mirror of https://github.com/stella-emu/stella.git
pretty hacked and ugly fix for #501
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parent
c10b467de1
commit
0215cda991
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@ -239,7 +239,11 @@ void Console::autodetectFrameLayout(bool reset)
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FrameLayoutDetector frameLayoutDetector;
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myTIA->setFrameManager(&frameLayoutDetector);
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if (reset) mySystem->reset(true);
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if(reset)
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{
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mySystem->reset(true);
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myOSystem.eventHandler().handleConsoleStartupEvents(myRiot);
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}
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for(int i = 0; i < 60; ++i) myTIA->update();
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@ -35,7 +35,6 @@
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#include "RewindManager.hxx"
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#include "TimerManager.hxx"
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#include "Switches.hxx"
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#include "M6532.hxx"
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#include "MouseControl.hxx"
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#include "PNGLibrary.hxx"
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#include "TIASurface.hxx"
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@ -907,7 +906,7 @@ void EventHandler::handleEvent(Event::Type event, Int32 value, bool repeated)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void EventHandler::handleConsoleStartupEvents()
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void EventHandler::handleConsoleStartupEvents(const std::unique_ptr<M6532>& riot)
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{
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bool update = false;
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if(myOSystem.settings().getBool("holdreset"))
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@ -948,6 +947,10 @@ void EventHandler::handleConsoleStartupEvents()
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handleEvent(Event::JoystickOneFire);
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if(update)
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if(riot != nullptr)
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// TJ: This is ugly!
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riot->update();
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else
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myOSystem.console().riot().update();
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#ifdef DEBUGGER_SUPPORT
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@ -34,6 +34,7 @@ class PhysicalJoystick;
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#include "PJoystickHandler.hxx"
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#include "Variant.hxx"
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#include "bspf.hxx"
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#include "M6532.hxx"
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/**
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This class takes care of event remapping and dispatching for the
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@ -147,7 +148,7 @@ class EventHandler
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Handle events that must be processed each time a new console is
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created. Typically, these are events set by commandline arguments.
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*/
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void handleConsoleStartupEvents();
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void handleConsoleStartupEvents(const std::unique_ptr<M6532>& riot = nullptr);
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bool frying() const { return myFryingFlag; }
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