibVersion()); }
EOF
cc_check $LDFLAGS $CXXFLAGS $ZLIB_CFLAGS $ZLIB_LIBS -lz && _zlib=yes
fi
echo "$_zlib"
if test "$_zlib" = yes ; then
echo "$_zlib"
else
echo "none found!"
exit 1
fi
#
# Check for GL
@ -744,20 +741,6 @@ else
echo
fi
if test "$_build_scalers" = "yes" ; then
if test "$_build_gl" = "yes" ; then
echo_n " Scaler support enabled in OpenGL mode"
echo
else
echo_n " Scaler support disabled (OpenGL not available)"
echo
_build_scalers=no
fi
else
echo_n " Scaler support disabled"
echo
fi
if test "$_nasm" = yes ; then
echo_n " NASM support enabled for x86 assembly code"
echo
@ -798,7 +781,6 @@ DBGGUI="$SRC/debugger/gui"
YACC="$SRC/yacc"
CHEAT="$SRC/cheat"
ATARIVOX="$SRC/emucore/rsynth"
SCALER="$SRC/common/scaler"
INCLUDES="-I$CORE -I$CORE/m6502/src -I$CORE/m6502/src/bspf/src -I$COMMON -I$GUI"
@ -904,12 +886,6 @@ if test "$_build_atarivox" = yes ; then
INCLUDES="$INCLUDES -I$ATARIVOX"
fi
if test "$_build_scalers" = yes ; then
DEFINES="$DEFINES -DSCALER_SUPPORT"
MODULES="$MODULES $SCALER"
INCLUDES="$INCLUDES -I$SCALER"
fi
if test "$_build_profile" = no ; then
_build_profile=
fi

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBufferGL.cxx,v 1.75 2006-12-13 19:13:32 stephena Exp $
// $Id: FrameBufferGL.cxx,v 1.76 2006-12-13 22:46:28 stephena Exp $
//============================================================================
#ifdef DISPLAY_OPENGL
@ -90,15 +90,15 @@ static void (APIENTRY* p_glTexParameteri)( GLenum, GLenum, GLint );
FrameBufferGL::FrameBufferGL(OSystem* osystem)
: FrameBuffer(osystem),
myTexture(NULL),
myHaveTexRectEXT(false),
myHaveAppleCStorageEXT(false),
myHaveAppleTexRangeEXT(false),
myScreenmode(0),
myScreenmodeCount(0),
myFilterParamName("GL_NEAREST"),
myZoomLevel(1),
myFSScaleFactor(1.0),
myDirtyFlag(true),
myHaveTexRectEXT(false),
myHaveAppleCStorageEXT(false),
myHaveAppleTexRangeEXT(false)
myDirtyFlag(true)
{
}
@ -291,7 +291,6 @@ bool FrameBufferGL::createScreen()
cerr << "ERROR: Unable to open SDL window: " << SDL_GetError() << endl;
return false;
}
myUse16Bit = (myDepth == 15 || myDepth == 16);
// Check for some extensions that can potentially speed up operation
const char* extensions = (const char *) p_glGetString(GL_EXTENSIONS);
@ -526,10 +525,9 @@ void FrameBufferGL::drawChar(const GUI::Font* font, uInt8 chr,
uInt16 mask = 0x8000;
for(int x = 0; x < w; ++x, mask >>= 1)
{
if(ptr & mask)
buffer[x] = (uInt16) myDefPalette[color];
}
buffer += myBuffer.pitch;
}
}
@ -544,10 +542,9 @@ void FrameBufferGL::drawBitmap(uInt32* bitmap, Int32 tx, Int32 ty,
{
uInt32 mask = 0xF0000000;
for(int x = 0; x < 8; ++x, mask >>= 4)
{
if(bitmap[y] & mask)
buffer[x] = (uInt16) myDefPalette[color];
}
buffer += myBuffer.pitch;
}
}
@ -618,8 +615,6 @@ bool FrameBufferGL::createTextures()
// Create a texture that best suits the current display depth and system
// This code needs to be Apple-specific, otherwise performance is
// terrible on a Mac Mini
// if(myUse16Bit)
{
#if defined(MAC_OSX)
myTexture = SDL_CreateRGBSurface(SDL_SWSURFACE,
myBuffer.texture_width, myBuffer.texture_height, 16,
@ -629,15 +624,6 @@ bool FrameBufferGL::createTextures()
myBuffer.texture_width, myBuffer.texture_height, 16,
0x0000f800, 0x000007e0, 0x0000001f, 0x00000000);
#endif
}
/*
else
{
myTexture = SDL_CreateRGBSurface(SDL_SWSURFACE,
myBuffer.texture_width, myBuffer.texture_height, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000);
}
*/
if(myTexture == NULL)
return false;
@ -683,8 +669,6 @@ bool FrameBufferGL::createTextures()
// Finally, create the texture in the most optimal format
GLenum tex_intformat;
// if(myUse16Bit)
{
#if defined (MAC_OSX)
tex_intformat = GL_RGB5;
myBuffer.format = GL_BGRA;
@ -694,15 +678,6 @@ bool FrameBufferGL::createTextures()
myBuffer.format = GL_RGB;
myBuffer.type = GL_UNSIGNED_SHORT_5_6_5;
#endif
}
/*
else
{
tex_intformat = GL_RGBA8;
myBuffer.format = GL_BGRA;
myBuffer.type = GL_UNSIGNED_INT_8_8_8_8_REV;
}
*/
p_glTexImage2D(myBuffer.target, 0, tex_intformat,
myBuffer.texture_width, myBuffer.texture_height, 0,
myBuffer.format, myBuffer.type, myBuffer.pixels);

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBufferGL.hxx,v 1.39 2006-12-13 17:09:09 stephena Exp $
// $Id: FrameBufferGL.hxx,v 1.40 2006-12-13 22:46:28 stephena Exp $
//============================================================================
#ifndef FRAMEBUFFER_GL_HXX
@ -36,7 +36,7 @@ class GUI::Font;
This class implements an SDL OpenGL framebuffer.
@author Stephen Anthony
@version $Id: FrameBufferGL.hxx,v 1.39 2006-12-13 17:09:09 stephena Exp $
@version $Id: FrameBufferGL.hxx,v 1.40 2006-12-13 22:46:28 stephena Exp $
*/
class FrameBufferGL : public FrameBuffer
{
@ -240,6 +240,7 @@ class FrameBufferGL : public FrameBuffer
// Points to the current texture data
SDL_Surface* myTexture;
// Holds all items specifically needed by GL commands
struct glBufferType
{
GLuint texture;
@ -250,7 +251,7 @@ class FrameBufferGL : public FrameBuffer
GLenum target;
GLenum format;
GLenum type;
GLint filter; // The texture filtering to use
GLint filter;
void* pixels;
int width, height;
@ -258,7 +259,8 @@ class FrameBufferGL : public FrameBuffer
};
glBufferType myBuffer;
bool myUse16Bit;
// Optional GL extensions that may increase performance
bool myHaveTexRectEXT, myHaveAppleCStorageEXT, myHaveAppleTexRangeEXT;
// The possible OpenGL screenmodes to use
SDL_Rect** myScreenmode;
@ -285,9 +287,6 @@ class FrameBufferGL : public FrameBuffer
// TODO - will be removed when textured dirty rect support is added
bool myDirtyFlag;
// Optional extensions that may increase performance
bool myHaveTexRectEXT, myHaveAppleCStorageEXT, myHaveAppleTexRangeEXT;
// Indicates if the OpenGL functions have been properly loaded
static bool myFuncsLoaded;
};

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBuffer.cxx,v 1.108 2006-12-13 00:05:46 stephena Exp $
// $Id: FrameBuffer.cxx,v 1.109 2006-12-13 22:46:28 stephena Exp $
//============================================================================
#include <sstream>
@ -698,58 +698,13 @@ void FrameBuffer::setAvailableScalers()
{
/** Different emulation modes support different scalers, and the size
of the current desktop also determines how much a window can be
zoomed. For now, there are two separate scaler lists; one for
normal emulation mode (and modes that have the TIA in the background),
and one for standard GUI modes (modes that bypass drawMediaSource).
For reasons of efficiency, only zooming is supported in GUI mode. Also,
it doesn't really make sense to use high quality scalers on text-only
windows. */
EventHandler::State state = myOSystem->eventHandler().state();
zoomed. */
int maxsize = maxWindowSizeForScreen();
myScalerList.clear();
bool inTIAMode = (state == EventHandler::S_EMULATE ||
state == EventHandler::S_MENU ||
state == EventHandler::S_CMDMENU);
// Next, determine which mode we're in and update the appropriate scaler list
if(type() == kSoftBuffer)
{
if(inTIAMode)
{
for(int i = 0; i < kTIAScalerListSize; ++i)
if(ourTIAScalers[i].scale == 1 && ourTIAScalers[i].zoom <= maxsize)
myScalerList.push_back(&ourTIAScalers[i]);
}
else // UI mode
{
for(int i = 0; i < kUIScalerListSize; ++i)
if(ourUIScalers[i].scale == 1 && ourUIScalers[i].zoom <= maxsize)
myScalerList.push_back(&ourTIAScalers[i]);
}
}
else if(type() == kGLBuffer)
{
if(inTIAMode)
{
#ifdef SCALER_SUPPORT
for(int i = 0; i < kTIAScalerListSize; ++i)
if(ourTIAScalers[i].scale <= maxsize && ourTIAScalers[i].zoom <= maxsize)
myScalerList.push_back(&ourTIAScalers[i]);
#else
for(int i = 0; i < kTIAScalerListSize; ++i)
if(ourTIAScalers[i].scale == 1 && ourTIAScalers[i].zoom <= maxsize)
myScalerList.push_back(&ourTIAScalers[i]);
#endif
}
else // UI mode
{
for(int i = 0; i < kUIScalerListSize; ++i)
if(ourUIScalers[i].scale == 1 && ourUIScalers[i].zoom <= maxsize)
myScalerList.push_back(&ourTIAScalers[i]);
}
}
for(int i = 0; i < kScalerListSize; ++i)
if(ourScalers[i].zoom <= maxsize)
myScalerList.push_back(&ourScalers[i]);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -787,7 +742,6 @@ void FrameBuffer::getScaler(Scaler& scaler, int direction, const string& name)
else
{
// Otherwise, get the largest scaler that's available
// FIXME - this needs to be fixed for high-quality scalers
scaler = *(myScalerList[myScalerList.size()-1]);
}
}
@ -821,27 +775,11 @@ const uInt8 FrameBuffer::ourGUIColors[kNumColors-256][3] = {
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scaler FrameBuffer::ourUIScalers[kUIScalerListSize] = {
{ kZOOM1X, "Zoom1x", "zoom1x", 1, 1 },
{ kZOOM2X, "Zoom2x", "zoom2x", 2, 1 },
{ kZOOM3X, "Zoom3x", "zoom3x", 3, 1 },
{ kZOOM4X, "Zoom4x", "zoom4x", 4, 1 },
{ kZOOM5X, "Zoom5x", "zoom5x", 5, 1 },
{ kZOOM6X, "Zoom6x", "zoom6x", 6, 1 }
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scaler FrameBuffer::ourTIAScalers[kTIAScalerListSize] = {
{ kZOOM1X, "Zoom1x", "zoom1x", 1, 1 },
{ kZOOM2X, "Zoom2x", "zoom2x", 2, 1 },
{ kZOOM3X, "Zoom3x", "zoom3x", 3, 1 },
{ kZOOM4X, "Zoom4x", "zoom4x", 4, 1 },
{ kZOOM5X, "Zoom5x", "zoom5x", 5, 1 },
{ kZOOM6X, "Zoom6x", "zoom6x", 6, 1 },
{ kSCALE2X, "Scale2x", "scale2x", 1, 2 },
{ kSCALE3X, "Scale3x", "scale3x", 1, 3 },
{ kHQ2X, "HQ2x", "hq2x", 1, 2 },
{ kHQ3X, "HQ3x", "hq3x", 1, 3 },
Scaler FrameBuffer::ourScalers[kScalerListSize] = {
{ kZOOM1X, "Zoom1x", "zoom1x", 1 },
{ kZOOM2X, "Zoom2x", "zoom2x", 2 },
{ kZOOM3X, "Zoom3x", "zoom3x", 3 },
{ kZOOM4X, "Zoom4x", "zoom4x", 4 },
{ kZOOM5X, "Zoom5x", "zoom5x", 5 },
{ kZOOM6X, "Zoom6x", "zoom6x", 6 }
};

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBuffer.hxx,v 1.80 2006-12-13 00:05:46 stephena Exp $
// $Id: FrameBuffer.hxx,v 1.81 2006-12-13 22:46:28 stephena Exp $
//============================================================================
#ifndef FRAMEBUFFER_HXX
@ -77,17 +77,12 @@ enum {
};
// Different types of scalers available
enum ScalerType {
kZOOM1X, kZOOM2X, kZOOM3X, kZOOM4X, kZOOM5X, kZOOM6X,
kSCALE2X, kSCALE3X, kSCALE4X,
kHQ2X, kHQ3X, kHQ4X
};
enum ScalerType { kZOOM1X, kZOOM2X, kZOOM3X, kZOOM4X, kZOOM5X, kZOOM6X };
struct Scaler {
ScalerType type;
const char* name;
const char* comparitor;
int zoom;
int scale;
};
/**
@ -98,7 +93,7 @@ struct Scaler {
All GUI elements (ala ScummVM) are drawn here as well.
@author Stephen Anthony
@version $Id: FrameBuffer.hxx,v 1.80 2006-12-13 00:05:46 stephena Exp $
@version $Id: FrameBuffer.hxx,v 1.81 2006-12-13 22:46:28 stephena Exp $
*/
class FrameBuffer
{
@ -214,7 +209,7 @@ class FrameBuffer
@param direction Described above
@param type The scaler to use if direction is set to 0
*/
bool scale(int direction, const string& type = "Zoom1x");
bool scale(int direction, const string& type = "zoom1x");
/**
Sets the state of the cursor (hidden or grabbed) based on the
@ -541,7 +536,7 @@ class FrameBuffer
/**
Returns a scaler based on the current eventhandler mode and the value of direction.
If there's any error, default to 'Zoom1x'.
If there's any error, default to 'zoom1x'.
direction = -1 means previous scaler based on value in 'name'
direction = 0 means actual scaler based on value in 'name'
direction = +1 means next scaler based on value in 'name'
@ -576,12 +571,8 @@ class FrameBuffer
// The various scalers available in TIA vs. non-TIA mode
// For the foreseeable future, the UI scalers will be restricted
// from using the more advanced scalers
enum {
kUIScalerListSize = 6,
kTIAScalerListSize = 10
};
static Scaler ourUIScalers[kUIScalerListSize];
static Scaler ourTIAScalers[kTIAScalerListSize];
enum { kScalerListSize = 6 };
static Scaler ourScalers[kScalerListSize];
// The list of scalers available in the current mode
Common::Array<Scaler*> myScalerList;