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Minor updates to comments.
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@ -41,8 +41,8 @@ class TIASurface;
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/**
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/**
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This class encapsulates all video buffers and is the basis for the video
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This class encapsulates all video buffers and is the basis for the video
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display in Stella. All graphics ports should derive from this class for
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display in Stella. The FBBackend object contained in this class is
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platform-specific video stuff.
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platform-specific, and most rendering tasks are delegated to it.
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The TIA is drawn here, and all GUI elements (ala ScummVM, which are drawn
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The TIA is drawn here, and all GUI elements (ala ScummVM, which are drawn
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into FBSurfaces), are in turn drawn here as well.
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into FBSurfaces), are in turn drawn here as well.
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@ -221,19 +221,17 @@ class FrameBuffer
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/**
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/**
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Changes the fullscreen overscan.
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Changes the fullscreen overscan.
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@param direction +1 indicates increase, -1 indicates decrease.
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@param direction +1 indicates increase, -1 indicates decrease
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*/
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*/
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void changeOverscan(int direction = +1);
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void changeOverscan(int direction = +1);
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/**
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/**
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This method is called when the user wants to switch to the next
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This method is called when the user wants to switch to the previous/next
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available TIA video mode. In windowed mode, this typically means going
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available TIA video mode. In windowed mode, this typically means going
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to the next/previous zoom level. In fullscreen mode, this typically
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to the next/previous zoom level. In fullscreen mode, this typically
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means switching between normal aspect and fully filling the screen.
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means switching between normal aspect and fully filling the screen.
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direction = -1 means go to the next lower video mode
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direction = +1 means go to the next higher video mode
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@param direction +1 indicates increase, -1 indicates decrease.
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@param direction +1 indicates next mode, -1 indicates previous mode
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*/
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*/
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void switchVideoMode(int direction = +1);
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void switchVideoMode(int direction = +1);
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@ -372,6 +370,11 @@ class FrameBuffer
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*/
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*/
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void reloadSurfaces();
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void reloadSurfaces();
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/**
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Frees and reloads all surfaces that the framebuffer knows about.
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*/
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void resetSurfaces();
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/**
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/**
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Draw pending messages.
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Draw pending messages.
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@ -379,13 +382,17 @@ class FrameBuffer
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*/
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*/
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bool drawMessage();
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bool drawMessage();
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// Draws the frame stats overlay
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/**
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Draws the frame stats overlay.
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*/
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void drawFrameStats(float framesPerSecond);
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void drawFrameStats(float framesPerSecond);
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/**
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/**
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Build an applicable video mode based on the current settings in
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Build an applicable video mode based on the current settings in
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effect, whether TIA mode is active, etc. Then tell the backend
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effect, whether TIA mode is active, etc. Then tell the backend
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to actually use the new mode.
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to actually use the new mode.
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@return Whether the operation succeeded or failed
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*/
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*/
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FBInitStatus applyVideoMode();
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FBInitStatus applyVideoMode();
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@ -400,11 +407,6 @@ class FrameBuffer
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*/
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*/
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void setFullscreen(bool enable);
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void setFullscreen(bool enable);
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/**
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Frees and reloads all surfaces that the framebuffer knows about.
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*/
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void resetSurfaces();
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#ifdef GUI_SUPPORT
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#ifdef GUI_SUPPORT
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/**
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/**
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Setup the UI fonts
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Setup the UI fonts
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