stella/stella/Makefile

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##============================================================================
##
## SSSS tt lll lll
## SS SS tt ll ll
## SS tttttt eeee ll ll aaaa
## SSSS tt ee ee ll ll aa
## SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
## SS SS tt ee ll ll aa aa
## SSSS ttt eeeee llll llll aaaaa
##
## Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
##
## See the file "license" for information on usage and redistribution of
## this file, and for a DISCLAIMER OF ALL WARRANTIES.
##
## $Id: Makefile,v 1.22 2006-03-11 21:34:37 stephena Exp $
##
## Based on code from ScummVM - Scumm Interpreter
## Copyright (C) 2002-2004 The ScummVM project
##============================================================================
#######################################################################
# Default compilation parameters. Normally don't edit these #
#######################################################################
srcdir ?= .
DEFINES :=
LDFLAGS :=
INCLUDES :=
LIBS :=
OBJS :=
PROF :=
MODULES :=
MODULE_DIRS :=
DISTNAME := stella-snapshot
# Load the make rules generated by configure
include config.mak
# Uncomment this for stricter compile time code verification
# CXXFLAGS+= -Werror
ifdef CXXFLAGS
CXXFLAGS:= $(CXXFLAGS)
else
CXXFLAGS:= -O2
endif
CXXFLAGS+= -Wall -Wno-multichar -Wunused -fno-rtti
ifdef PROFILE
PROF:= -g -pg -fprofile-arcs -ftest-coverage
CXXFLAGS+= $(PROF)
else
CXXFLAGS+= -fomit-frame-pointer
endif
# Even more warnings...
#CXXFLAGS+= -pedantic -Wpointer-arith -Wcast-qual -Wconversion
#CXXFLAGS+= -Wshadow -Wimplicit -Wundef -Wnon-virtual-dtor
#CXXFLAGS+= -Wno-reorder -Wwrite-strings -fcheck-new -Wctor-dtor-privacy
#######################################################################
# Misc stuff - you should never have to edit this #
#######################################################################
EXECUTABLE := stella$(EXEEXT)
all: $(EXECUTABLE)
######################################################################
# Various minor settings
######################################################################
# The name for the directory used for dependency tracking
DEPDIR := .deps
######################################################################
# Module settings
######################################################################
MODULES := $(MODULES)
# After the game specific modules follow the shared modules
MODULES += \
src/emucore \
src/emucore/m6502 \
src/gui \
src/common
######################################################################
# The build rules follow - normally you should have no need to
# touch whatever comes after here.
######################################################################
# Concat DEFINES and INCLUDES to form the CPPFLAGS
CPPFLAGS:= $(DEFINES) $(INCLUDES)
# Include the build instructions for all modules
-include $(addprefix $(srcdir)/, $(addsuffix /module.mk,$(MODULES)))
# Depdir information
DEPDIRS = $(addsuffix /$(DEPDIR),$(MODULE_DIRS))
DEPFILES =
# The build rule for the Stella executable
$(EXECUTABLE): $(OBJS)
$(LD) $(LDFLAGS) $(PRE_OBJS_FLAGS) $+ $(POST_OBJS_FLAGS) $(LIBS) $(PROF) -o $@
distclean: clean
$(RM_REC) $(DEPDIRS)
$(RM) build.rules config.h config.mak config.log
clean:
$(RM) $(OBJS) $(EXECUTABLE)
.PHONY: all clean dist distclean
.SUFFIXES: .cxx
ifndef HAVE_GCC3
# If you use GCC, disable the above and enable this for intelligent
# dependency tracking.
.cxx.o:
$(MKDIR) $(*D)/$(DEPDIR)
$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d2" $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
$(ECHO) "$(*D)/" > $(*D)/$(DEPDIR)/$(*F).d
$(CAT) "$(*D)/$(DEPDIR)/$(*F).d2" >> "$(*D)/$(DEPDIR)/$(*F).d"
$(RM) "$(*D)/$(DEPDIR)/$(*F).d2"
.c.o:
$(MKDIR) $(*D)/$(DEPDIR)
$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d2" $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
$(ECHO) "$(*D)/" > $(*D)/$(DEPDIR)/$(*F).d
$(CAT) "$(*D)/$(DEPDIR)/$(*F).d2" >> "$(*D)/$(DEPDIR)/$(*F).d"
$(RM) "$(*D)/$(DEPDIR)/$(*F).d2"
else
# If you even have GCC 3.x, you can use this build rule, which is safer; the above
# rule can get you into a bad state if you Ctrl-C at the wrong moment.
# Also, with this GCC inserts additional dummy rules for the involved headers,
# which ensures a smooth compilation even if said headers become obsolete.
.cxx.o:
$(MKDIR) $(*D)/$(DEPDIR)
$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
.c.o:
$(MKDIR) $(*D)/$(DEPDIR)
$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
endif
ifdef HAVE_NASM
.SUFFIXES: .asm
.asm.o:
$(NASM) -O1 $(NASMFLAGS) -g -o $*.o $(<)
endif
# Include the dependency tracking files. We add /dev/null at the end
# of the list to avoid a warning/error if no .d file exist
-include $(wildcard $(addsuffix /*.d,$(DEPDIRS))) /dev/null
# check if configure has been run or has been changed since last run
config.mak: $(srcdir)/configure
@echo "You need to run ./configure before you can run make"
@echo "Either you haven't run it before or it has changed."
@exit 1
install: all
$(INSTALL) -d "$(DESTDIR)$(BINDIR)"
$(INSTALL) -c -s -m 755 "$(srcdir)/stella$(EXEEXT)" "$(DESTDIR)$(BINDIR)/stella$(EXEEXT)"
$(INSTALL) -d "$(DESTDIR)$(DOCDIR)"
$(INSTALL) -c -m 644 "$(srcdir)/Announce.txt" "$(srcdir)/Changes.txt" "$(srcdir)/Copyright.txt" "$(srcdir)/License.txt" "$(srcdir)/README-PSP.txt" "$(srcdir)/README-SDL.txt" "$(srcdir)/Readme.txt" "$(srcdir)/Todo.txt" "$(srcdir)/docs/stella.html" "$(srcdir)/docs/debugger.html" "$(DESTDIR)$(DOCDIR)/"
$(INSTALL) -d "$(DESTDIR)$(DOCDIR)/graphics"
$(INSTALL) -c -m 644 "$(srcdir)/docs/graphics/chucky_cheese.png" "$(srcdir)/docs/graphics/circuit.png" "$(srcdir)/docs/graphics/console.png" "$(srcdir)/docs/graphics/eventmapping.png" "$(srcdir)/docs/graphics/eventmapping_remap.png" "$(srcdir)/docs/graphics/jr_pacman.png" "$(srcdir)/docs/graphics/launcher_options_rom.png" "$(srcdir)/docs/graphics/launcher_options_snap.png" "$(srcdir)/docs/graphics/launcher.png" "$(srcdir)/docs/graphics/options_about.png" "$(srcdir)/docs/graphics/options_audio.png" "$(srcdir)/docs/graphics/options_gameinfo.png" "$(srcdir)/docs/graphics/options_help.png" "$(srcdir)/docs/graphics/options_video.png" "$(srcdir)/docs/graphics/pacman.png" "$(srcdir)/docs/graphics/rom_browser.png" "$(srcdir)/docs/graphics/secret_quest.png" "$(srcdir)/docs/graphics/space_invaders.png" "$(DESTDIR)$(DOCDIR)/graphics"
$(INSTALL) -d "$(DESTDIR)$(DATADIR)/icons"
$(INSTALL) -c -m 644 "$(srcdir)/src/common/stella.xpm" "$(DESTDIR)$(DATADIR)/icons"
$(INSTALL) -d "$(DESTDIR)$(DATADIR)/stella"
# $(INSTALL) -c -m 644 "$(srcdir)/src/emucore/stella.pro" "$(DESTDIR)$(DATADIR)/stella"
@echo $(PROPDIR)
install-strip: install
strip stella$(EXEEXT)
uninstall:
rm -f "$(DESTDIR)$(BINDIR)/stella$(EXEEXT)"
rm -rf "$(DESTDIR)$(DOCDIR)/"
rm -f "$(DESTDIR)$(DATADIR)/icons/stella.xpm"
rm -rf "$(DESTDIR)$(DATADIR)/stella"
# Special rule for Win32 icon stuff (there's probably a better way to do this ...)
src/win32/stella_icon.o: src/win32/stella.ico src/win32/stella.rc
windres --include-dir src/win32 src/win32/stella.rc src/win32/stella_icon.o
# Special target to create a Win32 snapshot package
win32dist: stella$(EXEEXT)
rm -rf $(DISTNAME)
mkdir -p $(DISTNAME)/docs/graphics
strip stella$(EXEEXT) -o $(DISTNAME)/stella$(EXEEXT)
# cp src/emucore/stella.pro $(DISTNAME)
cp Announce.txt Changes.txt Copyright.txt License.txt README-PSP.txt README-SDL.txt Readme.txt Todo.txt $(DISTNAME)/docs
cp -r docs/*.html $(DISTNAME)/docs
cp -r docs/graphics/*.png $(DISTNAME)/docs/graphics
cp /usr/bin/SDL.dll /mingw/bin/libpng12.dll /mingw/bin/zlib1.dll $(DISTNAME)
# u2d $(DISTNAME)/*.txt
# zip $(DISTNAME)-win32.zip $(DISTNAME)
# Special target to create psp stuff
psp-package: $(EXECUTABLE)
$(MKSFO) 'Stella' PARAM.SFO
mkdir -p "psp/stella"
$(PSP-FIX) stella.elf
$(PSP-STRIP) stella.elf -o psp/stella/EBOOT.PBP
mkdir -p "psp/stella%"
$(PACK-PBP) "psp/stella%/EBOOT.PBP" PARAM.SFO src/psp/data/ICON0.PNG NULL NULL src/psp/data/PIC1.PNG NULL NULL NULL
rm -f PARAM.SFO
psp-upload: psp-package
mount | grep $(PSP-MOUNTPOINT) || mount $(PSP-MOUNTPOINT)
cp -rv "psp/stella" "psp/stella%" $(PSP-MOUNTPOINT)/psp/game/
umount $(PSP-MOUNTPOINT)
psp-debug:
mount | grep \$(PSP-MOUNTPOINT) || mount $(PSP-MOUNTPOINT)
@cat $(PSP-MOUNTPOINT)/stderr.txt
@echo -e "\n\n------------------------------------------------------------"
@cat $(PSP-MOUNTPOINT)/stdout.txt
umount $(PSP-MOUNTPOINT)
psp-cleanup:
rm -rf psp
mount | grep $(PSP-MOUNTPOINT) || mount $(PSP-MOUNTPOINT)
rm -rf $(PSP-MOUNTPOINT)/std*
umount $(PSP-MOUNTPOINT)
psp-layout:
mount | grep $(PSP-MOUNTPOINT) || mount $(PSP-MOUNTPOINT)
mkdir -p $(PSP-MOUNTPOINT)/stella/roms
mkdir -p $(PSP-MOUNTPOINT)/stella/snapshots
cp -v src/psp/data/stellarc.psp $(PSP-MOUNTPOINT)/stella/stellarc
umount $(PSP-MOUNTPOINT)
# GP2X exec needs strip
gp2x-strip: $(EXECUTABLE)
$(GP2X-STRIP) stella
# GP2X organize: groups necessary files into a gp2x folder for easy access.
gp2x-organize:
mkdir -p "$(srcdir)/gp2x"
mkdir -p "$(srcdir)/gp2x/docs"
cp -v $(srcdir)/stella $(srcdir)/gp2x
cp -v $(srcdir)/src/gp2x/stella.gpe $(srcdir)/gp2x
# cp -v $(srcdir)/src/emucore/stella.pro $(srcdir)/gp2x
cp -v $(srcdir)/README-GP2X.txt $(srcdir)/gp2x
cp -v -r $(srcdir)/docs/* $(srcdir)/gp2x/docs
.PHONY: deb bundle test win32dist install uninstall