mirror of https://github.com/stella-emu/stella.git
Some minor changes to line widths in software mode.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@388 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBufferSoft.cxx,v 1.14 2005-03-28 00:04:53 stephena Exp $
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// $Id: FrameBufferSoft.cxx,v 1.15 2005-03-28 20:36:39 stephena Exp $
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//============================================================================
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#include <SDL.h>
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@ -335,8 +335,8 @@ void FrameBufferSoft::hLine(uInt32 x, uInt32 y, uInt32 x2, OverlayColor color)
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// Horizontal line
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tmp.x = x * theZoomLevel;
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tmp.y = y * theZoomLevel;
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tmp.w = (x2 - x + 1) * theZoomLevel;
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tmp.h = theZoomLevel;
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tmp.w = (x2 - x) * theZoomLevel;
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tmp.h = 2;//theZoomLevel;
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SDL_FillRect(myScreen, &tmp, myGUIPalette[color]);
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}
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@ -348,8 +348,8 @@ void FrameBufferSoft::vLine(uInt32 x, uInt32 y, uInt32 y2, OverlayColor color)
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// Vertical line
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tmp.x = x * theZoomLevel;
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tmp.y = y * theZoomLevel;
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tmp.w = theZoomLevel;
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tmp.h = (y2 - y + 1) * theZoomLevel;
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tmp.w = 2;//theZoomLevel;
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tmp.h = (y2 - y) * theZoomLevel;
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SDL_FillRect(myScreen, &tmp, myGUIPalette[color]);
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}
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