Massive update of the wince port. Works almost correctly on smartphones, pocket pcs need some testing.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@842 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
knakos 2005-10-16 18:36:13 +00:00
parent 330c27224c
commit 00b702cdc0
16 changed files with 16793 additions and 15972 deletions

View File

@ -1,12 +1,14 @@
#include <windows.h>
#include <gx.h>
#include "FrameBufferWinCE.hxx"
#include "Console.hxx"
#include "OSystem.hxx"
#include "Font.hxx"
#define OPTPIXAVERAGE(pix1,pix2) ( ((((pix1 & optgreenmaskN) + (pix2 & optgreenmaskN)) >> 1) & optgreenmaskN) | ((((pix1 & optgreenmask) + (pix2 & optgreenmask)) >> 1) & optgreenmask) )
FrameBufferWinCE::FrameBufferWinCE(OSystem *osystem)
: FrameBuffer(osystem), myDstScreen(NULL), SubsystemInited(false), displacement(0)
: FrameBuffer(osystem), myDstScreen(NULL), SubsystemInited(false), displacement(0),
issmartphone(true), islandscape(false), displaymode(0)
{
}
@ -17,7 +19,7 @@ FrameBufferWinCE::~FrameBufferWinCE()
void FrameBufferWinCE::setPalette(const uInt32* palette)
{
//setup palette
GXDisplayProperties gxdp = GXGetDisplayProperties();
gxdp = GXGetDisplayProperties();
for (uInt16 i=0; i<256; i++)
{
uInt8 r = (uInt8) ((palette[i] & 0xFF0000) >> 16);
@ -35,7 +37,7 @@ void FrameBufferWinCE::setPalette(const uInt32* palette)
bool FrameBufferWinCE::initSubsystem()
{
GXDisplayProperties gxdp = GXGetDisplayProperties();
gxdp = GXGetDisplayProperties();
for (int i=0; i<kNumColors - 256; i++)
{
uInt8 r = (ourGUIColors[i][0] & 0xFF);
@ -49,26 +51,130 @@ bool FrameBufferWinCE::initSubsystem()
return false;
}
// screen extents
//GXDisplayProperties gxdp = GXGetDisplayProperties();
pixelstep = gxdp.cbxPitch;
linestep = gxdp.cbyPitch;
if(gxdp.ffFormat & kfDirect565)
{
optgreenmask = 0x7E0;
optgreenmaskN = 0xF81F;
}
else
{
optgreenmask = 0x3E0;
optgreenmaskN = 0x7C1F;
}
scrwidth = gxdp.cxWidth;
scrheight = gxdp.cyHeight;
if (scrwidth == 176 && scrheight == 220)
issmartphone = true;
else
issmartphone = false;
islandscape = false;
setmode(0);
SubsystemInited = false;
return true;
}
void FrameBufferWinCE::setmode(uInt8 mode)
{
displaymode = mode % 3;
switch (displaymode)
{
// portrait
case 0:
pixelstep = gxdp.cbxPitch;
linestep = gxdp.cbyPitch;
islandscape = false;
break;
// landscape
case 1:
pixelstep = - gxdp.cbyPitch;
linestep = gxdp.cbxPitch;
islandscape = true;
break;
// inverted landscape
case 2:
pixelstep = gxdp.cbyPitch;
linestep = - gxdp.cbxPitch;
islandscape = true;
break;
}
pixelsteptimes5 = pixelstep * 5;
pixelsteptimes6 = pixelstep * 6;
SubsystemInited = false;
}
int FrameBufferWinCE::rotatedisplay(void)
{
displaymode = (displaymode + 1) % 3;
setmode(displaymode);
wipescreen();
return displaymode;
}
void FrameBufferWinCE::lateinit(void)
{
int w;
myWidth = myOSystem->console().mediaSource().width();
myHeight = myOSystem->console().mediaSource().height();
if (scrwidth > myWidth)
displacement = (scrwidth - myWidth) / 2 * pixelstep;
if (issmartphone)
if (!islandscape)
w = myWidth;
else
w = (int) ((float) myWidth * 11.0 / 8.0 + 0.5);
else
displacement = 0;
if (scrheight > myHeight)
displacement += (scrheight - myHeight) / 2 * linestep;
if (!islandscape)
w = (int) ((float) myWidth * 3.0 / 2.0 + 0.5);
else
w = myWidth * 2;
switch (displaymode)
{
case 0:
if (scrwidth > w)
displacement = (scrwidth - w) / 2 * gxdp.cbxPitch;
else
displacement = 0;
if (scrheight > myHeight)
{
displacement += (scrheight - myHeight) / 2 * gxdp.cbyPitch;
minydim = myHeight;
}
else
minydim = scrheight;
break;
case 1:
displacement = gxdp.cbyPitch*(gxdp.cyHeight-1);
if (scrwidth > myHeight)
{
minydim = myHeight;
displacement += (scrwidth - myHeight) / 2 * gxdp.cbxPitch;
}
else
minydim = scrwidth;
if (scrheight > w)
displacement -= (scrheight - w) / 2 * gxdp.cbyPitch;
break;
case 2:
displacement = gxdp.cbxPitch*(gxdp.cxWidth-1);
if (scrwidth > myHeight)
{
minydim = myHeight;
displacement -= (scrwidth - myHeight) / 2 * gxdp.cbxPitch;
}
else
minydim = scrwidth;
if (scrheight > w)
displacement += (scrheight - w) / 2 * gxdp.cbyPitch;
break;
}
SubsystemInited = true;
}
@ -80,14 +186,13 @@ void FrameBufferWinCE::preFrameUpdate()
void FrameBufferWinCE::drawMediaSource()
{
// TODO: define these static, also x & y
uInt8 *sc, *sp;
uInt8 *d, *pl;
uInt16 pix1, pix2;
if (!SubsystemInited)
{
lateinit();
return;
}
if ( (d = myDstScreen) == NULL )
return;
@ -96,27 +201,162 @@ void FrameBufferWinCE::drawMediaSource()
pl = d;
sc = myOSystem->console().mediaSource().currentFrameBuffer();
sp = myOSystem->console().mediaSource().previousFrameBuffer();
for (uInt16 y=0; y<myHeight; y++)
if (issmartphone && islandscape == 0)
{
for (uInt16 x=0; x<(myWidth>>2); x++)
// straight
for (uInt16 y=0; y<myHeight; y++)
{
if ( *((uInt32 *) sc) != *((uInt32 *) sp) )
for (uInt16 x=0; x<(myWidth>>2); x++)
{
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
if ( *((uInt32 *) sc) != *((uInt32 *) sp) )
{
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
}
else
{
sc += 4;
d += (pixelstep << 2);
}
sp += 4;
}
else
{
sc += 4;
d += (pixelstep << 2);
}
sp += 4;
d = pl + linestep;
pl = d;
}
d = pl + linestep;
pl = d;
}
else if (issmartphone && islandscape)
{
for (uInt16 y=0; y<minydim; y++)
{
for (uInt16 x=0; x<(myWidth>>2); x++)
{
// 11/8
// **X**
if ( *((uInt32 *) sc) != *((uInt32 *) sp) )
{
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
pix1 = pal[*sc++]; pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
*((uInt16 *)d) = pix2; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
}
else
{
sc += 4;
d += pixelsteptimes5;
}
sp += 4;
if (++x>=(myWidth>>2)) break;
// *X**X*
if ( *((uInt32 *) sc) != *((uInt32 *) sp) )
{
pix1 = pal[*sc++]; pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
*((uInt16 *)d) = pix2; d += pixelstep;
pix1 = pal[*sc++]; pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
*((uInt16 *)d) = pix2; d += pixelstep;
}
else
{
sc += 4;
d += pixelsteptimes6;
}
sp += 4;
}
d = pl + linestep;
pl = d;
}
}
else if (issmartphone == 0 && islandscape == 0)
{
// 3/2
for (uInt16 y=0; y<myHeight; y++)
{
for (uInt16 x=0; x<(myWidth>>2); x++)
{
if ( *((uInt32 *) sc) != *((uInt32 *) sp) )
{
pix1 = pal[*sc++]; pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
*((uInt16 *)d) = pix2; d += pixelstep;
pix1 = pal[*sc++]; pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
*((uInt16 *)d) = pix2; d += pixelstep;
}
else
{
sc += 4;
d += pixelsteptimes6;
}
sp += 4;
}
d = pl + linestep;
pl = d;
}
}
else if (issmartphone == 0 && islandscape)
{
// 2/1
for (uInt16 y=0; y<myHeight; y++)
{
for (uInt16 x=0; x<(myWidth>>2); x++)
{
if ( *((uInt32 *) sc) != *((uInt32 *) sp) )
{
pix1 = pal[*sc++]; pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
pix1 = pal[*sc++];
*((uInt16 *)d) = pix2; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
pix1 = pal[*sc++];
*((uInt16 *)d) = pix2; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
}
else
{
sc += 4;
d += (pixelstep << 3);
}
sp += 4;
}
d = pl + linestep;
pl = d;
}
}
}
void FrameBufferWinCE::wipescreen(void)
{
uInt8 *d;
if (!SubsystemInited)
lateinit();
if (&(myOSystem->console().mediaSource()) != NULL)
{
uInt8 *s = myOSystem->console().mediaSource().currentFrameBuffer();
memset(s, 0, myWidth*myHeight-1);
}
if ( (d = (uInt8 *) GXBeginDraw()) == NULL )
return;
for (int i=0; i < scrwidth*scrheight; i++, *((uInt16 *)d) = 0, d += 2);
GXEndDraw();
}
void FrameBufferWinCE::postFrameUpdate()
@ -130,7 +370,6 @@ void FrameBufferWinCE::drawChar(const GUI::Font* font, uInt8 c, uInt32 x, uInt32
const FontDesc& desc = myfont->desc();
if (!myDstScreen) return;
//if (!SubsystemInited) {lateinit(false); return;}
if(c < desc.firstchar || c >= desc.firstchar + desc.size)
{
@ -139,26 +378,29 @@ void FrameBufferWinCE::drawChar(const GUI::Font* font, uInt8 c, uInt32 x, uInt32
c = desc.defaultchar;
}
const Int32 w = myfont->getCharWidth(c);
const Int32 w = myfont->getCharWidth(c) >> 1;
const Int32 h = myfont->getFontHeight();
c -= desc.firstchar;
const uInt16* tmp = desc.bits + (desc.offset ? desc.offset[c] : (c * h));
if (x<0 || y<0 || (x>>1)+w>scrwidth || y+h>scrheight) return;
uInt8 *d = myDstScreen + (y/* >> 1*/) * linestep + (x >> 1) * pixelstep;
uInt32 stride = (scrwidth - w) * pixelstep;
uInt16 col = guipal[((int) color) - 256];
uInt16 col2 = (col >> 1) & 0xFFE0;
for(int y2 = 0; y2 < h; y2++)
{
const uInt16 buffer = *tmp++;
uInt16 mask = 0x8000;
for(int x2 = 0; x2 < w; x2++, mask >>= 1)
for(int x2 = 0; x2 < w; x2++, mask >>= 2)
{
if ((buffer & mask) != 0)
{
if (((buffer & mask) != 0) ^ ((buffer & mask>>1) != 0))
*((uInt16 *)d) = col2;
else if (((buffer & mask) != 0) && ((buffer & mask>>1) != 0))
*((uInt16 *)d) = col;
}
d += pixelstep;
}
d += stride;
@ -193,36 +435,38 @@ uInt32 FrameBufferWinCE::mapRGB(Uint8 r, Uint8 g, Uint8 b)
void FrameBufferWinCE::hLine(uInt32 x, uInt32 y, uInt32 x2, OverlayColor color)
{
if (!myDstScreen) return;
//if (!SubsystemInited) {lateinit(false); return;}
int kx = x >> 1; int ky = y/* >> 1*/; int kx2 = x2>> 1;
//if (kx<0 || ky<0 || kx2<0 || kx+kx2>scrwidth || ky>scrheight) return;
if (kx<0) kx=0; if (ky<0) ky=0; if (ky>scrheight-1) return; if (kx2>scrwidth-1) kx2=scrwidth-1;
uInt8 *d = myDstScreen + ky * linestep + kx * pixelstep;
uInt16 col = guipal[((int) color) - 256];
for (;kx < kx2; kx++)
{
*((uInt16 *)d) = col;
d += pixelstep;
}
for (;kx < kx2; kx++, *((uInt16 *)d) = col, d += pixelstep);
}
void FrameBufferWinCE::vLine(uInt32 x, uInt32 y, uInt32 y2, OverlayColor color)
{
if (!myDstScreen) return;
//if (!SubsystemInited) {lateinit(false); return;}
int kx = x >> 1; int ky = y/* >> 1*/; int ky2 = y2>> 1;
int kx = x >> 1; int ky = y/* >> 1*/; int ky2 = y2 /*>> 1*/;
//if (kx<0 || ky<0 || ky2<0 || ky+ky2>scrheight || kx>scrwidth) return;
if (kx<0) kx=0; if (ky<0) ky=0; if (kx>scrwidth-1) return; if (ky2>scrheight-1) ky2=scrheight-1;
uInt8 *d = myDstScreen + ky * linestep + kx * pixelstep;
uInt16 col = guipal[((int) color) - 256];
for (;ky < ky2; ky++)
{
*((uInt16 *)d) = col;
d += linestep;
}
for (;ky < ky2; ky++, *((uInt16 *)d) = col, d += linestep);
}
void FrameBufferWinCE::fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, OverlayColor color)
{
if (!myDstScreen) return;
//if (!SubsystemInited) {lateinit(false); return;}
int kx = x >> 1; int ky = y/* >> 1*/; int kw = (w >> 1) - 1; int kh = h /*>> 1*/;
//if (kx<0 || ky<0 || kw<0 || kh<0 || kx+kw>scrwidth || ky+kh>scrheight) return;
if (kx<0) kx=0; if (ky<0) ky=0;if (kw<0) kw=0; if (kh<0) kh=0;
if (kx+kw>scrwidth-1) kw=scrwidth-kx-1; if (ky+kh>scrheight-1) kh=scrheight-ky-1;
uInt8 *d = myDstScreen + ky * linestep + kx * pixelstep;
uInt16 col = guipal[((int) color) - 256];
uInt32 stride = (scrwidth - kw - 1) * pixelstep;
@ -251,3 +495,10 @@ void FrameBufferWinCE::addDirtyRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h)
{
return;
}
uInt32 FrameBufferWinCE::lineDim()
{
return 1;
}

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@ -1,6 +1,7 @@
#ifndef FRAMEBUFFER_WINCE_HXX
#define FRAMEBUFFER_WINCE_HXX
#include <gx.h>
#include "bspf.hxx"
#include "FrameBuffer.hxx"
#include "OSystem.hxx"
@ -28,6 +29,10 @@ class FrameBufferWinCE : public FrameBuffer
virtual void drawBitmap(uInt32* bitmap, Int32 x, Int32 y, OverlayColor color, Int32 h = 8);
virtual void translateCoords(Int32* x, Int32* y);
virtual void addDirtyRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h);
virtual uInt32 lineDim();
void wipescreen(void);
void setmode(uInt8 mode);
int rotatedisplay(void);
private:
@ -36,9 +41,16 @@ class FrameBufferWinCE : public FrameBuffer
// uInt32 myXstart, myYstart;
// uInt8 *currentFrame, *previousFrame;
uInt16 pal[256], myWidth, myHeight, guipal[kNumColors-256], scrwidth, scrheight;
uInt32 pixelstep, linestep, displacement;
Int32 pixelstep, linestep;
uInt32 displacement;
bool SubsystemInited;
uInt8 *myDstScreen;
bool issmartphone, islandscape;
uInt16 minydim, optgreenmaskN, optgreenmask;
Int32 pixelsteptimes5, pixelsteptimes6;
GXDisplayProperties gxdp;
uInt8 displaymode;
};
#endif

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@ -5,9 +5,10 @@
#include "OSystem.hxx"
#include "OSystemWinCE.hxx"
#include "SoundWinCE.hxx"
#include "FrameBufferWinCE.hxx"
//#include <sstream>
extern void KeyCheck(void);
int EventHandlerState;
extern int EventHandlerState;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OSystemWinCE::OSystemWinCE()
@ -15,7 +16,7 @@ OSystemWinCE::OSystemWinCE()
string basedir = ((string) getcwd()) + '\\';
setBaseDir(basedir);
string stateDir = basedir + "state\\";
string stateDir = basedir;// + "state\\";
setStateDir(stateDir);
setPropertiesDir(basedir, basedir);
@ -43,19 +44,15 @@ void OSystemWinCE::setFramerate(uInt32 framerate)
void OSystemWinCE::mainLoop()
{
// These variables are common to both timing options
// and are needed to calculate the overall frames per second.
uInt32 frameTime = 0, numberOfFrames = 0;
// Set up less accurate timing stuff
uInt32 startTime, virtualTime, currentTime;
// Set the base for the timers
virtualTime = GetTickCount();
frameTime = 0;
// Main game loop
MSG msg;
int laststate = -1;
for(;;)
{
while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
@ -76,6 +73,10 @@ void OSystemWinCE::mainLoop()
startTime = GetTickCount();
EventHandlerState = (int) myEventHandler->state();
if ((laststate != -1) && (laststate != EventHandlerState) && (EventHandlerState != 2))
((FrameBufferWinCE *)myFrameBuffer)->wipescreen();
laststate = EventHandlerState;
myEventHandler->poll(startTime);
myFrameBuffer->update();
((SoundWinCE *)mySound)->update();
@ -84,6 +85,8 @@ void OSystemWinCE::mainLoop()
virtualTime += myTimePerFrame;
if(currentTime < virtualTime)
Sleep(virtualTime - currentTime);
else
virtualTime = currentTime;
currentTime = GetTickCount() - startTime;
frameTime += currentTime;

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@ -1,10 +1,10 @@
#include <windows.h>
#include <gx.h>
#include "EventHandler.hxx"
#include "OSystemWinCE.hxx"
#include "SettingsWinCE.hxx"
#include "PropsSet.hxx"
#include "FSNode.hxx"
#include "FrameBufferWinCE.hxx"
#define KEYSCHECK_ASYNC
@ -17,20 +17,30 @@ struct key2event
};
extern key2event keycodes[2][MAX_KEYS];
extern void KeySetup(void);
extern void KeySetMode(int);
OSystemWinCE* theOSystem = (OSystemWinCE*) NULL;
HWND hWnd;
uInt16 rotkeystate = 0;
void KeyCheck(void)
{
#ifdef KEYSCHECK_ASYNC
if (GetAsyncKeyState(keycodes[0][K_QUIT].keycode) & 0x8000)
if (GetAsyncKeyState(VK_F3))
{
PostQuitMessage(0);
return;
if (rotkeystate == 0)
KeySetMode( ((FrameBufferWinCE *) (&(theOSystem->frameBuffer())))->rotatedisplay() );
rotkeystate = 1;
}
for (int i=0; i<MAX_KEYS-1; i++)
keycodes[0][i].state = ((uInt16) GetAsyncKeyState(keycodes[0][i].keycode)) >> 15;
else
rotkeystate = 0;
for (int i=0; i<MAX_KEYS; i++)
if (GetAsyncKeyState(keycodes[0][i].keycode))
keycodes[0][i].state = 1;
else
keycodes[0][i].state = 0;
#endif
}
@ -44,33 +54,30 @@ void CleanUp(void)
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
static PAINTSTRUCT ps;
switch (uMsg)
{
case WM_KEYDOWN:
if (wParam == VK_F3)
{
if (rotkeystate == 0)
KeySetMode( ((FrameBufferWinCE *) (&(theOSystem->frameBuffer())))->rotatedisplay() );
rotkeystate = 1;
}
else
rotkeystate = 0;
#ifndef KEYSCHECK_ASYNC
uInt8 i;
if (wParam == keycodes[K_QUIT].keycode)
PostQuitMessage(0);
else
for (i=0; i<MAX_KEYS-1; i++)
if (wParam == keycodes[i].keycode)
{
theConsole->eventHandler().event()->set(keycodes[i].event,1);
break;
}
for (i=0; i<MAX_KEYS; i++)
if (wParam == keycodes[0][i].keycode)
keycodes[0][i].state = 1;
#endif
return 0;
case WM_KEYUP:
#ifndef KEYSCHECK_ASYNC
for (i=0; i<MAX_KEYS-1; i++)
if (wParam == keycodes[i].keycode)
{
theConsole->eventHandler().event()->set(keycodes[i].event,0);
break;
}
for (i=0; i<MAX_KEYS; i++)
if (wParam == keycodes[0][i].keycode)
keycodes[0][i].state = 0;
#endif
return 0;
@ -91,13 +98,8 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
case WM_HIBERNATE:
GXResume();
return 0;
case WM_PAINT:
BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
@ -110,7 +112,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLin
hWnd = CreateWindow(wndname, wndname, WS_VISIBLE, 0, 0, GetSystemMetrics(SM_CXSCREEN),
GetSystemMetrics(SM_CYSCREEN), NULL, NULL, hInstance, NULL);
if (!hWnd) return 1;
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
SetWindowPos(hWnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
MSG msg;
while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
@ -119,6 +121,19 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLin
DispatchMessage(&msg);
}
LOGFONT f = {11, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, _T("")};
HFONT hFnt = CreateFontIndirect(&f);
HDC hDC = GetDC(hWnd);
SelectObject(hDC, hFnt);
RECT RWnd;
GetClipBox(hDC, &RWnd);
SetTextColor(hDC, 0xA0A0A0);
SetBkColor(hDC, 0);
DrawText(hDC, _T("PocketStella Initializing..."), -1, &RWnd, DT_CENTER | DT_VCENTER);
ReleaseDC(hWnd, hDC);
DeleteObject(hFnt);
theOSystem = new OSystemWinCE();
SettingsWinCE theSettings(theOSystem);
theOSystem->settings().loadConfig();
@ -146,12 +161,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLin
if (!FilesystemNode::fileExists(romfile))
theOSystem->createLauncher();
else
{
/*TCHAR tmp[200];
MultiByteToWideChar(CP_ACP, 0, romfile.c_str(), strlen(romfile.c_str()) + 1, tmp, 200);
MessageBox(hWnd, tmp, _T("..."),0);*/
theOSystem->createConsole(romfile);
}
theOSystem->mainLoop();

File diff suppressed because it is too large Load Diff

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@ -224,6 +224,20 @@ void SoundWinCE::processFragment(uInt8* stream, Int32 length)
float position = 0.0;
float remaining = length;
if(myRegWriteQueue.duration() >
(9.0 / myDisplayFrameRate))
{
float removed = 0.0;
while(removed < ((9.0 - 1) / myDisplayFrameRate))
{
RegWrite& info = myRegWriteQueue.front();
removed += info.delta;
myTIASound.set(info.addr, info.value);
myRegWriteQueue.dequeue();
}
// cout << "Removed Items from RegWriteQueue!" << endl;
}
while(remaining > 0.0)
{
if(myRegWriteQueue.size() == 0)

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@ -76,7 +76,7 @@ class SoundWinCE : public Sound
bool myIsMuted;
uInt32 myVolume;
RegWriteQueue myRegWriteQueue;
//static void CALLBACK SoundWinCE::waveOutProc(HWAVEOUT hwo, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2);
//static void CALLBACK SoundWinCE::waveOutProc(HWAVEOUT hwo, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2);
int myLatency, myMixRate, myBuffnum;
WAVEHDR *myBuffers;
HWAVEOUT myWout;

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@ -3,7 +3,7 @@
#include "gx.h"
char *msg = NULL;
extern int EventHandlerState;
int EventHandlerState;
int time(int dummy)
{
@ -16,15 +16,11 @@ char *getcwd(void)
static char cwd[MAX_PATH+1] = "";
char *plast;
// if(cwd[0] == 0)
// {
GetModuleFileName(NULL, fileUnc, MAX_PATH);
WideCharToMultiByte(CP_ACP, 0, fileUnc, -1, cwd, MAX_PATH, NULL, NULL);
plast = strrchr(cwd, '\\');
if(plast)
*plast = 0;
// }
GetModuleFileName(NULL, fileUnc, MAX_PATH);
WideCharToMultiByte(CP_ACP, 0, fileUnc, -1, cwd, MAX_PATH, NULL, NULL);
plast = strrchr(cwd, '\\');
if(plast)
*plast = 0;
return cwd;
}
@ -64,17 +60,49 @@ void KeySetup(void)
keycodes[i][K_FIRE].sdlkey = SDLK_SPACE;
keycodes[i][K_RESET].sdlkey = SDLK_F2;
keycodes[i][K_SELECT].sdlkey = SDLK_F1;
keycodes[i][K_QUIT].sdlkey = SDLK_q;
keycodes[i][K_QUIT].sdlkey = SDLK_ESCAPE;
keycodes[i][K_UP].launcherkey = SDLK_UP;
keycodes[i][K_DOWN].launcherkey = SDLK_DOWN;
keycodes[i][K_LEFT].launcherkey = SDLK_LEFT;
keycodes[i][K_RIGHT].launcherkey = SDLK_RIGHT;
keycodes[i][K_LEFT].launcherkey = SDLK_PAGEUP;
keycodes[i][K_RIGHT].launcherkey = SDLK_PAGEDOWN;
keycodes[i][K_RESET].launcherkey = SDLK_RETURN;
keycodes[i][K_QUIT].launcherkey = SDLK_ESCAPE;
}
}
void KeySetMode(int mode)
{
GXKeyList klist = GXGetDefaultKeys(GX_NORMALKEYS);
for (int i=0; i<2; i++)
{
switch (mode)
{
case 0:
keycodes[i][K_UP].keycode = klist.vkUp;
keycodes[i][K_DOWN].keycode = klist.vkDown;
keycodes[i][K_LEFT].keycode = klist.vkLeft;
keycodes[i][K_RIGHT].keycode = klist.vkRight;
break;
case 2:
keycodes[i][K_UP].keycode = klist.vkRight;
keycodes[i][K_DOWN].keycode = klist.vkLeft;
keycodes[i][K_LEFT].keycode = klist.vkUp;
keycodes[i][K_RIGHT].keycode = klist.vkDown;
break;
case 1:
keycodes[i][K_UP].keycode = klist.vkLeft;
keycodes[i][K_DOWN].keycode = klist.vkRight;
keycodes[i][K_LEFT].keycode = klist.vkDown;
keycodes[i][K_RIGHT].keycode = klist.vkUp;
break;
}
}
}
// SDL
DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags) { return 0xFFFFFFFF; }
@ -95,16 +123,21 @@ DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event)
if (keycodes[0][i].state != keycodes[1][i].state)
{
keycodes[1][i].state = keycodes[0][i].state;
if (keycodes[1][i].state == 1)
event->type = event->key.type = SDL_KEYDOWN;
else
event->type = event->key.type = SDL_KEYUP;
if (EventHandlerState == 0)
if (i!=K_QUIT || EventHandlerState!=2)
{
if (keycodes[1][i].state == 1)
event->type = event->key.type = SDL_KEYDOWN;
else
event->type = event->key.type = SDL_KEYUP;
}
else if (keycodes[1][i].state == 1)
event->type = SDL_QUIT;
if (EventHandlerState != 2)
event->key.keysym.sym = keycodes[0][i].sdlkey;
else
event->key.keysym.sym = keycodes[0][i].launcherkey;
event->key.keysym.mod = (SDLMod) 0;
event->key.keysym.unicode = 0;
event->key.keysym.unicode = '\n'; // hack
return 1;
}
}

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@ -0,0 +1,72 @@
//Microsoft Developer Studio generated resource script.
//
#include "resrc1.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
/*
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
*/
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resrc1.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""resource.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_STELLA ICON DISCARDABLE "stella.ico"
//#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

16
stella/src/wince/resrc1.h Normal file
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@ -0,0 +1,16 @@
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by resource.rc
//
#define IDI_ICON1 102
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 104
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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