stella/src/emucore/NullDev.hxx

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//============================================================================
//
// MM MM 6666 555555 0000 2222
// MMMM MMMM 66 66 55 00 00 22 22
// MM MMM MM 66 55 00 00 22
// MM M MM 66666 55555 00 00 22222 -- "A 6502 Microprocessor Emulator"
// MM MM 66 66 55 00 00 22
// MM MM 66 66 55 55 00 00 22
// MM MM 6666 5555 0000 222222
//
// Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#ifndef NULLDEVICE_HXX
#define NULLDEVICE_HXX
class System;
#include "bspf.hxx"
#include "Device.hxx"
/**
Class that represents a "null" device. The basic idea is that a
null device is installed in a 6502 based system anywhere there are
holes in the address space (i.e. no real device attached).
@author Bradford W. Mott
*/
class NullDevice : public Device
{
public:
NullDevice() = default;
virtual ~NullDevice() = default;
public:
/**
Install device in the specified system. Invoked by the system
when the device is attached to it.
@param system The system the device should install itself in
*/
void install(System& system) override { mySystem = &system; }
/**
Reset device to its power-on state
*/
void reset() override { }
/**
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
Save the current state of this device to the given Serializer.
@param out The Serializer object to use
@return False on any errors, else true
*/
bool save(Serializer& out) const override { return true; }
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
/**
Load the current state of this device from the given Serializer.
@param in The Serializer object to use
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
@return False on any errors, else true
*/
bool load(Serializer& in) override { return true; }
public:
/**
Get the byte at the specified address
@return The byte at the specified address
*/
uInt8 peek(uInt16 address) override {
cerr << "NullDevice: peek(" << address << ")\n";
return 0;
}
/**
Change the byte at the specified address to the given value
@param address The address where the value should be stored
@param value The value to be stored at the address
@return True if the poke changed the device address space, else false
*/
bool poke(uInt16 address, uInt8 value) override {
cerr << "NullDevice: poke(" << address << "," << value << ")\n";
return false;
}
private:
// Following constructors and assignment operators not supported
NullDevice(const NullDevice&) = delete;
NullDevice(NullDevice&&) = delete;
NullDevice& operator=(const NullDevice&) = delete;
NullDevice& operator=(NullDevice&&) = delete;
};
#endif