mirror of https://github.com/stella-emu/stella.git
Oops, forgot to load the cheat database when starting in ROM launcher mode.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@898 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: mainSDL.cxx,v 1.56 2005-11-27 15:48:05 stephena Exp $
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// $Id: mainSDL.cxx,v 1.57 2005-11-28 15:05:43 stephena Exp $
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//============================================================================
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#include <fstream>
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@ -198,6 +198,11 @@ int main(int argc, char* argv[])
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// Setup the SDL joysticks (must be done after FrameBuffer is created)
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theOSystem->eventHandler().setupJoysticks();
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#ifdef CHEATCODE_SUPPORT
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// Create internal cheat database for all ROMs
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theOSystem->cheat().loadCheatDatabase();
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#endif
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//// Main loop ////
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// First we check if a ROM is specified on the commandline. If so, and if
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// the ROM actually exists, use it to create a new console.
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@ -208,11 +213,6 @@ int main(int argc, char* argv[])
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theOSystem->createLauncher();
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else
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{
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#ifdef CHEATCODE_SUPPORT
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// Create internal cheat database for all ROMs
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theOSystem->cheat().loadCheatDatabase();
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#endif
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theOSystem->createConsole(romfile);
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if(theOSystem->settings().getBool("holdreset"))
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