mirror of https://github.com/stella-emu/stella.git
Some updates to the documentation for recent code changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1930 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -480,10 +480,11 @@ of scanlines in a frame, a real system would not (there is no register
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that holds 'number of scanlines' on an actual console).</p>
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<table border="1" cellpadding="3">
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<tr><th>Function</th><th>Description</th></tr>
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<tr><td> _scan</td><td> Current scanline count</td></tr>
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<tr><td> _bank</td><td> Currently selected bank</td></tr>
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<tr><td> _rwport</td><td> Last address to attempt a read from the cart write port</td></tr>
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<tr><td> _fcount</td><td> Number of frames since emulation started</td></tr>
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<tr><td> _cclocks</td><td> Color clocks on a scanline</td></tr>
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<tr><td> _scan</td><td> Current scanline count</td></tr>
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<tr><td> _vsync</td><td> Whether vertical sync is enabled (1 or 0)</td></tr>
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<tr><td> _vblank</td><td> Whether vertical blank is enabled (1 or 0)</td></tr>
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</table>
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@ -250,11 +250,12 @@
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<li>Supports cartridge autodetection for almost all bankswitching schemes</li>
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<li>Supports Supercharger single-load and multi-load games</li>
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<li>Supports property file for setting the properties associated with games</li>
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<li>Supports the NTSC, PAL, PAL and SECAM television standards in 50Hz and 60Hz mode</li>
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<li>Supports the NTSC, PAL and SECAM television standards in 50Hz and 60Hz mode</li>
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<li>Supports autodetection of display format for 50Hz vs. 60Hz modes</li>
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<li>Supports several "undocumented features" of the TIA graphics chip used by
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some games</li>
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<li>TIA emulation supports full collision checking</li>
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<li>TIA emulation supports full collision checking, with ability to disable
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both TIA sprites and collisions for each object separately</li>
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<li>Built-in extensive debugger</li>
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<li>Emulation of CRT TV systems with OpenGL shaders, including texturing,
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colour bleed, RF noise, and phosphor burn-off</li>
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@ -282,7 +283,7 @@
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<li>Enough RAM for the OS + 16MB RAM for the emulation; 32MB highly recommended</li>
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<li>15 bit color minimum; 16 bit color graphics card highly recommended</li>
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<li>SDL version 1.2.10 or greater, latest version highly recommended</li>
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<li>Zlib version 1.2.3 or greater</li>
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<li>Zlib version 1.2.3 or greater (built-in ZLib functionality is also supported)</li>
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<li>CRT emulation effects require OpenGL 2.0 with GLSL (GL shading language) support</li>
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<li>Joysticks or gamepads are highly recommended</li>
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<li>Mouse or Stelladaptor with real paddles required for paddle emulation</li>
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@ -426,13 +427,13 @@
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gzipped tar files</li>
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<li>Open the <b>stella-<i>release</i>/src/macosx/stella.xcodeproj</b>
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file using Xcode 3.2</li>
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<li>Make sure you have the SDL framework installed where Xcode can find it</li>
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<li>Make sure you have the SDL framework installed in src/macosx</li>
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<li>Build the 'Stella' project</li>
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<li>For installation:
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<ul>
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<li>Run the script <b>Create_build.sh</b>, located in the src/macosx directory.
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This will create a DMG file on your desktop.</li>
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<b>OR</b>
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<b>OR</b>
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<li>Copy the <b>Stella.app</b> package somewhere on your system</li>
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</ul>
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<li>For compiling the Intel version only, open the <b>stella-<i>release</i>/src/macosx/stella_intel.xcodeproj</b> file instead, and continue from
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@ -457,26 +458,26 @@
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</li>
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<li><b>Compressed tarball : building from source code</b> (stella-<i>release</i>-src.tar.gz)
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<ol>
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<li>Make sure you have library and header files installed for SDL for
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the correct architecture (32-bit, 64-bit or both), and that Visual Studio
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is properly configured to find them</li>
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<li>Extract files from the distribution using <b>Winzip</b>,
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<b>Total Commander</b>, or some other archiving program that supports
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gzipped tar files</li>
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<li>Open the <b>stella-<i>release</i>/src/win32/Stella.sln</b>
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file using Visual C++ 2008</li>
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<li>Make sure you have library and header files installed for SDL and zlib for
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the correct architecture (32-bit, 64-bit or both), and that Visual Studio
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is properly configured to find them</li>
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<li>Build the 'Stella' solution, making sure to correctly select either 'Win32'
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or 'x64' mode (depending on the version of Windows you have installed)</li>
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<li>For installation:
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<ul>
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<li>Double-click on <b>Create_builds.bat</b> to generate ZIP and EXE files;
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you must have the 'flip' and 'zip' applications installed on your system.
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This will generate the EXE and ZIP files, which can be installed as explained
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above</li>
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<b>OR</b>
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<li>Manually copy the <b>Stella.exe</b>, <b>SDL.dll</b> and <b>zlibwapi.dll</b>
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files somewhere on your system (they may be located in the 'Release' or
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'x64\Release' directories)</li>
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you must have the 'flip' and 'zip' applications installed on your system,
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as well as the InnoSetup application. This will generate the EXE and ZIP
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files, which can be installed as explained above</li>
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<b>OR</b>
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<li>Manually copy the <b>Stella.exe</b> and <b>SDL.dll</b> files somewhere
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on your system (they may be located in the 'Release' or 'x64\Release'
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directories)</li>
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</ul>
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</li>
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</ol>
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<p>The text box in the upper right corner can be used to narrow down the
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results in the ROM listing. When this box is empty, all files are shown
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(subject to the restrictions from the filtering option, explained below).
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Typing characters here where show only those files that match that
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Typing characters here will show only those files that match that
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pattern. For example, typing 'Activision' will show only files that
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contain the word 'Activision' in their name. This is very useful for
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quickly finding a group of related ROMs. Note that the search is not
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@ -2291,7 +2292,7 @@
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</li>
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<li><b>Reload listing</b>: Selecting this performs a reload of the
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current listing. It is an alternative to pressing the Ctrl/Cmd-R
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current listing. It is an alternative to pressing the Control-r
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key combo.</li>
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</ol></p>
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@ -2448,7 +2449,7 @@
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for more information.</li>
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<li>Viewing TIA/console information overlaid on the TIA image. This option
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can be enabled from the commandline or using the Alt/ShiftCmd-L key combo,
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can be enabled from the commandline or using the Alt-L key combo,
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and is extremely useful for viewing the current scanline count and associated
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frames per second, bankswitch and display formats, etc. The following shows
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an example of this information:
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