Added support for 3E bankswitch scheme (3F plus 32K RAM).

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@618 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
urchlay 2005-07-08 04:00:09 +00:00
parent 2be337302a
commit 07786e3faf
3 changed files with 430 additions and 0 deletions

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//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: Cart3E.cxx,v 1.1 2005-07-08 04:00:09 urchlay Exp $
//============================================================================
#include <assert.h>
#include "Cart3E.hxx"
#include "System.hxx"
#include "Serializer.hxx"
#include "Deserializer.hxx"
#include <iostream>
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cartridge3E::Cartridge3E(const uInt8* image, uInt32 size)
: mySize(size)
{
// Allocate array for the ROM image
myImage = new uInt8[mySize];
// Copy the ROM image into my buffer
for(uInt32 addr = 0; addr < mySize; ++addr)
{
myImage[addr] = image[addr];
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cartridge3E::~Cartridge3E()
{
delete[] myImage;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const char* Cartridge3E::name() const
{
return "Cartridge3E";
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Cartridge3E::reset()
{
// We'll map bank 0 into the first segment upon reset
bank(0);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Cartridge3E::install(System& system)
{
mySystem = &system;
uInt16 shift = mySystem->pageShift();
uInt16 mask = mySystem->pageMask();
// Make sure the system we're being installed in has a page size that'll work
assert((0x1800 & mask) == 0);
// Set the page accessing methods for the hot spots (for 100% emulation
// I would need to chain any accesses below 0x40 to the TIA but for
// now I'll just forget about them)
System::PageAccess access;
for(uInt32 i = 0x00; i < 0x40; i += (1 << shift))
{
access.directPeekBase = 0;
access.directPokeBase = 0;
access.device = this;
mySystem->setPageAccess(i >> shift, access);
}
// Setup the second segment to always point to the last ROM slice
for(uInt32 j = 0x1800; j < 0x2000; j += (1 << shift))
{
access.device = this;
access.directPeekBase = &myImage[(mySize - 2048) + (j & 0x07FF)];
access.directPokeBase = 0;
mySystem->setPageAccess(j >> shift, access);
}
// Install pages for bank 0 into the first segment
bank(0);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 Cartridge3E::peek(uInt16 address)
{
address = address & 0x0FFF;
if(address < 0x0800)
{
if(myCurrentBank < 256)
return myImage[(address & 0x07FF) + myCurrentBank * 2048];
else
return myRam[(address & 0x03FF) + (myCurrentBank - 256) * 1024];
}
else
{
return myImage[(address & 0x07FF) + mySize - 2048];
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Cartridge3E::poke(uInt16 address, uInt8 value)
{
address = address & 0x0FFF;
// Switch banks if necessary
if(address == 0x003F)
{
bank(value);
}
else if(address == 0x003E)
{
bank(value + 256);
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool Cartridge3E::patch(uInt16 address, uInt8 value)
{
address = address & 0x0FFF;
if(address < 0x0800)
{
myImage[(address & 0x07FF) + myCurrentBank * 2048] = value;
}
else
{
myImage[(address & 0x07FF) + mySize - 2048] = value;
}
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Cartridge3E::bank(uInt16 bank)
{
if(bank < 256)
{
// Make sure the bank they're asking for is reasonable
if((uInt32)bank * 2048 < mySize)
{
myCurrentBank = bank;
}
else
{
// Oops, the bank they're asking for isn't valid so let's wrap it
// around to a valid bank number
myCurrentBank = bank % (mySize / 2048);
}
uInt32 offset = myCurrentBank * 2048;
uInt16 shift = mySystem->pageShift();
// Setup the page access methods for the current bank
System::PageAccess access;
access.device = this;
access.directPokeBase = 0;
// Map ROM image into the system
for(uInt32 address = 0x1000; address < 0x1800; address += (1 << shift))
{
access.directPeekBase = &myImage[offset + (address & 0x07FF)];
mySystem->setPageAccess(address >> shift, access);
}
}
else
{
bank -= 256;
bank %= 32;
myCurrentBank = bank + 256;
uInt32 offset = bank * 1024;
uInt16 shift = mySystem->pageShift();
// Setup the page access methods for the current bank
System::PageAccess access;
access.device = this;
access.directPokeBase = 0;
// Map read-port RAM image into the system
for(uInt32 address = 0x1000; address < 0x1400; address += (1 << shift))
{
access.directPeekBase = &myRam[offset + (address & 0x03FF)];
mySystem->setPageAccess(address >> shift, access);
}
access.directPeekBase = 0;
// Map write-port RAM image into the system
for(uInt32 address = 0x1400; address < 0x1800; address += (1 << shift))
{
access.directPokeBase = &myRam[offset + (address & 0x03FF)];
mySystem->setPageAccess(address >> shift, access);
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int Cartridge3E::bank() {
return myCurrentBank;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int Cartridge3E::bankCount() {
return mySize/2048;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool Cartridge3E::save(Serializer& out)
{
string cart = name();
try
{
out.putString(cart);
out.putLong(myCurrentBank);
}
catch(char *msg)
{
cerr << msg << endl;
return false;
}
catch(...)
{
cerr << "Unknown error in save state for " << cart << endl;
return false;
}
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool Cartridge3E::load(Deserializer& in)
{
string cart = name();
try
{
if(in.getString() != cart)
return false;
myCurrentBank = (uInt16) in.getLong();
}
catch(char *msg)
{
cerr << msg << endl;
return false;
}
catch(...)
{
cerr << "Unknown error in load state for " << cart << endl;
return false;
}
// Now, go to the current bank
bank(myCurrentBank);
return true;
}

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//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: Cart3E.hxx,v 1.1 2005-07-08 04:00:09 urchlay Exp $
//============================================================================
#ifndef CARTRIDGE3E_HXX
#define CARTRIDGE3E_HXX
class Cartridge3E;
class Serializer;
class Deserializer;
#include "bspf.hxx"
#include "Cart.hxx"
/**
This is the cartridge class for Tigervision's bankswitched
games with RAM (basically, 3F plus up to 32K of RAM). This
code is basically Brad's Cart3F code plus 32K RAM support.
In this bankswitching scheme the 2600's 4K cartridge
address space is broken into two 2K segments. The last 2K
segment always points to the last 2K of the ROM image.
The lower 2K of address space maps to either one of the 2K ROM banks
(up to 256 of them, though only 240 are supposed to be used for
compatibility with the Kroko Cart and Cuttle Cart 2), or else one
of the 1K RAM banks (up to 32 of them). Like other carts with RAM,
this takes up twice the address space that it should: The lower 1K
is the read port, and the upper 1K is the write port (maps to the
same memory).
To map ROM, the desired bank number of the first 2K segment is selected
by storing its value into $3F. To map RAM in the first 2K segment
instead, store the RAM bank number into $3E.
This implementation of 3E bankswitching numbers the ROM banks 0 to
256, and the RAM banks 256 to 287. This is done because the public
bankswitching interface requires us to use one bank number, not one
bank number plus the knowledge of whether it's RAM or ROM.
All 32K of potential RAM is available to a game using this class, even
though real cartridges might not have the full 32K: We have no way to
tell how much RAM the game expects. This may change in the future (we
may add a stella.pro property for this), but for now it shouldn't cause
any problems. (Famous last words...)
@author B. Watson
@version $Id: Cart3E.hxx,v 1.1 2005-07-08 04:00:09 urchlay Exp $
*/
class Cartridge3E : public Cartridge
{
public:
/**
Create a new cartridge using the specified image and size
@param image Pointer to the ROM image
@param size The size of the ROM image
*/
Cartridge3E(const uInt8* image, uInt32 size);
/**
Destructor
*/
virtual ~Cartridge3E();
public:
/**
Get a null terminated string which is the device's name (i.e. "M6532")
@return The name of the device
*/
virtual const char* name() const;
/**
Reset device to its power-on state
*/
virtual void reset();
/**
Install cartridge in the specified system. Invoked by the system
when the cartridge is attached to it.
@param system The system the device should install itself in
*/
virtual void install(System& system);
/**
Saves the current state of this device to the given Serializer.
@param out The serializer device to save to.
@return The result of the save. True on success, false on failure.
*/
virtual bool save(Serializer& out);
/**
Loads the current state of this device from the given Deserializer.
@param in The deserializer device to load from.
@return The result of the load. True on success, false on failure.
*/
virtual bool load(Deserializer& in);
public:
/**
Get the byte at the specified address
@return The byte at the specified address
*/
virtual uInt8 peek(uInt16 address);
/**
Change the byte at the specified address to the given value
@param address The address where the value should be stored
@param value The value to be stored at the address
*/
virtual void poke(uInt16 address, uInt8 value);
bool patch(uInt16 address, uInt8 value);
/**
Map the specified bank into the first segment
@param bank The bank that should be mapped
*/
void bank(uInt16 bank);
int bank();
int bankCount();
private:
// Indicates which bank is currently active for the first segment
uInt16 myCurrentBank;
// Pointer to a dynamically allocated ROM image of the cartridge
uInt8* myImage;
// RAM contents. For now every ROM gets all 32K of potential RAM
uInt8 myRam[32768];
// Size of the ROM image
uInt32 mySize;
};
#endif

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@ -4,6 +4,7 @@ MODULE_OBJS := \
src/emucore/Booster.o \ src/emucore/Booster.o \
src/emucore/Cart2K.o \ src/emucore/Cart2K.o \
src/emucore/Cart3F.o \ src/emucore/Cart3F.o \
src/emucore/Cart3E.o \
src/emucore/Cart4K.o \ src/emucore/Cart4K.o \
src/emucore/CartAR.o \ src/emucore/CartAR.o \
src/emucore/CartCV.o \ src/emucore/CartCV.o \