stella/src/emucore/CartF8.cxx

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//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2010 by Bradford W. Mott and the Stella team
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#include <cassert>
#include <cstring>
#include "System.hxx"
#include "CartF8.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CartridgeF8::CartridgeF8(const uInt8* image, bool startlow)
{
// Copy the ROM image into my buffer
memcpy(myImage, image, 8192);
// Normally bank 1 is the reset bank, unless we're dealing with ROMs
// that have been incorrectly created with banks in the opposite order
myResetBank = startlow ? 0 : 1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CartridgeF8::~CartridgeF8()
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeF8::reset()
{
// Upon reset we switch to the reset bank
bank(myResetBank);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeF8::install(System& system)
{
mySystem = &system;
uInt16 shift = mySystem->pageShift();
uInt16 mask = mySystem->pageMask();
// Make sure the system we're being installed in has a page size that'll work
assert((0x1000 & mask) == 0);
// Set the page accessing methods for the hot spots
System::PageAccess access;
for(uInt32 i = (0x1FF8 & ~mask); i < 0x2000; i += (1 << shift))
{
access.directPeekBase = 0;
access.directPokeBase = 0;
access.device = this;
mySystem->setPageAccess(i >> shift, access);
}
// Install pages for bank 1
bank(1);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 CartridgeF8::peek(uInt16 address)
{
address &= 0x0FFF;
// Switch banks if necessary
switch(address)
{
case 0x0FF8:
// Set the current bank to the lower 4k bank
bank(0);
break;
case 0x0FF9:
// Set the current bank to the upper 4k bank
bank(1);
break;
default:
break;
}
return myImage[(myCurrentBank << 12) + address];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeF8::poke(uInt16 address, uInt8)
{
address &= 0x0FFF;
// Switch banks if necessary
switch(address)
{
case 0x0FF8:
// Set the current bank to the lower 4k bank
bank(0);
break;
case 0x0FF9:
// Set the current bank to the upper 4k bank
bank(1);
break;
default:
break;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeF8::bank(uInt16 bank)
{
if(myBankLocked) return;
// Remember what bank we're in
myCurrentBank = bank;
uInt16 offset = myCurrentBank << 12;
uInt16 shift = mySystem->pageShift();
uInt16 mask = mySystem->pageMask();
// Setup the page access methods for the current bank
System::PageAccess access;
access.device = this;
access.directPokeBase = 0;
// Map ROM image into the system
for(uInt32 address = 0x1000; address < (0x1FF8U & ~mask);
address += (1 << shift))
{
access.directPeekBase = &myImage[offset + (address & 0x0FFF)];
mySystem->setPageAccess(address >> shift, access);
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int CartridgeF8::bank()
{
return myCurrentBank;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int CartridgeF8::bankCount()
{
return 2;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeF8::patch(uInt16 address, uInt8 value)
{
myImage[(myCurrentBank << 12) + (address & 0x0FFF)] = value;
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8* CartridgeF8::getImage(int& size)
{
size = 8192;
return &myImage[0];
}
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeF8::save(Serializer& out) const
{
const string& cart = name();
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
try
{
out.putString(cart);
out.putInt(myCurrentBank);
}
catch(const char* msg)
{
cerr << "ERROR: CartridgeF8::save" << endl << " " << msg << endl;
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
return false;
}
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeF8::load(Serializer& in)
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
{
const string& cart = name();
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
try
{
if(in.getString() != cart)
return false;
myCurrentBank = (uInt16) in.getInt();
}
catch(const char* msg)
{
cerr << "ERROR: CartridgeF8SC::load" << endl << " " << msg << endl;
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
return false;
}
// Remember what bank we were in
bank(myCurrentBank);
return true;
}