Massive update of the wince port. Works almost correctly on smartphones, pocket pcs need some testing.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@842 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
knakos 2005-10-16 18:36:13 +00:00
parent 330c27224c
commit 00b702cdc0
16 changed files with 16793 additions and 15972 deletions

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@ -1,331 +1,331 @@
#include <sstream>
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <tchar.h>
//#include <direct.h>
#include "FSNode.hxx"
/*
* Implementation of the Stella file system API based on Windows API.
*/
class WindowsFilesystemNode : public AbstractFilesystemNode
{
public:
WindowsFilesystemNode();
WindowsFilesystemNode(const string &path);
WindowsFilesystemNode(const WindowsFilesystemNode* node);
virtual string displayName() const { return _displayName; }
virtual bool isValid() const { return _isValid; }
virtual bool isDirectory() const { return _isDirectory; }
virtual string path() const { return _path; }
virtual FSList listDir(ListMode) const;
virtual AbstractFilesystemNode* parent() const;
protected:
string _displayName;
bool _isDirectory;
bool _isValid;
bool _isPseudoRoot;
string _path;
private:
static char* toAscii(TCHAR* x);
static TCHAR* toUnicode(char* x);
static void addFile (FSList& list, ListMode mode,
const char* base, WIN32_FIND_DATA* find_data);
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
static const char* lastPathComponent(const string& str)
{
const char* start = str.c_str();
const char* cur = start + str.size() - 2;
while (cur > start && *cur != '\\')
--cur;
return cur + 1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
static string validatePath(const string& p)
#include <sstream>
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <tchar.h>
//#include <direct.h>
#include "FSNode.hxx"
/*
* Implementation of the Stella file system API based on Windows API.
*/
class WindowsFilesystemNode : public AbstractFilesystemNode
{
public:
WindowsFilesystemNode();
WindowsFilesystemNode(const string &path);
WindowsFilesystemNode(const WindowsFilesystemNode* node);
virtual string displayName() const { return _displayName; }
virtual bool isValid() const { return _isValid; }
virtual bool isDirectory() const { return _isDirectory; }
virtual string path() const { return _path; }
virtual FSList listDir(ListMode) const;
virtual AbstractFilesystemNode* parent() const;
protected:
string _displayName;
bool _isDirectory;
bool _isValid;
bool _isPseudoRoot;
string _path;
private:
static char* toAscii(TCHAR* x);
static TCHAR* toUnicode(char* x);
static void addFile (FSList& list, ListMode mode,
const char* base, WIN32_FIND_DATA* find_data);
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
static const char* lastPathComponent(const string& str)
{
const char* start = str.c_str();
const char* cur = start + str.size() - 2;
while (cur > start && *cur != '\\')
--cur;
return cur + 1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
static string validatePath(const string& p)
{
string path = p;
/* if(p.size() < 2 || p[1] != ':')
path = "c:";
*/
*/
return path;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
char* WindowsFilesystemNode::toAscii(TCHAR* x)
{
#ifndef UNICODE
return (char*)x;
#else
static char asciiString[MAX_PATH];
WideCharToMultiByte(CP_ACP, 0, x, _tcslen(x) + 1, asciiString, sizeof(asciiString), NULL, NULL);
return asciiString;
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TCHAR* WindowsFilesystemNode::toUnicode(char* x)
{
#ifndef UNICODE
return (TCHAR*)x;
#else
static TCHAR unicodeString[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, x, strlen(x) + 1, unicodeString, sizeof(unicodeString));
return unicodeString;
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void WindowsFilesystemNode::addFile(FSList& list, ListMode mode,
const char* base, WIN32_FIND_DATA* find_data)
{
WindowsFilesystemNode entry;
char* asciiName = toAscii(find_data->cFileName);
bool isDirectory;
// Skip local directory (.) and parent (..)
if (!strcmp(asciiName, ".") || !strcmp(asciiName, ".."))
return;
isDirectory = (find_data->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ? true : false);
if ((!isDirectory && mode == kListDirectoriesOnly) ||
(isDirectory && mode == kListFilesOnly))
return;
entry._isDirectory = isDirectory;
entry._displayName = asciiName;
entry._path = base;
entry._path += asciiName;
if (entry._isDirectory)
entry._path += "\\";
entry._isValid = true;
entry._isPseudoRoot = false;
list.push_back(wrap(new WindowsFilesystemNode(&entry)));
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AbstractFilesystemNode* FilesystemNode::getRoot()
{
return new WindowsFilesystemNode();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AbstractFilesystemNode* FilesystemNode::getNodeForPath(const string& path)
{
return new WindowsFilesystemNode(path);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WindowsFilesystemNode::WindowsFilesystemNode()
{
_isDirectory = true;
// Create a virtual root directory for standard Windows system
_isValid = false;
_path = "";
_isPseudoRoot = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WindowsFilesystemNode::WindowsFilesystemNode(const string& path)
{
_path = validatePath(path);
_displayName = lastPathComponent(_path);
_isValid = true;
_isDirectory = true;
_isPseudoRoot = false;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WindowsFilesystemNode::WindowsFilesystemNode(const WindowsFilesystemNode* node)
{
_displayName = node->_displayName;
_isDirectory = node->_isDirectory;
_isValid = node->_isValid;
_isPseudoRoot = node->_isPseudoRoot;
_path = node->_path;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FSList WindowsFilesystemNode::listDir(ListMode mode) const
{
assert(_isDirectory);
FSList myList;
if (_isPseudoRoot)
{
addFile(myList, mode, "\\", NULL);
// Drives enumeration
/* TCHAR drive_buffer[100];
GetLogicalDriveStrings(sizeof(drive_buffer) / sizeof(TCHAR), drive_buffer);
for (TCHAR *current_drive = drive_buffer; *current_drive;
current_drive += _tcslen(current_drive) + 1)
{
WindowsFilesystemNode entry;
char drive_name[2];
drive_name[0] = toAscii(current_drive)[0];
drive_name[1] = '\0';
entry._displayName = drive_name;
entry._isDirectory = true;
entry._isValid = true;
entry._isPseudoRoot = false;
entry._path = toAscii(current_drive);
myList.push_back(wrap(new WindowsFilesystemNode(&entry)));
}*/
}
else
{
// Files enumeration
WIN32_FIND_DATA desc;
HANDLE handle;
char searchPath[MAX_PATH + 10];
sprintf(searchPath, "%s*", _path.c_str());
handle = FindFirstFile(toUnicode(searchPath), &desc);
if (handle == INVALID_HANDLE_VALUE)
return myList;
addFile(myList, mode, _path.c_str(), &desc);
while (FindNextFile(handle, &desc))
addFile(myList, mode, _path.c_str(), &desc);
FindClose(handle);
}
return myList;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AbstractFilesystemNode* WindowsFilesystemNode::parent() const
{
assert(_isValid || _isPseudoRoot);
if (_isPseudoRoot)
return 0;
WindowsFilesystemNode* p = new WindowsFilesystemNode();
if (_path.size() > 3)
{
const char *start = _path.c_str();
const char *end = lastPathComponent(_path);
p = new WindowsFilesystemNode();
p->_path = string(start, end - start);
p->_isValid = true;
p->_isDirectory = true;
p->_displayName = lastPathComponent(p->_path);
p->_isPseudoRoot = false;
}
return p;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
char* WindowsFilesystemNode::toAscii(TCHAR* x)
{
#ifndef UNICODE
return (char*)x;
#else
static char asciiString[MAX_PATH];
WideCharToMultiByte(CP_ACP, 0, x, _tcslen(x) + 1, asciiString, sizeof(asciiString), NULL, NULL);
return asciiString;
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TCHAR* WindowsFilesystemNode::toUnicode(char* x)
{
#ifndef UNICODE
return (TCHAR*)x;
#else
static TCHAR unicodeString[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, x, strlen(x) + 1, unicodeString, sizeof(unicodeString));
return unicodeString;
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void WindowsFilesystemNode::addFile(FSList& list, ListMode mode,
const char* base, WIN32_FIND_DATA* find_data)
{
WindowsFilesystemNode entry;
char* asciiName = toAscii(find_data->cFileName);
bool isDirectory;
// Skip local directory (.) and parent (..)
if (!strcmp(asciiName, ".") || !strcmp(asciiName, ".."))
return;
isDirectory = (find_data->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ? true : false);
if ((!isDirectory && mode == kListDirectoriesOnly) ||
(isDirectory && mode == kListFilesOnly))
return;
entry._isDirectory = isDirectory;
entry._displayName = asciiName;
entry._path = base;
entry._path += asciiName;
if (entry._isDirectory)
entry._path += "\\";
entry._isValid = true;
entry._isPseudoRoot = false;
list.push_back(wrap(new WindowsFilesystemNode(&entry)));
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AbstractFilesystemNode* FilesystemNode::getRoot()
{
return new WindowsFilesystemNode();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AbstractFilesystemNode* FilesystemNode::getNodeForPath(const string& path)
{
return new WindowsFilesystemNode(path);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WindowsFilesystemNode::WindowsFilesystemNode()
{
_isDirectory = true;
// Create a virtual root directory for standard Windows system
_isValid = false;
_path = "";
_isPseudoRoot = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WindowsFilesystemNode::WindowsFilesystemNode(const string& path)
{
_path = validatePath(path);
_displayName = lastPathComponent(_path);
_isValid = true;
_isDirectory = true;
_isPseudoRoot = false;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WindowsFilesystemNode::WindowsFilesystemNode(const WindowsFilesystemNode* node)
{
_displayName = node->_displayName;
_isDirectory = node->_isDirectory;
_isValid = node->_isValid;
_isPseudoRoot = node->_isPseudoRoot;
_path = node->_path;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FSList WindowsFilesystemNode::listDir(ListMode mode) const
{
assert(_isDirectory);
FSList myList;
if (_isPseudoRoot)
{
addFile(myList, mode, "\\", NULL);
// Drives enumeration
/* TCHAR drive_buffer[100];
GetLogicalDriveStrings(sizeof(drive_buffer) / sizeof(TCHAR), drive_buffer);
for (TCHAR *current_drive = drive_buffer; *current_drive;
current_drive += _tcslen(current_drive) + 1)
{
WindowsFilesystemNode entry;
char drive_name[2];
drive_name[0] = toAscii(current_drive)[0];
drive_name[1] = '\0';
entry._displayName = drive_name;
entry._isDirectory = true;
entry._isValid = true;
entry._isPseudoRoot = false;
entry._path = toAscii(current_drive);
myList.push_back(wrap(new WindowsFilesystemNode(&entry)));
}*/
}
else
{
// Files enumeration
WIN32_FIND_DATA desc;
HANDLE handle;
char searchPath[MAX_PATH + 10];
sprintf(searchPath, "%s*", _path.c_str());
handle = FindFirstFile(toUnicode(searchPath), &desc);
if (handle == INVALID_HANDLE_VALUE)
return myList;
addFile(myList, mode, _path.c_str(), &desc);
while (FindNextFile(handle, &desc))
addFile(myList, mode, _path.c_str(), &desc);
FindClose(handle);
}
return myList;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AbstractFilesystemNode* WindowsFilesystemNode::parent() const
{
assert(_isValid || _isPseudoRoot);
if (_isPseudoRoot)
return 0;
WindowsFilesystemNode* p = new WindowsFilesystemNode();
if (_path.size() > 3)
{
const char *start = _path.c_str();
const char *end = lastPathComponent(_path);
p = new WindowsFilesystemNode();
p->_path = string(start, end - start);
p->_isValid = true;
p->_isDirectory = true;
p->_displayName = lastPathComponent(p->_path);
p->_isPseudoRoot = false;
}
return p;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool AbstractFilesystemNode::fileExists(const string& path)
{
WIN32_FILE_ATTRIBUTE_DATA attr;
static TCHAR unicodeString[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, path.c_str(), strlen(path.c_str()) + 1, unicodeString, sizeof(unicodeString));
BOOL b = GetFileAttributesEx(unicodeString, GetFileExInfoStandard, &attr);
return ((b != 0) && !(attr.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY));
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool AbstractFilesystemNode::dirExists(const string& path)
{
WIN32_FILE_ATTRIBUTE_DATA attr;
TCHAR unicodeString[MAX_PATH];
string tmp(path);
if (tmp.at(path.size()-1) == '\\')
tmp.resize(path.size()-1);
MultiByteToWideChar(CP_ACP, 0, tmp.c_str(), strlen(path.c_str()) + 1, unicodeString, sizeof(unicodeString));
BOOL b = GetFileAttributesEx(unicodeString, GetFileExInfoStandard, &attr);
return ((b != 0) && (attr.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY));
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool AbstractFilesystemNode::makeDir(const string& path)
{
TCHAR unicodeString[MAX_PATH];
string tmp(path);
if (tmp.at(path.size()-1) == '\\')
tmp.resize(path.size()-1);
MultiByteToWideChar(CP_ACP, 0, tmp.c_str(), strlen(path.c_str()) + 1, unicodeString, sizeof(unicodeString));
return CreateDirectory(unicodeString, NULL) != 0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
string AbstractFilesystemNode::modTime(const string& path)
{
WIN32_FILE_ATTRIBUTE_DATA attr;
static TCHAR unicodeString[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, path.c_str(), strlen(path.c_str()) + 1, unicodeString, sizeof(unicodeString));
static TCHAR unicodeString[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, path.c_str(), strlen(path.c_str()) + 1, unicodeString, sizeof(unicodeString));
BOOL b = GetFileAttributesEx(unicodeString, GetFileExInfoStandard, &attr);
if(b == 0)
return "";
ostringstream buf;
buf << attr.ftLastWriteTime.dwHighDateTime << attr.ftLastWriteTime.dwLowDateTime;
return buf.str();
return ((b != 0) && !(attr.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY));
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool AbstractFilesystemNode::dirExists(const string& path)
{
WIN32_FILE_ATTRIBUTE_DATA attr;
TCHAR unicodeString[MAX_PATH];
string tmp(path);
if (tmp.at(path.size()-1) == '\\')
tmp.resize(path.size()-1);
MultiByteToWideChar(CP_ACP, 0, tmp.c_str(), strlen(path.c_str()) + 1, unicodeString, sizeof(unicodeString));
BOOL b = GetFileAttributesEx(unicodeString, GetFileExInfoStandard, &attr);
return ((b != 0) && (attr.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY));
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool AbstractFilesystemNode::makeDir(const string& path)
{
TCHAR unicodeString[MAX_PATH];
string tmp(path);
if (tmp.at(path.size()-1) == '\\')
tmp.resize(path.size()-1);
MultiByteToWideChar(CP_ACP, 0, tmp.c_str(), strlen(path.c_str()) + 1, unicodeString, sizeof(unicodeString));
return CreateDirectory(unicodeString, NULL) != 0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
string AbstractFilesystemNode::modTime(const string& path)
{
WIN32_FILE_ATTRIBUTE_DATA attr;
static TCHAR unicodeString[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, path.c_str(), strlen(path.c_str()) + 1, unicodeString, sizeof(unicodeString));
BOOL b = GetFileAttributesEx(unicodeString, GetFileExInfoStandard, &attr);
if(b == 0)
return "";
ostringstream buf;
buf << attr.ftLastWriteTime.dwHighDateTime << attr.ftLastWriteTime.dwLowDateTime;
return buf.str();
}

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@ -1,253 +1,504 @@
#include <windows.h>
#include <gx.h>
#include "FrameBufferWinCE.hxx"
#include "Console.hxx"
#include "OSystem.hxx"
#include "Font.hxx"
FrameBufferWinCE::FrameBufferWinCE(OSystem *osystem)
: FrameBuffer(osystem), myDstScreen(NULL), SubsystemInited(false), displacement(0)
{
}
FrameBufferWinCE::~FrameBufferWinCE()
{
}
void FrameBufferWinCE::setPalette(const uInt32* palette)
{
//setup palette
GXDisplayProperties gxdp = GXGetDisplayProperties();
for (uInt16 i=0; i<256; i++)
{
uInt8 r = (uInt8) ((palette[i] & 0xFF0000) >> 16);
uInt8 g = (uInt8) ((palette[i] & 0x00FF00) >> 8);
uInt8 b = (uInt8) (palette[i] & 0x0000FF);
if(gxdp.ffFormat & kfDirect565)
pal[i] = (uInt16) ( ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3) );
else if(gxdp.ffFormat & kfDirect555)
pal[i] = (uInt16) ( ((r & 0xF8) << 7) | ((g & 0xF8) << 3) | ((b & 0xF8) >> 3) );
else
return;
}
SubsystemInited = false;
}
bool FrameBufferWinCE::initSubsystem()
{
GXDisplayProperties gxdp = GXGetDisplayProperties();
for (int i=0; i<kNumColors - 256; i++)
{
uInt8 r = (ourGUIColors[i][0] & 0xFF);
uInt8 g = (ourGUIColors[i][1] & 0xFF);
uInt8 b = (ourGUIColors[i][2] & 0xFF);
if(gxdp.ffFormat & kfDirect565)
guipal[i] = (uInt16) ( ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3) );
else if(gxdp.ffFormat & kfDirect555)
guipal[i] = (uInt16) ( ((r & 0xF8) << 7) | ((g & 0xF8) << 3) | ((b & 0xF8) >> 3) );
else
return false;
}
// screen extents
//GXDisplayProperties gxdp = GXGetDisplayProperties();
pixelstep = gxdp.cbxPitch;
linestep = gxdp.cbyPitch;
scrwidth = gxdp.cxWidth;
scrheight = gxdp.cyHeight;
SubsystemInited = false;
return true;
}
void FrameBufferWinCE::lateinit(void)
{
myWidth = myOSystem->console().mediaSource().width();
myHeight = myOSystem->console().mediaSource().height();
if (scrwidth > myWidth)
displacement = (scrwidth - myWidth) / 2 * pixelstep;
else
displacement = 0;
if (scrheight > myHeight)
displacement += (scrheight - myHeight) / 2 * linestep;
SubsystemInited = true;
}
void FrameBufferWinCE::preFrameUpdate()
{
myDstScreen = (uInt8 *) GXBeginDraw();
}
void FrameBufferWinCE::drawMediaSource()
{
uInt8 *sc, *sp;
uInt8 *d, *pl;
if (!SubsystemInited)
{
lateinit();
return;
}
if ( (d = myDstScreen) == NULL )
return;
d += displacement;
pl = d;
sc = myOSystem->console().mediaSource().currentFrameBuffer();
sp = myOSystem->console().mediaSource().previousFrameBuffer();
for (uInt16 y=0; y<myHeight; y++)
{
for (uInt16 x=0; x<(myWidth>>2); x++)
{
if ( *((uInt32 *) sc) != *((uInt32 *) sp) )
{
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
}
else
{
sc += 4;
d += (pixelstep << 2);
}
sp += 4;
}
d = pl + linestep;
pl = d;
}
}
void FrameBufferWinCE::postFrameUpdate()
{
GXEndDraw();
}
void FrameBufferWinCE::drawChar(const GUI::Font* font, uInt8 c, uInt32 x, uInt32 y, OverlayColor color)
{
GUI::Font* myfont = (GUI::Font*)font;
const FontDesc& desc = myfont->desc();
if (!myDstScreen) return;
//if (!SubsystemInited) {lateinit(false); return;}
if(c < desc.firstchar || c >= desc.firstchar + desc.size)
{
if (c == ' ')
return;
c = desc.defaultchar;
}
const Int32 w = myfont->getCharWidth(c);
const Int32 h = myfont->getFontHeight();
c -= desc.firstchar;
const uInt16* tmp = desc.bits + (desc.offset ? desc.offset[c] : (c * h));
uInt8 *d = myDstScreen + (y/* >> 1*/) * linestep + (x >> 1) * pixelstep;
uInt32 stride = (scrwidth - w) * pixelstep;
uInt16 col = guipal[((int) color) - 256];
for(int y2 = 0; y2 < h; y2++)
{
const uInt16 buffer = *tmp++;
uInt16 mask = 0x8000;
for(int x2 = 0; x2 < w; x2++, mask >>= 1)
{
if ((buffer & mask) != 0)
{
*((uInt16 *)d) = col;
}
d += pixelstep;
}
d += stride;
}
}
void FrameBufferWinCE::scanline(uInt32 row, uInt8* data)
{
return;
}
void FrameBufferWinCE::setAspectRatio()
{
return;
}
bool FrameBufferWinCE::createScreen()
{
return true;
}
void FrameBufferWinCE::toggleFilter()
{
return;
}
uInt32 FrameBufferWinCE::mapRGB(Uint8 r, Uint8 g, Uint8 b)
{
return 0xFFFFFFFF;
}
void FrameBufferWinCE::hLine(uInt32 x, uInt32 y, uInt32 x2, OverlayColor color)
{
if (!myDstScreen) return;
//if (!SubsystemInited) {lateinit(false); return;}
int kx = x >> 1; int ky = y/* >> 1*/; int kx2 = x2>> 1;
uInt8 *d = myDstScreen + ky * linestep + kx * pixelstep;
uInt16 col = guipal[((int) color) - 256];
for (;kx < kx2; kx++)
{
*((uInt16 *)d) = col;
d += pixelstep;
}
}
void FrameBufferWinCE::vLine(uInt32 x, uInt32 y, uInt32 y2, OverlayColor color)
{
if (!myDstScreen) return;
//if (!SubsystemInited) {lateinit(false); return;}
int kx = x >> 1; int ky = y/* >> 1*/; int ky2 = y2>> 1;
uInt8 *d = myDstScreen + ky * linestep + kx * pixelstep;
uInt16 col = guipal[((int) color) - 256];
for (;ky < ky2; ky++)
{
*((uInt16 *)d) = col;
d += linestep;
}
}
void FrameBufferWinCE::fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, OverlayColor color)
{
if (!myDstScreen) return;
//if (!SubsystemInited) {lateinit(false); return;}
int kx = x >> 1; int ky = y/* >> 1*/; int kw = (w >> 1) - 1; int kh = h /*>> 1*/;
uInt8 *d = myDstScreen + ky * linestep + kx * pixelstep;
uInt16 col = guipal[((int) color) - 256];
uInt32 stride = (scrwidth - kw - 1) * pixelstep;
for (int h2 = kh; h2 >= 0; h2--)
{
for (int w2 = kw; w2>=0; w2--)
{
*((uInt16 *)d) = col;
d += pixelstep;
}
d += stride;
}
}
void FrameBufferWinCE::drawBitmap(uInt32* bitmap, Int32 x, Int32 y, OverlayColor color, Int32 h)
{
return;
}
void FrameBufferWinCE::translateCoords(Int32* x, Int32* y)
{
return;
}
void FrameBufferWinCE::addDirtyRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h)
{
return;
}
#include <windows.h>
#include "FrameBufferWinCE.hxx"
#include "Console.hxx"
#include "OSystem.hxx"
#include "Font.hxx"
#define OPTPIXAVERAGE(pix1,pix2) ( ((((pix1 & optgreenmaskN) + (pix2 & optgreenmaskN)) >> 1) & optgreenmaskN) | ((((pix1 & optgreenmask) + (pix2 & optgreenmask)) >> 1) & optgreenmask) )
FrameBufferWinCE::FrameBufferWinCE(OSystem *osystem)
: FrameBuffer(osystem), myDstScreen(NULL), SubsystemInited(false), displacement(0),
issmartphone(true), islandscape(false), displaymode(0)
{
}
FrameBufferWinCE::~FrameBufferWinCE()
{
}
void FrameBufferWinCE::setPalette(const uInt32* palette)
{
//setup palette
gxdp = GXGetDisplayProperties();
for (uInt16 i=0; i<256; i++)
{
uInt8 r = (uInt8) ((palette[i] & 0xFF0000) >> 16);
uInt8 g = (uInt8) ((palette[i] & 0x00FF00) >> 8);
uInt8 b = (uInt8) (palette[i] & 0x0000FF);
if(gxdp.ffFormat & kfDirect565)
pal[i] = (uInt16) ( ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3) );
else if(gxdp.ffFormat & kfDirect555)
pal[i] = (uInt16) ( ((r & 0xF8) << 7) | ((g & 0xF8) << 3) | ((b & 0xF8) >> 3) );
else
return;
}
SubsystemInited = false;
}
bool FrameBufferWinCE::initSubsystem()
{
gxdp = GXGetDisplayProperties();
for (int i=0; i<kNumColors - 256; i++)
{
uInt8 r = (ourGUIColors[i][0] & 0xFF);
uInt8 g = (ourGUIColors[i][1] & 0xFF);
uInt8 b = (ourGUIColors[i][2] & 0xFF);
if(gxdp.ffFormat & kfDirect565)
guipal[i] = (uInt16) ( ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3) );
else if(gxdp.ffFormat & kfDirect555)
guipal[i] = (uInt16) ( ((r & 0xF8) << 7) | ((g & 0xF8) << 3) | ((b & 0xF8) >> 3) );
else
return false;
}
// screen extents
if(gxdp.ffFormat & kfDirect565)
{
optgreenmask = 0x7E0;
optgreenmaskN = 0xF81F;
}
else
{
optgreenmask = 0x3E0;
optgreenmaskN = 0x7C1F;
}
scrwidth = gxdp.cxWidth;
scrheight = gxdp.cyHeight;
if (scrwidth == 176 && scrheight == 220)
issmartphone = true;
else
issmartphone = false;
islandscape = false;
setmode(0);
SubsystemInited = false;
return true;
}
void FrameBufferWinCE::setmode(uInt8 mode)
{
displaymode = mode % 3;
switch (displaymode)
{
// portrait
case 0:
pixelstep = gxdp.cbxPitch;
linestep = gxdp.cbyPitch;
islandscape = false;
break;
// landscape
case 1:
pixelstep = - gxdp.cbyPitch;
linestep = gxdp.cbxPitch;
islandscape = true;
break;
// inverted landscape
case 2:
pixelstep = gxdp.cbyPitch;
linestep = - gxdp.cbxPitch;
islandscape = true;
break;
}
pixelsteptimes5 = pixelstep * 5;
pixelsteptimes6 = pixelstep * 6;
SubsystemInited = false;
}
int FrameBufferWinCE::rotatedisplay(void)
{
displaymode = (displaymode + 1) % 3;
setmode(displaymode);
wipescreen();
return displaymode;
}
void FrameBufferWinCE::lateinit(void)
{
int w;
myWidth = myOSystem->console().mediaSource().width();
myHeight = myOSystem->console().mediaSource().height();
if (issmartphone)
if (!islandscape)
w = myWidth;
else
w = (int) ((float) myWidth * 11.0 / 8.0 + 0.5);
else
if (!islandscape)
w = (int) ((float) myWidth * 3.0 / 2.0 + 0.5);
else
w = myWidth * 2;
switch (displaymode)
{
case 0:
if (scrwidth > w)
displacement = (scrwidth - w) / 2 * gxdp.cbxPitch;
else
displacement = 0;
if (scrheight > myHeight)
{
displacement += (scrheight - myHeight) / 2 * gxdp.cbyPitch;
minydim = myHeight;
}
else
minydim = scrheight;
break;
case 1:
displacement = gxdp.cbyPitch*(gxdp.cyHeight-1);
if (scrwidth > myHeight)
{
minydim = myHeight;
displacement += (scrwidth - myHeight) / 2 * gxdp.cbxPitch;
}
else
minydim = scrwidth;
if (scrheight > w)
displacement -= (scrheight - w) / 2 * gxdp.cbyPitch;
break;
case 2:
displacement = gxdp.cbxPitch*(gxdp.cxWidth-1);
if (scrwidth > myHeight)
{
minydim = myHeight;
displacement -= (scrwidth - myHeight) / 2 * gxdp.cbxPitch;
}
else
minydim = scrwidth;
if (scrheight > w)
displacement += (scrheight - w) / 2 * gxdp.cbyPitch;
break;
}
SubsystemInited = true;
}
void FrameBufferWinCE::preFrameUpdate()
{
myDstScreen = (uInt8 *) GXBeginDraw();
}
void FrameBufferWinCE::drawMediaSource()
{
// TODO: define these static, also x & y
uInt8 *sc, *sp;
uInt8 *d, *pl;
uInt16 pix1, pix2;
if (!SubsystemInited)
lateinit();
if ( (d = myDstScreen) == NULL )
return;
d += displacement;
pl = d;
sc = myOSystem->console().mediaSource().currentFrameBuffer();
sp = myOSystem->console().mediaSource().previousFrameBuffer();
if (issmartphone && islandscape == 0)
{
// straight
for (uInt16 y=0; y<myHeight; y++)
{
for (uInt16 x=0; x<(myWidth>>2); x++)
{
if ( *((uInt32 *) sc) != *((uInt32 *) sp) )
{
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
}
else
{
sc += 4;
d += (pixelstep << 2);
}
sp += 4;
}
d = pl + linestep;
pl = d;
}
}
else if (issmartphone && islandscape)
{
for (uInt16 y=0; y<minydim; y++)
{
for (uInt16 x=0; x<(myWidth>>2); x++)
{
// 11/8
// **X**
if ( *((uInt32 *) sc) != *((uInt32 *) sp) )
{
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
pix1 = pal[*sc++]; pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
*((uInt16 *)d) = pix2; d += pixelstep;
*((uInt16 *)d) = pal[*sc++]; d += pixelstep;
}
else
{
sc += 4;
d += pixelsteptimes5;
}
sp += 4;
if (++x>=(myWidth>>2)) break;
// *X**X*
if ( *((uInt32 *) sc) != *((uInt32 *) sp) )
{
pix1 = pal[*sc++]; pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
*((uInt16 *)d) = pix2; d += pixelstep;
pix1 = pal[*sc++]; pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
*((uInt16 *)d) = pix2; d += pixelstep;
}
else
{
sc += 4;
d += pixelsteptimes6;
}
sp += 4;
}
d = pl + linestep;
pl = d;
}
}
else if (issmartphone == 0 && islandscape == 0)
{
// 3/2
for (uInt16 y=0; y<myHeight; y++)
{
for (uInt16 x=0; x<(myWidth>>2); x++)
{
if ( *((uInt32 *) sc) != *((uInt32 *) sp) )
{
pix1 = pal[*sc++]; pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
*((uInt16 *)d) = pix2; d += pixelstep;
pix1 = pal[*sc++]; pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
*((uInt16 *)d) = pix2; d += pixelstep;
}
else
{
sc += 4;
d += pixelsteptimes6;
}
sp += 4;
}
d = pl + linestep;
pl = d;
}
}
else if (issmartphone == 0 && islandscape)
{
// 2/1
for (uInt16 y=0; y<myHeight; y++)
{
for (uInt16 x=0; x<(myWidth>>2); x++)
{
if ( *((uInt32 *) sc) != *((uInt32 *) sp) )
{
pix1 = pal[*sc++]; pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
pix1 = pal[*sc++];
*((uInt16 *)d) = pix2; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
pix2 = pal[*sc++];
*((uInt16 *)d) = pix1; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
pix1 = pal[*sc++];
*((uInt16 *)d) = pix2; d += pixelstep;
*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
}
else
{
sc += 4;
d += (pixelstep << 3);
}
sp += 4;
}
d = pl + linestep;
pl = d;
}
}
}
void FrameBufferWinCE::wipescreen(void)
{
uInt8 *d;
if (!SubsystemInited)
lateinit();
if (&(myOSystem->console().mediaSource()) != NULL)
{
uInt8 *s = myOSystem->console().mediaSource().currentFrameBuffer();
memset(s, 0, myWidth*myHeight-1);
}
if ( (d = (uInt8 *) GXBeginDraw()) == NULL )
return;
for (int i=0; i < scrwidth*scrheight; i++, *((uInt16 *)d) = 0, d += 2);
GXEndDraw();
}
void FrameBufferWinCE::postFrameUpdate()
{
GXEndDraw();
}
void FrameBufferWinCE::drawChar(const GUI::Font* font, uInt8 c, uInt32 x, uInt32 y, OverlayColor color)
{
GUI::Font* myfont = (GUI::Font*)font;
const FontDesc& desc = myfont->desc();
if (!myDstScreen) return;
if(c < desc.firstchar || c >= desc.firstchar + desc.size)
{
if (c == ' ')
return;
c = desc.defaultchar;
}
const Int32 w = myfont->getCharWidth(c) >> 1;
const Int32 h = myfont->getFontHeight();
c -= desc.firstchar;
const uInt16* tmp = desc.bits + (desc.offset ? desc.offset[c] : (c * h));
if (x<0 || y<0 || (x>>1)+w>scrwidth || y+h>scrheight) return;
uInt8 *d = myDstScreen + (y/* >> 1*/) * linestep + (x >> 1) * pixelstep;
uInt32 stride = (scrwidth - w) * pixelstep;
uInt16 col = guipal[((int) color) - 256];
uInt16 col2 = (col >> 1) & 0xFFE0;
for(int y2 = 0; y2 < h; y2++)
{
const uInt16 buffer = *tmp++;
uInt16 mask = 0x8000;
for(int x2 = 0; x2 < w; x2++, mask >>= 2)
{
if (((buffer & mask) != 0) ^ ((buffer & mask>>1) != 0))
*((uInt16 *)d) = col2;
else if (((buffer & mask) != 0) && ((buffer & mask>>1) != 0))
*((uInt16 *)d) = col;
d += pixelstep;
}
d += stride;
}
}
void FrameBufferWinCE::scanline(uInt32 row, uInt8* data)
{
return;
}
void FrameBufferWinCE::setAspectRatio()
{
return;
}
bool FrameBufferWinCE::createScreen()
{
return true;
}
void FrameBufferWinCE::toggleFilter()
{
return;
}
uInt32 FrameBufferWinCE::mapRGB(Uint8 r, Uint8 g, Uint8 b)
{
return 0xFFFFFFFF;
}
void FrameBufferWinCE::hLine(uInt32 x, uInt32 y, uInt32 x2, OverlayColor color)
{
if (!myDstScreen) return;
int kx = x >> 1; int ky = y/* >> 1*/; int kx2 = x2>> 1;
//if (kx<0 || ky<0 || kx2<0 || kx+kx2>scrwidth || ky>scrheight) return;
if (kx<0) kx=0; if (ky<0) ky=0; if (ky>scrheight-1) return; if (kx2>scrwidth-1) kx2=scrwidth-1;
uInt8 *d = myDstScreen + ky * linestep + kx * pixelstep;
uInt16 col = guipal[((int) color) - 256];
for (;kx < kx2; kx++, *((uInt16 *)d) = col, d += pixelstep);
}
void FrameBufferWinCE::vLine(uInt32 x, uInt32 y, uInt32 y2, OverlayColor color)
{
if (!myDstScreen) return;
int kx = x >> 1; int ky = y/* >> 1*/; int ky2 = y2 /*>> 1*/;
//if (kx<0 || ky<0 || ky2<0 || ky+ky2>scrheight || kx>scrwidth) return;
if (kx<0) kx=0; if (ky<0) ky=0; if (kx>scrwidth-1) return; if (ky2>scrheight-1) ky2=scrheight-1;
uInt8 *d = myDstScreen + ky * linestep + kx * pixelstep;
uInt16 col = guipal[((int) color) - 256];
for (;ky < ky2; ky++, *((uInt16 *)d) = col, d += linestep);
}
void FrameBufferWinCE::fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, OverlayColor color)
{
if (!myDstScreen) return;
int kx = x >> 1; int ky = y/* >> 1*/; int kw = (w >> 1) - 1; int kh = h /*>> 1*/;
//if (kx<0 || ky<0 || kw<0 || kh<0 || kx+kw>scrwidth || ky+kh>scrheight) return;
if (kx<0) kx=0; if (ky<0) ky=0;if (kw<0) kw=0; if (kh<0) kh=0;
if (kx+kw>scrwidth-1) kw=scrwidth-kx-1; if (ky+kh>scrheight-1) kh=scrheight-ky-1;
uInt8 *d = myDstScreen + ky * linestep + kx * pixelstep;
uInt16 col = guipal[((int) color) - 256];
uInt32 stride = (scrwidth - kw - 1) * pixelstep;
for (int h2 = kh; h2 >= 0; h2--)
{
for (int w2 = kw; w2>=0; w2--)
{
*((uInt16 *)d) = col;
d += pixelstep;
}
d += stride;
}
}
void FrameBufferWinCE::drawBitmap(uInt32* bitmap, Int32 x, Int32 y, OverlayColor color, Int32 h)
{
return;
}
void FrameBufferWinCE::translateCoords(Int32* x, Int32* y)
{
return;
}
void FrameBufferWinCE::addDirtyRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h)
{
return;
}
uInt32 FrameBufferWinCE::lineDim()
{
return 1;
}

View File

@ -1,44 +1,56 @@
#ifndef FRAMEBUFFER_WINCE_HXX
#define FRAMEBUFFER_WINCE_HXX
#include "bspf.hxx"
#include "FrameBuffer.hxx"
#include "OSystem.hxx"
class FrameBufferWinCE : public FrameBuffer
{
public:
FrameBufferWinCE(OSystem *osystem);
~FrameBufferWinCE();
virtual void setPalette(const uInt32* palette);
virtual bool initSubsystem();
virtual void setAspectRatio() ;
virtual bool createScreen();
virtual void toggleFilter();
virtual void drawMediaSource();
virtual void preFrameUpdate();
virtual void postFrameUpdate();
virtual void scanline(uInt32 row, uInt8* data);
virtual Uint32 mapRGB(Uint8 r, Uint8 g, Uint8 b);
virtual void hLine(uInt32 x, uInt32 y, uInt32 x2, OverlayColor color);
virtual void vLine(uInt32 x, uInt32 y, uInt32 y2, OverlayColor color);
virtual void fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, OverlayColor color);
virtual void drawChar(const GUI::Font* font, uInt8 c, uInt32 x, uInt32 y, OverlayColor color);
virtual void drawBitmap(uInt32* bitmap, Int32 x, Int32 y, OverlayColor color, Int32 h = 8);
virtual void translateCoords(Int32* x, Int32* y);
virtual void addDirtyRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h);
private:
void FrameBufferWinCE::lateinit(void);
// uInt32 myXstart, myYstart;
// uInt8 *currentFrame, *previousFrame;
uInt16 pal[256], myWidth, myHeight, guipal[kNumColors-256], scrwidth, scrheight;
uInt32 pixelstep, linestep, displacement;
bool SubsystemInited;
uInt8 *myDstScreen;
};
#endif
#ifndef FRAMEBUFFER_WINCE_HXX
#define FRAMEBUFFER_WINCE_HXX
#include <gx.h>
#include "bspf.hxx"
#include "FrameBuffer.hxx"
#include "OSystem.hxx"
class FrameBufferWinCE : public FrameBuffer
{
public:
FrameBufferWinCE(OSystem *osystem);
~FrameBufferWinCE();
virtual void setPalette(const uInt32* palette);
virtual bool initSubsystem();
virtual void setAspectRatio() ;
virtual bool createScreen();
virtual void toggleFilter();
virtual void drawMediaSource();
virtual void preFrameUpdate();
virtual void postFrameUpdate();
virtual void scanline(uInt32 row, uInt8* data);
virtual Uint32 mapRGB(Uint8 r, Uint8 g, Uint8 b);
virtual void hLine(uInt32 x, uInt32 y, uInt32 x2, OverlayColor color);
virtual void vLine(uInt32 x, uInt32 y, uInt32 y2, OverlayColor color);
virtual void fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, OverlayColor color);
virtual void drawChar(const GUI::Font* font, uInt8 c, uInt32 x, uInt32 y, OverlayColor color);
virtual void drawBitmap(uInt32* bitmap, Int32 x, Int32 y, OverlayColor color, Int32 h = 8);
virtual void translateCoords(Int32* x, Int32* y);
virtual void addDirtyRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h);
virtual uInt32 lineDim();
void wipescreen(void);
void setmode(uInt8 mode);
int rotatedisplay(void);
private:
void FrameBufferWinCE::lateinit(void);
// uInt32 myXstart, myYstart;
// uInt8 *currentFrame, *previousFrame;
uInt16 pal[256], myWidth, myHeight, guipal[kNumColors-256], scrwidth, scrheight;
Int32 pixelstep, linestep;
uInt32 displacement;
bool SubsystemInited;
uInt8 *myDstScreen;
bool issmartphone, islandscape;
uInt16 minydim, optgreenmaskN, optgreenmask;
Int32 pixelsteptimes5, pixelsteptimes6;
GXDisplayProperties gxdp;
uInt8 displaymode;
};
#endif

View File

@ -1,111 +1,114 @@
#include <sstream>
#include <fstream>
#include "bspf.hxx"
#include "OSystem.hxx"
#include "OSystemWinCE.hxx"
#include "SoundWinCE.hxx"
//#include <sstream>
extern void KeyCheck(void);
int EventHandlerState;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OSystemWinCE::OSystemWinCE()
{
string basedir = ((string) getcwd()) + '\\';
setBaseDir(basedir);
string stateDir = basedir + "state\\";
setStateDir(stateDir);
setPropertiesDir(basedir, basedir);
string configFile = basedir + "stella.ini";
setConfigFiles(configFile, configFile); // Input and output are the same
string cacheFile = basedir + "stella.cache";
setCacheFile(cacheFile);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OSystemWinCE::~OSystemWinCE()
{
}
void OSystemWinCE::setFramerate(uInt32 framerate)
{
myDisplayFrameRate = framerate;
myTimePerFrame = (uInt32)(1000.0 / (double)myDisplayFrameRate);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void OSystemWinCE::mainLoop()
{
// These variables are common to both timing options
// and are needed to calculate the overall frames per second.
uInt32 frameTime = 0, numberOfFrames = 0;
// Set up less accurate timing stuff
uInt32 startTime, virtualTime, currentTime;
// Set the base for the timers
virtualTime = GetTickCount();
frameTime = 0;
// Main game loop
MSG msg;
for(;;)
{
while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
if (msg.message == WM_QUIT)
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (msg.message == WM_QUIT)
break;
if(myEventHandler->doQuit())
break;
KeyCheck();
startTime = GetTickCount();
EventHandlerState = (int) myEventHandler->state();
myEventHandler->poll(startTime);
myFrameBuffer->update();
((SoundWinCE *)mySound)->update();
currentTime = GetTickCount();
virtualTime += myTimePerFrame;
if(currentTime < virtualTime)
Sleep(virtualTime - currentTime);
currentTime = GetTickCount() - startTime;
frameTime += currentTime;
++numberOfFrames;
}
/* {
double executionTime = (double) frameTime / 1000000.0;
double framesPerSecond = (double) numberOfFrames / executionTime;
ostringstream a;
a << endl;
a << numberOfFrames << " total frames drawn\n";
a << framesPerSecond << " frames/second\n";
a << endl;
TCHAR unicodeString[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, a.str().c_str(), strlen(a.str().c_str()) + 1, unicodeString, sizeof(unicodeString));
MessageBox(GetDesktopWindow(),unicodeString, _T("..."),0);
}
*/
}
uInt32 OSystemWinCE::getTicks(void)
{
return GetTickCount();
}
#include <sstream>
#include <fstream>
#include "bspf.hxx"
#include "OSystem.hxx"
#include "OSystemWinCE.hxx"
#include "SoundWinCE.hxx"
#include "FrameBufferWinCE.hxx"
//#include <sstream>
extern void KeyCheck(void);
extern int EventHandlerState;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OSystemWinCE::OSystemWinCE()
{
string basedir = ((string) getcwd()) + '\\';
setBaseDir(basedir);
string stateDir = basedir;// + "state\\";
setStateDir(stateDir);
setPropertiesDir(basedir, basedir);
string configFile = basedir + "stella.ini";
setConfigFiles(configFile, configFile); // Input and output are the same
string cacheFile = basedir + "stella.cache";
setCacheFile(cacheFile);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OSystemWinCE::~OSystemWinCE()
{
}
void OSystemWinCE::setFramerate(uInt32 framerate)
{
myDisplayFrameRate = framerate;
myTimePerFrame = (uInt32)(1000.0 / (double)myDisplayFrameRate);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void OSystemWinCE::mainLoop()
{
uInt32 frameTime = 0, numberOfFrames = 0;
uInt32 startTime, virtualTime, currentTime;
virtualTime = GetTickCount();
frameTime = 0;
// Main game loop
MSG msg;
int laststate = -1;
for(;;)
{
while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
if (msg.message == WM_QUIT)
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (msg.message == WM_QUIT)
break;
if(myEventHandler->doQuit())
break;
KeyCheck();
startTime = GetTickCount();
EventHandlerState = (int) myEventHandler->state();
if ((laststate != -1) && (laststate != EventHandlerState) && (EventHandlerState != 2))
((FrameBufferWinCE *)myFrameBuffer)->wipescreen();
laststate = EventHandlerState;
myEventHandler->poll(startTime);
myFrameBuffer->update();
((SoundWinCE *)mySound)->update();
currentTime = GetTickCount();
virtualTime += myTimePerFrame;
if(currentTime < virtualTime)
Sleep(virtualTime - currentTime);
else
virtualTime = currentTime;
currentTime = GetTickCount() - startTime;
frameTime += currentTime;
++numberOfFrames;
}
/* {
double executionTime = (double) frameTime / 1000000.0;
double framesPerSecond = (double) numberOfFrames / executionTime;
ostringstream a;
a << endl;
a << numberOfFrames << " total frames drawn\n";
a << framesPerSecond << " frames/second\n";
a << endl;
TCHAR unicodeString[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, a.str().c_str(), strlen(a.str().c_str()) + 1, unicodeString, sizeof(unicodeString));
MessageBox(GetDesktopWindow(),unicodeString, _T("..."),0);
}
*/
}
uInt32 OSystemWinCE::getTicks(void)
{
return GetTickCount();
}

View File

@ -1,19 +1,19 @@
#ifndef OSYSTEM_WINCE_HXX
#define OSYSTEM_WINCE_HXX
#include "bspf.hxx"
#include "OSystem.hxx"
class OSystemWinCE : public OSystem
{
public:
OSystemWinCE();
virtual ~OSystemWinCE();
public:
virtual void mainLoop();
virtual uInt32 getTicks(void);
virtual void setFramerate(uInt32 framerate);
};
#endif
#ifndef OSYSTEM_WINCE_HXX
#define OSYSTEM_WINCE_HXX
#include "bspf.hxx"
#include "OSystem.hxx"
class OSystemWinCE : public OSystem
{
public:
OSystemWinCE();
virtual ~OSystemWinCE();
public:
virtual void mainLoop();
virtual uInt32 getTicks(void);
virtual void setFramerate(uInt32 framerate);
};
#endif

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@ -1,161 +1,171 @@
#include <windows.h>
#include <gx.h>
#include "EventHandler.hxx"
#include "OSystemWinCE.hxx"
#include "SettingsWinCE.hxx"
#include "PropsSet.hxx"
#include "FSNode.hxx"
#define KEYSCHECK_ASYNC
struct key2event
{
UINT keycode;
SDLKey sdlkey;
uInt8 state;
SDLKey launcherkey;
};
extern key2event keycodes[2][MAX_KEYS];
extern void KeySetup(void);
OSystemWinCE* theOSystem = (OSystemWinCE*) NULL;
HWND hWnd;
void KeyCheck(void)
{
#ifdef KEYSCHECK_ASYNC
if (GetAsyncKeyState(keycodes[0][K_QUIT].keycode) & 0x8000)
{
PostQuitMessage(0);
return;
}
for (int i=0; i<MAX_KEYS-1; i++)
keycodes[0][i].state = ((uInt16) GetAsyncKeyState(keycodes[0][i].keycode)) >> 15;
#endif
}
void CleanUp(void)
{
if(theOSystem) delete theOSystem;
GXCloseDisplay();
GXCloseInput();
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
static PAINTSTRUCT ps;
switch (uMsg)
{
case WM_KEYDOWN:
#ifndef KEYSCHECK_ASYNC
uInt8 i;
if (wParam == keycodes[K_QUIT].keycode)
PostQuitMessage(0);
else
for (i=0; i<MAX_KEYS-1; i++)
if (wParam == keycodes[i].keycode)
{
theConsole->eventHandler().event()->set(keycodes[i].event,1);
break;
}
#endif
return 0;
case WM_KEYUP:
#ifndef KEYSCHECK_ASYNC
for (i=0; i<MAX_KEYS-1; i++)
if (wParam == keycodes[i].keycode)
{
theConsole->eventHandler().event()->set(keycodes[i].event,0);
break;
}
#endif
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
case WM_SETFOCUS:
case WM_ACTIVATE:
GXSuspend();
return 0;
case WM_KILLFOCUS:
case WM_HIBERNATE:
GXResume();
return 0;
case WM_PAINT:
BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd )
{
LPTSTR wndname = _T("PocketStella");
WNDCLASS wc = { CS_HREDRAW | CS_VREDRAW, WindowProc, 0, 0, hInstance, NULL, NULL,
(HBRUSH)GetStockObject(BLACK_BRUSH), NULL, wndname};
RegisterClass(&wc);
hWnd = CreateWindow(wndname, wndname, WS_VISIBLE, 0, 0, GetSystemMetrics(SM_CXSCREEN),
GetSystemMetrics(SM_CYSCREEN), NULL, NULL, hInstance, NULL);
if (!hWnd) return 1;
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
MSG msg;
while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
theOSystem = new OSystemWinCE();
SettingsWinCE theSettings(theOSystem);
theOSystem->settings().loadConfig();
theOSystem->settings().validate();
EventHandler theEventHandler(theOSystem);
PropertiesSet propertiesSet;
propertiesSet.load(theOSystem->systemProperties(), false);
theOSystem->attach(&propertiesSet);
if ( !GXOpenDisplay(hWnd, GX_FULLSCREEN) || !GXOpenInput() )
{
CleanUp();
return 1;
}
KeySetup();
if(!theOSystem->createFrameBuffer())
{
CleanUp();
return 1;
}
theOSystem->createSound();
string romfile = ((string) getcwd()) + ((string) "\\") + theSettings.getString("GameFilename");
if (!FilesystemNode::fileExists(romfile))
theOSystem->createLauncher();
else
{
/*TCHAR tmp[200];
MultiByteToWideChar(CP_ACP, 0, romfile.c_str(), strlen(romfile.c_str()) + 1, tmp, 200);
MessageBox(hWnd, tmp, _T("..."),0);*/
theOSystem->createConsole(romfile);
}
theOSystem->mainLoop();
CleanUp();
return 0;
}
#include <windows.h>
#include "EventHandler.hxx"
#include "OSystemWinCE.hxx"
#include "SettingsWinCE.hxx"
#include "PropsSet.hxx"
#include "FSNode.hxx"
#include "FrameBufferWinCE.hxx"
#define KEYSCHECK_ASYNC
struct key2event
{
UINT keycode;
SDLKey sdlkey;
uInt8 state;
SDLKey launcherkey;
};
extern key2event keycodes[2][MAX_KEYS];
extern void KeySetup(void);
extern void KeySetMode(int);
OSystemWinCE* theOSystem = (OSystemWinCE*) NULL;
HWND hWnd;
uInt16 rotkeystate = 0;
void KeyCheck(void)
{
#ifdef KEYSCHECK_ASYNC
if (GetAsyncKeyState(VK_F3))
{
if (rotkeystate == 0)
KeySetMode( ((FrameBufferWinCE *) (&(theOSystem->frameBuffer())))->rotatedisplay() );
rotkeystate = 1;
}
else
rotkeystate = 0;
for (int i=0; i<MAX_KEYS; i++)
if (GetAsyncKeyState(keycodes[0][i].keycode))
keycodes[0][i].state = 1;
else
keycodes[0][i].state = 0;
#endif
}
void CleanUp(void)
{
if(theOSystem) delete theOSystem;
GXCloseDisplay();
GXCloseInput();
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
switch (uMsg)
{
case WM_KEYDOWN:
if (wParam == VK_F3)
{
if (rotkeystate == 0)
KeySetMode( ((FrameBufferWinCE *) (&(theOSystem->frameBuffer())))->rotatedisplay() );
rotkeystate = 1;
}
else
rotkeystate = 0;
#ifndef KEYSCHECK_ASYNC
uInt8 i;
for (i=0; i<MAX_KEYS; i++)
if (wParam == keycodes[0][i].keycode)
keycodes[0][i].state = 1;
#endif
return 0;
case WM_KEYUP:
#ifndef KEYSCHECK_ASYNC
for (i=0; i<MAX_KEYS; i++)
if (wParam == keycodes[0][i].keycode)
keycodes[0][i].state = 0;
#endif
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
case WM_SETFOCUS:
case WM_ACTIVATE:
GXSuspend();
return 0;
case WM_KILLFOCUS:
case WM_HIBERNATE:
GXResume();
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd )
{
LPTSTR wndname = _T("PocketStella");
WNDCLASS wc = { CS_HREDRAW | CS_VREDRAW, WindowProc, 0, 0, hInstance, NULL, NULL,
(HBRUSH)GetStockObject(BLACK_BRUSH), NULL, wndname};
RegisterClass(&wc);
hWnd = CreateWindow(wndname, wndname, WS_VISIBLE, 0, 0, GetSystemMetrics(SM_CXSCREEN),
GetSystemMetrics(SM_CYSCREEN), NULL, NULL, hInstance, NULL);
if (!hWnd) return 1;
SetWindowPos(hWnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
MSG msg;
while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
LOGFONT f = {11, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, _T("")};
HFONT hFnt = CreateFontIndirect(&f);
HDC hDC = GetDC(hWnd);
SelectObject(hDC, hFnt);
RECT RWnd;
GetClipBox(hDC, &RWnd);
SetTextColor(hDC, 0xA0A0A0);
SetBkColor(hDC, 0);
DrawText(hDC, _T("PocketStella Initializing..."), -1, &RWnd, DT_CENTER | DT_VCENTER);
ReleaseDC(hWnd, hDC);
DeleteObject(hFnt);
theOSystem = new OSystemWinCE();
SettingsWinCE theSettings(theOSystem);
theOSystem->settings().loadConfig();
theOSystem->settings().validate();
EventHandler theEventHandler(theOSystem);
PropertiesSet propertiesSet;
propertiesSet.load(theOSystem->systemProperties(), false);
theOSystem->attach(&propertiesSet);
if ( !GXOpenDisplay(hWnd, GX_FULLSCREEN) || !GXOpenInput() )
{
CleanUp();
return 1;
}
KeySetup();
if(!theOSystem->createFrameBuffer())
{
CleanUp();
return 1;
}
theOSystem->createSound();
string romfile = ((string) getcwd()) + ((string) "\\") + theSettings.getString("GameFilename");
if (!FilesystemNode::fileExists(romfile))
theOSystem->createLauncher();
else
theOSystem->createConsole(romfile);
theOSystem->mainLoop();
CleanUp();
return 0;
}

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@ -1,19 +1,19 @@
#include <sstream>
#include <fstream>
#include "bspf.hxx"
#include "Settings.hxx"
#include "SettingsWinCE.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SettingsWinCE::SettingsWinCE(OSystem* osystem) : Settings(osystem)
{
//set("GameFilename", "Mega Force (1982) (20th Century Fox).bin");
//set("GameFilename", "Enduro (1983) (Activision).bin");
//set("GameFilename", "Night Driver (1978) (Atari).bin");
set("romdir", (string) getcwd() + '\\');
}
SettingsWinCE::~SettingsWinCE()
{
}
#include <sstream>
#include <fstream>
#include "bspf.hxx"
#include "Settings.hxx"
#include "SettingsWinCE.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SettingsWinCE::SettingsWinCE(OSystem* osystem) : Settings(osystem)
{
//set("GameFilename", "Mega Force (1982) (20th Century Fox).bin");
//set("GameFilename", "Enduro (1983) (Activision).bin");
//set("GameFilename", "Night Driver (1978) (Atari).bin");
set("romdir", (string) getcwd() + '\\');
}
SettingsWinCE::~SettingsWinCE()
{
}

View File

@ -1,14 +1,14 @@
#ifndef SETTINGS_WINCE_HXX
#define SETTINGS_WINCE_HXX
#include "bspf.hxx"
#include "Settings.hxx"
class SettingsWinCE : public Settings
{
public:
SettingsWinCE(OSystem* osystem);
virtual ~SettingsWinCE();
};
#endif
#ifndef SETTINGS_WINCE_HXX
#define SETTINGS_WINCE_HXX
#include "bspf.hxx"
#include "Settings.hxx"
class SettingsWinCE : public Settings
{
public:
SettingsWinCE(OSystem* osystem);
virtual ~SettingsWinCE();
};
#endif

View File

@ -1,378 +1,392 @@
#ifdef SOUND_SUPPORT
#include "TIASnd.hxx"
#include "FrameBuffer.hxx"
#include "Serializer.hxx"
#include "Deserializer.hxx"
#include "Settings.hxx"
#include "System.hxx"
#include "OSystem.hxx"
#include "TIASnd.hxx"
#include "SoundWinCE.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SoundWinCE::SoundWinCE(OSystem* osystem)
: Sound(osystem),
myIsEnabled(osystem->settings().getBool("sound")),
myIsInitializedFlag(false),
myLastRegisterSetCycle(0),
myDisplayFrameRate(60),
myNumChannels(1),
myFragmentSizeLogBase2(0),
myIsMuted(false),
myVolume(100),
myLatency(100), myMixRate(22050), myBuffnum(0)
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SoundWinCE::~SoundWinCE()
{
close();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::setEnabled(bool state)
{
myIsEnabled = state;
myOSystem->settings().setBool("sound", state);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::initialize()
{
if(!myIsEnabled)
{
close();
return;
}
myRegWriteQueue.clear();
myTIASound.reset();
// init wave out
WAVEFORMATEX wf;
MMRESULT err;
memset(&wf, 0, sizeof(wf));
wf.wFormatTag = WAVE_FORMAT_PCM;
wf.nChannels = 1;
wf.nSamplesPerSec = myMixRate;
wf.nAvgBytesPerSec = myMixRate;
wf.nBlockAlign = 2;
wf.wBitsPerSample = 8;
wf.cbSize = 0;
err = waveOutOpen(&myWout, WAVE_MAPPER, &wf, NULL, NULL, CALLBACK_NULL);
if (err != MMSYSERR_NOERROR)
return;
myBuffnum = ((wf.nAvgBytesPerSec * myLatency / 1000) >> 9) + 1;
myBuffers = (WAVEHDR *) malloc(myBuffnum * sizeof(*myBuffers));
for (int i = 0; i < myBuffnum; i++)
{
memset(&myBuffers[i], 0, sizeof (myBuffers[i]));
if (!(myBuffers[i].lpData = (LPSTR) malloc(512)))
return;
memset(myBuffers[i].lpData, 128, 512);
myBuffers[i].dwBufferLength = 512;
err = waveOutPrepareHeader(myWout, &myBuffers[i], sizeof(myBuffers[i]));
if (err != MMSYSERR_NOERROR)
return;
myBuffers[i].dwFlags |= WHDR_DONE;
}
myIsInitializedFlag = true;
myIsMuted = false;
myTIASound.outputFrequency(myMixRate);
myTIASound.channels(1);
for (i=0; i<myBuffnum; i++)
waveOutWrite(myWout, &myBuffers[i], sizeof(WAVEHDR));
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::close()
{
if(myIsInitializedFlag)
{
int flag;
do
{
flag = true;
for (int i=0; i<myBuffnum; i++)
{
if (!(myBuffers[i].dwFlags & WHDR_DONE))
{
flag = false;
Sleep(myLatency);
}
}
} while (flag = false);
waveOutReset(myWout);
for (int i=0; i<myBuffnum; i++)
{
if (waveOutUnprepareHeader(myWout, &myBuffers[i], sizeof(WAVEHDR)) != MMSYSERR_NOERROR)
return;
free(myBuffers[i].lpData);
}
free(myBuffers);
waveOutClose(myWout);
myIsInitializedFlag = false;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool SoundWinCE::isSuccessfullyInitialized() const
{
return myIsInitializedFlag;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::mute(bool state)
{
if(myIsInitializedFlag)
{
if(myIsMuted == state)
return;
myIsMuted = state;
myRegWriteQueue.clear();
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::reset()
{
if(myIsInitializedFlag)
{
myIsMuted = false;
myLastRegisterSetCycle = 0;
myRegWriteQueue.clear();
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::setVolume(Int32 percent)
{
if(myIsInitializedFlag)
{
if((percent >= 0) && (percent <= 100))
{
myOSystem->settings().setInt("volume", percent);
myVolume = percent;
myTIASound.volume(percent);
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::adjustVolume(Int8 direction)
{
Int32 percent = myVolume;
if(direction == -1)
percent -= 2;
else if(direction == 1)
percent += 2;
if((percent < 0) || (percent > 100))
return;
setVolume(percent);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::adjustCycleCounter(Int32 amount)
{
myLastRegisterSetCycle += amount;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::setChannels(uInt32 channels)
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::setFrameRate(uInt32 framerate)
{
myDisplayFrameRate = framerate;
myLastRegisterSetCycle = 0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::set(uInt16 addr, uInt8 value, Int32 cycle)
{
float delta = (((double)(cycle - myLastRegisterSetCycle)) / (1193191.66666667));
delta = delta * (myDisplayFrameRate / (double)myOSystem->frameRate());
RegWrite info;
info.addr = addr;
info.value = value;
info.delta = delta;
myRegWriteQueue.enqueue(info);
myLastRegisterSetCycle = cycle;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::processFragment(uInt8* stream, Int32 length)
{
if(!myIsInitializedFlag)
return;
float position = 0.0;
float remaining = length;
while(remaining > 0.0)
{
if(myRegWriteQueue.size() == 0)
{
myTIASound.process(stream + ((uInt32)position),length - (uInt32)position);
myLastRegisterSetCycle = 0;
break;
}
else
{
RegWrite& info = myRegWriteQueue.front();
float duration = remaining / (float) myMixRate;
if(info.delta <= duration)
{
if(info.delta > 0.0)
{
float samples = (myMixRate * info.delta);
myTIASound.process(stream + ((uInt32)position),
(uInt32)samples + (uInt32)(position + samples) -
((uInt32)position + (uInt32)samples));
position += samples;
remaining -= samples;
}
myTIASound.set(info.addr, info.value);
myRegWriteQueue.dequeue();
}
else
{
myTIASound.process(stream + ((uInt32)position), length - (uInt32)position);
info.delta -= duration;
break;
}
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/*void CALLBACK SoundWinCE::waveOutProc(HWAVEOUT hwo, UINT uMsg, DWORD dwInstance,
DWORD dwParam1, DWORD dwParam2)
{
if (uMsg == WOM_DONE)
{
SoundWinCE *sound = (SoundWinCE *) dwInstance;
sound->processFragment( (uInt8 *) ((WAVEHDR *) dwParam2)->lpData, 512);
waveOutWrite(sound->myWout, (WAVEHDR *) dwParam2, sizeof(WAVEHDR));
}
}
*/
void SoundWinCE::update(void)
{
for (int i=0; i<myBuffnum; i++)
if (myBuffers[i].dwFlags & WHDR_DONE)
{
processFragment((uInt8 *) myBuffers[i].lpData, 512);
waveOutWrite(myWout, &myBuffers[i], sizeof(WAVEHDR));
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool SoundWinCE::load(Deserializer& in)
{
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool SoundWinCE::save(Serializer& out)
{
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SoundWinCE::RegWriteQueue::RegWriteQueue(uInt32 capacity)
: myCapacity(capacity),
myBuffer(0),
mySize(0),
myHead(0),
myTail(0)
{
myBuffer = new RegWrite[myCapacity];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SoundWinCE::RegWriteQueue::~RegWriteQueue()
{
delete[] myBuffer;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::RegWriteQueue::clear()
{
myHead = myTail = mySize = 0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::RegWriteQueue::dequeue()
{
if(mySize > 0)
{
myHead = (myHead + 1) % myCapacity;
--mySize;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
float SoundWinCE::RegWriteQueue::duration()
{
float duration = 0.0;
for(uInt32 i = 0; i < mySize; ++i)
{
duration += myBuffer[(myHead + i) % myCapacity].delta;
}
return duration;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::RegWriteQueue::enqueue(const RegWrite& info)
{
if(mySize == myCapacity)
grow();
myBuffer[myTail] = info;
myTail = (myTail + 1) % myCapacity;
++mySize;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RegWrite& SoundWinCE::RegWriteQueue::front()
{
assert(mySize != 0);
return myBuffer[myHead];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt32 SoundWinCE::RegWriteQueue::size() const
{
return mySize;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::RegWriteQueue::grow()
{
RegWrite* buffer = new RegWrite[myCapacity * 2];
for(uInt32 i = 0; i < mySize; ++i)
{
buffer[i] = myBuffer[(myHead + i) % myCapacity];
}
myHead = 0;
myTail = mySize;
myCapacity = myCapacity * 2;
delete[] myBuffer;
myBuffer = buffer;
}
#endif
#ifdef SOUND_SUPPORT
#include "TIASnd.hxx"
#include "FrameBuffer.hxx"
#include "Serializer.hxx"
#include "Deserializer.hxx"
#include "Settings.hxx"
#include "System.hxx"
#include "OSystem.hxx"
#include "TIASnd.hxx"
#include "SoundWinCE.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SoundWinCE::SoundWinCE(OSystem* osystem)
: Sound(osystem),
myIsEnabled(osystem->settings().getBool("sound")),
myIsInitializedFlag(false),
myLastRegisterSetCycle(0),
myDisplayFrameRate(60),
myNumChannels(1),
myFragmentSizeLogBase2(0),
myIsMuted(false),
myVolume(100),
myLatency(100), myMixRate(22050), myBuffnum(0)
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SoundWinCE::~SoundWinCE()
{
close();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::setEnabled(bool state)
{
myIsEnabled = state;
myOSystem->settings().setBool("sound", state);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::initialize()
{
if(!myIsEnabled)
{
close();
return;
}
myRegWriteQueue.clear();
myTIASound.reset();
// init wave out
WAVEFORMATEX wf;
MMRESULT err;
memset(&wf, 0, sizeof(wf));
wf.wFormatTag = WAVE_FORMAT_PCM;
wf.nChannels = 1;
wf.nSamplesPerSec = myMixRate;
wf.nAvgBytesPerSec = myMixRate;
wf.nBlockAlign = 2;
wf.wBitsPerSample = 8;
wf.cbSize = 0;
err = waveOutOpen(&myWout, WAVE_MAPPER, &wf, NULL, NULL, CALLBACK_NULL);
if (err != MMSYSERR_NOERROR)
return;
myBuffnum = ((wf.nAvgBytesPerSec * myLatency / 1000) >> 9) + 1;
myBuffers = (WAVEHDR *) malloc(myBuffnum * sizeof(*myBuffers));
for (int i = 0; i < myBuffnum; i++)
{
memset(&myBuffers[i], 0, sizeof (myBuffers[i]));
if (!(myBuffers[i].lpData = (LPSTR) malloc(512)))
return;
memset(myBuffers[i].lpData, 128, 512);
myBuffers[i].dwBufferLength = 512;
err = waveOutPrepareHeader(myWout, &myBuffers[i], sizeof(myBuffers[i]));
if (err != MMSYSERR_NOERROR)
return;
myBuffers[i].dwFlags |= WHDR_DONE;
}
myIsInitializedFlag = true;
myIsMuted = false;
myTIASound.outputFrequency(myMixRate);
myTIASound.channels(1);
for (i=0; i<myBuffnum; i++)
waveOutWrite(myWout, &myBuffers[i], sizeof(WAVEHDR));
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::close()
{
if(myIsInitializedFlag)
{
int flag;
do
{
flag = true;
for (int i=0; i<myBuffnum; i++)
{
if (!(myBuffers[i].dwFlags & WHDR_DONE))
{
flag = false;
Sleep(myLatency);
}
}
} while (flag = false);
waveOutReset(myWout);
for (int i=0; i<myBuffnum; i++)
{
if (waveOutUnprepareHeader(myWout, &myBuffers[i], sizeof(WAVEHDR)) != MMSYSERR_NOERROR)
return;
free(myBuffers[i].lpData);
}
free(myBuffers);
waveOutClose(myWout);
myIsInitializedFlag = false;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool SoundWinCE::isSuccessfullyInitialized() const
{
return myIsInitializedFlag;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::mute(bool state)
{
if(myIsInitializedFlag)
{
if(myIsMuted == state)
return;
myIsMuted = state;
myRegWriteQueue.clear();
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::reset()
{
if(myIsInitializedFlag)
{
myIsMuted = false;
myLastRegisterSetCycle = 0;
myRegWriteQueue.clear();
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::setVolume(Int32 percent)
{
if(myIsInitializedFlag)
{
if((percent >= 0) && (percent <= 100))
{
myOSystem->settings().setInt("volume", percent);
myVolume = percent;
myTIASound.volume(percent);
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::adjustVolume(Int8 direction)
{
Int32 percent = myVolume;
if(direction == -1)
percent -= 2;
else if(direction == 1)
percent += 2;
if((percent < 0) || (percent > 100))
return;
setVolume(percent);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::adjustCycleCounter(Int32 amount)
{
myLastRegisterSetCycle += amount;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::setChannels(uInt32 channels)
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::setFrameRate(uInt32 framerate)
{
myDisplayFrameRate = framerate;
myLastRegisterSetCycle = 0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::set(uInt16 addr, uInt8 value, Int32 cycle)
{
float delta = (((double)(cycle - myLastRegisterSetCycle)) / (1193191.66666667));
delta = delta * (myDisplayFrameRate / (double)myOSystem->frameRate());
RegWrite info;
info.addr = addr;
info.value = value;
info.delta = delta;
myRegWriteQueue.enqueue(info);
myLastRegisterSetCycle = cycle;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::processFragment(uInt8* stream, Int32 length)
{
if(!myIsInitializedFlag)
return;
float position = 0.0;
float remaining = length;
if(myRegWriteQueue.duration() >
(9.0 / myDisplayFrameRate))
{
float removed = 0.0;
while(removed < ((9.0 - 1) / myDisplayFrameRate))
{
RegWrite& info = myRegWriteQueue.front();
removed += info.delta;
myTIASound.set(info.addr, info.value);
myRegWriteQueue.dequeue();
}
// cout << "Removed Items from RegWriteQueue!" << endl;
}
while(remaining > 0.0)
{
if(myRegWriteQueue.size() == 0)
{
myTIASound.process(stream + ((uInt32)position),length - (uInt32)position);
myLastRegisterSetCycle = 0;
break;
}
else
{
RegWrite& info = myRegWriteQueue.front();
float duration = remaining / (float) myMixRate;
if(info.delta <= duration)
{
if(info.delta > 0.0)
{
float samples = (myMixRate * info.delta);
myTIASound.process(stream + ((uInt32)position),
(uInt32)samples + (uInt32)(position + samples) -
((uInt32)position + (uInt32)samples));
position += samples;
remaining -= samples;
}
myTIASound.set(info.addr, info.value);
myRegWriteQueue.dequeue();
}
else
{
myTIASound.process(stream + ((uInt32)position), length - (uInt32)position);
info.delta -= duration;
break;
}
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/*void CALLBACK SoundWinCE::waveOutProc(HWAVEOUT hwo, UINT uMsg, DWORD dwInstance,
DWORD dwParam1, DWORD dwParam2)
{
if (uMsg == WOM_DONE)
{
SoundWinCE *sound = (SoundWinCE *) dwInstance;
sound->processFragment( (uInt8 *) ((WAVEHDR *) dwParam2)->lpData, 512);
waveOutWrite(sound->myWout, (WAVEHDR *) dwParam2, sizeof(WAVEHDR));
}
}
*/
void SoundWinCE::update(void)
{
for (int i=0; i<myBuffnum; i++)
if (myBuffers[i].dwFlags & WHDR_DONE)
{
processFragment((uInt8 *) myBuffers[i].lpData, 512);
waveOutWrite(myWout, &myBuffers[i], sizeof(WAVEHDR));
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool SoundWinCE::load(Deserializer& in)
{
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool SoundWinCE::save(Serializer& out)
{
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SoundWinCE::RegWriteQueue::RegWriteQueue(uInt32 capacity)
: myCapacity(capacity),
myBuffer(0),
mySize(0),
myHead(0),
myTail(0)
{
myBuffer = new RegWrite[myCapacity];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SoundWinCE::RegWriteQueue::~RegWriteQueue()
{
delete[] myBuffer;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::RegWriteQueue::clear()
{
myHead = myTail = mySize = 0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::RegWriteQueue::dequeue()
{
if(mySize > 0)
{
myHead = (myHead + 1) % myCapacity;
--mySize;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
float SoundWinCE::RegWriteQueue::duration()
{
float duration = 0.0;
for(uInt32 i = 0; i < mySize; ++i)
{
duration += myBuffer[(myHead + i) % myCapacity].delta;
}
return duration;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::RegWriteQueue::enqueue(const RegWrite& info)
{
if(mySize == myCapacity)
grow();
myBuffer[myTail] = info;
myTail = (myTail + 1) % myCapacity;
++mySize;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RegWrite& SoundWinCE::RegWriteQueue::front()
{
assert(mySize != 0);
return myBuffer[myHead];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt32 SoundWinCE::RegWriteQueue::size() const
{
return mySize;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void SoundWinCE::RegWriteQueue::grow()
{
RegWrite* buffer = new RegWrite[myCapacity * 2];
for(uInt32 i = 0; i < mySize; ++i)
{
buffer[i] = myBuffer[(myHead + i) % myCapacity];
}
myHead = 0;
myTail = mySize;
myCapacity = myCapacity * 2;
delete[] myBuffer;
myBuffer = buffer;
}
#endif

View File

@ -1,86 +1,86 @@
#ifndef SOUNDWINCE_HXX
#define SOUNDWINCE_HXX
#ifdef SOUND_SUPPORT
class OSystem;
#include "Sound.hxx"
#include "bspf.hxx"
#include "MediaSrc.hxx"
#include "TIASnd.hxx"
struct RegWrite
{
uInt16 addr;
uInt8 value;
double delta;
};
class SoundWinCE : public Sound
{
public:
SoundWinCE(OSystem* osystem);
virtual ~SoundWinCE();
void setEnabled(bool state);
void adjustCycleCounter(Int32 amount);
void setChannels(uInt32 channels);
void setFrameRate(uInt32 framerate);
void initialize();
void close();
bool isSuccessfullyInitialized() const;
void mute(bool state);
void reset();
void set(uInt16 addr, uInt8 value, Int32 cycle);
void setVolume(Int32 percent);
void adjustVolume(Int8 direction);
bool load(Deserializer& in);
bool save(Serializer& out);
void update(void);
protected:
void processFragment(uInt8* stream, Int32 length);
// Struct to hold information regarding a TIA sound register write
class RegWriteQueue
{
public:
RegWriteQueue(uInt32 capacity = 512);
virtual ~RegWriteQueue();
void clear();
void dequeue();
float duration();
void enqueue(const RegWrite& info);
RegWrite& front();
uInt32 size() const;
private:
void grow();
private:
uInt32 myCapacity;
RegWrite* myBuffer;
uInt32 mySize;
uInt32 myHead;
uInt32 myTail;
};
private:
TIASound myTIASound;
bool myIsEnabled;
bool myIsInitializedFlag;
Int32 myLastRegisterSetCycle;
uInt32 myDisplayFrameRate;
uInt32 myNumChannels;
double myFragmentSizeLogBase2;
bool myIsMuted;
uInt32 myVolume;
RegWriteQueue myRegWriteQueue;
//static void CALLBACK SoundWinCE::waveOutProc(HWAVEOUT hwo, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2);
int myLatency, myMixRate, myBuffnum;
WAVEHDR *myBuffers;
HWAVEOUT myWout;
};
#endif // SOUND_SUPPORT
#endif
#ifndef SOUNDWINCE_HXX
#define SOUNDWINCE_HXX
#ifdef SOUND_SUPPORT
class OSystem;
#include "Sound.hxx"
#include "bspf.hxx"
#include "MediaSrc.hxx"
#include "TIASnd.hxx"
struct RegWrite
{
uInt16 addr;
uInt8 value;
double delta;
};
class SoundWinCE : public Sound
{
public:
SoundWinCE(OSystem* osystem);
virtual ~SoundWinCE();
void setEnabled(bool state);
void adjustCycleCounter(Int32 amount);
void setChannels(uInt32 channels);
void setFrameRate(uInt32 framerate);
void initialize();
void close();
bool isSuccessfullyInitialized() const;
void mute(bool state);
void reset();
void set(uInt16 addr, uInt8 value, Int32 cycle);
void setVolume(Int32 percent);
void adjustVolume(Int8 direction);
bool load(Deserializer& in);
bool save(Serializer& out);
void update(void);
protected:
void processFragment(uInt8* stream, Int32 length);
// Struct to hold information regarding a TIA sound register write
class RegWriteQueue
{
public:
RegWriteQueue(uInt32 capacity = 512);
virtual ~RegWriteQueue();
void clear();
void dequeue();
float duration();
void enqueue(const RegWrite& info);
RegWrite& front();
uInt32 size() const;
private:
void grow();
private:
uInt32 myCapacity;
RegWrite* myBuffer;
uInt32 mySize;
uInt32 myHead;
uInt32 myTail;
};
private:
TIASound myTIASound;
bool myIsEnabled;
bool myIsInitializedFlag;
Int32 myLastRegisterSetCycle;
uInt32 myDisplayFrameRate;
uInt32 myNumChannels;
double myFragmentSizeLogBase2;
bool myIsMuted;
uInt32 myVolume;
RegWriteQueue myRegWriteQueue;
//static void CALLBACK SoundWinCE::waveOutProc(HWAVEOUT hwo, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2);
int myLatency, myMixRate, myBuffnum;
WAVEHDR *myBuffers;
HWAVEOUT myWout;
};
#endif // SOUND_SUPPORT
#endif

View File

@ -1,113 +1,146 @@
#include "bspf.hxx"
#include "SDL.h"
#include "gx.h"
char *msg = NULL;
extern int EventHandlerState;
int time(int dummy)
{
return GetTickCount();
}
char *getcwd(void)
{
TCHAR fileUnc[MAX_PATH+1];
static char cwd[MAX_PATH+1] = "";
char *plast;
// if(cwd[0] == 0)
// {
GetModuleFileName(NULL, fileUnc, MAX_PATH);
WideCharToMultiByte(CP_ACP, 0, fileUnc, -1, cwd, MAX_PATH, NULL, NULL);
plast = strrchr(cwd, '\\');
if(plast)
*plast = 0;
// }
return cwd;
}
struct key2event
{
UINT keycode;
SDLKey sdlkey;
uInt8 state;
SDLKey launcherkey;
};
key2event keycodes[2][MAX_KEYS];
void KeySetup(void)
{
GXKeyList klist = GXGetDefaultKeys(GX_NORMALKEYS);
for (int i=0; i<2; i++)
{
for (int j=0; j<MAX_KEYS; j++, keycodes[i][j].state = 0,
keycodes[i][j].launcherkey = SDLK_UNKNOWN);
keycodes[i][K_UP].keycode = klist.vkUp;
keycodes[i][K_DOWN].keycode = klist.vkDown;
keycodes[i][K_LEFT].keycode = klist.vkLeft;
keycodes[i][K_RIGHT].keycode = klist.vkRight;
keycodes[i][K_FIRE].keycode = klist.vkA;
keycodes[i][K_RESET].keycode = klist.vkStart;
keycodes[i][K_SELECT].keycode = klist.vkB;
keycodes[i][K_QUIT].keycode = klist.vkC;
keycodes[i][K_UP].sdlkey = SDLK_UP;
keycodes[i][K_DOWN].sdlkey = SDLK_DOWN;
keycodes[i][K_LEFT].sdlkey = SDLK_LEFT;
keycodes[i][K_RIGHT].sdlkey = SDLK_RIGHT;
keycodes[i][K_FIRE].sdlkey = SDLK_SPACE;
keycodes[i][K_RESET].sdlkey = SDLK_F2;
keycodes[i][K_SELECT].sdlkey = SDLK_F1;
keycodes[i][K_QUIT].sdlkey = SDLK_q;
keycodes[i][K_UP].launcherkey = SDLK_UP;
keycodes[i][K_DOWN].launcherkey = SDLK_DOWN;
keycodes[i][K_LEFT].launcherkey = SDLK_LEFT;
keycodes[i][K_RIGHT].launcherkey = SDLK_RIGHT;
keycodes[i][K_RESET].launcherkey = SDLK_RETURN;
}
}
// SDL
DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags) { return 0xFFFFFFFF; }
DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable) { return 1; }
DECLSPEC int SDLCALL SDL_Init(Uint32 flags) { return 1; }
DECLSPEC int SDLCALL SDL_ShowCursor(int toggle) { return 1; }
DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode) { return SDL_GRAB_ON; }
DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon) { return; }
DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface) { return; }
DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask) { return; }
DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { return NULL; }
DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y) { return; }
DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event)
{
for (int i=0; i<MAX_KEYS; i++)
{
if (keycodes[0][i].state != keycodes[1][i].state)
{
keycodes[1][i].state = keycodes[0][i].state;
if (keycodes[1][i].state == 1)
event->type = event->key.type = SDL_KEYDOWN;
else
event->type = event->key.type = SDL_KEYUP;
if (EventHandlerState == 0)
event->key.keysym.sym = keycodes[0][i].sdlkey;
else
event->key.keysym.sym = keycodes[0][i].launcherkey;
event->key.keysym.mod = (SDLMod) 0;
event->key.keysym.unicode = 0;
return 1;
}
}
event->type = SDL_NOEVENT;
return 0;
#include "bspf.hxx"
#include "SDL.h"
#include "gx.h"
char *msg = NULL;
int EventHandlerState;
int time(int dummy)
{
return GetTickCount();
}
char *getcwd(void)
{
TCHAR fileUnc[MAX_PATH+1];
static char cwd[MAX_PATH+1] = "";
char *plast;
GetModuleFileName(NULL, fileUnc, MAX_PATH);
WideCharToMultiByte(CP_ACP, 0, fileUnc, -1, cwd, MAX_PATH, NULL, NULL);
plast = strrchr(cwd, '\\');
if(plast)
*plast = 0;
return cwd;
}
struct key2event
{
UINT keycode;
SDLKey sdlkey;
uInt8 state;
SDLKey launcherkey;
};
key2event keycodes[2][MAX_KEYS];
void KeySetup(void)
{
GXKeyList klist = GXGetDefaultKeys(GX_NORMALKEYS);
for (int i=0; i<2; i++)
{
for (int j=0; j<MAX_KEYS; j++, keycodes[i][j].state = 0,
keycodes[i][j].launcherkey = SDLK_UNKNOWN);
keycodes[i][K_UP].keycode = klist.vkUp;
keycodes[i][K_DOWN].keycode = klist.vkDown;
keycodes[i][K_LEFT].keycode = klist.vkLeft;
keycodes[i][K_RIGHT].keycode = klist.vkRight;
keycodes[i][K_FIRE].keycode = klist.vkA;
keycodes[i][K_RESET].keycode = klist.vkStart;
keycodes[i][K_SELECT].keycode = klist.vkB;
keycodes[i][K_QUIT].keycode = klist.vkC;
keycodes[i][K_UP].sdlkey = SDLK_UP;
keycodes[i][K_DOWN].sdlkey = SDLK_DOWN;
keycodes[i][K_LEFT].sdlkey = SDLK_LEFT;
keycodes[i][K_RIGHT].sdlkey = SDLK_RIGHT;
keycodes[i][K_FIRE].sdlkey = SDLK_SPACE;
keycodes[i][K_RESET].sdlkey = SDLK_F2;
keycodes[i][K_SELECT].sdlkey = SDLK_F1;
keycodes[i][K_QUIT].sdlkey = SDLK_ESCAPE;
keycodes[i][K_UP].launcherkey = SDLK_UP;
keycodes[i][K_DOWN].launcherkey = SDLK_DOWN;
keycodes[i][K_LEFT].launcherkey = SDLK_PAGEUP;
keycodes[i][K_RIGHT].launcherkey = SDLK_PAGEDOWN;
keycodes[i][K_RESET].launcherkey = SDLK_RETURN;
keycodes[i][K_QUIT].launcherkey = SDLK_ESCAPE;
}
}
void KeySetMode(int mode)
{
GXKeyList klist = GXGetDefaultKeys(GX_NORMALKEYS);
for (int i=0; i<2; i++)
{
switch (mode)
{
case 0:
keycodes[i][K_UP].keycode = klist.vkUp;
keycodes[i][K_DOWN].keycode = klist.vkDown;
keycodes[i][K_LEFT].keycode = klist.vkLeft;
keycodes[i][K_RIGHT].keycode = klist.vkRight;
break;
case 2:
keycodes[i][K_UP].keycode = klist.vkRight;
keycodes[i][K_DOWN].keycode = klist.vkLeft;
keycodes[i][K_LEFT].keycode = klist.vkUp;
keycodes[i][K_RIGHT].keycode = klist.vkDown;
break;
case 1:
keycodes[i][K_UP].keycode = klist.vkLeft;
keycodes[i][K_DOWN].keycode = klist.vkRight;
keycodes[i][K_LEFT].keycode = klist.vkDown;
keycodes[i][K_RIGHT].keycode = klist.vkUp;
break;
}
}
}
// SDL
DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags) { return 0xFFFFFFFF; }
DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable) { return 1; }
DECLSPEC int SDLCALL SDL_Init(Uint32 flags) { return 1; }
DECLSPEC int SDLCALL SDL_ShowCursor(int toggle) { return 1; }
DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode) { return SDL_GRAB_ON; }
DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon) { return; }
DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface) { return; }
DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask) { return; }
DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { return NULL; }
DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y) { return; }
DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event)
{
for (int i=0; i<MAX_KEYS; i++)
{
if (keycodes[0][i].state != keycodes[1][i].state)
{
keycodes[1][i].state = keycodes[0][i].state;
if (i!=K_QUIT || EventHandlerState!=2)
{
if (keycodes[1][i].state == 1)
event->type = event->key.type = SDL_KEYDOWN;
else
event->type = event->key.type = SDL_KEYUP;
}
else if (keycodes[1][i].state == 1)
event->type = SDL_QUIT;
if (EventHandlerState != 2)
event->key.keysym.sym = keycodes[0][i].sdlkey;
else
event->key.keysym.sym = keycodes[0][i].launcherkey;
event->key.keysym.mod = (SDLMod) 0;
event->key.keysym.unicode = '\n'; // hack
return 1;
}
}
event->type = SDL_NOEVENT;
return 0;
}

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@ -1,25 +1,25 @@
#ifndef _WCE_MISSING_H_
#define _WCE_MISSING_H_
#include <windows.h>
/* WCE 300 does not support exception handling well */
#define try if (1)
#define catch(a) else if (0)
extern char *msg;
#define throw //
#pragma warning(disable: 4800)
#pragma warning(disable: 4244)
#pragma warning(disable: 4786)
typedef unsigned int uintptr_t;
int time(int dummy);
char *getcwd(void);
#define MAX_KEYS 8
enum key {K_UP = 0, K_DOWN, K_LEFT, K_RIGHT, K_FIRE, K_RESET, K_SELECT, K_QUIT};
#endif
#ifndef _WCE_MISSING_H_
#define _WCE_MISSING_H_
#include <windows.h>
/* WCE 300 does not support exception handling well */
#define try if (1)
#define catch(a) else if (0)
extern char *msg;
#define throw //
#pragma warning(disable: 4800)
#pragma warning(disable: 4244)
#pragma warning(disable: 4786)
typedef unsigned int uintptr_t;
int time(int dummy);
char *getcwd(void);
#define MAX_KEYS 8
enum key {K_UP = 0, K_DOWN, K_LEFT, K_RIGHT, K_FIRE, K_RESET, K_SELECT, K_QUIT};
#endif

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@ -0,0 +1,72 @@
//Microsoft Developer Studio generated resource script.
//
#include "resrc1.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
/*
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
*/
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resrc1.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""resource.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_STELLA ICON DISCARDABLE "stella.ico"
//#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

16
stella/src/wince/resrc1.h Normal file
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@ -0,0 +1,16 @@
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by resource.rc
//
#define IDI_ICON1 102
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 104
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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