stella/src/emucore/MediaFactory.hxx

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//============================================================================
//
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//
// Copyright (c) 1995-2013 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#ifndef MEDIA_FACTORY_HXX
#define MEDIA_FACTORY_HXX
#include "OSystem.hxx"
#include "Settings.hxx"
#include "FrameBuffer.hxx"
#include "FrameBufferSoft.hxx"
#ifdef DISPLAY_OPENGL
#include "FrameBufferGL.hxx"
#endif
#include "Sound.hxx"
#ifdef SOUND_SUPPORT
#include "SoundSDL.hxx"
#else
#include "SoundNull.hxx"
#endif
/**
This class deals with the different framebuffer/sound implementations
for the various ports of Stella, and always returns a valid media object
based on the specific port and restrictions on that port.
I think you can see why this mess was put into a factory class :)
@author Stephen Anthony
@version $Id$
*/
class MediaFactory
{
public:
static FrameBuffer* createVideo(OSystem* osystem)
{
FrameBuffer* fb = (FrameBuffer*) NULL;
// OpenGL mode *may* fail, so we check for it first
#ifdef DISPLAY_OPENGL
if(osystem->settings().getString("video") == "gl")
{
const string& gl_lib = osystem->settings().getString("gl_lib");
if(FrameBufferGL::loadLibrary(gl_lib))
fb = new FrameBufferGL(osystem);
}
#endif
// If OpenGL failed, or if it wasn't requested, create the appropriate
// software framebuffer
if(!fb)
fb = new FrameBufferSoft(osystem);
// This should never happen
assert(fb != NULL);
return fb;
}
static Sound* createAudio(OSystem* osystem)
{
Sound* sound = (Sound*) NULL;
#ifdef SOUND_SUPPORT
sound = new SoundSDL(osystem);
#else
sound = new SoundNull(osystem);
#endif
return sound;
}
};
#endif