stella/src/emucore/CartF0.hxx

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//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#ifndef CARTRIDGEF0_HXX
#define CARTRIDGEF0_HXX
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#include "CartEnhanced.hxx"
#ifdef DEBUGGER_SUPPORT
#include "CartF0Widget.hxx"
#endif
/**
Cartridge class used for Dynacom Megaboy
There are 16 4K banks.
Accessing $1FF0 switches to next bank.
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@author Eckhard Stolberg, Thomas Jentzsch
*/
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class CartridgeF0 : public CartridgeEnhanced
{
friend class CartridgeF0Widget;
public:
/**
Create a new cartridge using the specified image
@param image Pointer to the ROM image
@param size The size of the ROM image
@param md5 The md5sum of the ROM image
@param settings A reference to the various settings (read-only)
@param bsSize The size specified by the bankswitching scheme
*/
CartridgeF0(const ByteBuffer& image, size_t size, const string& md5,
const Settings& settings, size_t bsSize = 64_KB);
virtual ~CartridgeF0() = default;
public:
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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/**
Get a descriptor for the device name (used in error checking).
@return The name of the object
*/
string name() const override { return "CartridgeF0"; }
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
#ifdef DEBUGGER_SUPPORT
/**
Get debugger widget responsible for accessing the inner workings
of the cart.
*/
CartDebugWidget* debugWidget(GuiObject* boss, const GUI::Font& lfont,
const GUI::Font& nfont, int x, int y, int w, int h) override
{
return new CartridgeF0Widget(boss, lfont, nfont, x, y, w, h, *this);
}
#endif
private:
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bool checkSwitchBank(uInt16 address, uInt8 value = 0) override;
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uInt16 hotspot() const override { return 0x1FF0; }
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uInt16 getStartBank() const override { return 15; }
private:
// Following constructors and assignment operators not supported
CartridgeF0() = delete;
CartridgeF0(const CartridgeF0&) = delete;
CartridgeF0(CartridgeF0&&) = delete;
CartridgeF0& operator=(const CartridgeF0&) = delete;
CartridgeF0& operator=(CartridgeF0&&) = delete;
};
#endif